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Response to: A script to flip a movie clip Posted May 9th, 2006 in Game Development

I can't think of any off the top of my head... now i see why you had left turn right turn in there...

ahh i got it

onClipEvent (enterFrame) {
if (Key.isDown(65)) {
if (_xscale != -100) {
_xscale = -100;
_x -= the width of the mc;
}
}

something like that would work i think, hopefully you get the idea, same with the right side, only the xscale is 100 or however it's set up.

Response to: A script to flip a movie clip Posted May 9th, 2006 in Game Development

heh your thinking to much and your brain is turning into a liquid. heh kidding. all you need is this.

onClipEvent (enterFrame) {
if (Key.isDown(65)) {
mc._xscale =-100;
}else if (Key.isDown(whatevertherightarrownumberis)
) {
mc._xscale = 100;
}
}
}

yes i'm magic.

Response to: Anyt suggestions Posted May 9th, 2006 in Game Development

just say it was SUPPOSED to look like it sucks, when they say it sucks tell them it's like a picaso, they're just to ignorant to understand it!

Response to: A script to flip a movie clip Posted May 9th, 2006 in Game Development

and we're all lvl 10's also... hmmm... and theres 3 of us, and 3 rhymes, what does it mean?

Response to: A script to flip a movie clip Posted May 9th, 2006 in Game Development

mc._xscale = -100;

Response to: I wanna blur a movieclip Posted May 9th, 2006 in Game Development

ahh just email it to me if you want it blurred, I can do it in 2 seconds. fryerdrew@hotmail.com

do you want motion blur, or just blur? and how much. lots or a little?

Response to: I wanna blur a movieclip Posted May 9th, 2006 in Game Development

blur it in photoshop then import it?

Response to: Co-auther coder!! simple Posted May 9th, 2006 in Game Development

heh I should just code all these simple little engines anyway and just sit back and wait for an artist. Then add to them when needed. ahh cool.

Response to: Flash game debate Posted May 9th, 2006 in Game Development

i added you

Response to: Co-auther coder!! simple Posted May 9th, 2006 in Game Development

so a point and click shooter, sounds simple. like first person? probably with different weapons and stuff I'm guessing reminds me of house of the dead probably my all time fav shooter. I'll code it easy if ninja doesn't want it heh, otherwise I can do music/sound, maybe you want some 3d guns or something to take the pressure off all the art. I could cel shade them and stuff too or whatever.

Response to: Co-auther coder!! simple Posted May 9th, 2006 in Game Development

omg that skelliton is the freakin sweet! whats the concept of the gameplay?

Response to: Space themed artist wanted Posted May 9th, 2006 in Game Development

ok here it is.

Space themed artist wanted

Response to: Space themed artist wanted Posted May 9th, 2006 in Game Development

i'm still working on mine.

Response to: Help program... Posted May 9th, 2006 in Game Development

That link isn't working for me, explain and can you post a sample?

Response to: I need cartoon ideas... Posted May 8th, 2006 in Game Development

you asked for it,

a retarded lamp, box of meat coating product, and half eaten pita sandwich fall into an evil mad scientists time machine and wreak havoc through history on their zany quest to return home.

Response to: Who Wants In [Interesting] Posted May 8th, 2006 in Game Development

If you interested in a musician/programmer/3D artist
I can go into more detail if you still need people, also have lots of samples.

im or email me at fryerdrew@hotmail.com

Response to: gravity orbit! Posted May 8th, 2006 in Game Development

or heh you could cheat and give it an Xvelocity and a Yvelocity

then if your moveing ball is above the big ball add to the Yvelocity
ex.

if (smallball._y > bigball._y) {
Yvelocity += .1;
}
smallball._y += Yvelocity;

something like that for the x and the y. You won't get the inverse perposionality (the closer the balls the higher the acceleration) but it works. it's cheap and fast if you don't want to think as much about all that math stuff.

