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Response to: How Capable is Macromedia Flash? Posted June 16th, 2006 in Game Development

wow, are you accually building 3d models?

Response to: can you F with this code for me Posted June 16th, 2006 in Game Development

yes and you didn't even listen to me?? hello look theres missing ";"'s

obviously your just copying and pasting this code that someone else has written.

Response to: How Capable is Macromedia Flash? Posted June 16th, 2006 in Game Development

lol what?

Response to: How Capable is Macromedia Flash? Posted June 16th, 2006 in Game Development

Actionscript is my fav programming language ever. Even though it's definatly not the fastest or the best. But for me it's the funest.

AS is like c++ alot, in my opinion, except everything you'd need for simple games is already attached. like graphics/drawing them, and all in the same program. sound etc. I like visual stuff, and honestly for an rpg it would be an awsome tool. In AS it feels like everythings right in front of me and I can move around freely to view and change stuff. where as in c++ I just hated all this linking and libraries and all the crap, I just want it there lol I'm lazy.

but if you want a real game I'm sorry, but flash will never ever cut it.

Response to: need help with AS Posted June 15th, 2006 in Game Development

right away I noticed that you have missed some";" in the last 10 lines or so. That is probably your problem.

Response to: need help with AS Posted June 15th, 2006 in Game Development

show the code.


So I programmed this hunk of steamy code in the last little while, and was wondering if anyone would like to play a game based on it.

Right now you can just try to get the best score possible, I have lots of ideas for "missions" etc that could be implimented. I just wanted to see if anyone else would have fun with it.

CONTROLS
----------------
PGUP - accelerate
PGDN - decelerate
MOUSE - click and hold down, drag in the direction you want to go and release. The farther you drag, the faster you'll be launched. You can start anywhere you want.

It's like this, your in a solar system with planets, and your some kinda orbiting ship (right now a circle). and you use the gravity of the planets to move around. You can't stear or anything, only accelerate a little bit in the direction you are travelling or decelerate. But you only have a little fuel haha.

anyway this is accually kinda edutainment in a way, because well you would know if you knew how they launched satalites out of our solar system in a much shorter period of time. I digress.

any ideas critizims or bug reports would be appretated. heh
I know about the red planet. I have to crush that bug. but anything really like it or not like it why etc. what you want to see.

Response to: i really need help w/ this platform Posted May 15th, 2006 in Game Development

the reason it does this is simple heh the tutorial teaches you nothing and just tells you to paste the code. so you don't learn much and you probably look at that code and go uhhh what. I know I do. I would try AS:MAIN tutorials because alot of them explain things step by step. and alot that I've seen will get you to code it peice by peice makeing it work with different small functions step by step.

it breaks up the different sections and alows you to understand what all those crazy words and symbols do! then you can code more then a platformer, you could code a whole game! (once you understand code)

and it's not that hard really, once you learn to do basic things. because thats all the code is, small basic things put together in a complex way.

if (PlayerMC._y+Player_y_speed < 0) {
Player_y_speed =0;
PlayerMC._y=0;
} else {
PlayerMC._y += Player_y_speed) {
}

you can't copy and paste that but that should be the only thing that alters the Y value of your MC. Hope it makes sense to you.

basically it says
if your characters Y position added to the speed it's traveling is LESS THEN 0 then it sets the speed to 0 and the players position to 0. (which is the ground)

the reason it's added is because the character is moveing "down" which means the speed will be negative. moveing up would make the speed positiive.

finally the "else" part means. I'm sure you get that.
move the player.

so the player won't fall unless he's moveing at a speed that puts him under the ground hah, and also makes him land perfectly onto the ground.

anyway, if that doesn't cut it for you THE BAD EASY WAY IS:
if (MC._y < 0) {
MC._y=0;
}

and that sucks never use that!

Response to: Static Shooter questions. Posted May 13th, 2006 in Game Development

I'll look at it tomorrow if you want and teach you some crap if you want, I can't tonight I'm gonna play video games tonight and drink beer, and the beer usually leads to stupidity. so if you want to email me the code or post it or whatever it's fryerdrew@hotmail.com. but not until tomorrow I'm takeing a break.

also i'll give ya a tip it took me years to figure out...

save often, and save different names as you go along, code a part, save as noname1.swf, then code a little more save as noname2.swf

trust me when you get a huge bunch of code and you really screw it up... which you will eventually, you'll be glad you can roll it back to a working version.

but yeah look at AS MAIN untill your eyes bleed.

Response to: Looking for help Posted May 13th, 2006 in Game Development

lol it is a cool idea. but yeah.

could you give me $1000 for free?

Response to: Static Shooter questions. Posted May 13th, 2006 in Game Development

search AS main heh, but honestly if you don't know anything about programming, forget makeing this game.

make a bunch of simple programs to play around with haveing these functions so you get a very good understanding of program logic, then try to do this. in the mean time i suggest you do the art work and design it, at least you can do that untill you put in the hours heh to learn AS.

AS: MAIN search it heh, i'm pretty sure everything you need to know is in there, and these guys have done a really good job at explaining most things. but start simple man, you'll never finish it if you jump in way over your head. and no one is going to code this for you.

i use it all the time because i'm really forgetful heh. they have some very effiecient ways of doing stuff.

