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Author Search Results: 'daperson1'

We found 134 matches.


<< < > >>

Viewing 1-30 of 134 matches. 1 | 2 | 3 | 4 | 5

1.

None

Topic: Life

Posted: 09/13/08 04:31 PM

Forum: General

Hurrah for paradoxes.

Secondly, from whatever perspective you look at it, it is immaterial if this world is real or not - we are all here, and the very fact we are having this conversation proves that it is real in the ways that are required for our existence. Go easy on the magic mushrooms, eh?


2.

None

Topic: how did u learn actionscript

Posted: 09/13/08 03:16 PM

Forum: Flash

At 9/13/08 02:36 PM, staind2523 wrote: I'm trying to teach myself AS too...only problem is, I've noticed that most tutorials only teach AS2, and not AS3...and I'm trying to learn AS3...

Help files are your friend.


3.

None

Topic: how did u learn actionscript

Posted: 09/13/08 02:18 PM

Forum: Flash

As above - minus the drugs.


4.

None

Topic: Five Second Fiasco.

Posted: 09/12/08 10:48 AM

Forum: Flash

Nah, i think i'll leave it up to the authors - of course feel free to discuss, but in the event of two similar games we'll simply take the best one. However i think it unlikley that will happen.


5.

None

Topic: Five Second Fiasco.

Posted: 09/11/08 06:40 PM

Forum: Flash

Excellent, so this collab is not quite as dead as i had feared.
The advantage of this collab is that it isn't actually possible to have too many parts - as any that we get can just be added anyway. Only rubbish ones will get rejected.
Thank you everyone, and keep going! Let's make something awesome today.


6.

None

Topic: Five Second Fiasco.

Posted: 09/11/08 04:58 PM

Forum: Flash

Alas, too aptly named i fear.


7.

None

Topic: Five Second Fiasco.

Posted: 09/11/08 11:54 AM

Forum: Flash

Awesome! Progress! Any other contributers? More contributions the better!


8.

None

Topic: Large array for collision detection

Posted: 09/10/08 03:49 PM

Forum: Flash

Just for god's sake don't try and iterate the damn thing each frame...


9.

None

Topic: Five Second Fiasco.

Posted: 09/10/08 03:35 PM

Forum: Flash

Try talking to the guy above me? :P


10.

None

Topic: Five Second Fiasco.

Posted: 09/10/08 03:21 PM

Forum: Flash

I think i found you one :P. He should have PM'd you by now...


11.

None

Topic: Unfinished Game Collab!

Posted: 09/10/08 02:04 PM

Forum: Flash

I love how open this website is to collabs...
Oh.. wait.


12.

None

Topic: Paypal

Posted: 09/10/08 01:59 PM

Forum: Flash

I just cget the momnney sent to my Dad's account.


13.

None

Topic: Five Second Fiasco.

Posted: 09/10/08 11:08 AM

Forum: Flash

Thank you, ShirkDeio, can we have some more people entering, please? Just ignore the people at the top who appear to belive i am an inferior form of life because i haven't submitted my latest works to th portal (Because i sold them to outside agencies :P).
*waits patiently for enteries* :P


14.

None

Topic: Five Second Fiasco.

Posted: 09/09/08 06:10 PM

Forum: Flash

Indeed, and arguably my rating is impeded by the general attitude of "If i see an ad let's blam it anyway" which has reduced my scores significantly.
As such, i submit that that point is completly moot, especially in light of the approval of this by others. Thirdly, it seems irrational to prevent people from doing things simply because the people here, which by no means is a valid assessment of the general population of the internet, do not like them adaquetly.....

Can we get back on topic now?


15.

None

Topic: Five Second Fiasco.

Posted: 09/09/08 06:04 PM

Forum: Flash

And BA is....?


16.

None

Topic: Five Second Fiasco.

Posted: 09/09/08 05:57 PM

Forum: Flash

Behold! Five Second Fiasco!
As you may have guessed, this is a collab entitled Five Second Fiasco. The concept here is very much the same as it was in the Four Second games the legendary jmtb02 produced (And before everyone kills me, he doesn't mind my organising this spinoff.), the only differences are that this version is , as you also may have guessed, Five seconds for each minigame, rather than the origional Four. There are also a few programming changes, such as AS3 support and a less restrictive API, and we have added a few more amusing features :P.
As you might expect, contributers earn a slice of the profits from the game proportionate to the number of games they had accepted.
So yes, please read onwards, and submit! This game can only become the awesome thing it has the potential to be with your help.

