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Author Search Results: 'CrustySheet'

We found 532 matches.


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Viewing 61-90 of 532 matches. 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 91318

61.

None

Topic: A little bit of flash code

Posted: 02/03/09 07:33 PM

Forum: Flash

make it a dynamic text box and give it the var score

it will change depending on what score is

and rememeber

n=10

//this adds the value of n to i and then adds one to n ( i=10 n = 11)
i = n++

//this adds 1 to n and then assigns the value of n to 1 (i =11 and n =11)
i= ++n


62.

None

Topic: I need help with flash

Posted: 02/03/09 07:12 PM

Forum: Flash

All code should be on Frames!
DONT EVER put code on MC's or buttons it's extremely messy

instead of going to a movieclip and putting

on(enterFrame){
//do stuff
}

goto a frame and do something like

movieClipName.onEnterFrame = function(){
//do stuff
}

63.

None

Topic: late sounds afer uploading, help!!

Posted: 02/03/09 06:50 PM

Forum: Flash

At 2/3/09 06:47 PM, Raptros wrote: Ok so I uploaded my flash onto spamtheweb.com but when it plays, the sound is really off all teh way, last time I complained about when I did test movie but this is different, kind of.

make sure you are using stream sound and not event

when you test movie with ctrl + enter or through flash player it is i different timing that testing in a web page or on the net

you should publish and test by using the html file it creates


64.

None

Topic: combo attacks, enemies, scrolling

Posted: 02/03/09 06:41 PM

Forum: Flash

At 2/3/09 06:37 PM, DRB-Productions wrote: Thank you please post soon

here's some basics

/move ground
ground.move.position = left;

//if control has been pressed twice
if Key.isDown(key.CONTROL(Key.isPressed == 2)){
 //code to play second attack combo
}

65.

None

Topic: This flairmonkey wants an animator

Posted: 02/03/09 09:47 AM

Forum: Flash

uhn dude look down the flash forum a bit

http://www.newgrounds.com/bbs/topic/1024 551


66.

None

Topic: Hey im looking for this flashauthor

Posted: 02/03/09 09:23 AM

Forum: Flash

At 2/3/09 09:21 AM, gamefreakno1 wrote: I forgot to say- the character has human like features- in the portal pic he has black hair a yellow shirt and black pants... hes also smiling and waving his arms on the air

http://www.newgrounds.com/collection/jer ryjackson


67.

None

Topic: Minigame collab

Posted: 02/03/09 07:33 AM

Forum: Flash

oooo i hope it gets done soon


68.

None

Topic: set loot time on a monster? like

Posted: 02/03/09 12:45 AM

Forum: Flash

also i tihnk he meant to put

if (monstersHP == 0){
rand=random(monsterdrops.length);
eval("_root."+monsterdrops[rand])+1;

+1
not =1


69.

None

Topic: set loot time on a monster? like

Posted: 02/03/09 12:44 AM

Forum: Flash

At 2/3/09 12:35 AM, thejuiceshow wrote: i tried

if (_root.jojo == 1)

no luck either, their in the same action space

what the hell is eval????? it's looking for you to assign something on it it's not a function


70.

None

Topic: combo attacks, enemies, scrolling

Posted: 02/02/09 11:37 PM

Forum: Flash

Sure no problem just give me about 4 hrs and i'll write out the whole script for ya and make sure it works then paste it in here so all ya gotta do is paste it into your flash and it should work :)


71.

None

Topic: hittest

Posted: 02/02/09 09:44 PM

Forum: Flash

i'll have to have another look when i get home i think i still have the FLA

but im guessing med isnt on root

looking at your fla it's very messy :)


72.

None

Topic: Intermediate Sound Help.

Posted: 02/02/09 09:42 PM

Forum: Flash

At 2/2/09 09:39 PM, Phobotech wrote:
At 2/2/09 08:59 PM, CrustySheet wrote:
this is done by setting it to stream
...How do you do that?

select the first frame open the properties and it will have a drop down, choose the song you want
then in the event drop down chose stream


73.

None

Topic: Intermediate Sound Help.

Posted: 02/02/09 08:59 PM

Forum: Flash

At 2/2/09 08:49 PM, Phobotech wrote: I've noticed in many flashes (particularly from the artists who know what they're doing) if you right-click and hit "Play" at any point in the flash, the sound will stop.

this is done by setting it to stream


74.

None

Topic: So what does everyone think...

Posted: 01/28/09 03:56 AM

Forum: Flash

Dont Advertise here


75.

None

Topic: Ship not obeying my command.

Posted: 01/20/09 06:35 PM

Forum: Flash

At 1/20/09 06:29 PM, Mystery-Moon-Pie wrote: I thank you for your assistance, but oddly I keep getting errors. I'm just going to continue the rest of the coding and hope to see if that works. Thanks anyways.

if ur using as2... this code will do it

var velocity = 10;
ship.onEnterFrame = function()
{
_x += velocity;
}

76.

None

Topic: Need help with my game.

Posted: 01/14/09 10:52 PM

Forum: Flash

At 1/14/09 10:23 PM, Shackleback wrote:
At 1/14/09 09:57 PM, CrustySheet wrote: im guessing your gonna have to setup an array or var

and if they choose the 2nd head the var = 2
if its the 3rd arm the arm var = 3
and so on
So where would I use the script? In each MC or the frames?

EWWW frames man always frames dont code in the mc it's messy


77.

None

Topic: As2 Not Working Button O.o

Posted: 01/14/09 10:00 PM

Forum: Flash

At 1/14/09 09:56 PM, K-Mart4life wrote: I have a button inside a movie clip with this code:

on ( release) {
gotoAndStop(3)
_root.Complete._visible = false;
}

The 2nd part works fine but it doesn't go to the frame i specified, I tried naming the frame and using

gotoAndStop("Movie1")

but still only does the boolean statement not the frame jump, Any tips on what i should do?

if its outside of the button you need ot use _root i beleive otherwise its telling the button to play the 3rd frame of the button

so

_root.gotoAndStop(3);

78.

