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Author Search Results: 'CrustySheet'

We found 532 matches.


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Viewing 1-30 of 532 matches. 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 91318

1.

None

Topic: Music Game As2 Help/tips?

Posted: 09/07/09 11:45 PM

Forum: Flash

At 9/7/09 10:38 PM, Brycearoni wrote: Anyone got any tips on making a music game in AS2? Preferably making easy tracks.
~Thanx

*Make sure there is music in the game (otherwise it won't be a music game)
* Make sure you use AS2 and not AS3 (otherwise it won't be an AS2 game)
* Make sure when cooking chicken that it is cooked all the way through
* AND MOST IMPORTANTLY!... Shaving your pubix hair will not rid you of crab infestation.


2.

None

Topic: Can I Make Flash In Notepad?

Posted: 09/04/09 12:36 AM

Forum: Flash

At 9/4/09 12:22 AM, Crazyhobo51 wrote: I've seen in done before, like this guy wrote some stuff down in notepad and then it started moving and turning into an animation game. Since I'm too poor for flash can I like make a game in notepad and then submit it as a .txt file?

What dude no! you can write the classes or actionscript but not a whole game notepad can not compile a .swf file

and flash player cannot play a .txt file


3.

None

Topic: I need more help

Posted: 08/10/09 01:01 AM

Forum: Flash

At 8/10/09 01:00 AM, david81792 wrote:
At 8/10/09 12:45 AM, CraneShot wrote: hope it all goes well :D
Thanks
Im just making a random minigame

Hey david, Can you post the solution?
what was wrong?


4.

None

Topic: I need more help

Posted: 08/10/09 12:25 AM

Forum: Flash

At 8/10/09 12:21 AM, david81792 wrote: It just says syntax error

your doing this on the timeline frame?

on EnterFrame = function(){
  if (_root.health <=0){ 
    gotoAndPlay(1129);
  }
}

5.

None

Topic: "Input" Text Help

Posted: 05/18/09 07:21 PM

Forum: Flash

The problem isn't that nothing's happening. The ball bounces up and down just fine, but it doesn't move left or right. The problem isn't the "go," it's the "speed."

is the ball bouncing an animation or is that code making the ball bounce?


6.

Goofy

Topic: have a micromedia flash

Posted: 03/01/09 10:21 PM

Forum: Flash

At 3/1/09 07:53 PM, evan210 wrote:
At 3/1/09 06:50 PM, CrustySheet wrote:
If you break these rules, you'll earn an instant ban regardless of which moderator sees the post(s).
blah blah; rules, blah
you just broke a rule yourself, good sir.
backseat modding.

haha whats that ?.. irony


7.

None

Topic: Your Flash Oddities v1.1

Posted: 03/01/09 10:07 PM

Forum: Flash

At 3/1/09 10:05 PM, Mystery-Moon-Pie-Aud wrote: I got a suggestion to put this thread here instead of in general.

I'm pretty sure that everyone who makes animations has a flash oddities, if we can call it that. What do I mean? I mean something that when you make an animation, you have to do, or you can't do, or something of the sort. When I make an animation, I HAVE to make the character play an instrument correctly. If they are playing piano, and there is music to the flash, their hands or arms or fingers have to be correct according to the song. Same for guitar.

What about you, what are your flash oddities? (Don't worry, we all want to know [and you want to know ours, don't lie you silly child.])

Sorry dude you were misimformed

the flash forum is for flash help not for general interest questions
it should've been more of general thing :S


8.

None

Topic: mc on mc action

Posted: 03/01/09 09:11 PM

Forum: Flash

At 3/1/09 09:09 PM, Gabimo wrote: how can i keep the centers of two mc's on top of eachother?

thank you

place one on top of the other and center it using the arrow keys to move it around ?


9.

None

Topic: player attacking??

Posted: 03/01/09 09:02 AM

Forum: Flash

At 3/1/09 08:42 AM, 5h4d3ofBl4ck wrote: Are you using AS3 or AS2?

