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Author Search Results: 'dannycsaky'

We found 57 matches.


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Viewing 1-30 of 57 matches. 1 | 2

1.

Questioning

Topic: Flash in a WebPage

Posted: 01/16/04 01:45 AM

Forum: Flash

Hi
I want to put my flash SWF in a web page. I want the page to be 800x600 (same as the movie) also I want the web page to be un-scalable. You know like on the new ground’s movies how you can’t resize the window. How would I do this? I do have Dreamweaver and FrontPage.


2.

Questioning

Topic: Score Web Page

Posted: 01/05/04 09:20 AM

Forum: Programming

Does any one have a script for a high score page (PHP or ASP)?
I want the flash movie to send the users score and name to the web page.


3.

Questioning

Topic: All my MCs

Posted: 11/13/03 02:46 AM

Forum: Flash

At 11/9/03 10:29 PM, Idoru wrote: umm... shouldn't you add in "break"? to get out of the loop on hittest?

Please Explain?


4.

None

Topic: All my MCs

Posted: 11/09/03 10:21 PM

Forum: Flash

You need to realise that anything between quotation marks will be interpreted as literal.

This is where the "for" loops come in handy:

wallNum = 4;
for (i = 0; i < wallNum; i++) {
if(_root["wall" + i].hitTest(wallmc)) {
stop();
}
}
// Affects MCs - wall0, wall1, wall2, wall3, wall4

For loops execute in one frame, making it handy for situations like this.

Their structure is like this:
for (init; condition; next) {actions}

init - an action that only executes once before the loop
condition - the loop will only repeat if this statement is true
next - the thing to do once that iteration has finished
actions - actions to execute during loop

Thanks, I like how you explained it. most people just give the AS code and don't explain it. I also like the way you set it out, very easy to understand.
Thanks!


5.

None

Topic: All my MCs

Posted: 11/08/03 02:17 AM

Forum: Flash

Is there a way to check all your mcs.
In my game i'm going to have lots of MC and i thought instead of getting every MC to check for a wall, I could make a script that checks for them.

will this work?

mc_collection = "_root.mc1 && _root.mc";
If(mc_collection.hittest(wallmc){
stop();
}

what change do i need to make?
or do you know of any similar scripts that would work?


6.

Questioning

Topic: Arrays[?]

Posted: 11/08/03 01:55 AM

Forum: Flash

can you put MC in arrays.
would this work?

mc_record = new Array();
mc_record = ["_root.mcname","_root.mcname2","_root.mcname3"]
trace(mc_record[0])


7.

Questioning

Topic: Replacing Tell Target

Posted: 11/04/03 10:51 PM

Forum: Flash

I know that tell targets are deprecated(if that is the word).
So what should you use instead of a tell target.

I normaly use
_root.mc

But I have to use tell target for this script( unless? )

this is my script (it works but uses a tell target)

on (enterFrame){
address = "_root.mc"
Telltarget (address){
play
}
}
now if i was to use _root.address in stead of tell target, it wouldn't work. it thinks that _root.address is a MC instead of a variable.

So if any one knows how to write the correct command. Still using a varible to write the target path? please reply


8.

Questioning

Topic: What Tools Do I need?

Posted: 11/04/03 10:12 PM

Forum: Programming

I want to link my flash to a database(Send, Get and change Infomation)
So what tools do I need? I have a database. So do i just come up with a PHP, ASP script?
Then do I link my flash to the Php script. Eg(Get URL mydata.php)
I also know i need a local server. To simulate the serverside stuff on my computer.

You don't have to tell me about the php or asp scripting. I just want to know the logic behind it. So really at the stage I'm at
List:
I have a flash game
a Database
Server Simulator

now do i just need to learn php?
Is my logic right?


9.

Questioning

Topic: Arrays[?]

Posted: 11/04/03 06:10 PM

Forum: Flash

Arrays[]
what do they do?
what is their purposs?
How do you use them?
What advantage do they have?


10.

Questioning

Topic: Hit area and hit test

Posted: 11/03/03 09:37 PM

Forum: Flash

Hit area and hit test
I Use Hit Test put I was wandering what is hit area for?
What is the difference?
What advantage do they have over each other?


11.

None

Topic: need help with depth

Posted: 10/28/03 09:13 PM

Forum: Flash

PUSHING IT TO THE TOP
so can anyone help me.


12.

None

Topic: need help with depth

Posted: 10/27/03 09:36 PM

Forum: Flash

please reply


13.

