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Author Search Results: 'CrustySheet'

We found 534 matches.


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Viewing 451-480 of 534 matches. 1610 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18

451.

None

Topic: i want my games to live!

Posted: 11/05/08 09:20 PM

Forum: Flash

yo don't get me wrong just checking where you stand there was a massive fight on newgrounds years ago about johnny rocket fingers not recognising the programmer or something :(

anyway i could be interested :P but at the moment i dont have the internet so once i do i could help


452.

None

Topic: Code Help!

Posted: 11/05/08 09:05 PM

Forum: Flash

onClipEvent(load){
stop();
hitX=_xmouse;
hitY= ymouse;
_root.lvl_warp_2._visible = false;
_root.lvl_warp_3._visible = false;
_root.lvl_warp_4._visible = false
_root.lvl_warp_5._visible = false;
_root.lvl_warp_6._visible = false;
}
onClipEvent(enterFrame){
if (_root.warp_back_1.hitTest(hitX,hitY)) {
_root.lvl_warp_2._visible = true;
}

if (_root.warp_back_2.hitTest(hitX,hitY)) {
_root.lvl_warp_3._visible = true;
}
;
if (_root.warp_back_3.hitTest(hitX,hitY)) {
_root.lvl_warp_4._visible = true;
}

if (_root.warp_back_4.hitTest(hitX,hitY)) {
_root.lvl_warp_5._visible = true;
}

if (_root.warp_back_5.hitTest(hitX,hitY)) {
_root.lvl_warp_6._visible = true;
}
Mouse.show();
}

assuming you code is on a MovieCLip (which i gather it is seing your refering to _root


453.

None

Topic: i want my games to live!

Posted: 11/05/08 08:54 PM

Forum: Flash

your name because its your art?

without a programmer its nothing but an animation you should do joint name :)


454.

None

Topic: simple AS3 help

Posted: 11/05/08 08:33 PM

Forum: Flash

i dont know much as3 but it sounds to me like its not picking up the event handler

its stopping but going straight to the play for some reason

i would do something like this in as2
cant quite remember the correct format

stop();

play_btn.onRelease = function ()
{
play();
}

455.

None

Topic: fat red suited plumber collab

Posted: 11/05/08 08:14 PM

Forum: Flash

i'm sorry i don't get it what are we supose to be animating about?


456.

None

Topic: trouble importing audio

Posted: 11/05/08 08:01 PM

Forum: Flash

you can double click the sound file in the library and change the quality in there

i have the same problem with mp3's sometime


457.

None

Topic: Replay Button

Posted: 11/05/08 07:24 PM

Forum: Flash

its telling you that it has to be a button

did you make it a button? and did you put the code on the button?


458.

None

Topic: Can you keyframe music?

Posted: 11/05/08 07:20 PM

Forum: Flash

you sure can :)

if you click on the first frarme the song is on and goto the properties it will say event

change it to stream and where ever you start from it will play the music :)


459.

None

Topic: Worlds best pen

Posted: 02/25/08 09:04 PM

Forum: General

GO pen

Worlds best pen


460.

None

Topic: Worlds best pen

Posted: 02/25/08 07:49 PM

Forum: General

we having an argument and this is my worlds best pen

whats yours is there some magical pen we havnt heard of

Worlds best pen


461.

None

Topic: as1 --> as2

Posted: 02/25/08 10:56 AM

Forum: Flash

At 2/25/08 10:49 AM, LCurtis wrote: I think it would be best if you quit copy-pasting actionscript and instead learned the basics. It's clear that you dont understand the bits and pieces you are putting together.

For your last problem, here's a hint... a big hint.
You have a variable that needs a loop yet there is no loop for that variable.

this is what im asking i dont know much about functions but how do i pass the variable out of the loop that creates and places the eggs and then pass that vairable into the new function ive made to test weather hes touching it


462.

None

Topic: as1 --> as2

Posted: 02/25/08 10:49 AM

Forum: Flash

At 2/25/08 10:47 AM, Moonkey wrote: Well, j isnt defined anywhere, so ["egg"+i+j] isn't going to make sense. And the loop is a bit pointless, its only going to run through once (with i = 0), and then stop.

ok i c that now but what i need to do is be able to check if the egg thats being created in the first code in this thread is touching the player


463.

None

Topic: Jumping

Posted: 02/25/08 10:37 AM

Forum: Flash

http://www.newgrounds.com/bbs/topic/6381 83

theres a few tutorials on jumping in there


464.

None

Topic: as1 --> as2

Posted: 02/25/08 10:36 AM

Forum: Flash

At 2/25/08 09:48 AM, CrustySheet wrote:
At 2/25/08 09:44 AM, Moonkey wrote: Before you enter the loops, set d to 0.
undefined++ is undefined. Maybe as1 assumed undefined to be equal to 0 for the pusposes of ++, but as2 doesnt.
thanks it works now

ok so i have that same code but now i have this

function touch() {
	for (i=0; i<1; i++) {
		if (_root.placeEgg["egg"+i+j].hitTest(_root.char)) {
			trace("HIT")
		}
	}
}

i know its wrong but what im trying to do is test if its hit the eggs ive created what do i need in there?


465.

None

Topic: as1 --> as2

Posted: 02/25/08 09:48 AM

Forum: Flash

At 2/25/08 09:44 AM, Moonkey wrote: Before you enter the loops, set d to 0.
undefined++ is undefined. Maybe as1 assumed undefined to be equal to 0 for the pusposes of ++, but as2 doesnt.

thanks it works now


466.

