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Response to: Shoot 'em Up game involvin... Posted September 14th, 2008 in Game Development

At 9/14/08 02:50 AM, GustTheASGuy wrote: http://www.newgrounds.com/bbs/topic/2298 08/53

Your level of knowledge is kind of ..pathetic for this day.

Very nice link there Gust, will of course check it out =)

In fact, I am right now working with a vertical shooter for HUSH-production. I have gotten the swing-arm ro work in a rather proper way (not perfect tho. I can link you the code + the guide if you still need it

Response to: rotation problems Posted September 13th, 2008 in Game Development

At 9/13/08 06:56 AM, devil520 wrote:
At 9/13/08 06:52 AM, CyberXR wrote: Use this Code instead:

this._rotation = this.ang * (180 / Math.PI);
that dosent make it make it rotate to face the enemy even i know that

and the previous post worked ty

It is not the whole code, just a part of it ofcouse =) It is taken from my vertical-shooter engine which works just perfect ... even I know that...

Response to: madness combat arena Posted September 13th, 2008 in Game Development

I will try this idéa out and see if I can make something of it. My production-team will support me with the graphics and I will do the scrips : ))

Response to: help Posted September 13th, 2008 in Game Development

At 9/13/08 06:15 AM, Dad00 wrote: what u mean have a line that goes from the enemy to the player?? and if the line hits a wall it makes the enemy ignore the player??

like a line of sight. Like if you are holding a flashlight infront of you...you only see a certain part of the room

Response to: Time Based actions Posted September 13th, 2008 in Game Development

I'd do it like so:

onClipEvent(load){
var startTime = getTimer();
var currentTime;
var pause = 3000;
}

Then, using an 'enterFrame' handler, use getTimer() to set currentTime each frame.

getTimer() returns milliseconds elapsed since the the Flash player opened, so you can compare the value returned to the value returned when the mc loaded. And if there's a difference of over 3000 then run whatever code you want.

If you don't already understand it, make sure you understand the following things:

>
>=
=
==
getTimer();
onClipEvent(enterFrame);
if(){}

You can search for those you don't understand in the AS dictionary.

Thats perfect, just brilliant :) Did try it out in my own game actually (well not exacly the same) and it worked just fine

Response to: rotation problems Posted September 13th, 2008 in Game Development

Use this Code instead:

this._rotation = this.ang * (180 / Math.PI);

Response to: Programer Challenge!!! Posted September 11th, 2008 in Game Development

. Also, can i make it be one colour if i want to and also can i make it happen only when you click a button for example.


Good Luck!

Lol, isnt that a graphic-design question? :S

Response to: Vcam - Bouncing? :S Posted September 11th, 2008 in Game Development

Hello again and thanks for the help :) I tried to change the code for the vcam but it seems to be the same after all :S

So the new code looks like this:

onClipEvent(enterFrame){
this._x =Math.round( _root.player._x);
this._y = Math.round(_root.player._y);
}

I suppose thats what you means? :S

Vcam - Bouncing? :S Posted September 11th, 2008 in Game Development

Hello there newgrounders!

Was just following a new tutorial when I got in contact with this so called 'vcam'

read a lil about it, and I found it rather good.

In my platform game the vcam seems to work - however the character seems to be bouncing to the ground when I am using it. If I remove the Vcam, the bouncing stops.

It is hard to explain, but I hope that you understand :)

This is what I use for the camcode:
onClipEvent(enterFrame){
this._x = _root.player._x;
this._y = _root.player._y;
}

Response to: 'final Fantasy Vii: Remade' Posted September 10th, 2008 in Game Development

OMG! Are you trying to do a whole remake of the game? :O Like follow the whole storyline from the beginning to the end? It is rather big you know ;)

Response to: Noooooo! Posted September 10th, 2008 in Game Development

hmm very strange? :S And you are sure that you did not have the same program opened a second time? At another flash application I mean

Response to: 'final Fantasy Vii: Remade' Posted September 10th, 2008 in Game Development

At 9/10/08 12:26 PM, DannyT18 wrote: Sorry for the double post but their was something I forgot.

You can also do limit breaks, when the bar is full, you press space you light up blue and when you click on an enemy you will do a move from thr game, except Red XII, he does a totally new move.

Wooow! Cool! I really like ffVii, so this will be (if it becomes great) a very rare game for me to play =) Also I like the cameraangle for this type of game.

The limitbreaks seems interesting. Do NOT forget the OMNISLASH. What about summons? = ) Knights of the Round?

Response to: Unfinished Game Collab! Posted September 10th, 2008 in Game Development

HAHA sure sounds very interesting! :P Will have a look of what I got

Response to: help with flash Posted September 10th, 2008 in Game Development

Well, depends on what you would like to do. If you are intrested in doing a platform-game for example, I suggest you check out mine submitted Donkey Kong RPG.

