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Response to: comedy writer? Posted January 14th, 2013 in Writing

At 1/8/13 06:37 PM, ExtraordinaryTerrest wrote: Anime is a strange choice for comedy, don't you think?

comedy is universal. dafuq you talkin bout fo'

Response to: I need writers For this project. Posted January 14th, 2013 in Writing

Here is a working version of the link

anyway, I'll look into it.

Will post later for more informative comment

Response to: comic in the makings Posted January 3rd, 2013 in Writing

be funny

prepare comebacks

have audience interaction that doesn't demean them

be ready to improv alot

Response to: Petition for a Writing Portal Posted January 2nd, 2013 in Writing

Writers are the lowest part of the rock star ladder.

In fact we're the roadies of the arts, we're not meant to be aggrandised. Only our work and those who are in it.

Ponies Posted January 2nd, 2013 in Art

I require them drawn as CG for a visual novel I am making.

http://bronysquare.com/cc/

Response to: Art Request Posted January 2nd, 2013 in Art

this is definitely something for deviantart.

those guys eat noodz like things that eats alot of noods.

Response to: That's It. I Want To Be A Writer. Posted January 2nd, 2013 in Writing

Right lets keep this simple.

Basically, a good writer is intentional about every facet of their writing.

Word choices
Sentence structure
Language/narrative style (colloquialisms, accents, etc.)
Plot
Development
Pace
Tone
Mood

All of which can be demonstrated from something as short as a paragraph long excerpt of prose.

So replier A who's name I forget. It is hard to measure of a writer from such a short excerpt, but definitely not short enough to measure natural ability.

Replier B amd C refer to the original point I made. You described it vaguely so I made it so it doesn't sound like the ramblings of someone pulling crap out of their asses.

And for those wondering about a career in writing? It's like being a dancer, an actor or a steward. You will never truly have writing as your bread maker.

JK Rowling earning a million for the rights of her Harry Potter novels? Guess what, that money runs out and you know where that money came from? From her rights to make a mint from royalties no one would want to pay.

At best, your writing is something to make you rich after you die.

Response to: My little pony musical [Audition] Posted September 7th, 2012 in Collaboration

http://voiceactingalliance.com/board/showthread.php?81283

script found here couldn't fit it on the post.

My little pony musical [Audition] Posted September 7th, 2012 in Collaboration

Deadline-end of september

The process is as follows. I'm looking for voice actors and singers for this My little pony musical. It will feature a medley of pony songs and bunch of original songs and a few brony songs too. All the while following an epic plot about love and friendship. I will be posting a big chunk of the script and story on my next post.

I will require the vocal recordings, and then I will find a musician to help me with instrumental and then an artist to interpret the plot. The success of the project is purely paramount on the contribution it will receive along the way. So if you can help beyond voicing and auditioning, go right ahead. Every little helps.

On This post I will present to you all the characters I will be needing.

Mane 6

Twilight Sparkle
The studious pupil of princess Celestia she is the "leader" of the elements of harmony as she wields the "spark" of friendship and magic to summon the powers of harmony. Average sounding girl in all respects with a few nerdy quirks, but rarely to an extent to become a speech impediment. In fact she is quite a steadfast character full of resolve when it requires it.

Rarity
Voice-wise she speaks in a transatlantic accent which is a fusion of english and classic american accent, popularly (stereotypically) practices by the upper class. A fashion diva and fussy (and arrogant) to a fault.

Rainbow Dash
The tomboyish pegasus who's ego is about the size of Celestia's wing span. Has a brash boyish voice but most certainly a girl.

Fluttershy
The animal loving pegasus that's scared of her own shadow. Lines tend to include alot of whining and squeaks (that will be left to your own instincts) and the singing voice and speaking voice are smooth with a high register.

AppleJack
Cow pony. Think stereotypical southern belle and you pretty much nailed AJ

Pinkie pie
Pinkie Pie high pitched, obcessed with polka music. Hyper active sugar coated insanity who's always smiles and pep.

Alicorn sisters

Celestia
Speaks in a calm and maternal voice. As of yet, the show has no shown a singing Celestia.

Luna
No singing Luna yet so let's be the first. A little shoutier tone than Celestia and speaks in a way that easily transitions into archaic speech.

Villains

Queen Chrysalis
Her voice is warped using some sorta software to make her voice sound demonic. low and sultry.

Discord
Lower voice with a sophistication to it. Like a well spoken joker. The ability to laugh loudly and evilly will be required.

Cadence
Corrupted by Discord, she is evil and brimming with a lot of hate in her voice. She is sadistic and sultry in her speech. However later you will be required to speak sweetly and with emotion.