None

Topic: as1 --> as2

Posted: 02/25/08 09:28 AM

Forum: Flash

At 2/25/08 09:26 AM, DarkMana wrote: Actionscript 2 is really just Actionscript 1 + OOP. You don't have to convert anything.

Also, Kirupa RPG tutorial?

yeah see the thing is in as1 it draws it correctly in as2 it only draws the very last array in my map


467.

None

Topic: as1 --> as2

Posted: 02/25/08 09:16 AM

Forum: Flash

what do i need to do to convert this to AS2 to get it working

function buildMap (map) {
	

	mapW = map[0].length;
	mapH = map.length;

	
	for ( var i=0; i<mapH; ++i ) {
		for ( var j=0; j<mapW; ++j ) {
			this.attachMovie("egg", "e_"+i+"_"+j,++d);
			this["e_"+i+"_"+j]._x = j*tileW;
			this["e_"+i+"_"+j]._y = i*tileH;
			this["e_"+i+"_"+j].gotoAndStop ( map[i][j]+1 );

			
			// ---
		}
	}
}

468.

None

Topic: sprite making...

Posted: 02/25/08 08:21 AM

Forum: Flash

At 2/25/08 08:15 AM, dark-liquid wrote: i am making sprites for my friends game he is gonna do and it's quite boring do anyone have a way of making sprites in some quicker way then drawing them in flash from scratch?
just asking about this if you don't know how to help and you feel like making a stupid post here then leave>.<

try graphics gale


469.

None

Topic: help me with if else!

Posted: 02/25/08 06:19 AM

Forum: Flash

best way make a movieclip with the punch animation make a moviclip with walking .. put the walk movieclip on the 2nd frame of your character movieclip put the punch movieclip on the 3rd frame of the character movieclip on the 1st frame of character put a standing still mc


470.

None

Topic: help me with if else!

Posted: 02/25/08 03:42 AM

Forum: Flash

did you just name it character or have you given it an instance name in the properties?

if you haven't

you need to click the character on the stage once open the properties tab you will see where it says movie clip and under that it says instance name it has to be character in there


471.

None

Topic: Script Error I can't fix...

Posted: 02/23/08 11:29 PM

Forum: Flash

At 2/23/08 11:03 PM, WWE-CHAMP-CENA wrote: Im Trying to make a dress up game..im trying to make the clothes able to be dragged, but it says theres an error with my script:

**Error** Scene=Scene 3, layer=Clothing, frame=1:Line 2: on handlers may not nest within other on handlers
on (press) {

it happens for all of the clothes..can someone help me fix this?

you obviously by the sound of it have the on press event inside another event so maybe you have a on press for example

on(release){

do stuff

on(press){

}
}

the press is inside the release


472.

None

Topic: noob ng question

Posted: 02/23/08 08:58 PM

Forum: Flash

where do you see your baating average? iv looked at peoples profiles and cant see them


473.

None

Topic: Luis is a fuckhed

Posted: 02/16/08 11:45 AM

Forum: Flash

every topic i want to post on has been closed and im guessing its luis cos hes the only mod on here For fucks sake luis stop this shit already

how the hell did you get to be a mod anyway every comment from you is negative cheer up alreayd take a happy pill
PFFT!!!!


474.

None

Topic: New Version Game underway

Posted: 02/06/08 05:14 PM

Forum: Flash

nice i like the style


475.

None

Topic: sweeney todd

Posted: 01/25/08 06:41 AM

Forum: General

At 1/25/08 06:33 AM, dilson wrote: I saw sweeney todd: the demon barbor of fleet street today.
it had to be the best film ive ever seen.
has anyone else seen it? if so, what'd you think of it?

havnt seen it but J DEPP is my fav actor so im sure it will rule
hes the only actor who you look at and DONT say oh its that actor
he gets in character


476.

None

Topic: rollOver problems

Posted: 07/23/06 06:42 AM

Forum: Flash

_root.health


477.

None

Topic: Why are allot lvl 1's???

Posted: 07/22/06 12:31 AM

Forum: Flash

i think alot of them are like you Old_style_clock i mean like they don't want to learn they want Everyone to do it for them
remember this??

At 06/30/06 02:15 AM, CrustySheet wrote:
At 06/29/06 04:59 AM, Old_Style_Clock wrote: Hey its me that one guy who needed help wit teh actionscripting, anyway i need a script just like the one you gave me but instead of going to the next frame you can choose the frame for example when you hit it, it will go to frame 3 instead of 2
you should add me to MSN messenger ill help you there
lostvoices82@hotmail.com

dood can you just gimme the script
??????
thats what alot of lvl 1's do i get alot saying do my script make my game do it for me


478.

None

Topic: need programmer, check this out

Posted: 06/30/06 04:03 AM

Forum: Flash

i am im on my mates comp ill sned oyu his email in your inbox on ng's


479.

None

Topic: Bracken wood

Posted: 06/30/06 02:56 AM

Forum: Flash

i think its done at 4fps and he animates it really Quickly

you could go to his site and ask him but he'd probably same the same im almost 100% sure its 4


480.

None

Topic: japanese names

Posted: 06/30/06 01:37 AM

Forum: Flash

Yoshi Tamigotchi


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Viewing 451-480 of 534 matches. 1610 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18