How to enter
To enter a game, you simply have to make an entertaining game that can be played in five seconds, come up with some rules, and email it to me at christopherkitching@hotmail.com. You must also tell me your PayPal address so i can give you money! (Assuming you want to be paid.) . For your security (And my convenience), and for anyone who is interested to know, the games will be stored inside the main program in a literal ByteArray. This may at first seem incredibly stupid, but it does mean that nobody decompiling the game has any real hope of getting at your minigames, and it's a useful way of my porting many flash programs in one. It also means that i do not need or want your .fla, as i will not be needing to access your source code (As long as you properly implement the API appropriate for your flash language.)
I was attempting to make a system whereby frame rate was not relavent, but it didn't really go so well - as such, framerate for enteries must be 30 - sorry!

Rules
There is presently no deadline for submission of games - we'll launch as soon as i have enough games (About 100-150ish, more the merrier!).
While there is no formal filesize limit, try and keep it as small as possible, less than 1 MB if you can. We don't want a 150MB flash game :P. Large games may be rejected.
Please try and keep filesize as small as possible! People don't enjoy loading screens!

Obviously, anything obscene, hugley violent, pornographic, stupidly gory etc. is not going to be accepted - this is a family-friendly game, we don't want small children being beaten to death by a man with a wrench, for example.

Coding etc.
You can write your game in any Flash language you fancy, however i will not be realeasing a pre-programmed API for AS1 because it's rubbish and i can't be bothered to learn it sufficently to be able to code one.

For AS2
If your game is being programmed in AS2, begin by pasting the code below into the first frame of the main timeline:

rules = "Do stuff.";
winAtTimeout = true;
//true if the player wins when time runs out, false if they lose.

rec = new LocalConnection();
conn = new LocalConnection();

//Put in this function things to trigger the game starting.
//This will be invoked as soon as the rules have gone away.
rec.beginGame = function() {
trace("Starting game!");
}

//Don't bother about this stuff too much...
rec.connect("GamePort");
conn.send("FiveSecondFlannel", "callBack", String(rules), String(winAtTimeout));
function winGame() {
conn.send("FiveSecondFlannel", "gameWon");
}
function loseGame() {
conn.send("FiveSecondFlannel", "gameLost");
}

As you can see, the beginGame function is invoked when you game appears. You put your rules in the rules variable, and the winAtTimeout value to true if the player wins after five seconds, or false if they should lose.
When the player wins your game, you call:

_root.winGame();

When ther player loses the game, you call:

_root.loseGame();

Please, do NOT put in a preloader.

Note that there are no constrains abnout use of _root as there have been in the four second collabs (Although not using _root won't do any harm, it isn't required that you don't use it.)

For AS3
As3 is prettymuch the same - you are doing the same LocalConnection calls, Here's an example of a basic program with the required functions defined:

package
{
import flash.net.LocalConnection;
import flash.display.Sprite;
/**
* ...
* @author DefaultUser (Tools -> Custom Arguments...)
*/
public class AS3Test extends Sprite{
public var winAtTimeout:Boolean
public var rules:String;
public var conn:LocalConnection;
public var rec:LocalConnection;
public function AS3Test() {
rec = new LocalConnection();
conn = new LocalConnection();
rec.client = this;
rec.connect("GamePort");
winAtTimeout = true;
rules = "Do stuff.";
conn.send('FiveSecondFlannel', 'callBack', String(rules), String(winAtTimeout));
//For testing, comment this line to prevent errors when game starts - Don't forget to uncomment it before you submit!
}
public function beginGame():void {
trace("Starting Game.");
}
public function winGame():void {
conn.send("FiveSecondFlannel", "gameWon");
}
public function loseGame():void {
conn.send("FiveSecondFlannel", "gameLost");
}
public function garbageCollect():void {
//In this function you must REMOVE ALL EVENT LISTENERS FROM EVERYTHING.
}
}
}

As the code comment says, you need to comment line 21 out in order to run the game outside of the main system, when you want to submit, ensure you uncomment it. If done right, the version you submit should throw an unhandled error event as soon as you run it (That means it's trying to connect to the main program, but can't.).
As with AS2, you cann winGame and loseGame in to win or lose, and winAtTimeout defines if you win or lose when time runs out. beginGame is called by the main system when the game is to begin.
IN AS3, there is also a Garbage collection issue. At the end of the game the garbageCollection function will be called - it is important that you remove all event listeners from all objects in your game in this function. Failure to do so will make the game system unstable.
Alternativley, define all your event listeners uing weak referencing, (Syntax like addEventListener(blah, blah, blah, blah, true);) - listeners defined thus do not have to be removed in the garbageCollect function, but it would be good if they were, for neatness :P.

