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Author Search Results: 'CrustySheet'

We found 532 matches.


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Viewing 31-60 of 532 matches. 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 91318

31.

None

Topic: Multiple MC collision

Posted: 02/06/09 06:18 AM

Forum: Flash

arrays will hold data

say you have fruit.. banana apple grape orange

instead of having 4 variables you use and array

fruit[];

so you get
fruit[0] = banana
fruit[1] = apple
fruit[2] = grape
fruit[3] = orange

and you use a for look through them all

do a google search on actionscript array tutorial you will understand


32.

None

Topic: Multiple MC collision

Posted: 02/06/09 05:54 AM

Forum: Flash

you need to look into arrays and for loops


33.

None

Topic: Using the Scroll Wheel

Posted: 02/06/09 03:08 AM

Forum: Flash

At 2/6/09 02:28 AM, DerekTheSpaceDog wrote: Ah, doesn't matter, I figured it out.

how abouts posting the solution so peoples can refer back to this thread


34.

None

Topic: Using the Scroll Wheel

Posted: 02/06/09 01:55 AM

Forum: Flash

uhhh

if Scrolling equels true then scrolling equels true?

if(_root.scrolling = true){
	 mouseL = new Object();
mouseL.onMouseWheel = function(scroll) {
_root.speed = true;
_root.scrolling = true;
}

35.

None

Topic: Using the Scroll Wheel

Posted: 02/06/09 01:37 AM

Forum: Flash

At 2/6/09 01:01 AM, DerekTheSpaceDog wrote: I'm using the scroll wheel in a game. I want to make it so when the scroll wheel is scrolled a variable (speed) is true. If you aren't scrolling speed is false. My current code is:

var scrolling:Boolean = false;
mouseL = new Object();
mouseL.onMouseWheel = function(scroll) {
_root.scrolling = true;
}
if(_root.scrolling = true){
mouseL = new Object();
mouseL.onMouseWheel = function(scroll) {
_root.speed = true;
_root.scrolling = true;
}
Mouse.addListener(mouseL);
} else {
_root.scrolling = false;
_root.speed = false;
}

But speed keeps staying true. Any help?
I feel like such a noob. :(

im guessing it's because your passing scroll into your functions but your not using scroll EVER what is scroll and why is it being passed in?

you allso have the same function many times with different outcomes

this looks like as3??

if so im useless here


36.

None

Topic: Weird audio question

Posted: 02/06/09 01:14 AM

Forum: Flash

At 2/6/09 01:13 AM, Croyt wrote: On my old computer when I would highlight the timeline with audio, my computer would play the sound however fast I highlighted it.

Well on my new laptop it is silent when I do it. And it is really annoying for voice sync.

Any ideas how to fix this?

is it set to stream and not event?


37.

None

Topic: How to detect TWO keys pressed?

Posted: 02/06/09 01:00 AM

Forum: Flash

WOOOOOOOOOOOOOO!!

i missed a ) in there if you can't guess where the ) goes you still not fit to bear liaaaam's children :(


38.

None

Topic: How to detect TWO keys pressed?

Posted: 02/06/09 12:59 AM

Forum: Flash

function keysPressed():Boolean {
  for(var a=0; a<arguments.length; a++){
    n = (!Key.isDown(arguments[a]) ? false : true;
    return n;
  }
trace(keysPressed(Key.LEFT, Key.RIGHT));

WOOOOOOOOOOOOOO!!


39.

None

Topic: AS help

Posted: 02/06/09 12:39 AM

Forum: Flash

At 2/6/09 12:31 AM, studio-nightbird wrote: Okay I'll get to the point to save us all time. I have a button that you press. When you press it it plays a little animation. What I'm trying to do is make it so at the end of the animation it loads up a website page on the same window. What will I need to do.

note: remember it must load to the webpage AFTER the little animation. thanks guys ;)

on the very last page of the animation **On the FRAME**
type

getURL("www.web.com", _self);

40.

None

Topic: Nob in flash and wanna learn xD

Posted: 02/06/09 12:31 AM

Forum: Flash

At 2/6/09 12:18 AM, zedd56 wrote: It's also quite ironic how he spelled petition wrong :P

yeah i saw that NG's needs an edit buitton

but then again it's not that ironic seeing as it is a petition against having a link bigger now if it was a petition against people not being able to spell than A++ and touchè to you


41.

None

Topic: Nob in flash and wanna learn xD

Posted: 02/05/09 10:44 PM

Forum: Flash

Seriosuly can we request for that link to be like super huge massive so when they come the first thing that stands out is

NEW TO FLASH? FKN CLICK HERE FIRST

lets get a pititon for it


42.