If it's as2 then there are alot of problems there...

Here's what I would write in
First you need an onClipEvent hander inside the player.mc
Then you would have to start the if statement on the next line

Sort of like:
OnClipEvent (enterFrame) {
If {Key.isDown(Key.SPACE)) {
blah blah blah
blah blah blah
}
}

There ya go.

lol no! thanks but no thats not the question :)
yes it is as2 and heres the full code
the problem i have is.. when you press the attack key it playes the whole aimation ONLY if oyu hold the key down but if you keep tapping the key it only plays the first frame of the animation and looks stupid. what i need is a code that allows me to press the key once and it plays the whole animation THEN it goes back to the walking animation so you cant keep pressing attack over and ove. you can only attack once until the animation has finished playing

player.onEnterFrame = function(){
	
//set vars
  speed = 10;
  left= Key.isDown(Key.LEFT);
  right = Key.isDown(Key.RIGHT);
  attackKey = Key.isDown(65);
  jumpKey = Key.isDown(Key.SPACE);
	
//movement
  if(right){
	  if(attackKey && !jumpKey){
	    this.gotoAndStop(3);
	    this._x += speed
	    this._xscale = 100;
	  }else if(jumpKey){
	   this.gotoAndStop(5);
	   this._x += speed
	    this._xscale = 100;
	  }else{
		this.gotoAndStop(2);
	    this._x += speed
	    this._xscale = 100;
	  }
  }
  else if(left){
    if(attackKey && !jumpKey){
	    this.gotoAndStop(3);
	    this._x -= speed
	    this._xscale = -100;
	}else if(jumpKey){
	   this.gotoAndStop(5);
	   this._x -= speed
	    this._xscale = -100;
	  }else{
		this.gotoAndStop(2);
	    this._x -= speed
	    this._xscale = -100;
	  }
  }
  
 
  else{
	  if(attackKey){
		  this.gotoAndStop(4);
	  }else{
	this.gotoAndStop(1);
	  }
  }
}

10.

None

Topic: player attacking??

Posted: 03/01/09 08:00 AM

Forum: Flash

hey guys im using this code

if(space ){
	    this.gotoAndStop(3);
	    this._x += speed
	    this._xscale = 100;

ok so this tells it to goto the attack frame which i have a movieclip on that frame and it plays the animation ONLY if i hold space down, what do i need to d to tell it to goto that frame play the whole animation and THEN go back to the original animation?


11.

None

Topic: no restart

Posted: 02/13/09 11:07 PM

Forum: Flash

At 2/13/09 11:01 PM, Terrain886 wrote: I dont want my movie to restart, how do i keep it from happening, this is what happens.

btw this is my frist video, read the description and stuff.

My animation that messed up

on the last frame of the movie
select it
press f9
and type stop();


12.

None

Topic: in NEED of actionscript help!!

Posted: 02/13/09 10:25 PM

Forum: Flash

At 2/13/09 10:19 PM, baboop wrote: it says that the interface 'int' cant be loaded!!!:(

in is for as3

for (var i:Number = 0; i < numEnemy; i++)


13.

None

Topic: CS5 Features!

Posted: 02/11/09 09:26 PM

Forum: Flash

i want flash to fix my Actionscript errors automatically

so now what? do we wait for adobe to come accross this thread and incorperate all our ideas into cs5 ??


14.

None

Topic: game troubles

Posted: 02/11/09 09:22 PM

Forum: Flash

At 2/11/09 06:11 PM, lpfann2 wrote: I want to make a game, a platformer, but most the tutorials dont make sense to me, plus sometimes the codes that i copy dont work, and i dont know how to fix them to make them work.

I wish there were tutorials on learning actionscript in general - i know some, like the basics(gotoAndPlay();)

ANYWAY, i want to know the codes for making the character move in the direction hes facing(only left and right in my case) and also to jump and have another animation of him jumping when he jumps. Plus the screen has to scroll olviously. Thats basically all, i can kinda do hittests but i can definatly find a lot of tuts on them on the web somewhere

Learn Actionscript dude don't Copy paste codes

otherwise your going to spend eternity asking questions on here and people will flame once they realize it's been copied and pasted and not written
start simple learn variables and if statements and loops and get a good feel of it all


15.

