The Enchanted Cave 2
Delve into a strange cave with a seemingly endless supply of treasure, strategically choos
4.39 / 5.00 38,635 ViewsGhostbusters B.I.P.
COMPLETE edition of the interactive "choose next panel" comic
4.09 / 5.00 15,161 Viewsi noticed that my bullet would go through the edge of the enemy, but i like the fact you can see the enemys hitpoint bar that was a great addition.
well i dont know how i can make that any simpler... how are you zooming and moveing around now?
i think it turned out pretty good for a 1 day effort,
yeah your right change that to 100,000, i just meant as an example, the higher the number the more lag you will get, just dont try say over about 1,000,000 i got mega lag with that, like 1 frame every 3 seconds or so, it all depends on your cpu.
this code would definatly slow you down...
for(x=0;x<10000;x++){
}
it depends on how big your image is and where your camera is. if your cameras x and y are always positive then in order to follow a point while zooming your gonna need to mulitply your cameras x and y settings (without altering them just the display portion)
say your image is 1000 pixels wide and 1000 high, you scale it up 10%, your image is now 1100 pixels wide and high... your camera would need to move 10%(or 100 pixels) in both directions to remain centered on its current x and y position.
I hope that helps some.
well insted of
this1 = that1
this2 = that2
this3 = that3
you have something like
for(a=0;a<4;a++){
this[x] = that[x];
}
so in that way over a very large number of interations would save you from carple tunnel... as for file size, the code for any game is so small comparied to sound and graphics I can honestly say it makes no difference at all.
as for processing speed I really have no idea, someone else might.
use an array, then use a for loop to interate through each variable
if its accuall 280KB id be supprised, maybe you mean 280MB and yeah thats wayyyyyy to big, you have a 10MB limit on uploading.
a pop bottle, just a little practice sub d modeling in lightwave
wow that lots alot better then the old one, the only thing i get is it starts to go really slow when im close to a wall. anyway thats awsome, this looks wayyy better.
i want to see a perpetual motion machine
why does it always have to be mario, ive been comeing to newgrounds forever, and when I was 9 mario was cool, now Im 26 ok and still hes popular as ever, whats so cool about him anyway?
anyway that was kind of a weird demo, I can see where your going with it but i couldnt be bothered to get that percent up to 100.
i like it but, i can tottally see up his dress...
i would say just start playing around with the idea, code a unit, make it move attack etc, i mean thats not impossible, i wouldnt suggest going right into a full game, study various aspects youll need to learn to eventually make a game with it, i would accually consider an RTS pretty simple compared to alot of games, since once you code a unit type, its pretty much just looped the same for them all in a frame.
but anyway take small steps and experiment, at least that way you make a bunch of small goals and have alot more fun at it. and dont believe anyone who says its not possible because ive built and seen some pretty decent engines.
most definatly none of those, and this isnt 3D, its isometic. in 3D the guy could get "closer" to the camera and would become larger in the view, when he moves towards the camera he faces it, but does not become larger.
the graphics are pre-rendered, so they like took pictures of the dude faceing say 8 diferent directions, then to move left for example they play the corrisponding frame faceing that direction and add to the players x value.
im not exactly sure what you want to know specifically about this so I hope this helped a little.
yeah i agree thats an awful game, and it looks really horrible.
wat iz ur idae for a flash movee, i will try and help
im not sure what you mean by jumping moves faster then walking, and are the controls that bad? how would you rather have them done?
and also, when you say you go to the far left and suddenly stop? do you mean when you reach the boundries of the level and you bounce off them?
i cant help you but id really like to see how this would be done,
no way, 80000? i gotta see that
im not even sure exactly what you are looking for help with
Im working on this http://spamtheweb.com/ul/upload/280209/3 6336_cargo8.php
if you find any bugs please let me know, controls are
arrow keys - move
a - enter vehicle
z - exit vehicle
(in helicopter)
a - lower winch
space - drop load
(in truck)
space - dump load
the object is to get all the boxes onto the landing pad, you can lift boxes with the helicopter and drop them into the truck and then dump the boxes onto the landing pad.
i tried changeing the frames to gotoAndPlay and added stop, but i still have the same problem, i get a blank screen with just the ground and nothing else.
this is in flash, works perfect in there,
and goto and play wont work because the main engine is on frame 3, so in order to get there i use gotoAndStop on frame 1 and 2 (as a place holder for a menu system for the start of the game)
so i uploaded my game to spam the web, which works fine in flash when i test it, but when it comes up on the site none of the movie clips show up at all, ever run into this problem?
http://spamtheweb.com/ul/upload/270209/5 3489_cargo8.php
this is what I get, but works fine in flash,
on the first to frames I put in gotoAndStop to the next frame, could that be the cause?
btw wow thats cool, i like that effect other then not being able to see whats beside me when i want to move sideways, how did you accoplish this?
sounds easy, you do graphics?
yeah it was kind of hard to control but still not that bad