None

Topic: need help with depth

Posted: 10/26/03 10:05 PM

Forum: Flash

At 10/26/03 07:48 PM, ChocolateChipClock wrote:
At 10/26/03 07:47 PM, ChocolateChipClock wrote: you dont have to use numbers for swaping depths, you can also swap depths with movieclips like this.
heh, woops, the code is slightly wrong. here's the right code.

if (_y>_root.mc._y) {
this.swapDepths(_root.mc);
}
if (_y<_root.mc._y) {
_root.mc.swapDepths(this);
}

but I want to work with lots of MCs. its going to be a game like the game called "Tactical Combat"
So some of the MCs won't have instance names or they might or names that always change eg(if i was to duplicate).

so is theres a way of saying;

this MCs _depth = this MCs _y
this way i can put this comand in all of my movieclips instead of this one

if (_y>_root.mc._y) {
this.swapDepths(_root.mc);
}
if (_y<_root.mc._y) {
_root.mc.swapDepths(this);
}

if (_y>_root.mc2._y) {
this.swapDepths(_root.mc);
}
if (_y<_root.mc2._y) {
_root.mc2.swapDepths(this);
}

if (_y>_root.mc3._y) {
this.swapDepths(_root.mc3);
}
if (_y<_root.mc._y) {
_root.mc3.swapDepths(this);
}

and so on and so on.
but thanks for your help anyway.


14.

Questioning

Topic: need help with depth

Posted: 10/26/03 07:26 PM

Forum: Flash

Hi I want to use multiple MCs and get them to swap determing how far on the y axis they are. will this work?

onClipEvent (enterFrame) {
this.Depths = this._y
}

that way the depth depends on where the MCs y axis is.
so if it moves above a MC it will be behind eg.
Will this work? and if not how else would you go about it?


15.

None

Topic: Saving files to HD

Posted: 10/24/03 10:50 PM

Forum: Flash

At 4/16/01 02:10 AM, CRankine3 wrote:

on (release) {
fscommand ("save", "c:\whatever.txt");
}

I tried it. Doesn't work


16.

Happy

Topic: Lip Sinking

Posted: 10/20/03 01:37 AM

Forum: Flash

put this on the frame when you want the sound to stop

stopAllSounds();


17.

None

Topic: Swift 3D issue

Posted: 10/19/03 10:17 PM

Forum: Flash

At 10/19/03 09:38 PM, Iamthom wrote: nope, ur pretty much right, the only swift 3d is good for is its exporter, that way u can import 3ds max files then export them as flash

made in 3ds max :

cool I like your 3D graphics.
What if we make a game? You make the graphics I'll do the programming and game concept plan.
Thats if that is your graphics. and you can export them as swfs.

So what do you say?
PS
Love that rendering, very nice!


18.

Happy

Topic: external linking

Posted: 10/19/03 09:37 PM

Forum: Flash

At 10/16/03 09:29 PM, jjrocks2002 wrote: loadVariablesNum("test.txt",0)

have the text file variable named var1

and in the text file the first line has to be var1= then whatever you want after that

Thanks man!!
Your the best
It works
Yes!!


19.

None

Topic: Swift 3D issue

Posted: 10/19/03 09:05 PM

Forum: Flash

At 10/19/03 11:56 AM, Flast wrote: I have 2 questions concering Swift 3D...

First of all, how do you change viewpoints?

And secondly, how do insert keyframes?

P

To insert frames. click animate then insert the keyframes.

I think the program is a piece of crap. like you said about the view ports. Also how do you create and model. you only have the basic primitives(star, cylinder..)
I want to create an objects using some kind of mesh edit option, like in 3D Max. That way you can edit poly by poly: extruding and beveling

all you can basicly do with the program is use primitives and the lathe tool

If I'm wrong please tell me


20.

Happy

Topic: 3D games

Posted: 10/19/03 08:23 PM

Forum: Programming

At 10/19/03 06:10 PM, 0neWingedAngel wrote: WE NEED MORE 3D GAMES... FPS FIRST... ACTION... THEN ADVENTURE :P

Made With Flash?
The problem is flash is not 3D vector base, Meaning that you can only have an object in 2d vectors. you could fake it, but it wouldn't be 3D. You can have 3D objects but not have moving in 3D x, y, z.

Maybe there is a way of connecting flash with a 3D engine or write a script which calculates the z vector. but every time you rotate you would have to change everything, and it is way past my ability to write a 3d engine in flash


21.

Happy

Topic: Alpha

Posted: 10/17/03 06:11 AM

Forum: Flash

At 10/16/03 02:33 AM, Final_Stick666 wrote: well...i dunno

No that didn't work
LOL LOL


22.

