The Enchanted Cave 2
Delve into a strange cave with a seemingly endless supply of treasure, strategically choos
4.39 / 5.00 38,635 ViewsGhostbusters B.I.P.
COMPLETE edition of the interactive "choose next panel" comic
4.09 / 5.00 15,161 Viewsomg thanks for the comments, no one does that its a big help
i accually thought this was a pretty good game, i think all the impovements have been listed, I like your attitude to realeaseing something keep up the good work
sure as long as you makeing you as a flash project..?
im just gonna guess and say that your bullet is probably moveing right through the object its supposed to hit, probably because its moveing a bunch of pixels per frame,
the way to fix that? either make the bullet slower or hittest a bunch of points at a time around your bullet
a month, 2000 dollars AS2
post all your code
so for a transparent png of gif this would false on a hittest on a transparent point:
if(this.hitTest(_root.floor)){
and this would come back true?
if(_root.floor.hitTest(_x, _y, true)){
so say you had a square image with transparancy in it... would it hittest the pixels in an image like that or would it also test the transparent pixels?
} else if (Key.isDown(65)) {
this.gotoAndStop("shoot");
{
i++;
_root.attachMovie("Bullet","Bullet"+i,_r oot.getNextHighestDepth());
_root["Bullet"+i]._x = this._x+3;
_root["Bullet"+i]._y = this._y;
this._x += 12;
} ;
did you throw this in your bullet MC ?
onClipEvent (enterFrame) {
this._x+=3;
}
sure if your looking for 3d artwork Im definatly in
wow thats supriseingly good
whats a shape point hit test?
well i definatly like the idea but Im gonna have to see something if you want any kind of commitment from me.
heres a wip m1 I did about 2 days ago..
At 1/28/09 08:48 PM, Deathcon7 wrote: Why are you young children so anxious to kill things? Where is the violence coming from? Sneaking sessions of Grand Theft Auto??
how long have you been on newgrounds lol, this place was founded on violence, at least thats mostly what I remember of it when I was a teenager heh.
if (angle = 0)
thats an error it assigns angle to a value of 0
what you want it
if (angle == 0)
hope that fixes your problem
thanks death I didnt come across that page
now it accually works,
f=(m1*m2)/d squuuared
now i get an increaseing value as objects approch each other
not as they hit each other, but at a distance
so heres my problem, ive looked all over but I just dont get it
if i have the distance between two objects, I dont understand how to calculate the acceleration they put onto each other,
its inversely propertional right? how do I do that?
At 1/21/09 08:28 AM, Krebskopf wrote: anyone who knows who this is, is awesome
PICKLES!!!!!!
WIP my first spitfire mesh... I finally figured out how to attach those wings correctly
My mark up to get it for the up baoundary stopped me from being able to move down at all, how do I need to change it?
your mark up? i dunno what your talking about
as for that your gonna have to figure it out, and learn a little AS basics cuz im not going to code this whole game for you.
if (_y > 0) { }
_y is the location vertically of your player < means "is less then" > means "is greater then" 250 is the farthest it can move down, 0 is the highest your player can move up.
onClipEvent(load){
moveSpeed = 4;
radius = _width/2 - 1;
}
onClipEvent(enterFrame){
if(Key.isDown(Key.UP)){
_y -= moveSpeed;
}
if(Key.isDown(Key.DOWN)){
if (_y<400) {
_y += moveSpeed;
}
}
}
you think they would learn something from microsoft and make an express version for flash, but whatever, if your going to school for this id advise waiting before buying any programs, you never know what kind of deals or free stuff they might hand you.
if its slightly bigger it will be caught in the following else if
it must be the value not being exact like he said try something like this
if(x<=0.1){
trace("ok1")
}else if(x<=0.2){
trace("ok2")
}else if(x<=0.3){
trace("ok3")
}else if(x<=0.4){
trace("ok4")
}else if(x<=0.5){
trace("ok5")
}else if(x<=0.6){
trace("ok6")
}
theres no limit to the amount of ifs you can use, but isnt there supposed to be ; after the traces?
it wont be as complicated to you once you get playing around with it, i suggest doing that
im getting no errors, and lol my keyboard is plugged in, the window just doesnt appear, it even looks like its loading it up and then nothing... i also made really sure the window just didnt spawn under anything else.. im really at a loss.
i made sure it wasnt my code by loading up previously working programs ive coded and the same thing happens when trying to run them.
sometimes when im trying to test some code in cs4 I hit test movie and it wont even load the movie, it just stays in flash, its really weird anyone else have this problem?
very fluid but kinda boreing and not much to look at.