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Author Search Results: 'CrustySheet'

We found 534 matches.


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Viewing 421-450 of 534 matches. 1610 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18

421.

None

Topic: Quick AS question

Posted: 11/06/08 08:48 PM

Forum: Flash

so now you should post the code that worked so when people search the forums they can see the solution


422.

None

Topic: making a frame a variable?

Posted: 11/06/08 08:41 PM

Forum: Flash

ummm

Declare a Var

on each frame that can take you to the battlescene set that var to the frame number

when the battle is done tell it to goto and play the var value


423.

None

Topic: Shapeflag HitTest help

Posted: 11/06/08 08:39 PM

Forum: Flash

ok stupid question but have you tried it with a flase shapeflag?


424.

None

Topic: Shapeflag HitTest help

Posted: 11/06/08 08:30 PM

Forum: Flash

put a trace in the if see if its working

trace("it works");


425.

None

Topic: making a frame a variable?

Posted: 11/06/08 08:24 PM

Forum: Flash

ohhh then your gonna need a var and set it to that frame number

so then you goto the battle set that var to the frame number you left from and then when its over tell it to gotoAndPlay the var

maybe something like

var iFrameNum:Number = 0; //on first frame

then on each frame

iFrameNum =1 //frame1
iFrameNum =2//frame2
iFrameNum =3//frame3
iFrameNum =4//frame4

then when battle is over

_root.gotoAndPlay(iFrameNum);

something like that


426.

None

Topic: Quick AS question

Posted: 11/06/08 08:20 PM

Forum: Flash

this will make it goto the first frame of the next scene

on(release)
{
_root.gotoAndStop("Scene 2", 1);
}

that should be all you need you put it on the button when the user pushes the button it takes you to frame 1 of scene 2

just change the parameters within the () to what you need

if you only want it to got to a frame first put

on(release)
{
_root.gotoAndStop(10);
}

then on frame 10 put

_root.gotoAndStop("Scene 2", 1);


427.

None

Topic: Flash CS4, finally

Posted: 11/06/08 08:06 PM

Forum: Flash

At 11/6/08 07:45 PM, sasuke2910 wrote: i finally got flash cs4 (trail version). I e-mailed the people at adobe and complied that as4 was taking to long come out,

oh man ActionScript 4 is coming out with it?
man im still on as2 lol


428.

None

Topic: making a frame a variable?

Posted: 11/06/08 07:48 PM

Forum: Flash

in flash click the frame then in the properties give it a frame label and do

if (battle is over){
_root.gotoAndStop/Play("Framelabel");
}


429.

None

Topic: Quick AS question

Posted: 11/06/08 07:47 PM

Forum: Flash

oh wait
do you want it so when you press the button it goes to a frame and THEN goto the next scene is that correct?


430.

None

Topic: Quick AS question

Posted: 11/06/08 07:45 PM

Forum: Flash

At 11/6/08 07:41 PM, Toki911 wrote: It still didn't work

whats the rest of your code?


431.

None

Topic: Quick AS question

Posted: 11/06/08 07:36 PM

Forum: Flash

At 11/6/08 07:27 PM, Toki911 wrote: Sorry for double posting and bumping or whatever but I forgot to mention it says:

**Error** Scene=Menu, layer=actions, frame=15:Line 1: ')' or ',' expected
gotoAndPlay(Desert I, 1 );

Total ActionScript Errors: 1 Reported Errors: 1

When I try to export it

_root.gotoAndPlay("Desert I",1);


432.

None

Topic: Code Help!

Posted: 11/06/08 06:19 PM

Forum: Flash

ok well seeing as it is on a frame try...

stop();

onEnterFrame = function(){
 _root.lvl_warp_2._visible = false;
 if (_root.warp_back_1.hitTest(_root._xmouse , _root._ymouse, true)) {
 _root.lvl_warp_2._visible = true;
 }
 _root.lvl_warp_3._visible = false;
 if (_root.warp_back_2.hitTest(_root._xmouse , _root._ymouse, true)) {
 _root.lvl_warp_3._visible = true;
 }
 _root.lvl_warp_4._visible = false;
 if (_root.warp_back_3.hitTest(_root._xmouse , _root._ymouse, true)) {
 _root.lvl_warp_4._visible = true;
 }
 _root.lvl_warp_5._visible = false;
 if (_root.warp_back_4.hitTest(_root._xmouse , _root._ymouse, true)) {
 _root.lvl_warp_5._visible = true;
 }
 _root.lvl_warp_6._visible = false;
 if (_root.warp_back_5.hitTest(_root._xmouse , _root._ymouse, true)) {
 _root.lvl_warp_6._visible = true;
 }
 Mouse.show();
 }

433.

None

Topic: My flash is 3 seconds out of sync

Posted: 11/06/08 06:07 PM

Forum: Flash

lol i was gonna say streaming but oyu have that but i just have to say THAT RHINO IS SOO FKN CUTE!!!!!!


434.

None

Topic: Help a rookie :)

Posted: 11/06/08 01:34 AM

Forum: Flash

if you want to do it the n00b way do t his

on the frame put the actions

stop();

also on the frame make a movie clip and add 6 secs on frames to the movieclip

then on the last frame of the movieclip add the actions

_root._nextFrame;

you have to check the nextFrame code i can't remember it


435.

