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Response to: Picture of my Next game! ;) Posted October 3rd, 2008 in Game Development

That is excellent information =) Got a little problem tho. I am colorblind you see, so most of the colors dont make any sense to me =P Anyways, will try to do what you suggested.

Cheers

Response to: AS3 hitTest() help Posted October 3rd, 2008 in Game Development

At 10/3/08 09:37 AM, WolfAkela wrote: No.

It's only "better" for newbies who want to stick to a baby sitting language.

Think it depends on what you are more comftable to use actually =)

Response to: best place or way to learn as2? Posted October 3rd, 2008 in Game Development

At 10/3/08 09:43 AM, blueblade wrote: fair another ok so were's the best place to learn as3?

think KaynSlamdyke just answered that question. I just ordered the book myself :P

Response to: Need Artist For Flash Posted October 3rd, 2008 in Game Development

why do this guy keep writing big letters in the beginning of every word -.- It makes me feel nervous.

Response to: best place or way to learn as2? Posted October 3rd, 2008 in Game Development

Agree =) But it is always good to know AS2 because it is not that different to AS3 actually

Response to: AS3 hitTest() help Posted October 3rd, 2008 in Game Development

But AS2 is better then AS3 right?

Picture of my Next game! ;) Posted October 3rd, 2008 in Game Development

Hi ladies and gentlemen!

Well, it has been a while since my last submission (DONKEY KONG RPG). Now I have been working on a new gamengine + graphic tho which will be submitted in this early month.

It is a zombie-horde-splash-and-crack-game-platf ormish-bloodish-supersmash game. Basics: Survive 12 hours (Until Dawn) to win. You will start from dusk and try to survive the night, until dawn. The name of it will be Until Dawn.

all the code + all the enemies + bosses are made. All the skills, bowmaster + swordmaster is finished. Now I only need to test the buy and train setup and do a nice titlescreen and I am done ;)

Hope you will like it :)

Cheers

Picture of my Next game! ;)

Response to: Annoying Sound Actionscript Problem Posted October 3rd, 2008 in Game Development

At 10/3/08 03:56 AM, Turn-Coat wrote: my_sound.onSoundComplete = function(){
// your statements here
}

Nice explained Turn-Coat =) This really helped me out

Response to: Check Variable problem Posted October 2nd, 2008 in Game Development

At 10/2/08 12:00 PM, Moonkey wrote:
Enemy1 = setInterval(Enemy1, 4000/_root.lvl);
You're overwriting the function itself with that assignment.

Looks like it should be
enemy1 = setInterval(Enemy1, 4000/_root.lvl);

Woot, this is perfect. It worked. I didn't realise it actually : D

Moonkey...you are a super Player! Lol :P

Response to: Restarting a stopped sound. Posted October 2nd, 2008 in Game Development

Also looking for a answer to this one. Don't think there is one tho :S You can always restart the music from the beginning with ease

Response to: Check Variable problem Posted October 2nd, 2008 in Game Development

Sorry for the Doublepost. But I forgot to mention something.

I now got

test = function(){
Enemy1 = setInterval(Enemy1, 4000/_root.lvl);
}

I got a MC with two Frames

on the first fame I got:
clearInterval(_root.enemy1)

second frame
_root.test()

when the lvl++ I make hat MC gotoAndPlay(1), wich means that it will clear the interval, and then start to play it again. However, now no enemies will come...strange :S

Anyone who can see any errors?

Response to: Check Variable problem Posted October 2nd, 2008 in Game Development

Thanks for the help. Just wondering one thing tho...

how can I set clearInterval?

is it just:

clearInterval;

Check Variable problem Posted October 2nd, 2008 in Game Development

Hmm, this will be a bit hard to explain, but I hope to at least someone understands it.

I got this variable in the main timeline (_root).

lvl = 1;

also, I got this function in the end of the code (still in the main timeline)

if(lvl == 1){
planeLauncher = setInterval(launchEnemyRight, 4000);
}
else if(lvl == 2){
planeLauncher = setInterval(launchEnemyRight, 500);
}

It all works (the enemy will spawn etc etc. However, I want the enemies to spawn faster when lvl ==2 (as you can see above). In the end of level1 I increse lvl - _root.lvl ++;

However, the code still "thinks" that lvl ==1 (I think it will only check the lvl variable one time. Is there a way to check it after each lvl?

Response to: my crew Posted September 30th, 2008 in Game Development

At 9/30/08 11:36 AM, mechanixnut wrote:
At 9/30/08 11:33 AM, crashb92 wrote: u are in all u do is animate i will tell u about the story line later when i pm u u dont need to pay or be paid
I still don't think you have gotten the fact that he is fucking with you. He doesn't want to join something that isn't going to go anywhere.