None

Topic: Learn Web Design & Help Australia

Posted: 02/10/09 08:05 PM

Forum: General

HEy so i'm sure you guys are aware that we have a massive fire problem here in australia at the moment

if you havent heard then basically as of now arsonists have started fires all round and they have killed 181 people and it's being called a mass murder
http://www.news.com.au/heraldsun/story/0 ,21985,25039157-5018723,00.html

so anyway i thought i would tell you all that this site Sitepoint are having a sale on web design books normally $150 but for 3 days $30 for 5 books and all money goes to the 3000+ people that are homeless from these fires

spend up :)


16.

None

Topic: stickman

Posted: 02/09/09 06:52 AM

Forum: Flash

go for it sticks are one of my fav movies on newgrounds

counterstrike series
johnny rocketfingers (all of his stuff really)
i found a dollar
xioa xioa

as long as you can do it right go for it


17.

None

Topic: Interactive flash move a game?

Posted: 02/08/09 10:23 PM

Forum: Flash

At 2/8/09 10:18 PM, linkid wrote: Would an interactive flash move be considered a game?
It's more flash than interactive but still...I want to finish my flash as soon as possible but before submitting my content I need to know if it should be labeled game or flash.
I would like to know what you think of that? Thanks in advance.

if its not a game and it has some buttons it's a flash
thats all i have to say about that


18.

None

Topic: What do you use?

Posted: 02/08/09 08:25 PM

Forum: Flash

At 2/8/09 07:58 PM, Tyler6270 wrote: That hurts, telling me weak stuff lol. Yeah, I guess not to start a topic like this? Loll. Anywho, does anyone know where to start for like programming, me being the retard I am, can't find the tutorial section...

lol Qbasic use to come free on all pc's it doesn't have an interface its a blue screen that you type on exactly like your old Commodore 64's back in them dayz :)


19.

None

Topic: What do you use?

Posted: 02/08/09 07:25 PM

Forum: Flash

At 2/8/09 07:15 PM, Tyler6270 wrote: Hey guys, I am new here, just though I would start a topic and some socializing :D.

i like to use Qbasic it seems ot be the more powerful platform for games so i stick to that


20.

None

Topic: Button problems :P

Posted: 02/08/09 06:06 PM

Forum: Flash

At 2/8/09 06:01 PM, BuLhaNuL wrote:

They´re clicable, despite being inside a MC, but the actionscript code doesn´t work like it should, and it goes back to the beginning of the flash :P

looking at the code oy provided i'd say theres no problems at all


21.

None

Topic: One More Code

Posted: 02/06/09 09:43 PM

Forum: Flash

At 2/6/09 07:43 PM, millon333 wrote: Umm thank you but obvisouly im kinda new to coding so not sure wat that means inyway u can post a link to that??
var tutorialRead:Boolean = false;
button.onRelease = function(){

if(tutorialRead){
gotoandPlay(frame);
}else{
 you didnt read the tutorial
}
}

22.

None

Topic: The art forum rules

Posted: 02/06/09 09:27 PM

Forum: Flash

Hey guys,

in the art forum i went to ask for an artist by creating a thread asking for an artist, well this is incorrect what they make you do there is..

create a job on your author page and they have a thread that you put your link into
so instead of hundreds of looking for artist threads its all in the one and anyone who is looking for work goes into that thread and searches through

i think this would work well for the flash forums aswell

what do you guys think and if so who do we take this and suggest it to?


23.

None

Topic: Artist interested in making a game?

Posted: 02/06/09 10:06 AM

Forum: Art

At 2/6/09 09:52 AM, bird-man wrote: this actually sounds like we could do this,sounds good.

well these sorts of games require good art :)


24.

