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Response to: Facial Expressions Code Posted February 7th, 2009 in Game Development

if (Key.isDown(49.)){

first thing i would do would be to remove that period beside the 49

Response to: Dulp bullet hittest problem Posted February 7th, 2009 in Game Development

you gotta have more code then that, i dont see any errors

Response to: Zig Zag Motion Posted February 7th, 2009 in Game Development

i was just doing this for boss movement in my game, what i did was make a counter, increment that counter one per frame, and have an array holding a target x and y location, when the counter is 1 it goes to the first set of coordinates, when it gets there the counter goes up and it goes to the next set.

Response to: Engine alpha test. Posted February 7th, 2009 in Game Development

kinda neat hope to see this one finished.

Response to: Racing Engine Posted February 6th, 2009 in Game Development

i like that car it looks pretty cool

Response to: make the enemy die and spawn a Posted February 6th, 2009 in Game Development

i would make him respawn at a different codinate

Response to: i need some help Posted February 6th, 2009 in Game Development

i dunno 0 is pretty far

Response to: Racing Engine Posted February 6th, 2009 in Game Development

oh and it would be cool if you could do spin outs heh, that challengeing enough yet?

Response to: Racing Engine Posted February 6th, 2009 in Game Development

i have no idea, but does it matter? cuz when a car drives around like that it just looks weird and not real at all. unless it was on like sand or something and it was rear wheel drive.

Response to: i need some help Posted February 6th, 2009 in Game Development

funciton cleanup(){
function cleanup(){
delete this.onEnterFrame;
gotoAndStop(2);
}
}

why is that function inside a function with the same name, seems like that cant possibly be right

Response to: Actionscript AI Posted February 6th, 2009 in Game Development

ive done that exact thing on numerous platforms with more of an ephisis on the simulation aspect, its cool to create something that takes over its own creation at a certain point heh,
i have built huge programs that learn to adapt (without much success lol), mostly due to a need for much much more computer power, also experimented with simulated nuerons, which was kinda cool. all i can say is play around with it, as long as its fun, you never know what you will end up with.

Response to: Racing Engine Posted February 6th, 2009 in Game Development

it looks like the front tires are always slideing around, which is weird

Response to: 3d Artists Over Here!!! Posted February 5th, 2009 in Art

heh well modeling alot of organic shapes like the human body isnt exactly basic the way i see it, there are definatly some tutorials out there for lightwave ive seen, i cant help you out on a link though,

Response to: Animating a spinning arrow? Posted February 5th, 2009 in Game Development

take a peice of cardboard, cut it into the shape of an arrow, and spin it like that.

basically just gets shorter from that view, until it flips then it gets longer, and by longer i mean up and down length.

Response to: platformer reset Posted February 5th, 2009 in Game Development

this._x = (whatever your starting x was);

that changes your _x property, as for the _y ill let you figure that out.

Response to: My First (working) 3d Engine Posted February 3rd, 2009 in Game Development

its looking cooler everytime i see it, cant wait to see what you improove next. every once and a while i get a wall pop into view out of nowhere for a frame or so.

Response to: What math level Posted February 3rd, 2009 in Game Development

any math at all will help you out alot, but the higher the level the better.

if you just want to learn to program games though you might want to start with something thats free.

Response to: set loot time on a monster? like Posted February 2nd, 2009 in Game Development

generate a random number between 1 and 3 and then use if statements.

Response to: 3d Artists Over Here!!! Posted February 2nd, 2009 in Art

no its got some problems, plus i wouldnt know where to start, im sure theres lots of tutorials out there, im sure ive glanced over them before. but thanks, I did a bf-109 too heh, good practice.

Response to: if(Jumping == true); Posted February 2nd, 2009 in Game Development

ok cool, so what you want to do is redo the collision with the ground, but do it where your doing your movement.

check BEFORE the move to see if it will be hitting the ground, if it is, dont move the MC, just change its value to where it will be sitting on the ground.

this is a wayyy better way of doing it since you wont be adding then subtracting for your MCs y value, thats how its getting messed up.

Response to: if(Jumping == true); Posted February 2nd, 2009 in Game Development

did you copy and paste the codes?

Response to: if(Jumping == true); Posted February 2nd, 2009 in Game Development

im sorry your its your vel_y variable...
sorry for the dp

Response to: if(Jumping == true); Posted February 2nd, 2009 in Game Development

well to start one bug i saw right off the bat would be with your term_y variable. it could only possibly be assigned a value of 0 and you have a codition that uses it, Im sure that cant be right.

Response to: My First (working) 3d Engine Posted February 1st, 2009 in Game Development

i got stuck on the corner of a wall, couldnt move

Response to: Psychic Sidekick Posted February 1st, 2009 in Art

A quaint robot decorating a cake in the basement.

Psychic Sidekick

Response to: Actionscripters.. . Unite! Rpg Help Posted February 1st, 2009 in Game Development

you really need to learn the basics before trying anything, copying and pasting wont give you a game, it just doesnt work. youll accually have to take the time to learn something if you want to accomplish anything, thats just the hard truth. sorry

Response to: Overloading Posted February 1st, 2009 in Game Development

i guess its possible to have an error in flash but that seems unlikely, is this something that keeps happening or a one time deal?

Response to: hi I'm new and need some info here Posted February 1st, 2009 in Game Development

At 2/1/09 09:57 AM, FishyDishy wrote: Oh...w8 i dunno how to use the sprite sheet :/

is this a joke??

Response to: Actionscripters.. . Unite! Rpg Help Posted February 1st, 2009 in Game Development

and honestly i wouldnt be suprised if someone accually would help you with all that if you took some inititive and started learning something

Response to: Elastic collisions Posted January 31st, 2009 in Game Development

//xVel = mag * Math.cos(currentDirection - collisionAngle)
/yVel = mag * Math.sin(currentDirection - collisionAngle)

isnt it the reverse? sin on top cos on the bottom?