At least someone realise my point ^^

Response to: my crew Posted September 30th, 2008 in Game Development

here is a picture of what we call in SWEDEN - musse pigg

Response to: my crew Posted September 30th, 2008 in Game Development

LET ME IN THE CREW Plxz

I can animate.

Look at the picture below

Plzz I will pay you creditcards plzz?1

lol -.-

my crew

Response to: my crew Posted September 30th, 2008 in Game Development

At 9/30/08 10:27 AM, crashb92 wrote: ok we have 1 member 4 left (change it to max 5)

mees wanna join I can code

clipevent.onEnterFrame = function(){
sving swordz;
hp minus;
big bad bosses = diez;

lol lol I lol'ed
}

Response to: change a var inside a function? As2 Posted September 28th, 2008 in Game Development

At 9/28/08 02:53 PM, liaaaam wrote:
function myFunction(str:String):Void {
trace(str);
}
You may want to trace the word "hello" 30 times, but then you need to trace "world".. just do myFunction("World"); rather than myFunction("Hello");. Understand?

Ohh thanks for the great information =) Yes, I understand a bit of it. But what acyally does the :Void doing?

Response to: change a var inside a function? As2 Posted September 28th, 2008 in Game Development

At 9/28/08 02:48 PM, Neo-13 wrote: Make it a _global variable, or define it elsewhere so scope is not an issue.

thank you Neo 13, didnt think of that. Then all my enemies will take the global value 'hp' and get their hp to 100 =)

change a var inside a function? As2 Posted September 28th, 2008 in Game Development

Hello there!

I got a little question, was wondering if anyone know something about it.

I have this function

launchEnemy = function()
{
enemies[nm].hp = 5;

//+ a lot more which is not necessary for you to know in this post
}

Anyways, I was wondering if there is a way to change that variable enemies[nm].hp from somewhere else? For example: I got a movieclip which is looping in 15 frames. when this mc reaches 15 i want enemies[nm].hp to increse.

Is there a way to change a variable inside a function from other places? :S

Call onLoad once again? Posted September 25th, 2008 in Game Development

Hello everyone!

I know that the onClipEvent(onLoad) only happens one time when the MC is first loaded (not every frame).

Anyways, I was wondering if there is a way to call it again during the game? Like when you press a button or something

Many thanks for all the help :P

Cheers

Response to: Easy Function Error :S Posted September 24th, 2008 in Game Development

At 9/24/08 05:25 PM, mofongo9 wrote:
At 9/24/08 05:21 PM, CyberXR wrote: enemy1.onLoad = enemyStuff;
enemy1.onLoad=enemyStuff()

Thank you mofongo. Didnt imagine it was that easy =) Will ask if I need any more help with the functions. I am kind of new to it, but I realise it is always better to code in the main timeline by some reason :))

Easy Function Error :S Posted September 24th, 2008 in Game Development

Hello there!

I was going to make a funtion, but it doesnt seem to load properly. I want it to be an onLoad function (not onEnterFrame).

enemyStuff=function()
{
dead = false;
grav = 0;
speed = 7;
scale = _xscale;
espeed = 2;
}

enemy1.onLoad = enemyStuff;

it doesnt seem to work tho, any idéas? =P

Response to: Intro Suggestion Posted September 23rd, 2008 in Game Development

I am sorry but I couldnt even open it. Could be my Internet Connection tho

Response to: New series coming Posted September 23rd, 2008 in Game Development

At 9/23/08 02:27 PM, Blaze wrote: New to flash? Read this first!

Adobe flash is the best flash making program out there. Flash CS3 is 700$, but you can get a student

This is correct. I have not downloaded my Flash..no no NO!

Response to: explain the code Posted September 23rd, 2008 in Game Development

The upperpart is for the rotations. Also you can read everything in here http://www.newgrounds.com/bbs/topic/2298 08/53

Attackspeed (ias).possible To Code? Posted September 21st, 2008 in Game Development

Hello everyone =)

Got a little question for you today (as always) ;)

I was wondering if there is a way to set the players attackspeed? I mean, I can easy change the FPS for the whole document, but what if I would like to change one single MC's speed of animation?

Like I got a player who is swinging a sword (a MC called charaterAttack) - can I change the speed of which this MC is played?

Response to: AS: ClipEvents Posted September 21st, 2008 in Game Development

Easy to read and good to know knowleadge. Sorry to say that I did already know all this (but that should not be counted in the rating ofc) =)

Response to: Flash Ideas Posted September 19th, 2008 in Game Development

You could do a platformish RPG like mine =) I think these are the most addicting games ever =) Also, do even more powerfull attacks then in my game

Response to: print button Posted September 19th, 2008 in Game Development

At 9/19/08 05:59 AM, kris008 wrote: how can i make a button that when clicked it will print out a picture of what's on the screen?

Is there even such a scrips?