Nightmare moon
Luna's alter ego. Pretty much the same voice but with distinctive mad laugh and a mad zeal in her speech as well. In calmer moods she speaks with a significantly higher amount of arrogance than usual.

other

Shining armour
The main protagonist of this and will require to emote in a vast array of ways. Often times hurt physically and emotionally and varying from mild mannered, serious and at critical times that old sparkle resolve in his voice.

OC
The person that gets to play this character gets to name this character (though whether the name will be mentioned in the work is under debate). Will require to sing a Jazz number. Also the name should follow the 3-4 syllable pony name rule.

Octavia
well technically an extra, since her only line is "hmph" before playing her bass. But ya know... it's Octavia.

Blue blood
I'd like to say blue blood but it's pretty much any pony with a decent "I say!"

stallion
random stallions that are caught up in the mane 6's awkward attempts at courting.

extras
I need alot of extras. Many times harmonising with each other in singing parts or otherwise speaking random babble to make a crowded room. Much of the non-singing parts are ad-libbing. So it doesn't really matter about voice type. However on the singing part, you need to be on key, in time and in sync with the song so I can form harmonies with the voices.

Audition lines will be in handled as follows.

On the next post is the script. Speak and sing any part of that clip. Totalling to three different parts making a clip of audio (mp3) of roughly 10 seconds long or more (more is good).

Also include an ad lib line (in character or not).

Name the files as follows.

Character name_your name

send the MP3 file to ceresbane@gmail.com


I'm writing a simple-ish console application for college and i've been looking through the internet trying to find the correct ways to code this right but I seem to be getting alot of this stuff wrong.

Now what i'm trying to do is
1. you are asked to type in a pass and using a while loop you are lopped back until you type in fire (simple enough)

2. A more complex version of the previous as not only there are 5 different possible correct usernames to user but each result in an individual welcome but what i can't seem to loop around. If i used a which loops i'd have to do it five times but that would result in a never breaking loop as no matter what you type will result in one of the which loops to be true. for now I'm using else

3.next is another boolean but my readline is supposedly incorrectly used as it cannot be equal to the string ok which should be the case.

4. next is a timespan. If a date is more or less than 7 days you are moved on or looped back again. doesn't work at all.

5.now it gets really annoying. I have three arrays. One is for data to be inputted and two arrays that extract data from that array and then have them list them. but i either can't find the right tutorial for a certain action or i'm expressing it wrong

can i get a quick reply on this?

using System;
using System.Collections.Generic;
using System.Text;

namespace ConsoleApplication1
{
class Program
{
static void Main(string[] args)
{
string pass = "";
string user = "";
Console.WriteLine("password");
pass = Console.ReadLine();
if (pass == "fire")
{ Console.WriteLine("correct password"); }
while (pass!="fire")
{ Console.WriteLine("incorrect password try again"); }
Console.WriteLine("username");
user = Console.ReadLine();
if (user == "Les")
{ Console.WriteLine("Welcome to the system"); }
if (user == "Mohammad")
{ Console.WriteLine("Yay! its you!"); }
if (user == "Norah")
{ Console.WriteLine("Come back again have you...?"); }
if (user == "Oscar")
{ Console.WriteLine("Hello"); }
if (user == "Pascale")
{ Console.WriteLine("Alright you can come in"); }
else
{Console.WriteLine("User not recognized"); }
Console.Read();
Console.Clear();
string ok = "";
Console.WriteLine("Did you collect the data yourself?[Y/N]");
Console.ReadLine=ok;
if (ok.ToUpper() == "n")
{
Console.WriteLine("Who collected your data?");
Console.ReadLine();
}
if (ok.ToUpper() == "y")
{ Console.WriteLine("alright"); }
else Console.WriteLine("Please input y or n");
string date = "";
Console.WriteLine("When was this data collected? use this format-yyyy/MM/dd");
date = Console.ReadLine = DateTime.ParseExact("2006/05/31", "yyyy/MM/dd", CultureInfo.InvariantCulture);
TimeSpan tsDiff =new tsDiff (date - DateTime.Today);
while (tsDiff <= 7)
{ Console.WriteLine("this data is too old"); }
if (tsdiff >= 7)
{ Console.WriteLine("Ok please input data"); }
Console.Clear();

int[] listItems; int[] spuriouslist; int[] usefullist;
int length = listItems.Length;
foreach(int i in values)
if (listItems[i] == -1)
{
Console.WriteLine("error");
break;
}
if (listItems != (listItems < 0 || listItems > 150))
{ continue; }
while (listItems[1]==(listItems < 0 || listItems > 150))
foreach (int i in values)
if (listItems== (listItems < 0 || listItems > 150))
{spuriouslist.Add(listItems);}
foreach (int i in values)
if (listItems== (listItems > 0 || listItems < 150))
{usefullist.Add(listItems);}
Console.Read();
}
}
}

Response to: Letters for Keys Posted December 18th, 2008 in Game Development

ok new at action script and is still learning. wat's the difference between the keycodes and ACII codes?

which should you use for the key."letter"?

the ket listener is for being able to type during a running flash right?

also what difference does it make with capitals and little letters when you are setting these keys as commands for a game?

