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Author Search Results: 'daperson1'

We found 138 matches.


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Viewing 1-30 of 138 matches. 1 | 2 | 3 | 4 | 5

1.

None

Topic: is there..

Posted: 10/10/09 05:57 PM

Forum: Flash

http://www.flashdevelop.org

If you know what you are doing, FlashDevelop is awesome.


2.

None

Topic: Still think Vegans are dumb?

Posted: 09/04/09 07:29 PM

Forum: General

Your reasoning is flawed. Food is not an emperical, quantitive value. Data has also been collected by some studies pointing out that if the entire human race turned vegan almost everyone would die, simply because there is not sufficent farmland on the planet for us and the required amount of crops.
How many meals do you think a cow might provide people? How does this compare to a field of wheat? And, considering the different nutritional values of these totally different foods, is any such comparism valid at all?
As for the carbon footprint business, have you considered the enormous logistical challenge of transporting produce from the farmland in america to the starving people in Africa? All those big cargo ships, for example?
I wish to point out that heart attacks are, across the entire planet, one of the highest causes of death. Irrespective of diet.
I find the majority of your statistics to be uninformed, unjustified, seemingly unfounded, and high ignorant in nature. If you intend to post in this way, cite references for where your data comes from! And use numerous sources! Your analysis seems highly biased, at best.
For example, your statement that the amount of water used to produce an average cow is equavilent to the amount needed to float a destroyer is almost meaningless. Destroyers vary considerably in weight - every individual sailor aboard said destroyer affects the displacement of water by the ship by a nontrivial amount. Also, depending upon the container in which you are trying to float the destroyer, different amounts of water may be required to render it buoyant .... What a pointless thing to say..

If you wish to make a point such as this, do it in a non-rediulous way if you intend to be taken seirously. Alternativley, send it to PETA, they'd love you. You can start a wonderful career re-educating game programmers on the ethical treatment of virtual animals and trying to convince the world that fish are, in fact, kittens. Hmm.


3.

None

Topic: Some Way To Improve My Intelligence

Posted: 11/30/08 04:02 PM

Forum: General

This is not the best way of passing an exam..
Generally exam success is acheived through paying attention at school, learning he content, and then being awake enough during the exam to succeed.
There is no quick fix. Caffene and other stimulants are to be avoided, as these have been shown to reduce exam scores where used during exams.
Have fun XD.


4.

None

Topic: Query about approval

Posted: 11/19/08 04:45 PM

Forum: Audio

Problem solved:

A nice, totally fishyness-free edition.
Yay!


5.

None

Topic: Query about approval

Posted: 11/18/08 02:31 PM

Forum: Audio

Well, looking at it, i don't think i've done anything that is stolen, or at least, is any more stolen than many other published songs around the place (Anything with a general melody vaugley like this youtube vid:
http://uk.youtube. com/watch?v=dKrvsEiL9-g )
Although a similar melody WAS used in a copyrighted song, i am uncertain if that copyright covers that melody, or the entire song as a whole - as that youtube vid, and numerous other songs with a similar melody have been published, seemingly without complaint.
Furthermore, the melody predates the composition of the copyrighted song, thus, i think, making it allowable for use? Either way i don't think it's much of an issue, as i can create a not-quite-the-same edition of the same melody myself to use in the submission - if you would prefer.
Please don't kill me. XD


6.

None

Topic: Query about approval

Posted: 11/17/08 02:11 PM

Forum: Audio

Okay - good to know, i guess. XD


7.

None

Topic: Query about approval

Posted: 11/17/08 02:00 PM

Forum: Audio

You know what - i'm an idiot, i just noticed how many other threads about this there are.
However, the question regarding if you are informed if your submission has failed still stands - are you told, or does it just never get off that wait screen?


8.

None

Topic: Query about approval

Posted: 11/17/08 01:52 PM

Forum: Audio

Just a quick question about the audio approval process that doesn't appear to be answered by the FAQ; I submitted for the first time about 5 days ago, and my submission is still awaiting approval. Am i right in assuming i get an email if they don't approve it, or does it just hang on the waiting screen forever? If it does, this would appear to be a rather user un-friendly soloution...
Thanks in advance.


9.

None

Topic: Life

Posted: 09/13/08 04:31 PM

Forum: General

Hurrah for paradoxes.

Secondly, from whatever perspective you look at it, it is immaterial if this world is real or not - we are all here, and the very fact we are having this conversation proves that it is real in the ways that are required for our existence. Go easy on the magic mushrooms, eh?


10.

None

Topic: how did u learn actionscript

Posted: 09/13/08 03:16 PM

Forum: Flash

At 9/13/08 02:36 PM, staind2523 wrote: I'm trying to teach myself AS too...only problem is, I've noticed that most tutorials only teach AS2, and not AS3...and I'm trying to learn AS3...

Help files are your friend.


11.

None

Topic: how did u learn actionscript

Posted: 09/13/08 02:18 PM

Forum: Flash

As above - minus the drugs.


