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I use gimp for the graphics processing I do, and its free and very functional, Ive also used photoshop in the past. So definatly try both and if you can get by on just gimp you just saved yourself some money.
I was just wondering exactly where to start on building a website based in flash, or even if thats a good idea or not? Im sure lots of people around here have sites up and I was just wondering what you use to host. Im just useing this site to showcase my work in flash as an online resume. I have worked with flash for like years and years but never tried to build a site out of it, also Ive got the basics of html. Any suggestions or anything would be much appreatiated.
maybe this is a longshot but could you be useing AS2 code inside an AS3 enviroment? I would try selecting an AS2 document when you first start up flash, then trying your code in there.
wow stalin I cant believe you do it with multiple files, especially seeing the complex stuff youve done. I always thought it was just easier to put it all in the on load. why do you like your way better?
Also hes tottally right about the spaceing, I make extra spaces to group things that go together to. It helps very much with scrolling down through code (like say you have 1000 lines), then you can definatly see where a certain chunk is easily.
well of course its a personal thing but i mean the first thing i would do is make sure im indenting my code properly, thats probably one of the most important things. secondly I comment out chunks at the top and bottom braces of extremely nested ifs and for loops so i can easily tell where the closeing brace is. thats helpful if you add something in and accidently screw up the indenting. and lastly make comments on what does what, its as simple as it sounds.
honestly it would be stupid to make a touchscreen for desktop computers, physically its alot easier on the arms to use a mouse. would you honestly like to have your arm streched out to touch your screen? it would get tired fast.
Id like to see a table top touch screen that would be way more practical.
im tottally unsure, but honestly i would suspect it would be real easy to throw a browser on a form and use html to embed the swf. although i have no idea why you would want to do this.
No. I want to first figure out how to make my walls barriers. They are not together as in the pic above.
you dont accually have to make your walls barriers at all. you could just do the barriers tottally in code. but i mean you are asking how to make the entire game and theres got to be a million tutorials on pong out there.
but anyway your screenshot looks awsome i hope you can learn some AS and get this finished.
in canada doing something like even selling your car is income and is taxed, and honestly its a really bad idea to commit fraud. of course there are ways to minimise your taxes so always look into that but always keep it legal because if you dont youll be paying even more in the end. god i hate taxes, but its just something we all have to do. I imagine it sucks to have to figure it all out yourself when you work for yourself, all of my employers have always deducted my taxes automatically from my pay check which is nice since you dont need to worry about paying anything come tax season. I accually got a nice return for the past couple of years.
onEnterFrame = function() {
if (Key.isDown(Key.LEFT)) {
prevFrame();
}
if (Key.isDown(Key.RIGHT)) {
nextFrame();
}
}
well the simplest way i can think of is to use gotoAndStop(###) instead of prevFrame(); etc. that way you dont need to worry about multiple triggers for that if statement. another solution would be more complex. anyway I hope this helps if the first one doesnt work out.
well i dont really know, but to be honest, if you shift everything in the whole level over 5 pixels, that calculation still has to go through no mater whats shown. So Id say your way better off to just manipulate near onscreen and onscreen stuff.
i had this problem, its easy, set a timer variable to say like 50 when the button is pressed.
in your main code simply check if its above 0 and if it is subtract one per frame.
when checking if the button is pressed also check if that variable is above 0, if its 0 alow the button to register and bring up or bring down the pause menu.
hope this makes sense. but ive used it before lots.