Just to ask if you would need any help doing a platform game :)

Response to: Problem with removing MCs Posted September 10th, 2008 in Game Development

Well, as far as I know, you need to declare the name more specific when attaching the movieclips. As for now they are the same as the Depth + skeleton.

Poster in Flash. Possible? Posted September 9th, 2008 in Game Development

Hello out there ;)

I just got a message from one of my friends who asked me if I could do a poster for him. It is a poster about the next upcoming LAN-party (Local Area Network Party).

I was wondering if it is possible to do something like this in flash? Was going to add some pictures of Mario in his GoCart, and maybe some Pictures from CS perhaps : )

Mute Sound Button. Help Posted September 7th, 2008 in Game Development

Well, hello again folks =)

Now I am trying to create a mutesound button to my game, and it is going rather good. I have created a button with this code:

on (release) {
stopAllSounds();
}

Now tho, I would like a button to resume the sounds, and I have tried:
on (release) {
playAllSounds();
}
...but with no sucess :S

Would like to hear if you guys who for sure is more talented in this issue got some tips?

Response to: Load - Game. Error Posted September 7th, 2008 in Game Development

Not enough context here for me to say for sure, but it looks like it could be a scope issue. Sometimes you refer to savefile simply as savefile and sometimes as _root.savefile; you could be referencing two different variables in different scopes. Try dropping _root from savefile and see what happens.

thank you fox =) It woked. Dont know why I have to erase the _root (I always use it :D) But at least it works ^^

Response to: Teleport After Death help Posted September 7th, 2008 in Game Development

Very nice explained
Night-Mare

Hope you can help me with my issue also :PP

Load - Game. Error Posted September 7th, 2008 in Game Development

Hello everyone.

Just trying to do some SAVE / LOAD functions into my RPG. I got 2 buttons
SAVE button
LOAD button

This is the code I use:

function savegame(){
savefile = SharedObject.getLocal("myRPG");
_root.savefile.data.curlevel = _root.curlevel;
_root.savefile.flush();
}

function loadgame(){
savefile = SharedObject.getLocal("myRPG");
_root.curlevel = _root.savefile.data.curlevel;
}

I am trying to save the variable _root.curlevel;

Everything seems to work until I try to LOAD the game where the Dynamic Textbox for _root.curlevel says UNDEFINED.

What is wrong? :S

Response to: Quality. Posted September 6th, 2008 in Game Development

I think that if you you less MC's and more Graphics it will be a lot better (not sure tho)

Response to: first sprite movie Posted September 6th, 2008 in Game Development

I was wondering if you could place the preloader inside a movieclipp

Response to: Have a look.. Posted September 6th, 2008 in Game Development

haha NICE

I found some really good once ; P Never played a thing like this before

Response to: Unreliable coders. Posted September 6th, 2008 in Game Development

Well, im not that handy with the AS (especially not 2.0) And the oil-thing seems to need a bit of code actually ;)

Although, I would like to say that it is some real nice graphics, and good luck with that game

Flash restart Button Posted September 6th, 2008 in Game Development

Hello everyone =)

I'm searching for some help with AS 2.0

please read the whole post before writing gotoAndPlay(1);

I would like to make a restartbutton for my game. I know that I could use gotoAndPlay, but for some issues (pretty many) I would like the whole movie to restart from scratch, if you know what I mean.

Is there any other script I could use? = )

Response to: talented flashers come here Posted September 6th, 2008 in Game Development

think there is no way to get flash for free. A advice is to save money and after a while you will afford it and then you will feel happy ever after ;)

Response to: Convert sound to flash? Posted September 5th, 2008 in Game Development

At 9/5/08 05:27 PM, 14hourlunchbreak wrote:
At 9/5/08 04:57 PM, CyberXR wrote: Hello everyone =)

I was just hoping to here if you happen to know any good PROGRAM to CONVERT soundfiles so that they can be imported to my flashproject. The files I am using is MIDI most of them =)

Many many thanks to all helpfull Newgrounders out there
Use itunes to change the midi file into an mp3 file.

PS: This is my 200 post.

Woohoo, grats mate =) My post in this was the 50 one, so I guess its dual grats ;)

Ogg Itunes you say? Have heard that it is good, but isnt it expencive?

Anyway, thanks for the advice!

Preem!1

Response to: The Ninja Collab Posted September 5th, 2008 in Game Development

LOL!

That was the fucking awesome!

Look at the sun! : D

Convert sound to flash? Posted September 5th, 2008 in Game Development

Hello everyone =)

I was just hoping to here if you happen to know any good PROGRAM to CONVERT soundfiles so that they can be imported to my flashproject. The files I am using is MIDI most of them =)

Many many thanks to all helpfull Newgrounders out there

Response to: QBasic Posted September 5th, 2008 in Programming

When I took the programming lesson in school (it was actually C++), a friend toataly owned the teacher by doing insane stuffs ;).