None

Topic: HitTest && Hake == 1

Posted: 02/05/09 10:37 PM

Forum: Flash

At 2/5/09 10:32 PM, InnerChild548 wrote:
At 2/5/09 10:20 PM, K-Guare wrote:
At 2/5/09 10:15 PM, InnerChild548 wrote:
Oh yes, sorry, Hake is a variable.
That doesn't answer his question.
There are people in America, and there are also people in China.
There are variables on MovieClips, and there are also variables on the root timeline.
Where is it?
Uh, it's the variable of the a Dynamic Text. Soo, root timeline, I think.

omg dude!
just do this

onClipEvent(enterFrame){
if(this.hitTest(_root.ball) && _root.Hake == 1) 
_root.gotoAndStop(4)
}

*****MAKE SURE THAT HAKE IS NOT DECLARED ALL LOWERCASE example: hake


43.

None

Topic: Need a programmer for a platformer

Posted: 02/05/09 10:24 PM

Forum: Flash

At 2/5/09 10:22 PM, Renandchi2 wrote: I'll post a couple screenshots of Joey and other stuff on the weekend. So does anyone think they can do this?

Everyone thinks they can do Everything
the question is will a nyone do it :P


44.

None

Topic: HitTest && Hake == 1

Posted: 02/05/09 10:12 PM

Forum: Flash

At 2/5/09 10:08 PM, InnerChild548 wrote: The code below doesn't work. 1 has been added to Hake. Like this:

You Need: 1
You Have:

(Then 1 get added.)

You Need: 1
You Have: 1

onClipEvent(enterFrame){
if(this.hitTest(_root.ball) && Hake == 1)
_root.gotoAndStop(4)
}

I'm so sorry I'm not explaining it well. It's hard.

this code is obviously on a Movieclip so the questions is

where is Hake?? is it defined in the movieclip or the main timeline?

if its on the timeline use

_root.Hake
and also is hake a capital H or lowercase Hake hake HAKE hAKe HakE HaKe as all different variables


45.

None

Topic: dum question

Posted: 02/05/09 09:41 PM

Forum: Flash

ok from memory only..

its in the edit menu or

sleect the scene then under the frames label there are little buttons like onion skin i think theres a delete scene there


46.

None

Topic: How to detect TWO keys pressed?

Posted: 02/05/09 07:22 PM

Forum: Flash

I'll post this helpful tip into AS:MAIN.
lol, you could make 2 if statements:
onClipEvent(enterFrame){
if(Key.isDown(keycode1)){
if(Key.isDown(keycode2)){
this._x+=your_speed;
this._y+=your_other_speed;
}
}
}

What an absolute waste you only need 1 if statement :P


47.

None

Topic: How to detect TWO keys pressed?

Posted: 02/05/09 07:06 PM

Forum: Flash

At 2/5/09 06:34 PM, FatKidWitAJetPak wrote: I FIGURED IT OUT!!!

If you want something to happen when TWO keys are pressed, insert in this coding!

I'll post this helpful tip into AS:MAIN.

hey dude i'll show you something that you may want ot use but you dont have to :)

onClipEvent(enterFrame) {
left = Key.isDown(leftKeyCode);
right = Key.isDown(RightKeyCode);
up = Key.isDown(UKeyCode);
down = Key.isDown(DownKeyCode);


if (left && right){
this._x+=0;
this._x-=0;
}
}

48.

None

Topic: How to detect TWO keys pressed?

Posted: 02/05/09 07:02 PM

Forum: Flash

Duh? Hate to break it to you but CrustySheet said that in the very first reply in this thread. Weren't you paying attention?
Did I not thank him? Oh sorry! THANKS CRUSTY SHEET. I knew he said that! I forgot to mention that sorry. >:|

good to see i go unnoticed

but you have contradicted yourself

firstly
quote "I FIGURED IT OUT"

now

I knew He said that

so you didnt really figure it out i told you oh yeah

lol just messing have fun coding the rest :)


49.

None

Topic: Just a small problem

Posted: 02/05/09 06:44 PM

Forum: Flash

this would most likely be because your using cs3 or cs4 and you have ch osn an Actionscript 3 file
Actionscript 3 cant put actions on movieclips or buttons it must always be on a frame

right click a frame and choose actions


50.

None

Topic: Want to make games on the Xbox 360?

Posted: 02/05/09 08:32 AM

Forum: Flash

yeah c# is cool so guys all the info you need from beginners to expert is all here

http://www.gamedev.net/


51.

None

Topic: Do you think it will work?

Posted: 02/05/09 06:11 AM

Forum: Flash

At 2/5/09 04:37 AM, Murudai wrote: Make it a test?