12.

None

Topic: Five Second Fiasco.

Posted: 09/12/08 10:48 AM

Forum: Flash

Nah, i think i'll leave it up to the authors - of course feel free to discuss, but in the event of two similar games we'll simply take the best one. However i think it unlikley that will happen.


13.

None

Topic: Five Second Fiasco.

Posted: 09/11/08 06:40 PM

Forum: Flash

Excellent, so this collab is not quite as dead as i had feared.
The advantage of this collab is that it isn't actually possible to have too many parts - as any that we get can just be added anyway. Only rubbish ones will get rejected.
Thank you everyone, and keep going! Let's make something awesome today.


14.

None

Topic: Five Second Fiasco.

Posted: 09/11/08 04:58 PM

Forum: Flash

Alas, too aptly named i fear.


15.

None

Topic: Five Second Fiasco.

Posted: 09/11/08 11:54 AM

Forum: Flash

Awesome! Progress! Any other contributers? More contributions the better!


16.

None

Topic: Large array for collision detection

Posted: 09/10/08 03:49 PM

Forum: Flash

Just for god's sake don't try and iterate the damn thing each frame...


17.

None

Topic: Five Second Fiasco.

Posted: 09/10/08 03:35 PM

Forum: Flash

Try talking to the guy above me? :P


18.

None

Topic: Five Second Fiasco.

Posted: 09/10/08 03:21 PM

Forum: Flash

I think i found you one :P. He should have PM'd you by now...


19.

None

Topic: Unfinished Game Collab!

Posted: 09/10/08 02:04 PM

Forum: Flash

I love how open this website is to collabs...
Oh.. wait.


20.

None

Topic: Paypal

Posted: 09/10/08 01:59 PM

Forum: Flash

I just cget the momnney sent to my Dad's account.


21.

None

Topic: Five Second Fiasco.

Posted: 09/10/08 11:08 AM

Forum: Flash

Thank you, ShirkDeio, can we have some more people entering, please? Just ignore the people at the top who appear to belive i am an inferior form of life because i haven't submitted my latest works to th portal (Because i sold them to outside agencies :P).
*waits patiently for enteries* :P


22.

None

Topic: Five Second Fiasco.

Posted: 09/09/08 06:10 PM

Forum: Flash

Indeed, and arguably my rating is impeded by the general attitude of "If i see an ad let's blam it anyway" which has reduced my scores significantly.
As such, i submit that that point is completly moot, especially in light of the approval of this by others. Thirdly, it seems irrational to prevent people from doing things simply because the people here, which by no means is a valid assessment of the general population of the internet, do not like them adaquetly.....

Can we get back on topic now?


23.

None

Topic: Five Second Fiasco.

Posted: 09/09/08 06:04 PM

Forum: Flash

And BA is....?


24.

None

Topic: Five Second Fiasco.

Posted: 09/09/08 05:57 PM

Forum: Flash

Behold! Five Second Fiasco!
As you may have guessed, this is a collab entitled Five Second Fiasco. The concept here is very much the same as it was in the Four Second games the legendary jmtb02 produced (And before everyone kills me, he doesn't mind my organising this spinoff.), the only differences are that this version is , as you also may have guessed, Five seconds for each minigame, rather than the origional Four. There are also a few programming changes, such as AS3 support and a less restrictive API, and we have added a few more amusing features :P.
As you might expect, contributers earn a slice of the profits from the game proportionate to the number of games they had accepted.
So yes, please read onwards, and submit! This game can only become the awesome thing it has the potential to be with your help.

How to enter
To enter a game, you simply have to make an entertaining game that can be played in five seconds, come up with some rules, and email it to me at christopherkitching@hotmail.com. You must also tell me your PayPal address so i can give you money! (Assuming you want to be paid.) . For your security (And my convenience), and for anyone who is interested to know, the games will be stored inside the main program in a literal ByteArray. This may at first seem incredibly stupid, but it does mean that nobody decompiling the game has any real hope of getting at your minigames, and it's a useful way of my porting many flash programs in one. It also means that i do not need or want your .fla, as i will not be needing to access your source code (As long as you properly implement the API appropriate for your flash language.)
I was attempting to make a system whereby frame rate was not relavent, but it didn't really go so well - as such, framerate for enteries must be 30 - sorry!

Rules
There is presently no deadline for submission of games - we'll launch as soon as i have enough games (About 100-150ish, more the merrier!).
While there is no formal filesize limit, try and keep it as small as possible, less than 1 MB if you can. We don't want a 150MB flash game :P. Large games may be rejected.
Please try and keep filesize as small as possible! People don't enjoy loading screens!

Obviously, anything obscene, hugley violent, pornographic, stupidly gory etc. is not going to be accepted - this is a family-friendly game, we don't want small children being beaten to death by a man with a wrench, for example.

Coding etc.
You can write your game in any Flash language you fancy, however i will not be realeasing a pre-programmed API for AS1 because it's rubbish and i can't be bothered to learn it sufficently to be able to code one.