And that's all! Remeber, the email address to submit your games to is christopherkitching@hotmail.com - as long as you did your coding right, i do not need your source code, so you don't have to send it.
All questions and such to the same address, please.

Get submitting! :)


17.

None

Topic: The Office of Government Commerce.

Posted: 05/15/08 06:15 PM

Forum: General

Wow.. an anti-brit thread start by accident :p. Oops.


18.

None

Topic: The Office of Government Commerce.

Posted: 05/15/08 06:05 PM

Forum: General

Oh yes, their new slogan is "Get a firm grip on Government spending".
Oh dear.


19.

None

Topic: The Office of Government Commerce.

Posted: 05/15/08 06:03 PM

Forum: General

Wow.. racisim against us brits. That's just not cricket.


20.

None

Topic: The Office of Government Commerce.

Posted: 05/15/08 06:01 PM

Forum: General

The UK Government decided to give it's office of commerce a shiny and stylish new logo for themselves. As they call themselves the OGC (Office of Government Commerce), the new logo looks like this one posted below. However, they'd spent a lot of money branding stuff with it on until somebody thought to look at it with their head tilted 90 degrees anticlockwise....
Oh dear.

The Office of Government Commerce.


21.

None

Topic: Name and execute function

Posted: 04/17/08 03:16 PM

Forum: Flash

We were all clueless idiots, once.


22.

None

Topic: Screenshots of upcomming projects?

Posted: 03/23/08 07:16 PM

Forum: Programming

That's.... odd. It's worked for everyone else i've tried it with - perhaps it doesn't like the fact you have no webcam.


23.

None

Topic: Screenshots of upcomming projects?

Posted: 03/23/08 05:15 PM

Forum: Programming

Gosh, i feel terribly inferior, my latest project is a multiplayer games arcade with flash, and i got the streaming webcam working!
Once you join a game, you can have up to four-way webcam streaming! You can play the prototype here. Login and create a game room, then get a friend (or three) to join you, the host then presses Start game and you get taken into the game room - game modules not yet coded, but you can stream webcam to each other through flash, if you al;low it access to your webcam, and press the "Send Video" button, the other players can see you.
I'm hoping to develop this into a fully working arcade, with streaming video and audio chat.


24.

None

Topic: My keyboard's confused =/

Posted: 03/23/08 04:32 PM

Forum: Flash

Try rebooting.


25.

None

Topic: Is it me or is AS 3.0 unnessasary?

Posted: 03/23/08 10:32 AM

Forum: Flash

Anyone who can't see the significant advantages to using AS3 is an idiot who deserves to remain incapable of making very powerful applications. Sure AS2 is useful for some simple things, but AS3 is better than it in almost any way - the nit pickyness is the same as you will encounter in any other language, such as JAVA or C++, and arguably is a significant improvement because it promotes good practice.


26.

None

Topic: actionscript1

Posted: 03/22/08 07:29 PM

Forum: Flash

Don't use actionscript 1. Ever.


27.

None

Topic: Mochi ads making big bucks!

Posted: 03/21/08 07:54 AM

Forum: Flash

.. with 349,717 as of midnight last night.


28.

None

Topic: Mochi ads making big bucks!

Posted: 03/21/08 07:50 AM

Forum: Flash

Hey, check out my profile and see Brick!3, that game's MochiAds have made me just over $300 so far (since december), and still going at around $2 a day.


29.

None

Topic: Php To As

Posted: 03/20/08 07:18 PM

Forum: Flash

Where has that info come from? Check the input textbox (if there is one) Is not HTML enabled.
I'll give you my stripHTML function if it's really needed...


30.

None

Topic: Php To As

Posted: 03/20/08 06:38 PM

Forum: Flash

For an explode funciton just use

someString.split("seperator", fromIndex);

file_get_contents is a bit harder, it takes a few seconds to return, soo...

function file_get_contents(url:String) {
var loader:LoadVars = new LoadVars();
loader.onData = function(src:String) {
trace("Loaded "+src);
gotContents(src);
}
loader.load(url);
}
function gotContents(data:String) {
//stuff to do having loaded the data into a variable called data
}


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<< < > >>

Viewing 1-30 of 134 matches. 1 | 2 | 3 | 4 | 5