None

Topic: Paid PHP

Posted: 10/16/03 09:00 PM

Forum: Programming

At 10/16/03 12:05 PM, EviLDoG wrote: If you are looking for temp work, you should create a site with your resume and examples of your work, you should then check in forums and stuff to see if people are advertising for php scripters, then give them a quote when you know what they want, also in the post as them to check out you resume at your site. This will not only give them exposure to your site, but everyone viewing that forum, it's hardly classes as spam because all you are doing is showing them what you can do.
Most people though will pay hardly anything, that's why if you want to make the big bucks from php you have to take it on as a full job, but i doubt you'll get employed at a company without 3 years commercial experience and/or a computer degree of somekind. You will also have to know other things on the side if you wish to become a full time php programmer, these are not required but help you beat the other man that may be on the same level but don't know much about html/java when you do.

I’m interested in PHP and I might even do a course on it. Do you think it is worth it?
Also you mentioned “Big Bucks”. How much is those “Big Bucks”?
Also I would go full belt on it. So yeah full time.
Do you know what the work environment is like eg contract payed work or hourly paid and do you do the work from home or at work?

At the moment I’m a web designer and I’m thinking of converting to programming (PHP). Or do both


23.

Shouting

Topic: external linking

Posted: 10/16/03 08:17 PM

Forum: Flash

At 10/16/03 02:30 AM, Final_Stick666 wrote: euhm...good question
i don't understand teh problem

The "Problem" is that I want to link my text file in my swf. so all i have to do to change the content is to type in the txt file and it will be updated on the swf. That is the problem.

So does anyone know how to externaly link a file (in my case a .TXT file)?

Or do I have to go through the whole concept of what externaly linking is.


24.

Shouting

Topic: external linking

Posted: 10/16/03 08:14 PM

Forum: Flash

At 10/16/03 02:30 AM, Final_Stick666 wrote: euhm...good question
i don't understand teh problem

The "Problem" is that I want to link my text file in my swf. so all i have to do to change the content is to type in the txt file and it will be updated on the swf. That is the problem.

So does anyone know how to externaly link a file (in my case a .TXT file)?

Or do I have to go through the whole concept of what externaly linking is.


25.

Questioning

Topic: external linking

Posted: 10/16/03 01:46 AM

Forum: Flash

I have a text file in the same folder as the swf.
I've got a variable in the swf called news
the txt file is called news.txt .

how do i externaly link the text file? i have tried the load variable option and load movie.

Thanks if you can help


26.

None

Topic: Alpha

Posted: 10/16/03 12:46 AM

Forum: Flash

no it doesn't work.
plus your telling me how to change the alpha. i want the alpha to increase or decrease giving it a fading in effect, which i can do but i have the other problem as i have talked about above.

SO PLEASE SOMEONE WHY?!!


27.

Questioning

Topic: 3D games

Posted: 10/15/03 06:07 AM

Forum: Programming

Does anyone know how to make 3D games? I know that Swift 3D can make 3D graphics, but it can't make your flash games 3D vector based. I know that with director you can make 3D vector based games. I think Director uses direct X or some 3d program to create the 3D vectors.

I don't expect you to tell me how. I just want to know a couple of things. Like what programs do you use? I don't believe c++ alone makes 3D games. There must be a 3D engine, like Open GL.
This is how I think it works if I’m wrong could you please help and explain why and how it works:

I think that you programme in Open GL. and you use C++ to send the variables. SO Open GL is like the 3D vector side of the game and C++ does all the calculations and communication between the other programs and files.


28.

None

Topic: Alpha

Posted: 10/15/03 01:23 AM

Forum: Flash

At 10/15/03 12:09 AM, rangi wrote: Use

this._alpha-=10

Should work..

No, It doesn't work
It just fades out.

I should of made my self more clear. Sorry!

I want it to fade in and not fade in all the other mc in the main mc.

in other words
only change the alpha on the main MC.

The problem was not making it fade out.
The problem is the alpha also gets turned up in the mc mc so
_root.MC i want this alpha to only be affected
_root.MC.MC i don't want this alpha to be affected

Anyone?
Thanks for you help any way.


29.

Questioning

Topic: Alpha

Posted: 10/14/03 11:48 PM

Forum: Flash

I put this script on my MC
It makes the mc fade in
The only problem is that all the alpha objects in the MC also change. Is there a way to solve this problem? Also the client wants to keep the file size down so I can't just animate the alpha fade in.

If any one can help, Thanks

onClipEvent (enterFrame) {
if (_root.conchange == true) {
this._alpha+=10;
}
}


30.

Happy

Topic: Swift 3D

Posted: 10/13/03 08:27 PM

Forum: Flash

At 10/13/03 04:19 AM, White_Rhyno wrote: Word to the wise lad, talking about piracy will get you banned.

Just joking!
If I see some of the 3D games and their good i might even buy swift3D.
I just want to see if it is worth it.
that reminds me, is there any trial versions. So I can try and after if I like give macromedia $200 for their fantastic program.


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Viewing 1-30 of 57 matches. 1 | 2