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Hello there,

I would like to know, what are the official procedures of creating a custom company name and registering it (is it even needed?). The company would only need to exist in the internet or whatsoever, because its working place would be at my homeplace. To make it more clear, e.g.

Lets say I am making games and I want my logo to appear for example, Fruity Ninja Dog Productions (ignore the lame name) and I want to make it legal, then add a website exactly like this name and accept all the job offers on behalf of this one person company name. How do you do this and what are the requirements ? Thank You in advance, Cheers !

Need help with variables Posted February 22nd, 2010 in Game Development

Sup guys , just making a simple logic game ( ambitious one tbh) and as my tutorial book I bought suggested , to create a number guessing game.Anyway I changed that idea to let the computer guess my number and tell him whether he is right or lie.It's just a simple math.random check with another variable I got that out of my way , but I have another slight problem , to make it more clear I am going to post the whole code to make sense.

package
{
import flash.display.MovieClip;
import flash.events.MouseEvent;

public class Main extends MovieClip
{
var startMessage:String;
var guessNumber:uint;
var hintNumber:uint;
var lieNumber:uint;
var lieSucess:uint;
var cash:int;

public function Main()
{
init();
}
function init():void{

//initialize variables

startMessage = " I will try to guess your number from 1 to 100";
guessNumber = Math.ceil(Math.random() * 100);
trace (guessNumber)
lieSucess = 5
cash = 0
cashText.text = ""

//initialize text fields
output.text = startMessage
input.text = "";
input.restrict = "0-9"
stage.focus = input;

//enable buttons
hintButton.enabled = true
truthButton.visible = false
lieButton.visible = false

//add event listener to Hint Button,Lie Button and Truth Button

lieButton.addEventListener(MouseEvent.CL ICK,onLieButton);
hintButton.addEventListener(MouseEvent.C LICK,onHintButton);
}
function onHintButton(event:MouseEvent):void
{
hintNumber = uint(input.text);

//an if/else statements to process the number you enter
if (hintNumber > guessNumber)
{
output.text = "Is it " + guessNumber + " ?"
hintButton.enabled = false
hintButton.visible = false
truthButton.visible = true
lieButton.visible = true
}
else if (hintNumber < guessNumber)
{
output.text = "Is it " + guessNumber + " ?"
hintButton.enabled = false
hintButton.visible = false
truthButton.visible = true
lieButton.visible = true
}
}

function onLieButton(event:MouseEvent):void
{
lieNumber = Math.ceil(Math.random() * 10);
trace (lieNumber)
if (lieNumber >= lieSucess)
{
output.text = " YOU LIAR ! "
cash+= 100;
cash = int (cashText.text);

}
else if (lieNumber < lieSucess)
{
output.text = "Alright , my guess was correct !"
}
}
}
}

Alright my problem is I want to make variable (cash) , to be entered in my dynamic text (cashText.text) , but I can't figure out how to make my cash work , when I press the lieButton , the cashText.text simply doesnt cahnge.

I am not sure if your getting this. Cash (when incremented) - > appears in cashText.text and shows in the swf file when I start it. If you reply , to bold the text you change , thanks guys , I am just a trainee , need to sort things out.

Response to: Art Forum Lounge Posted February 19th, 2010 in Art

Sup guys , what's the best and easiest software to begin drawing some non - complex animations , sprites or just a simple button? I was considering getting myself Photoshop , but maybe other suggestions ? Because that software costs a little too much , but it's no problem.

Response to: Let's make yu-gi-oh cards. Posted November 16th, 2009 in General

Bah , just fuckin check it out anyway , loads in a new window.

Response to: Let's make yu-gi-oh cards. Posted November 16th, 2009 in General

[img]http://img5.imageshack.us/img5/4861 /434557.jpg' onClick='pageTracker._trackEvent("done-c lick","old-link-direct-link");[/img]

Response to: Am I aiming good? Posted November 15th, 2009 in Programming

Also, I forgot to ask what are the role of these words " OpenGL , DirectX10 , SDL".Because after looking up in e-shop I noticed some words with it like "Beginning DirectX 10 Game Programming".Would be nice to hear few sentences of explanation :)

Response to: Am I aiming good? Posted November 15th, 2009 in Programming

Well the reason I want to learn AS is to understand the point of programming.And since it is one of those that are more easily approachable I picked it up.I think I forgot to mention that I want to learn C++ to work in a game industry company and be a programmer , learning multiple things at once.

Am I aiming good? Posted November 15th, 2009 in Programming

So for the past few months I've been reading some books I've ordered about Flash Game development and the essentials of it.I am a motivated fast learner , I can think outside the box , maths are no problem for me , I am currently going to the 9th grade and it's course is pretty hard , so I am thinking to start those first practices at the upcoming holidays.I just wanted to ask is it worth for me to learn Flash at all , because I want to use something more easy to start programming game to understand the pattern of creating and those "bug" finding experiences.Like I was thinking for a while to go like this.
Flash (3 years of experience , a couple of high quality projects)
C++ (a year to get the idea of the language , before I go to the university and have at least a little experience with it)
Bachelor's Degree in computer science , that is involving 4 years of C++

I've once read in a book that Flash programming is like a go-cart to be ready to drive the F-1 (C++).Ok your probably now getting "wth , get on with it" , so I just want to ask If I am doing right investing time to Flash and later on dedicating the rest of it to C++.