Response to: Who wants to give me ideas? Posted March 20th, 2006 in Game Development

and vodka for the stereotypical extra

Response to: Need Help! Posted March 20th, 2006 in Game Development

did you press the shwill key and enter at the same time?

Response to: bored, more iso stuff Posted March 20th, 2006 in Game Development

yeah, i didn't bother smoothing it out since i'm just so tired tonight, i have to think about it more, it's not tottally right. but the shakeing is just the camera trying to lock onto the heli and going to far, then going back etc, I just need to throw in some < > blah blah blah, just wanted to see it work so I cane code something good.

I personally didn't think it would look even close to that good with the amount of time anyway,

I've found it really hard to find isometric tiles, and I found the best program ever

World Creator, it is so sweet for any kind of tiles/2d/iso platformer etc CHECK IT OUT programmers who want fast tiles.

Response to: bored, more iso stuff Posted March 20th, 2006 in Game Development

yes.. yes they are... although if your turn around 180 degrees... they're right... i think I'm not sure I can invert them.anyway I forgot the last link camera follows.

http://media.putfile..era-follow-prototype

Response to: Flash Game Concept Posted March 20th, 2006 in Game Development

I dunno it's kind of a good idea, except for the no AS knowledge, yeah make your own levels too at least, i mean the old ones would be cool but needs new stuff also.

and btw how would you do top down veiw if goldeneye levels are 3d, like you can go under stuff. inside a building etc.

Response to: any fighting games? Posted March 20th, 2006 in Game Development

yes here please take all the credit for my hard work

Response to: Swift 3D Troubles. Posted March 20th, 2006 in Game Development

time to invest in a baseball bat.

Response to: bored, more iso stuff Posted March 20th, 2006 in Game Development

ok so here, the camera follows lol also there is an earthquake... yeaah anyway that works. fixing that is easy. i'm really suprised at the frame rate i'm getting.

Response to: bored, more iso stuff Posted March 20th, 2006 in Game Development

haha i know but i'm lazy and I didn't want to throw in the camera follow code yet. it's all ready to go I just wanted to see something quick. it needs a shadow for sure too, haha looks like it's driveing around on the ground, and the rotor blades. thanks, hopefully it turns into a game.

bored, more iso stuff Posted March 20th, 2006 in Game Development

So I added a controllable helicopter to it, heh just to see if I could copy what they did in that old sega game, and it works, suppriseingly, anyway the movement angle is off a little for some reason, and of course to save time I only rendered out 18 images of the heli, if i work more on this I'll add in about twice that.

at least the prototype functions close to correctly at a good speed.

arrow keys...

http://media.putfile../update-ISO-engine-2

Response to: Enemy AI shooting Posted March 18th, 2006 in Game Development

you need to give alot more info then that...
post your code.

Response to: rts games? Posted March 18th, 2006 in Game Development

i'm still working on one lol, but accually i recoded like twice now, and i'm doing it again I guess but isometric.

Response to: Ball movement Posted March 17th, 2006 in Game Development

onClipEvent(load) {
ballspeedmod = 0;
}

onClipEvent (enterFrame) {
Xd =_root._xmouse-_x; //Get _x distance from gun to mouse
Yd =_root._ymouse-_y; //Get _y distance from gun to mouse
radAngle = Math.atan2(Yd, Xd); //Use atan2 to calculate the angle from gun to mouse
_rotation = int((radAngle*360 / (2*Math.PI))+90)+180; //Use PI to calculate and set gun rotation
distance = Math.round(Math.sqrt((Xd*Xd)+(Yd*Yd)));

if(distance < 40) {
ballspeedmod = Math.round((40-distance)*.5);
}

if(ballspeedmod > 0) {
ballspeedmod -= .1;
}

this._x += Math.sin(_rotation*(Math.PI/180))*ballspee
dmod;
this._y -= Math.cos(_rotation*(Math.PI/180))*ballspee
dmod;

}

this is all in the "BALL" MC and it works, need tweaking, pulled the code from you and AS:MAIN and a little bit of me.