None

Topic: Need help with my game.

Posted: 01/14/09 09:57 PM

Forum: Flash

At 1/14/09 09:51 PM, Shackleback wrote: You kinda skipped over the part about how people can choose which ones they want, I can't figure it out, and nothing I've found on the internet has helped with that. Thanks for the info you did give me though, that'll help once I figure out how to make them choosable.

im guessing your gonna have to setup an array or var

and if they choose the 2nd head the var = 2
if its the 3rd arm the arm var = 3
and so on


79.

None

Topic: I made a Mini Mp3 Player :)

Posted: 01/14/09 09:38 PM

Forum: Flash

:) after this is done i wanna move on to trying a photo viewer


80.

None

Topic: I made a Mini Mp3 Player :)

Posted: 01/14/09 09:30 PM

Forum: Flash

At 1/14/09 09:28 PM, ShortMonkey wrote: Needs a lot of work

1. When you change song, it doesn't play unless you pause it, then click play.
2. We need to be able to change the volume.
3. What you've made is pretty simple - if you want to make something reasonably awesome, fix the glitches and add a feature so people can upload their music via internet then listen to it. Sure, nobody will use it because it's pretty useless when we can listen to music on our computer, but it would be a good thing to practice coding on.

Cheers man
1) it works fine for me i dont know if theres a load time or anything first ??
2) yeah im adding the volume in next
3) yeah i know its simple but as you said its a good way to practice :)
the idea i had was a mp3 player that could be put on any webpage for people who make their own music they can just upload this to their site.. i know noone will use it but maybe one person will :)


81.

None

Topic: I made a Mini Mp3 Player :)

Posted: 01/14/09 09:25 PM

Forum: Flash

At 1/14/09 09:23 PM, blah569 wrote: Haha, nice. Do you fetch the songs through an XML file?

at the moment it does

im looking into php file that automatically gatheres all songs and creats a xml file for me
so people could download it copy songs to a folder and it will automatically do the rest for them :)


82.

None

Topic: I made a Mini Mp3 Player :)

Posted: 01/14/09 09:21 PM

Forum: Flash

very small and ugly but im still proud :)

Mp3 Player


83.

None

Topic: Reading files in as2?

Posted: 01/14/09 01:13 AM

Forum: Flash

At 1/14/09 01:09 AM, Patcoola wrote:
At 1/14/09 12:44 AM, CrustySheet wrote:

what you may have to do is call a php file from the mp3 server to do it and pass the information to flash.

yeah i thought that might be the way


84.

None

Topic: Reading files in as2?

Posted: 01/14/09 12:44 AM

Forum: Flash

Can AS2 look into a folder and see how many files are there and then store the names of the files in an array at all?

basically i want ot make a mp3 player and all i need to do is drop the file into a folder and when you press next it goes to the next file in the folder and plays that

is this possible?


85.

None

Topic: As2.0 Errors...grr...ho w..?...ugh.

Posted: 12/11/08 09:39 PM

Forum: Flash

yeah im looking at that i can see a few variables that havnt been declared so when its testing its looking for something that doesnt exist so the result will always be false

but its hard to see whats happening without seeing the actual .swf


86.

None

Topic: Games

Posted: 12/11/08 09:15 PM

Forum: Flash

Wrong forum mate goto general or where/how to

and the answer without a emulator go buy a ps1, ps2 or ps3 and re1


87.

None

Topic: As2.0 Errors...grr...ho w..?...ugh.

Posted: 12/11/08 09:13 PM

Forum: Flash

you dont need all those _roots seeing as its all on the _root timeline

Switch(Problem){
case 2:
  Answer = _root.Left - _root.Right;
  Sign = "-";
  Equal = "=";
  Exponent = "";
break;

case 3:
  Answer = _root.Left * _root.Right;
  Sign = "x";
  Equal = "=";
  Exponent = "";
break;

case 4:
  Answer = _root.Left / _root.Right;
  Sign = "/";
  Exponent = "";
break;

case 5:
  Answer = _root.Left * _root.Left;
  Sign = "";
  Right = "";
  Exponent = "2";
  Equal = "";
break;

case 6:
  Answer = _root.Left * _root.Left * _root.Left;
  Sign = "";
  Right = "";
  Exponent = "3";
  Equal = "";
break;

case 7:
  Answer = _root.Left * _root.Left * _root.Left * _root.Left;
  Sign = "";
  Right = "";
  Exponent = "4";
  Equal = "";
break;

case 8:
  Answer = _root.Left * _root.Left * _root.Left * _root.Left * _root.Left;
  Sign = "";
  Right = "";
  Exponent = "5";
  Equal = "";
break;
}

if(_root.Answer <= 1 or _root.Answer >= 1500){
  Left = random(_root.499) + 1;
  Right = random(_root.499) + 1;
  Problem = random(3) + 1;
}

88.

None

Topic: New to actionscript...

Posted: 12/11/08 09:03 PM

Forum: Flash

you will need to use an an array with attach movie or duplicate :)


89.

None

Topic: Removing a movie because you did...

Posted: 12/11/08 06:55 PM

Forum: Flash

i have seen this happen before a few times and what NORMALLY happens is that when its resubmitted people start bitching about it and 0 it because its been submitted before


90.

None

Topic: First flash game (in development)

Posted: 12/10/08 10:15 PM

Forum: Flash

if (_root.ammo<=0) {
_root.gotoAndStop("lose");
}


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<< < > >>

Viewing 61-90 of 532 matches. 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 91318