At 11/1/08 07:19 PM, KaynSlamdyke wrote: Appendix C: Keyboard Keys and Key Code Values
It's inside the Help files
Response to: New to flash and plans to be awesum Posted December 16th, 2008 in Game Development

yes but that 30-day trial makes that whole taking your time with it...kinda hard

ok...new question.

for combos should the code be like this

if character does "MOVE" (like an attack or while running) and you press down key (waterver specified key-can be the same key), then character will do "move2"...

e.g. you press right, yu are in a state of walking...press right again (perhaps within a certain time of pressing the first) and you will run

too lazy to do it in action script but i think you get the idea. Is that how combos are made (you specify which state the character is in and add in a new possibility that isn't returning to neutral stance activated via pressing a button) or do you have to code it so that it specifies the keystrokes

like Key.down (key.down DOWN+UP)
then effect (yes i know the code may not be correct...but i'm just writing it quickly-busy busy!)

so if you press down and up you will do a high jump because those are the specified key presses not because of the character's state

At 12/15/08 09:31 PM, poofysheep wrote: The part of a flash game that you can see is known as the "Stage", but you can (and probably should) use movie clips that go outside this stage. So you can basically draw one large movie clip that goes partially outside a screen, and when it scrolls you just add to the _x value of the movie clip--no cropping necessary.

Also, I strongly suggest doing a few test games to get the hang of it before you do your final project. It will save time in the long run and make the final result better.
Response to: flash downloading problems Posted December 15th, 2008 in Game Development

its usually better to explain what happened to you during download. I mean it's unlikely to be the site (i'd understand if it were an unofficial download).

It can be as simple as explorer blocking your download
do you see a white/yellow band with text in it talking about downloads? right click that

well thats my guess.

Response to: New to flash and plans to be awesum Posted December 15th, 2008 in Game Development

sheesh wat a bother but ye..i've done my research, i was just verifying if that REALLY is the only way.

the thing with trials is that wen you go over even a minute ur payin for it and thats $700 good ones down the drain...*sigh the potenial manga, anime and porn i coulda spent....thats wat really annoys/scares me about trials

sk8, i know there are alot of people with really bad attempts of flash out there, but thats due to laziness.

I've done my research before i even considered doing this so i know quite a bit. ~I know how to animate things and i know how hair-pullingly stressful and tenacious it can be (especially of how much of a perfectionist I am) if you want to create something good. I'm the kinda dude that listens to all the extras on anime and cartoon movies, learns from them (you know the processes of cell-animation, cell-shading (type of CGI) and stop-motion animation, CGI (through motion detection), etc.) then does more research and gets annoyed as he realises he can't actually do any of that because he doesn't have the stuff to do so.

I'm just worried about choppiness thats apparent in so many flash vids.

Well before i go about making the flash, i'll do the spriting first and prepare the actionscript. But i won't really be able to perfect until i actually have the software.

New question. Backgrounds how do you create them so that you can scroll along it as you move horizontally along the screen and what is the actionscript to have the screen scroll along it in alignment to the character avatar?

say like if the avatar is "x" amount away from the edge of the screen how to you command the screen to shift a little to that side? surely you're not expected to draw the background frame by frame as it scrolls along. the file size seems scary if so.

but then again you'll be required to create a very very long strip of image to count as a background for a stage.

How do you go about making that? do you go to photo shop and crop it bit by bit (chunk by chunk) or is there a method i'm unaware of?


hiyas

I've been looking around the net and reading tutorials and the like trying to comprehend what one can do with flash (actionscript is what i've been reading on to create games).

My current aim is to create a flash that rival's rbo in all out coolness (yes including the graphics). I have no idea if I can even upload it here considering the potential file size. I'll prolly upload little things to mark my progression, like a small flash that shows a character moving and slowly growing. You know to give proof that i am learning something (i just know someone's going to flame those)

So i have a few questions before i get cracking

flash and flash player-is there a difference or are they the same? I know that flash programmes are simply named flash but when player or some other stuff is added to it it makes me wonder...

I've downloaded a few freeware of flash and end up with utillities and plug ins (naturally) but is there anywhere i can get a free download of it? before i actually buy the programme I want to have a free copy of it (a demo-i don't like trials they're kinda gay and put too much pressure on ya). This way i can see if i can really get into this lark.

okay now onto actually making it-how many frames for a game do you recommend for a certain action? a single motion of an action, like moving a leg to kick, is it one (neutral to kick) or two (nuetral, middle frame-completed kick) or more?

I think that'll do...I'll ask further later or check out these other threads. the above were the ones i didn't see answered from a glance.