None

Topic: Artist interested in making a game?

Posted: 02/06/09 09:08 AM

Forum: Art

hey guys i'm sure you've all seen the flash escape games like the old myst style games

well im interested in making one only i lack in the art department and would like for this game to look good

is there anyone here who is interstedin joining up to make a flash game with me?
there will be minimum animation involved .

im looking at doing something like this


25.

None

Topic: Multiple MC collision

Posted: 02/06/09 07:47 AM

Forum: Flash

At 2/6/09 07:42 AM, henke37 wrote: i preffer the for each .. in loop

for each(var enemy in enemies){
trace(enemy);
}

alot do but for each goes over my head


26.

None

Topic: Endless loop. Flash Crashed...

Posted: 02/06/09 07:37 AM

Forum: Flash

on(enterFrame){
getURL("http://www.newgrounds.com");
}

if ya like loops try that for 15 seconds see what happens :)


27.

None

Topic: Help with inverse movieclip?

Posted: 02/06/09 07:33 AM

Forum: Flash

At 2/6/09 07:18 AM, VaragtP wrote: I have done a fish jumping out of the water and back into it , frame by frame in a movieclip. How can i make a copy of this clip easy but have the fish jump in the opposite direction?

Thanks for help

press CRTL + L (dont actually press the + key)

right click on the fish clip and choose duplicate
now you have 2 MC's the same that you can change how you like
(if you just copy instead of duplicate and change 1 of them they both change)

Option 1
Modify > transform > flip vertically or horizontally or something or rather

option 2

double click the new MC and select all the frames right click one and choose revers frames

all depending how you have it setup

party.onEnter = function(){
  if(beer <=0 && money <=0){
    CRY
  }else if(beer <=0 && money > 0){
    Shout BEER RUN!!
  }else{
    shout WE STILL HAVE BEER!!
  }
}

28.

None

Topic: Multiple MC collision

Posted: 02/06/09 07:26 AM

Forum: Flash

At 2/6/09 07:19 AM, Murudai wrote:
At 2/6/09 07:15 AM, rednekSVK wrote: Aaaah, so simple
I understand now, thanks, you rock :]

One last question, what is that lenght[]? Is it another variable? Why is it in there?
It's there to confuse you :) Like Crusty said, that is not the proper code, it has errors. You must learn for yourself how to do it, but what Crusty said is the direction you should follow.

It's frustrating, but you learn more this way :)

yeah im so crap at AS without flash open and syntax highlighting.. but

basically it sets i to 0
then it checks the condition... is i less than the length of the array .. u have 100 platforms in there so platforms is.. uhh either 99 or 100 in length(it starts at 0).. sorry alot of rum tonight

now cos i is equel to 0 it is less than platforms so it runs the code

it finishes the code and adds 1 to i (i++)

then it runs the for (loop) again it does this UNTIL i is equel to the platforms length

woah too much for me tonight


29.

None

Topic: Multiple MC collision

Posted: 02/06/09 07:21 AM

Forum: Flash

At 2/6/09 07:15 AM, rednekSVK wrote: Aaaah, so simple
I understand now, thanks, you rock :]

One last question, what is that lenght[]? Is it another variable? Why is it in there?

umm i'm going to say to you

open flash press f1 and search .length

it will show you how it works and give you examples


30.

None

Topic: Multiple MC collision

Posted: 02/06/09 07:10 AM

Forum: Flash

At 2/6/09 07:02 AM, rednekSVK wrote: I do understand what is array, but how will it help to solve my problem?

ok something like this

for (i=0; i< platforms.length[]; i++){

  if(_root.character.hitTest(platorms[])){

//do stuff

}

}

dont copy paste cos it wont work

but basically as long as i is less than the amount of platforms in the array it will run the hittest

but im not going to explain all about arrays cos i havnt used them in ages and also i can see that if you dont know how they will help you then you dont know too much about them and it will take awhile


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Viewing 1-30 of 532 matches. 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 91318