Tests serve only 1 purpose. To assess the amount of learning, they don't help you learn. Though, if people really want to complete a test, they will work and learn coming up to the test, but again it's not the test itself that's helping them learn, it's the motivation to do well in the test :)

So in your case, what's the motivation? What do they gain by completing your test? An A+ ? Entry in to the countries best universities? The answer is no.

Instead they will get frustrated and probably go onto a tutorial where they can read any part of it at will and navigate through it at their own pace :)

Granted there will be people who enjoy this kind of tutorial, they will relish the challenge of completing this test. But frankly, for most people the challenge is to understand the tutorial and the rewards are making a working program, not a gold star :)

awesome but your thinking too in depth

a test im basically saying after i've taught them how to do.. lets say on(load){ }
ill just have a one line saying something like

correct this..

on(Load){
}

just something basic


52.

None

Topic: Minigame collab

Posted: 02/05/09 01:35 AM

Forum: Flash

At 2/5/09 01:19 AM, MrRandomist wrote: well as i said id post everyday, and theres nothing to post so i post nothing
, besides trying to finish all my homework before saturday

really not much point poasting if its just to say nothing :P gets us all excited


53.

None

Topic: wtf??

Posted: 02/04/09 11:07 PM

Forum: Flash

do you need to root the car?

if (track_mc.hitTest(_root.car_mc._366, _root.car_mc._y+70, true)) {
		bumping = true;
	} else {
		bumping = false;
	}

54.

None

Topic: How to detect TWO keys pressed?

Posted: 02/04/09 10:57 PM

Forum: Flash

else if (Key.isDown(68) && Key.isDown(65)) {
	this._x +=0
	this._x -=0
}
}

also try putting this if first so firstly it tests to see if both keys are pressed if not then it runs the else ifs


55.

None

Topic: Do you think it will work?

Posted: 02/04/09 10:50 PM

Forum: Flash

i'm thinking of recording some basic beginner AS video tutorials ad the idea is this

Basically I record a video and lets take lesson 1 Variables for instance

Firstly I explain how to declare a variable and what they are used for and how to use them

Then I say something like "Alright now down the bottom of the video is a test pass the test to continue"

I import the video tutorial into flash and when it comes to the test I stop the movie and add something like "Declare the variable 'Chicken' correctly: "

They then have to type it correctly and if they fail it pops up saying incorrect try again, if they fail 3 times it pops up with the answer

If they get it correct the movie starts.. "Alright awesome well done lets continue." And have about 3 or 4 tests in the movie

And I was thinking something like they must pass them all and then get a password at the end of the tute that needs to be entered in to the start of lesson 2 to view it That way they must learn

anyone think this will helpl the newbies?


56.

None

Topic: Better hitTesting?

Posted: 02/03/09 11:20 PM

Forum: Flash

you need to put a max grav on so he doesnt keep going higher and higher


57.

None

Topic: What say you, Newgrounds?

Posted: 02/03/09 10:44 PM

Forum: Flash

not really that hard :P

but hey im at work and trying not to be caught but heres a quick ms paint thing just to show you what i mean

What say you, Newgrounds?


58.

None

Topic: What say you, Newgrounds?

Posted: 02/03/09 10:30 PM

Forum: Flash

At 2/3/09 10:12 PM, Seltzer wrote: Take a look, if you will, at my work in progress.
http://spamtheweb.com/ul/upload/030209/7 9664_LAD_one.php

I know the shades are basic, If anyone could give me some shading tips,

also. is it odd that I'm using the line tool for this project? I don't know many who don't use the brush tool.

Also, the last, uncolored scene, I'm not so sure on how it looks.

Tips?

Thanks.

get rid of the black outlines

change them to a darker color

say its a light green for the grass make the outlines a darker green


59.

None

Topic: Crispy Sprite Option?

Posted: 02/03/09 09:02 PM

Forum: Flash

At 2/3/09 08:35 PM, RiotFlash wrote: Is there some sort of option or at least technique to get sprites to look crisp in flash?
I'm making a small flash game, and my sprites are looking way to soft around the edges and stuff..

Also, I'm using Flash CS3 if that means something to someone.

Thanks

create them in something like gimp or PS

and your sig is friken hilarious!!


60.

None

Topic: A little bit of flash code

Posted: 02/03/09 08:00 PM

Forum: Flash

At 2/3/09 07:49 PM, psychicpebble wrote: So your saying that I have to set n? And then add 10 to that? I reallly hate to sound douchey, but I literally need a code. :(

instance name score is just the instance name for refering through AS

BUT!

click on the dynamic text and look in the properties you will see a field for Var (variable)

type score in there and then when oyu do your attacks do

score +=10
but make sure firstly you do

var score:Number = 0;


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Viewing 31-60 of 532 matches. 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 91318