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Response to: Elastic collisions Posted January 31st, 2009 in Game Development

omg thanks for the comments, no one does that its a big help

Response to: try out my game Posted January 31st, 2009 in Game Development

i accually thought this was a pretty good game, i think all the impovements have been listed, I like your attitude to realeaseing something keep up the good work

Response to: Can i Help with a Flash and get $0 Posted January 31st, 2009 in Game Development

sure as long as you makeing you as a flash project..?

Response to: You got to love thoses HitTests Posted January 31st, 2009 in Game Development

im just gonna guess and say that your bullet is probably moveing right through the object its supposed to hit, probably because its moveing a bunch of pixels per frame,
the way to fix that? either make the bullet slower or hittest a bunch of points at a time around your bullet

Response to: How much would you charge? Posted January 30th, 2009 in Game Development

a month, 2000 dollars AS2

Response to: More shooting problems Posted January 29th, 2009 in Game Development

post all your code

Response to: 2 questions =3 Posted January 29th, 2009 in Game Development

so for a transparent png of gif this would false on a hittest on a transparent point:

if(this.hitTest(_root.floor)){

and this would come back true?

if(_root.floor.hitTest(_x, _y, true)){
Response to: 2 questions =3 Posted January 29th, 2009 in Game Development

so say you had a square image with transparancy in it... would it hittest the pixels in an image like that or would it also test the transparent pixels?

Response to: More shooting problems Posted January 29th, 2009 in Game Development

} else if (Key.isDown(65)) {
this.gotoAndStop("shoot");
{
i++;
_root.attachMovie("Bullet","Bullet"+i,_r oot.getNextHighestDepth());
_root["Bullet"+i]._x = this._x+3;
_root["Bullet"+i]._y = this._y;
this._x += 12;

} ;

did you throw this in your bullet MC ?

onClipEvent (enterFrame) {
this._x+=3;
}

Response to: Art & Music Needed For Rts Game: Posted January 29th, 2009 in Game Development

sure if your looking for 3d artwork Im definatly in

Response to: Art & Music Needed For Rts Game: Posted January 29th, 2009 in Game Development

wow thats supriseingly good

Response to: 2 questions =3 Posted January 29th, 2009 in Game Development

whats a shape point hit test?

Response to: Art & Music Needed For Rts Game: Posted January 29th, 2009 in Game Development

well i definatly like the idea but Im gonna have to see something if you want any kind of commitment from me.

heres a wip m1 I did about 2 days ago..

Art & Music Needed For Rts Game:

Response to: Let's make a new kill barney game Posted January 28th, 2009 in Game Development

At 1/28/09 08:48 PM, Deathcon7 wrote: Why are you young children so anxious to kill things? Where is the violence coming from? Sneaking sessions of Grand Theft Auto??

how long have you been on newgrounds lol, this place was founded on violence, at least thats mostly what I remember of it when I was a teenager heh.

Response to: Sidescroller 360 degree aiming. Posted January 27th, 2009 in Game Development

if (angle = 0)

thats an error it assigns angle to a value of 0
what you want it

if (angle == 0)

hope that fixes your problem

Response to: flash gravity maths Posted January 26th, 2009 in Game Development

thanks death I didnt come across that page

now it accually works,

f=(m1*m2)/d squuuared
now i get an increaseing value as objects approch each other

Response to: flash gravity maths Posted January 26th, 2009 in Game Development

not as they hit each other, but at a distance

flash gravity maths Posted January 26th, 2009 in Game Development

so heres my problem, ive looked all over but I just dont get it
if i have the distance between two objects, I dont understand how to calculate the acceleration they put onto each other,

its inversely propertional right? how do I do that?

Response to: The MS-paint thread Posted January 25th, 2009 in Art

At 1/21/09 08:28 AM, Krebskopf wrote: anyone who knows who this is, is awesome

PICKLES!!!!!!

Response to: 3d Artists Over Here!!! Posted January 25th, 2009 in Art

WIP my first spitfire mesh... I finally figured out how to attach those wings correctly

3d Artists Over Here!!!

Response to: up/ down boundary Posted January 24th, 2009 in Game Development

My mark up to get it for the up baoundary stopped me from being able to move down at all, how do I need to change it?

your mark up? i dunno what your talking about

as for that your gonna have to figure it out, and learn a little AS basics cuz im not going to code this whole game for you.

if (_y > 0) { }

_y is the location vertically of your player < means "is less then" > means "is greater then" 250 is the farthest it can move down, 0 is the highest your player can move up.

Response to: up/ down boundary Posted January 24th, 2009 in Game Development

onClipEvent(load){
moveSpeed = 4;
radius = _width/2 - 1;
}
onClipEvent(enterFrame){
if(Key.isDown(Key.UP)){
_y -= moveSpeed;
}
if(Key.isDown(Key.DOWN)){
if (_y<400) {
_y += moveSpeed;
}
}
}

Response to: flash vs Visual C# Express Posted January 24th, 2009 in Programming

you think they would learn something from microsoft and make an express version for flash, but whatever, if your going to school for this id advise waiting before buying any programs, you never know what kind of deals or free stuff they might hand you.

Response to: Limit of flash? Posted January 24th, 2009 in Game Development

if its slightly bigger it will be caught in the following else if

Response to: Limit of flash? Posted January 24th, 2009 in Game Development

it must be the value not being exact like he said try something like this

if(x<=0.1){
trace("ok1")
}else if(x<=0.2){
trace("ok2")
}else if(x<=0.3){
trace("ok3")
}else if(x<=0.4){
trace("ok4")
}else if(x<=0.5){
trace("ok5")
}else if(x<=0.6){
trace("ok6")
}
Response to: Limit of flash? Posted January 24th, 2009 in Game Development

theres no limit to the amount of ifs you can use, but isnt there supposed to be ; after the traces?

Response to: Isometric movement? Posted January 24th, 2009 in Game Development

it wont be as complicated to you once you get playing around with it, i suggest doing that

Response to: cs4 problem Posted January 24th, 2009 in Game Development

im getting no errors, and lol my keyboard is plugged in, the window just doesnt appear, it even looks like its loading it up and then nothing... i also made really sure the window just didnt spawn under anything else.. im really at a loss.

i made sure it wasnt my code by loading up previously working programs ive coded and the same thing happens when trying to run them.

cs4 problem Posted January 24th, 2009 in Game Development

sometimes when im trying to test some code in cs4 I hit test movie and it wont even load the movie, it just stays in flash, its really weird anyone else have this problem?

Response to: Test this please! Posted January 24th, 2009 in Game Development

very fluid but kinda boreing and not much to look at.