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Author Search Results: 'Coolio-Niato'

We found 1,600 matches.


<< < > >>

Viewing 91-120 of 1,600 matches. 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 93154

91.

None

Topic: I'm just a poor actionscripter

Posted: 07/15/08 06:11 PM

Forum: Flash

At 7/15/08 06:08 PM, kylelyk wrote: you need an equation that uses the rotation amount to figure out how many pixels to increase and/or decrease. idk the equation.

If you are going to give SUCH A USELESS response, don't reply at all.

Here is what you need: (it's simple trig really)

_y -= Math.cos(_rotation*(Math.PI/180))*speed;
_x += Math.sin(_rotation*(Math.PI/180))*speed;

Make sure to set the variable "speed" to a number.


92.

None

Topic: Retrospective and $100. 16 of 20

Posted: 07/15/08 11:19 AM

Forum: NG News

Woah, those screenshots of castle crashers bring up alot of questions.... including WHY IS THERE SHODDY ARTWORK OF A CARROTCLOCK AND TRICKY THE CLOWN?! =(


93.

None

Topic: The Flash 'Reg' Lounge

Posted: 07/14/08 11:51 AM

Forum: Flash

At 7/14/08 11:34 AM, KaynSIamdyke wrote: Re: Alts

My most well-known alt is BritishMoose.

My most well-known alt is BritishMoose. =)


94.

None

Topic: The Flash 'Reg' Lounge

Posted: 07/14/08 09:22 AM

Forum: Flash

At 7/14/08 06:52 AM, Paranoia wrote: RE: Flash scores
Time was when something like that would be hovering just below a 4. Where are all the angry twelve year olds when you need them?

Well I don't agree. I believe that animatiion had alot of substance. Of course, not worthy of a 4.5+ but still 4-4.05 material. I too am wondering where all the 12 yr olds have gone... I think it has something to do with steam being on the verge of internet domination.


95.

None

Topic: How Do You Get A Series Page?

Posted: 07/13/08 11:52 PM

Forum: Flash

To get a series you need around 6 high scoring popular submissions. That is, unless you have EXTREMELY high scoring submissions, then you might have a chance with just 4/5.


96.

None

Topic: The Flash 'Reg' Lounge

Posted: 07/13/08 09:36 PM

Forum: Flash

At 7/13/08 08:46 PM, NG-Unit wrote: Reg Lounge Song

It's done, go look at the crapiness of it.

Nice job. Also good job squeezing in a new luis day song =)


97.

None

Topic: iPhone Woes, $100. 14 of 20

Posted: 07/13/08 02:14 PM

Forum: NG News

Man I would really love to get into making Apps for the iPhone =( It seems like a fun experience incorporating screen movement and touch screen into a game! I heard it costs like 99$ to use the SDK or somthing or other.


98.

None

Topic: Cardboard City, a Collab

Posted: 07/13/08 12:23 PM

Forum: Flash

At 7/13/08 11:09 AM, MorrowDays wrote: Blah

HEI GUYSSSSSSSSSSSSS

WE GOT THE TOP SPOT ON FRONTPAGE :O!!!!!!!!!!


99.

None

Topic: Cardboard City, a Collab

Posted: 07/13/08 10:41 AM

Forum: Flash

At 7/13/08 04:12 AM, Rudy wrote: Haha, aren't preloader games aren't allowed anymore? I swore they are under a patent now. D:

Yes but really, I did it partly to piss off whoever made that =D

Grats on the daily 2nd. Sucks that it's not daily first but whatchu gonna do, it's just tim fromeyyer on acid again DX


100.

None

Topic: Turn based figting game?

Posted: 07/13/08 12:00 AM

Forum: Flash

At 7/12/08 11:49 PM, JoSoAoDo wrote: Lots of code

Also for the love of god, show only the parts of the code that may be affecting the game into doing those weird things, not just screen dump it on us and expect us to give you an answer XD.

You can also try tracing values everywhere in your code to see where it might be going wrong. (

trace("stuff");

)


101.

Resigned

Topic: Cardboard City, a Collab

Posted: 07/12/08 05:53 PM

Forum: Flash

Well looks as if the downvoting has stopped (hopefully). It's starting to slowly rise once again from the ashes!


102.

None

Topic: Two-hour Time Trial Notice !

Posted: 07/12/08 05:51 PM

Forum: Flash

The topic better be good! OR ELSE i wont join in XD.


103.

None

Topic: how do u make a save thing on flash

Posted: 07/12/08 05:01 PM

Forum: Flash

At 7/12/08 04:30 PM, piggy123 wrote: ya but i did not under stand the help that that i gave

Obviously you don't know AS well enough to do things like this. The code is pratically thrown in front of your face in that topic.


104.

None

Topic: Cardboard City, a Collab

Posted: 07/12/08 02:35 PM

Forum: Flash

YAAAAAAAAAAAAAAAYYYYYYYY.


105.

None

Topic: Today is Saturday, $100. 13 of 20

Posted: 07/12/08 02:02 PM

Forum: NG News

FATTY!

I exercise for funz =)

106.

None

Topic: Help =[

Posted: 07/12/08 11:27 AM

Forum: Flash

use ._y instead.


107.

None

Topic: Voice actors wanted

Posted: 07/12/08 10:33 AM

Forum: Flash

At 7/12/08 10:24 AM, fish1892 wrote:
At 7/12/08 10:22 AM, Dad00 wrote: i could do one of the parts pm me
What sort of a voice do you have? Any demos, or anything?

