The Enchanted Cave 2
Delve into a strange cave with a seemingly endless supply of treasure, strategically choos
4.39 / 5.00 38,635 ViewsGhostbusters B.I.P.
COMPLETE edition of the interactive "choose next panel" comic
4.09 / 5.00 15,161 ViewsThat is excellent information =) Got a little problem tho. I am colorblind you see, so most of the colors dont make any sense to me =P Anyways, will try to do what you suggested.
Cheers
At 10/3/08 09:37 AM, WolfAkela wrote: No.
It's only "better" for newbies who want to stick to a baby sitting language.
Think it depends on what you are more comftable to use actually =)
At 10/3/08 09:43 AM, blueblade wrote: fair another ok so were's the best place to learn as3?
think KaynSlamdyke just answered that question. I just ordered the book myself :P
why do this guy keep writing big letters in the beginning of every word -.- It makes me feel nervous.
Agree =) But it is always good to know AS2 because it is not that different to AS3 actually
But AS2 is better then AS3 right?
Hi ladies and gentlemen!
Well, it has been a while since my last submission (DONKEY KONG RPG). Now I have been working on a new gamengine + graphic tho which will be submitted in this early month.
It is a zombie-horde-splash-and-crack-game-platf ormish-bloodish-supersmash game. Basics: Survive 12 hours (Until Dawn) to win. You will start from dusk and try to survive the night, until dawn. The name of it will be Until Dawn.
all the code + all the enemies + bosses are made. All the skills, bowmaster + swordmaster is finished. Now I only need to test the buy and train setup and do a nice titlescreen and I am done ;)
Hope you will like it :)
Cheers
At 10/3/08 03:56 AM, Turn-Coat wrote: my_sound.onSoundComplete = function(){
// your statements here
}
Nice explained Turn-Coat =) This really helped me out
At 10/2/08 12:00 PM, Moonkey wrote:Enemy1 = setInterval(Enemy1, 4000/_root.lvl);You're overwriting the function itself with that assignment.
Looks like it should be
enemy1 = setInterval(Enemy1, 4000/_root.lvl);
Woot, this is perfect. It worked. I didn't realise it actually : D
Moonkey...you are a super Player! Lol :P
Also looking for a answer to this one. Don't think there is one tho :S You can always restart the music from the beginning with ease
Sorry for the Doublepost. But I forgot to mention something.
I now got
test = function(){
Enemy1 = setInterval(Enemy1, 4000/_root.lvl);
}
I got a MC with two Frames
on the first fame I got:
clearInterval(_root.enemy1)
second frame
_root.test()
when the lvl++ I make hat MC gotoAndPlay(1), wich means that it will clear the interval, and then start to play it again. However, now no enemies will come...strange :S
Anyone who can see any errors?
Thanks for the help. Just wondering one thing tho...
how can I set clearInterval?
is it just:
clearInterval;
Hmm, this will be a bit hard to explain, but I hope to at least someone understands it.
I got this variable in the main timeline (_root).
lvl = 1;
also, I got this function in the end of the code (still in the main timeline)
if(lvl == 1){
planeLauncher = setInterval(launchEnemyRight, 4000);
}
else if(lvl == 2){
planeLauncher = setInterval(launchEnemyRight, 500);
}
It all works (the enemy will spawn etc etc. However, I want the enemies to spawn faster when lvl ==2 (as you can see above). In the end of level1 I increse lvl - _root.lvl ++;
However, the code still "thinks" that lvl ==1 (I think it will only check the lvl variable one time. Is there a way to check it after each lvl?
At 9/30/08 11:36 AM, mechanixnut wrote:At 9/30/08 11:33 AM, crashb92 wrote: u are in all u do is animate i will tell u about the story line later when i pm u u dont need to pay or be paidI still don't think you have gotten the fact that he is fucking with you. He doesn't want to join something that isn't going to go anywhere.
At least someone realise my point ^^
here is a picture of what we call in SWEDEN - musse pigg
LET ME IN THE CREW Plxz
I can animate.
Look at the picture below
Plzz I will pay you creditcards plzz?1
lol -.-
At 9/30/08 10:27 AM, crashb92 wrote: ok we have 1 member 4 left (change it to max 5)
mees wanna join I can code
clipevent.onEnterFrame = function(){
sving swordz;
hp minus;
big bad bosses = diez;
lol lol I lol'ed
}
At 9/28/08 02:53 PM, liaaaam wrote:
function myFunction(str:String):Void {
trace(str);
}
You may want to trace the word "hello" 30 times, but then you need to trace "world".. just do myFunction("World"); rather than myFunction("Hello");. Understand?
Ohh thanks for the great information =) Yes, I understand a bit of it. But what acyally does the :Void doing?
At 9/28/08 02:48 PM, Neo-13 wrote: Make it a _global variable, or define it elsewhere so scope is not an issue.
thank you Neo 13, didnt think of that. Then all my enemies will take the global value 'hp' and get their hp to 100 =)
Hello there!
I got a little question, was wondering if anyone know something about it.
I have this function
launchEnemy = function()
{
enemies[nm].hp = 5;
//+ a lot more which is not necessary for you to know in this post
}
Anyways, I was wondering if there is a way to change that variable enemies[nm].hp from somewhere else? For example: I got a movieclip which is looping in 15 frames. when this mc reaches 15 i want enemies[nm].hp to increse.
Is there a way to change a variable inside a function from other places? :S
Hello everyone!
I know that the onClipEvent(onLoad) only happens one time when the MC is first loaded (not every frame).
Anyways, I was wondering if there is a way to call it again during the game? Like when you press a button or something
Many thanks for all the help :P
Cheers
At 9/24/08 05:25 PM, mofongo9 wrote:At 9/24/08 05:21 PM, CyberXR wrote: enemy1.onLoad = enemyStuff;enemy1.onLoad=enemyStuff()
Thank you mofongo. Didnt imagine it was that easy =) Will ask if I need any more help with the functions. I am kind of new to it, but I realise it is always better to code in the main timeline by some reason :))
Hello there!
I was going to make a funtion, but it doesnt seem to load properly. I want it to be an onLoad function (not onEnterFrame).
enemyStuff=function()
{
dead = false;
grav = 0;
speed = 7;
scale = _xscale;
espeed = 2;
}
enemy1.onLoad = enemyStuff;
it doesnt seem to work tho, any idéas? =P
I am sorry but I couldnt even open it. Could be my Internet Connection tho
At 9/23/08 02:27 PM, Blaze wrote: New to flash? Read this first!
Adobe flash is the best flash making program out there. Flash CS3 is 700$, but you can get a student
This is correct. I have not downloaded my Flash..no no NO!
The upperpart is for the rotations. Also you can read everything in here http://www.newgrounds.com/bbs/topic/2298 08/53
Hello everyone =)
Got a little question for you today (as always) ;)
I was wondering if there is a way to set the players attackspeed? I mean, I can easy change the FPS for the whole document, but what if I would like to change one single MC's speed of animation?
Like I got a player who is swinging a sword (a MC called charaterAttack) - can I change the speed of which this MC is played?
Easy to read and good to know knowleadge. Sorry to say that I did already know all this (but that should not be counted in the rating ofc) =)
You could do a platformish RPG like mine =) I think these are the most addicting games ever =) Also, do even more powerfull attacks then in my game
At 9/19/08 05:59 AM, kris008 wrote: how can i make a button that when clicked it will print out a picture of what's on the screen?
Is there even such a scrips?