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Author Search Results: 'CrustySheet'

We found 533 matches.


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Viewing 331-360 of 533 matches. 159 | 10 | 11 | 12 | 13 | 14 | 15 | 1618

331.

None

Topic: what should i do with this

Posted: 11/15/08 11:26 AM

Forum: Flash

make a giant mouse curse come and put him in the recycle bin


332.

None

Topic: AS3: Classes online

Posted: 11/15/08 11:06 AM

Forum: Flash

when you compile it adds all the classes in it you only need the swf file


333.

None

Topic: Flash ideas

Posted: 11/15/08 11:05 AM

Forum: Flash

what the hell is this thread? how do i make flash? ideas needed? pics of link? how about reading the stickys on the forum called new to flash


334.

None

Topic: code help

Posted: 11/15/08 10:47 AM

Forum: Flash

by the sounds of it you need to stop what your doing and start with a dressup game once you have that move on to something else until you start to understand


335.

None

Topic: madness combat 9 progress

Posted: 11/14/08 11:50 AM

Forum: Flash

wow is maddness still popular?? i was here last like a year ago and it was the in hip thing


336.

None

Topic: CS4 has landed and it's awesome!

Posted: 11/14/08 11:45 AM

Forum: Flash

how is it that every NG's member can afford flash or cs3 or cs4?


337.

None

Topic: code not working

Posted: 11/14/08 03:34 AM

Forum: Flash

because when you release the mouse it runs the script so you release the mouse and
smallestLocation = 0;

then it = i

then when you release the mouse

it does it again


338.

None

Topic: Quick AS Problem

Posted: 11/14/08 03:09 AM

Forum: Flash

well im at home if you wanted to send the fla so i could see it


339.

None

Topic: code not working

Posted: 11/14/08 03:08 AM

Forum: Flash

on(press){
	startDrag(this)
}
on(release){
	stopDrag()
this._x=userNumber
smallestDifference = Math.abs(userNumber - _root.xpositions[0])
smallestLocation = 0;
	for (i = 0; i < _root.xpositions.length; i++) {

if (Math.abs(userNumber - _root.xpositions[i]) < smallestDifference) {
smallestDifference = Math.abs(userNumber - _root.xpositions[i])
smallestLocation = i;


}
}
_root.xpositions[smallestLocation]=this._x
trace(_x)
trace(_root.xpositions[smallestLocation])
}

340.

None

Topic: How to reference added children?

Posted: 11/14/08 03:05 AM

Forum: Flash

you shouldnt hit children!


341.

None

Topic: flash idea i need a flash maker!!!

Posted: 11/14/08 03:04 AM

Forum: Flash

these 2 places will help you out

Here first
Then here


342.

None

Topic: Us Aussies will try anything once

Posted: 11/14/08 01:48 AM

Forum: General


343.

None

Topic: Where...

Posted: 11/14/08 12:29 AM

Forum: Flash

At 11/14/08 12:03 AM, Ruxxy wrote: Where do I ask for an artist to help me with a game?

Is there a topic or section?

If so, could someone please supply me with a link?

-rux

\

pretty sure you just ask here and offer money


344.

None

Topic: Help with MovieClips

Posted: 11/13/08 11:13 PM

Forum: Flash

onClipEvent (enterFrame) {
if (Key.isDown(Key.LEFT)) {
this._x -=10;
}
}
onClipEvent (enterFrame) {
if (Key.isDown(Key.LEFT)) {
gotoAndStop(3);
}else{
gotoAndStop(1);
}
}
onClipEvent (enterFrame) {
if (Key.isDown(Key.UP)) {
this.gotoAndStop(2);
}else{
gotoAndStop(3);
}
}

stop using so many EnterFRames you only need one!

get rid of them all except for one


345.

None

Topic: Help with MovieClips

Posted: 11/13/08 11:12 PM

Forum: Flash

At 11/12/08 10:29 PM, Cetacean007 wrote: Give me a script that will make the jumping part play even when the key is not pressed and when it is on another key.

you know you've yelled and demanded and complained and then this?

you can goto hell!


346.

None

Topic: Sprite Artists??

Posted: 11/13/08 11:02 PM

Forum: Flash

i dont like art i like the programming side of things

so im building an engine then once the whole engines complete i'll look for an artist :)


347.

None

Topic: Flash helper wanted

Posted: 11/13/08 10:05 PM

Forum: Flash

www.newgrounds.com/flash
that will get you started :)


348.

None

Topic: i heard my friends talking

Posted: 11/13/08 09:36 PM

Forum: Flash

your friends OR an idea you want done :P


349.