None

Topic: Mic not working!

Posted: 11/06/08 12:21 AM

Forum: Flash

make sure oyu plug it into a mic hole (normally pink)
make sure its not muted in the volume control
try windows sound recorded and talk into it


436.

None

Topic: Replay Button

Posted: 11/05/08 11:54 PM

Forum: Flash

sounds like you need to change ur sheets more often ;)


437.

None

Topic: platform game

Posted: 11/05/08 11:41 PM

Forum: Flash

unlucky


438.

None

Topic: Replay Button

Posted: 11/05/08 11:39 PM

Forum: Flash

where it says gotoAndPlay(1)

change the 1 to the frame number the movie starts on :)

if you did gotoAndPlay(2456)
it would goto frame 2456


439.

None

Topic: Help me!!!

Posted: 11/05/08 11:13 PM

Forum: Flash

At 11/5/08 10:50 PM, thegameboy2008 wrote: gosh! I'm sorry!

please answer the question

is the swf or fla file huge?


440.

None

Topic: Replay Button

Posted: 11/05/08 10:46 PM

Forum: Flash

on the last frame of the main timeline where the button is type this on the frame

stop();

then on the button type this

on(release){

_root.gotoAndPlay(1);
}

that will work if not i have no idea what you done wrong


441.

None

Topic: Replay Button

Posted: 11/05/08 10:27 PM

Forum: Flash

try putting on your button

on(release){
trace"BIppity Boppity Boop";
}

if it works you should see it that way you know the button works


442.

None

Topic: hitTest Help!!

Posted: 11/05/08 10:12 PM

Forum: Flash

sounds like you have a stop() somewhere


443.

None

Topic: hitTest Help!!

Posted: 11/05/08 10:05 PM

Forum: Flash

it should be like this

onClipEvent (enterFrame) {
   if (this.hitTest(_root.tut1)){
     _root.gotoAndPlay ( "tutorialstage1")
   }
}

444.

None

Topic: hitTest Help!!

Posted: 11/05/08 10:04 PM

Forum: Flash

are you getting an error in your debug box????? you should be


445.

None

Topic: hitTest Help!!

Posted: 11/05/08 09:53 PM

Forum: Flash

what is tutorialstage1 ? are you trying to say goto frame 1 of a movieclip called tutorialstage? or is that a frame label


446.

None

Topic: Replay Button

Posted: 11/05/08 09:51 PM

Forum: Flash

At 11/5/08 07:31 PM, Biscuits-Soggy wrote: Yeah. I made a thing saying "replay", then I right clicked it and converted it to a symbol and checked "button". Then " right clicked and "edit in place" and i made the four frames for the button. Then I opened up actionscript and pasted

on (release) {
_root.gotoAndStop(1);
}

and the other code afterwards,

i see if your putting that in the button and using as2 uh-uh!
once edited go back to the main timelime then right click on the button choose actions and put it in there

on (release) {
gotoAndplay(1);
}

then when I tried to played the errors shown in my previous post showed up.

447.

None

Topic: Animator Requested

Posted: 11/05/08 09:49 PM

Forum: Flash

At 11/5/08 08:05 PM, chickendance333 wrote:
At 11/5/08 06:30 PM, NightFire101 wrote: This way is best. I accept your price."

(Calivur begins to unbutton his jerkin, but Nova raises his hand and stops him.)

Nova: "Not now, Father. I will not collect my price just yet. There is more work to do first
What the fuck? Is the some kind of porno?

Calivur: " But son, since the passing of your mother it has been many a lonely nights and family are there to call upon when in need"

Nova: " Ok father but this is the last time"

(the lights dim a hint of erotic red covers the land as Calivur lays, Nova slowly falls to his knees looking up at his father and speaks..)

Nova: I love you father, i would travel to the end of the earth for your love..

Blah blah :)


448.

None

Topic: i want my games to live!

Posted: 11/05/08 09:42 PM

Forum: Flash

cool well maybe if i do it then we can work on something i wanna do later on ;)


449.

None

Topic: i want my games to live!

Posted: 11/05/08 09:27 PM

Forum: Flash

cool well take the other guy that pm'ed you.. im at work "Working" :P

and not sure how long until my net gets connected at home


450.

None

Topic: Loading External Data

Posted: 11/05/08 09:24 PM

Forum: Flash

At 11/5/08 09:19 PM, tgw1996 wrote: Okay, I am trying to load external data (http://casualdojo.hostrator.com/recentn ews.txt) into my flash as a variable to be displayed. My code on the frame is:

news= new LoadVars()

root.news.load("http://casualdojo.hostra tor.com/recentnews.txt")

news.onData(recentnews)

newstxt.text=recentnews

System.security.allowDomain("http://casu aldojo.hostrator.com")

btn1.onPress=function(){

getURL("http://casualdojo.hostrator.com/

forum","self")


}

btn2.onPress=function(){

getURL("http://casualdojo.hostrator.com/

","_self")


}

When I test it, in the browser, on the site, and on my computer, the data always gives the text box an "undefined". Has anyone else had this problem and can help me with mine?
Program: AS2 Flash 8 Professional

try a _ before root

_root.news.load("http://casualdojo.hostr ator.com/recentnews.txt")

if not post the exact error it says :)


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Viewing 421-450 of 534 matches. 1610 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18