Response to: Fighting help Posted May 13th, 2006 in Game Development

well all i can think of is that you might have named the frame wrong?

btw your code is hard to read heh, you can do it however you want, but I would suggest either labeling all the frames with a string and useing the "walkl" etc rather then useing both numbers and the strings. it's less confuseing. use one or the other. also

... from the looks of it it looks like he's gonna just punch only while the key is pressed. and that would be a very short period of time unless you hold the key down. try holding the right key for a couple of seconds.

another thing could be the lone else in there. but it at the very bottom maybe? i dunno really.

Response to: HELP wanted! Posted May 10th, 2006 in Game Development

THATS SICK MAN!

anyway my idea is a an evil ugly fat stupid ex girlfriend character. like the blob she absorbes everything around her, especially the life and souls of the people around her haha.

it's late.

Response to: My first ever series Posted May 10th, 2006 in Game Development

omg those exist?! i want to eat an eyepatch or a wooden leg. delicious.

Response to: Newground Artist showcase thread Posted May 10th, 2006 in Game Development

yeah it looks really freakin good, the glass anyway, I doubt it's traced though, the pencil looks like it's on art paper and thats thick stuff.

I like it very realistic, i know that could be a perfect replication and it could still have the possibility of looking fake because sometimes things in real life look fake.

for example, have you ever seen a car from a low perspective and about 35-45 degrees from the front. if you look the far wheel looks like it's in the wrong place. Also just look at those crazy optical illision things they build.

Response to: My first ever series Posted May 9th, 2006 in Game Development

well he's right spider man cerial is more interesting, or pac man cerial in fact. put a ghost marshmellow over each eye. you know for the boat dude in the afterlife.

but seriously, it is interesting, i just wanted to say that it's unrealistic. watch csi or something, you see how they make everything seem like it's for real? even though 90% of it is a load of crap and could never happen in real life. thats what you need to do to this.

think harder how a woman could be killed by the cops... crooked cops maybe, stealing from her... etc

how does this man know his wife was killed by the cops anyway?
include complexity.

how does this dude find out which cop shot her? or does he for no apparent reason go around killing every cop he sees?

could you and your friends accually be banned from buying hand guns by a city police force. and if they thought you were going to come and kill them with said gun they tried to keep out of your hands, wouldn't they be expecting it and ready for it?

think of each character as a person, imagine yourself becomeing that person, thinking what THEY would think as individuals. get inside their heads, revenge has great drama qualities in my opinion, just look at how many films are modeled tottally around revenge as a cental theme. it's a good idea.

Response to: My first ever series Posted May 9th, 2006 in Game Development

whoa whoa, a dead person covered in cereal? and she didn't notice? i dont' mean to be negative but that whole way the story evolves seems a little unrealistic. I mean why would a cop just shoot a woman who was doing nothing?

it sounds like a cool idea the whole revenge bloody gorey killing thing, but I mean theres alot more details in the summery that seem wayyy to unrealistic and I'm sure if you made it you'd get hundreads of these comments. I'm trying to be constructive not trying to bring you down, work on it.

Response to: Megaman Sound FX Posted May 9th, 2006 in Game Development

i think nes games had like 4 different "tracks" for sounds, I remember being able to turn off the music. I'm not sure on that but I remember being able to get rid of the music someway.

Response to: The great thing about flash Posted May 9th, 2006 in Game Development

the only thing dos ever did for me is help me with linux, not that i will ever use it, but at least I knew what syntax and parameters where. lol most ppl in my operating systems class had never used dos so they pretty much got really frustrated and I laughed. also the dos modual was hillarious.

buisnesses still use that crap! so you have to know how to look like you know what your doing.

I have my 386 motherboard, a 486 one with a case and all the other crap that you need. I love old computer crap heh, i dunno why it's cheap and kinda cool to collect. plus in like 10-20 years I think some of it will be worth a foturtune.

Response to: The great thing about flash Posted May 9th, 2006 in Game Development

only a true geek will know it's,

dir /w /p *.swf

lol
hey you know you can get all those old gamez at the abandoned games room.
some don't work so well, but if you remember LSL or police quest, kings quest, space quest, uhhh the other 10 million games there was made... they're all at that site.

The Abandoned Games Room

Response to: The great thing about flash Posted May 9th, 2006 in Game Development

ahh i remember the sound of 25 track balls swooshing already.

Response to: The great thing about flash Posted May 9th, 2006 in Game Development

sweet, well we did have computing machines, they where 286's! and top of the line with word perfect and uhhh sometimes they could print black and white lines resemballying pictures!

they ran at ohhh i think about 10 - 16 mhz. i think they had like 512k of ram not sure...

high tech for my high school.

Response to: Megaman Sound FX Posted May 9th, 2006 in Game Development

i'm sure a program would let you record to a wav while playing that game.

Response to: The Lengend To Be Needs You Posted May 9th, 2006 in Game Development

search the forums for "AS:Main". don't tell "them" i told you.... their watching....

Response to: The Lengend To Be Needs You Posted May 9th, 2006 in Game Development

OMG it needs ME?!?! how did it know who I am?! thats insane it's like some david blain type crap.

Response to: The great thing about flash Posted May 9th, 2006 in Game Development

lol yes old people are usually mega stupid! accually its not flash its their ignorance hurray! lol

Response to: happy 19 burthday inglor Posted May 9th, 2006 in Game Development

I can't believe your brains havn't exploded out your ears. happy bday. and yes I'm that lazy.

Response to: How would I get this to work? Posted May 9th, 2006 in Game Development

put it into your other mc's

Response to: A script to flip a movie clip Posted May 9th, 2006 in Game Development

weird I didn't know you could have two onclipevents that are the same in AS lol never tried it. cool.