You'll have more luck with this if you posted in the Voice Acting Club.


108.

None

Topic: Help =[

Posted: 07/12/08 10:27 AM

Forum: Flash

onEnterFrame = function(){
if(Key.isDown(Key.RIGHT)){
_root.guy.legs.gotoAndPlay(2);
if(bg._x>(NUMBER1)){
bg._x-=10;
}
} else if(Key.isDown(Key.LEFT)){
_root.guy.legs.gotoAndPlay(2);
if(bg._x<(NUMBER2)){
bg._x +=10;
}
}
}

Put all of that code on the frame. Notice the differences between your code and this code and never use "with" "keypress" or "bg._x = bg._x+10" again XD.


109.

None

Topic: Cardboard City, a Collab

Posted: 07/12/08 09:53 AM

Forum: Flash

At 7/12/08 00:00 AM, MorrowDays wrote:
yes, as soon as its finished! and there isn't a lot left to do, don't you worry. :D

>=( Fine. I'm going to eat.


110.

None

Topic: Cardboard City, a Collab

Posted: 07/12/08 09:38 AM

Forum: Flash

So are you submitting now?


111.

None

Topic: The Flash 'Reg' Lounge

Posted: 07/12/08 09:37 AM

Forum: Flash

Great > < " Now Squeezy is submitting submissions he made years ago into the portal again. When will the madness end?


112.

None

Topic: Top entries from 07/11/2008!

Posted: 07/12/08 01:00 AM

Forum: P-bot's Postings

Really enjoyed Gates vs Jobs, very great PC vs MAC hybrid of jokes and gameplay.


113.

Happy

Topic: Cardboard City, a Collab

Posted: 07/10/08 11:08 PM

Forum: Flash

Done the preloader game. Sending to Morrowdays naow =)


114.

Happy

Topic: The Flash 'Reg' Lounge

Posted: 07/09/08 10:19 PM

Forum: Flash

Danomano decided on the right thing in the end, which is cool. Took him a few angry reviews but I guess it pushed him to finally take off the flash. =)


115.

Angry

Topic: The Flash 'Reg' Lounge

Posted: 07/09/08 09:13 AM

Forum: Flash

I've lost all respect for danomano.

http://www.newgrounds.com/portal/view/44 8095

Not only did he get co'ed in the MGS collab he submitted his own collab entry as a separate entry in the hopes of "giving credit" to those who were not given credit to before.

In general, I just really hate when people resubmit their COLLAB PARTS that were intended for a collab and are already featured in a collab and have already recieved awards for that collab, be resubmitted on their own. It's either a desperate cry for attention or just view / award whoring.


116.

None

Topic: Raise minimum BA for collabs

Posted: 07/09/08 08:44 AM

Forum: Flash

At 7/8/08 03:11 PM, Hylian-Mafia wrote:
At 7/8/08 03:01 PM, Coolio-Niato wrote: 4.0 + sounds cool. Maybe not that high, but a 3.9 should be good.
The problem is just that people who submit Clockday animations on ClockDay usually get scores around 4.00 even though they aren't good...For example one I submitted a Clockday animation and the submission deserves a 2.7 or 3.0, but it received a 4.00. Easy to get a 4.0 batting average during "Special" Days such as Clock Day.

STOP THINKING CLOCK DAY FOR ONE SECOND. There are a TON of animators who DONT submit on clock day and guess what, getting their BA to a 4.0 may be an incredibly hard task. We can always look at Clock Day as the exception.


117.

None

Topic: The Flash 'Reg' Lounge

Posted: 07/08/08 11:39 PM

Forum: Flash

At 7/8/08 11:29 PM, mynamewontfitin wrote:
Attached is a screen shot, just to tease you.

If you drew that all yourself, man, I AM IMPRESSED. Very amazing artwork.


118.

None

Topic: The Flash 'Reg' Lounge

Posted: 07/08/08 10:08 PM

Forum: Flash

At 7/8/08 09:15 PM, SpamBurger wrote:
Yea you will be able to buy upgrades and stuff and the game will get harder as time goes on.

Make an outline of your current shape in the background, cause it's annoying looking at the left side of the screen when you don't know which number is which, then looking bak at the right and aiming.


119.

None

Topic: getNextHighestDep th();

Posted: 07/08/08 10:04 PM

Forum: Flash

Anything that swaps depths must then be deleted via :

 removeMovieClip(_root.mcname);

120.

None

Topic: Raise minimum BA for collabs

Posted: 07/08/08 03:01 PM

Forum: Flash

At 7/8/08 02:38 PM, Hylian-Mafia wrote: I would have to say we shouldn't raise the BA to 4.0, but NG should change how to raise your BA.

Some of these things will be difficult to impose.

- Collabs will not help boost your BA
- You need 3 Solo submissions above the BA so 3 submission with a score of 3.5 and above.
- Unable to earn BA from some "special" days such as Clock Day. Although you can plead to earn BA if you PM (Whoever) and show them your submission.

I think the second idea would help control spam by alot!

I think that's too many rules and as you said, really too difficult to impose.

4.0 + sounds cool. Maybe not that high, but a 3.9 should be good.


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Viewing 91-120 of 1,600 matches. 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 93154