Monster Racer Rush
Select between 5 monster racers, upgrade your monster skill and win the competition!
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Build most powerful forces, unleash hordes of monster and control your soldiers!
3.93 / 5.00 4,634 ViewsAt 10 days ago, Sam wrote:At 20 minutes ago, Danief wrote: I think i've communicated it well enough. somebody has got to know.It sounds like you want the equivalent of "position: fixed" in CSS. For that to work you would have to somehow convey how far the user has scrolled down the page to the swf file which can then update the position of the movieclip. The swf would also have to be as long as the page for that to work.
you've got it bro. however i am very poorly educated in actionscript, and am looking for a tutorial of any kind.
I think i've communicated it well enough. somebody has got to know.
At 2 hours ago, Diki wrote: Do you mean you want Flash Player to always be visible in the browser's viewport? Like this?
not the entire flash, just a movieclip within the flash.
see, it's a very tall flash, so you need to scroll down to see the whole thing, but i want one movieclip in particular, to stay in the same spot.
At 5 hours ago, Diki wrote: You didn't supply enough information for it to be easy to help you.
What do you mean by "page viewer"? Do you mean the web browser's viewport, or Flash Player?
Are you trying to have a movieclip move relative to the web browser's vertical scrollbars?
What have you tried so far?
Since you're asking for help I am assuming what you've tried didn't work. What happened? Did you receive errors? If so, what were the errors?
i mean, the portion of the webpage that can be viewed on the browser. I am trying to create a movieclip that will stay in the zone that is visible. so even when you scroll up and down, it will stay in it's place on the screen.
i'm having a way difficult time communicating this, i haven't got a clue on how to have the script interact with the html like that, so i haven't tried anything. i'm at a loss. i'm here to learn.
i don't know if bumps are legal on this forum, but i really need an answer.
I need a movie clip that will stay in the same place on the x axis, but will scroll up and down with the page viewer on a website. staying in view. any tutorials or places to look will help. thanks. as2, if possible.
At 1/10/12 05:25 AM, spammer4life wrote:At 1/9/12 11:58 PM, Danief wrote: So I'm going to go ahead and buy whichever one i can get a deal on, on the internet.theres pressure sensitivity and tilt sensitivity setting in the brush tool in flash.
But how could i use the pressure sensitivity in flash?
what version of flash was that introduced?
I am going to buy the 2011 wacom bamboo connect, because i don't need any of those fancy buttons. Has anybody used it?
they list a con as having no eraser, but i figure i could just program one of the buttons on the pen to erase, right?
So I'm going to go ahead and buy whichever one i can get a deal on, on the internet.
But how could i use the pressure sensitivity in flash? I'd imagine i'd have to use photoshop. which i know nothing of. :(. I'm sure i could figure it out though. Could somebody link me to some kind of tutorial on making flash and photoshop get along, keeping it in vector and stuff.
i've started making an animation just with a mouse and the brush tool, and i'm not satisfied. I need a tablet that would be very compatible and easy to use with flash that would imitate a pen stroke, pressure sensitive.
i know there are ones that have a screen built in, and i guess that would be what i'm looking for. Recommendations, please. i'm looking to spend in the ballpark of 300 dollars.
I don't understand this game. You should explain what you want to see, i mean, i can't imagine it being too fun if you're just watching stats.
At 8/31/11 12:40 PM, Alex616 wrote:
okay disney stuff is just professional, It takes a whole team of people to make an animation with each working on a different part. The applications that they are using I believe is Toon Boom animate Pro for 2D stuff and 3Ds Max for the 3D stuff
Both applications cost a whole lot!
yeah i was just looking at princess and the frog. they used toon boom symphony for that movie, and maya for the 3d effects. I'm going to try it out soon, see what i can see.
At 8/31/11 12:14 AM, sandwich-eater wrote: When I first read the title, I thought you were going to tell us that using the publish feature would eliminate lag. That would've been awesome.
That's actually, exactly what i'm looking for. :\
Well you see every brush stroke you make adds memory to your file now imagine painting a whole background, and as in for the vector thing don't worry about it bitmaps are just as good if you get them in high quality (I'm suggesting you save it as a .PNG)
Understood.
you can use Moyea SWF to Video Converter
I'll try it tonight.
But my problem still exists. Take Disney for example, Their animations are rich, full of depth and very detailed, with a hundred things going on at one time. What program are they using, that they are able to have it all going at full speed? What process do they go though?
At 8/27/11 08:57 AM, Alex616 wrote: Don't use too many movieclips as they lag, for non-interactive backgrounds draw them in Photoshop or any other Painting program. And for sound Don't use Mp3's use Wav's
Why would i draw the backgrounds in another program? what filetype should i save them as to keep them in vector?
However,
I'm not really looking for a way to help flash cope with everything i throw at it, I'm looking for a way to export or publish it into a format that can handle anything, regardless of what's going on, at full speed. Maybe i'm using the wrong program?
Because it seems to me i could just turn every individual frame into a jpeg, and reimport them into a new movie, in order, and have the whole thing flow flawlessly.
Can i get some recommendations for software that converts to other movie formats like avi and wmv?
Everything I ever make, lags like crazy. I've read up on efficiency and the tips and tricks to eliminate lag, but nothing has really ever worked for me. So I've been thinking lately how the big-time companies release such good images with a thousand things going on, and what they're doing differently from me.
so i guess what i need, is a way to export my movie into a format that is read like an avi, or wmv. just frame by frame, picture by picture. rather than calculating what the image should be, like in swf.
heellppp.
At 10/3/10 07:10 PM, Izzy-A wrote: he meant that maybe you are using a really low fps making it look laggy. It doesn't lag at all on my computer, but you still should make sure others can also watch it without too much lag. Adding/animating bitmaps, tweens, gradients will make your animation lag as you add on that stuff. In your example, the main problem is the dimensions and the scrolling background.
Oh oh, I understand. Well, the scrolling backround is only going to become more detailed. is there anyway i can do that without making it processor heavy?
Does it not lag too bad for you? I recognize that my computer is really, really bad. But will putting the fps up make if run better? wouldn't putting it down make it run better?
How can I make my movies less laggy? so they run smoother and require less of the video card? Take this for example:
http://www.swfcabin.com/open/1286061292
I realize the frame is massive. but it's like three movie clips and i don't understand how people can develop such satisfying images without it lagging, and why mine are sooo dang slow.
I suspect that one reason it lags is because i use a lot of bitmaps... how heavily would that affect it? what are some things to avoid? Thanks for reading.