None

Topic: Making bullets disappear

Posted: 11/13/08 09:31 PM

Forum: Flash

At 11/13/08 09:26 PM, Headshot777 wrote: It is, but I'm not surprised
I have another code in the bullet that goes like this.

if (hitTest(_root.ast)) {
_root.ast.gotoAndStop(2);

This is so that "ast" plays the exploding animation when the bullet hits it.

then all you should need is

if (hitTest(_root.ast)) {
_root.ast.gotoAndStop(2);
removeMovieClip(this);

350.

None

Topic: to anybody who doesn't know...

Posted: 11/13/08 09:22 PM

Forum: Flash

At 11/13/08 09:13 PM, kittenclock wrote: the cs4 trail is out

i guess you havnt been on the forum in the last couple of days :)


351.

None

Topic: Making bullets disappear

Posted: 11/13/08 09:21 PM

Forum: Flash

At 11/13/08 09:15 PM, Headshot777 wrote:
I understand the code, I don't know why it isn't working, but that code would be just like putting
if(hitTest(_root.enemy)){
this.removeMovieClip();
}
in a different statement

have you tried putting a trace to see if its registering the hitTest?
just chuck in
trace("GHF");
see if its registering the hittest or if the hittest is the problem


352.

None

Topic: Making bullets disappear

Posted: 11/13/08 09:09 PM

Forum: Flash

lol sorry man thought you said you CANT see how that would work


353.

None

Topic: Making bullets disappear

Posted: 11/13/08 09:05 PM

Forum: Flash

At 11/13/08 08:56 PM, Headshot777 wrote:
At 11/13/08 08:49 PM, CrustySheet wrote: if(_x>Stage.width || _x<0 || _y<0 || _y>Stage.height|| (this.hitTest(_root.ast))){
//If off-stage, delete the dupe to save CPU
this.removeMovieClip();
}
I can see how that would work, but it doesn't...

??
do you understand the code??

its saying if the bullet is off of the stage OR it hits the enemy Remove the bullet

i had trouble once i cant remember how i fixed it i think i mayhave done

removeMovieClip(this);
not sure


354.

None

Topic: Sprite Artists??

Posted: 11/13/08 08:55 PM

Forum: Flash

Does newgrounds have good sprite artists to work with for my game?
or is there somewhere else to look for sprite artists?


355.

None

Topic: Making bullets disappear

Posted: 11/13/08 08:49 PM

Forum: Flash

At 11/13/08 08:34 PM, Headshot777 wrote: Sorry, it didn't work.
It couldn't be that obvious.
Denvish's code uses duplicatemovieclip if that's of any relevance.

try replacing

if(_x>Stage.width || _x<0 || _y<0 || _y>Stage.height){
//If off-stage, delete the dupe to save CPU 
this.removeMovieClip();
}

with this

if(_x>Stage.width || _x<0 || _y<0 || _y>Stage.height|| (this.hitTest(_root.ast))){
//If off-stage, delete the dupe to save CPU 
this.removeMovieClip();
}

356.

None

Topic: Quick AS Problem

Posted: 11/13/08 08:34 PM

Forum: Flash

no the code is as2
it sounds like a setup problem but who knows these codes should work


357.

None

Topic: Making bullets disappear

Posted: 11/13/08 08:17 PM

Forum: Flash

its in the code there

if(hitTest(_root.enemy)){
this.removeMovieClip();
}


358.

None

Topic: Need help with new game!

Posted: 11/13/08 07:59 PM

Forum: Flash

At 11/13/08 07:55 PM, supermetal7 wrote:
At 11/13/08 07:45 PM, CrustySheet wrote:
At 11/13/08 07:32 PM, supermetal7 wrote: well for one, you could use this actionscript.
and now you have just triggered a thousand questions asking how to change it to fit his game :P
i'm not entirely sure what kind of condition he has, so i used a genreal script

if(Key.isDown(AnyKey){
Char.JUMP!
}

:P

god im bored at work today im gonna get caught on here soon


359.

None

Topic: Fight Me In Flash!!!

Posted: 11/13/08 07:53 PM

Forum: Flash

haha i think i must be the only person to goto adobe see cs4 trial and purposly hunt down a cs3 trial

thats right i only JUST got cs3


360.

None

Topic: Need help with new game!

Posted: 11/13/08 07:45 PM

Forum: Flash

At 11/13/08 07:32 PM, supermetal7 wrote: well for one, you could use this actionscript.

and now you have just triggered a thousand questions asking how to change it to fit his game :P


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Viewing 331-360 of 533 matches. 159 | 10 | 11 | 12 | 13 | 14 | 15 | 1618