For AS2
If your game is being programmed in AS2, begin by pasting the code below into the first frame of the main timeline:

rules = "Do stuff.";
winAtTimeout = true;
//true if the player wins when time runs out, false if they lose.

rec = new LocalConnection();
conn = new LocalConnection();

//Put in this function things to trigger the game starting.
//This will be invoked as soon as the rules have gone away.
rec.beginGame = function() {
trace("Starting game!");
}

//Don't bother about this stuff too much...
rec.connect("GamePort");
conn.send("FiveSecondFlannel", "callBack", String(rules), String(winAtTimeout));
function winGame() {
conn.send("FiveSecondFlannel", "gameWon");
}
function loseGame() {
conn.send("FiveSecondFlannel", "gameLost");
}

As you can see, the beginGame function is invoked when you game appears. You put your rules in the rules variable, and the winAtTimeout value to true if the player wins after five seconds, or false if they should lose.
When the player wins your game, you call:

_root.winGame();

When ther player loses the game, you call:

_root.loseGame();

Please, do NOT put in a preloader.

Note that there are no constrains abnout use of _root as there have been in the four second collabs (Although not using _root won't do any harm, it isn't required that you don't use it.)

For AS3
As3 is prettymuch the same - you are doing the same LocalConnection calls, Here's an example of a basic program with the required functions defined:

package
{
import flash.net.LocalConnection;
import flash.display.Sprite;
/**
* ...
* @author DefaultUser (Tools -> Custom Arguments...)
*/
public class AS3Test extends Sprite{
public var winAtTimeout:Boolean
public var rules:String;
public var conn:LocalConnection;
public var rec:LocalConnection;
public function AS3Test() {
rec = new LocalConnection();
conn = new LocalConnection();
rec.client = this;
rec.connect("GamePort");
winAtTimeout = true;
rules = "Do stuff.";
conn.send('FiveSecondFlannel', 'callBack', String(rules), String(winAtTimeout));
//For testing, comment this line to prevent errors when game starts - Don't forget to uncomment it before you submit!
}
public function beginGame():void {
trace("Starting Game.");
}
public function winGame():void {
conn.send("FiveSecondFlannel", "gameWon");
}
public function loseGame():void {
conn.send("FiveSecondFlannel", "gameLost");
}
public function garbageCollect():void {
//In this function you must REMOVE ALL EVENT LISTENERS FROM EVERYTHING.
}
}
}

As the code comment says, you need to comment line 21 out in order to run the game outside of the main system, when you want to submit, ensure you uncomment it. If done right, the version you submit should throw an unhandled error event as soon as you run it (That means it's trying to connect to the main program, but can't.).
As with AS2, you cann winGame and loseGame in to win or lose, and winAtTimeout defines if you win or lose when time runs out. beginGame is called by the main system when the game is to begin.
IN AS3, there is also a Garbage collection issue. At the end of the game the garbageCollection function will be called - it is important that you remove all event listeners from all objects in your game in this function. Failure to do so will make the game system unstable.
Alternativley, define all your event listeners uing weak referencing, (Syntax like addEventListener(blah, blah, blah, blah, true);) - listeners defined thus do not have to be removed in the garbageCollect function, but it would be good if they were, for neatness :P.

And that's all! Remeber, the email address to submit your games to is christopherkitching@hotmail.com - as long as you did your coding right, i do not need your source code, so you don't have to send it.
All questions and such to the same address, please.

Get submitting! :)


25.

None

Topic: The Office of Government Commerce.

Posted: 05/15/08 06:15 PM

Forum: General

Wow.. an anti-brit thread start by accident :p. Oops.


26.

None

Topic: The Office of Government Commerce.

Posted: 05/15/08 06:05 PM

Forum: General

Oh yes, their new slogan is "Get a firm grip on Government spending".
Oh dear.


27.

None

Topic: The Office of Government Commerce.

Posted: 05/15/08 06:03 PM

Forum: General

Wow.. racisim against us brits. That's just not cricket.


28.

None

Topic: The Office of Government Commerce.

Posted: 05/15/08 06:01 PM

Forum: General

The UK Government decided to give it's office of commerce a shiny and stylish new logo for themselves. As they call themselves the OGC (Office of Government Commerce), the new logo looks like this one posted below. However, they'd spent a lot of money branding stuff with it on until somebody thought to look at it with their head tilted 90 degrees anticlockwise....
Oh dear.

The Office of Government Commerce.


29.

None

Topic: Name and execute function

Posted: 04/17/08 03:16 PM

Forum: Flash

We were all clueless idiots, once.


30.

None

Topic: Screenshots of upcomming projects?

Posted: 03/23/08 07:16 PM

Forum: Programming

That's.... odd. It's worked for everyone else i've tried it with - perhaps it doesn't like the fact you have no webcam.


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Viewing 1-30 of 138 matches. 1 | 2 | 3 | 4 | 5