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Response to: Beginner: As2 Or As3? Posted November 4th, 2010 in Game Development

At 11/4/10 02:38 PM, SoulSw0rd wrote: but I cant find a lot of tutorials for as3 scripting...

Lies. http://lmgtfy.com/?q=as3+tutorials


http://local.wasp.uwa.edu.au/~pbourke/ge ometry/

Found it on reddit and thought the more 3d friendly flash devs would like it.

Response to: $50,000,000 to swallow a pill. Posted September 1st, 2010 in General

At 9/1/10 02:35 PM, sparrow wrote:
At 9/1/10 01:59 PM, Cojones893 wrote: Pill - Flash Simulator

Simple yes or no with a 5% chance of death. Lets see how everyone makes out. I lived.
Interesting addition to the thread. May I ask what this is exactly? Did you make it? How does it work?

Super simple flash script.

function pill(e:*):void{
if(Math.random()<.05){
text_txt.text = "You died";
}else{
text_txt.text = "You lived";
}
}

took a minute to make and upload.

Response to: $50,000,000 to swallow a pill. Posted September 1st, 2010 in General

Pill - Flash Simulator

Simple yes or no with a 5% chance of death. Lets see how everyone makes out. I lived.

Response to: AS3... again Posted July 7th, 2010 in Game Development

Something else is wrong in your code. Show more code.

function test1(e:Event):void{
	
}
function test2(e:Event):void{
	
}

addEventListener(Event.ENTER_FRAME, test1);
addEventListener(Event.ENTER_FRAME, test2);
removeEventListener(Event.ENTER_FRAME, test1);
removeEventListener(Event.ENTER_FRAME, test2);

because that works just fine.

Response to: CS5, what the shit? Posted July 1st, 2010 in Game Development

At 7/1/10 06:04 AM, Nano256 wrote:
At 7/1/10 03:34 AM, 4urentertainment wrote: it's really to filter out crap games/apps.
Looks like it's doing the trick.

Imagine how much worse it could be. 2 words "Clock crew".

Response to: Newgrounds beer Posted June 30th, 2010 in General

The contest thread is located here

Newgrounds Beer Label contest Posted June 30th, 2010 in Art

I'm brewing a beer for Newgrounds with an original recipe that I made. I'm going to need a label for the beer bottles when they are done. So I am holding a contest to design the label and name the beer.

The label can be any style/shape as long as the fit around a standard 12 ounce beer bottle.

First prize and only prize gets $100 bucks. (If you are over 21 I'll also send you a 6 pack of the beers).

Info on the beer: It's an American IPA with 6.3% alcohol and an IBU (bitter unit) of 58. The contest ends August, 31st, 2010. (Beers exact recipe may vary).

Call it whatever you want just remember it is for newgrounds.

Most of the beer bottles will be gifted to the employees of newgrounds and some mods that I like. I'll pay for all the shipping/printing costs.

This beer will never be sold, but it may be entered into contests. All art will be owned by the original creator and a portion of any money made on the beer now or in the future will go to the artist, IE: contest prizes.

Response to: Newgrounds beer Posted June 30th, 2010 in General

So I made the recipe for the newgrounds beer. I may do some final tweaking (I'm not certain on the exact hops just on the alpha acid and time for each)

<code>
Steep 1.25lbs of 2-row Caramel Malt 10L and .2lbs of Crystal Malt 120L in 2 gallons of water for 30 minutes at 150F then remove after 30 minutes.

Bring to boil and add 6.6lbs of Dry Extra Light Extract and 1oz Hallertau Tradition hops. Boil for 90 minutes stirring often.

With 60 minutes to go add 1oz Lublin hops.

With 10 minutes to go add 1 oz Simcoe.

add 3.8 gallons of water to make 5 gallons total. 3/4 of a gallon will be lossed to evaporation during the boil. Once the beer reaches a temp around 70-80F pitch in White Labs American Ale Yeast (WLP060)

Let ferment for 5-8 days or until the gravity evens out. After that you can rack it into a secondary fermenter and dry hop it.
</code>

It'll make an America IPA with 6.3% alcohol and a IBU of 58. I'll hold a contest in the next few days for a beer name and label. This will produce 5 gallons of beer or 54 bottles of beer.

Response to: Newgrounds beer Posted June 30th, 2010 in General

Ok the pink and sparkly beer idea is funny. It might be a Charlie the Unicorn spinoff beer. (Strawberry Puree and edible sparkles).

I think it needs a high alcohol content. Come to think of it I may turn this into a contest. Design the label and whatnot.

Newgrounds beer Posted June 30th, 2010 in General

I think Newgrounds needs a beer named after it. If we can come up with a style of beer and rough ingredients I'll make the beer and ship it to newgrounds, the mods, and some lucky people.

Should it have a high alcohol content?
What type of beer should it be?
Color?
Bitterness?
Any spices?

Response to: Adobe CS5 Posted May 7th, 2010 in Game Development

At 5/7/10 04:28 PM, Madnath75 wrote:
At 5/7/10 04:21 PM, Carr77 wrote: you can make iphone apps in the new flash, thats the only big deal.
No, you really can't

Seriously, has no-one heard?

Read up on the anti-trust lawsuit that is brewing against apple. If the FTC does pursue the case than apple may be forced to allow adobe flash on the iphone.

Response to: is it worth buying cs5 Posted May 7th, 2010 in Game Development

At 5/7/10 03:18 PM, HDXmike wrote:
At 5/7/10 02:15 PM, Cojones893 wrote: The iPhone development will be the best feature.
How many times do people need to say it ? No more flash on iPhone thanks to apple !

Except that the FTC is looking into an anti-trust law suit against apple. If Apple wants to avoid a major lawsuit with enormous fines they will allow flash on the iPhone.

Response to: Adobe CS5 Posted May 7th, 2010 in Game Development

At 5/7/10 03:47 PM, Carr77 wrote: I maded a Show off of Flash cs5 for this thread.
I putted it on youtube.
http://www.youtube.com/watch?v=cFW6OlPB9 tw

It's not exactly the same. The deco tool has been modified, code snippets added, text fields have been changed a bit, it handles lots of mc's better, new code hinting, it integrates with flex, springs added to the bone tool. I'm sure i'm missing some features. So far I'm enjoying CS5. It seems to just be overall faster.

Response to: Adobe CS5 Posted May 7th, 2010 in Game Development

At 5/7/10 12:45 PM, Vexagon wrote: Apple, has never, ever, ever dissapointed me.

Apple continues to disappoint me. Apple leaves out core features only to add them in later. Fanboys love that shit. I heard a girl at the bar last night saying, "The next iPhone will have a flash for it's camera. That's so awesome." Except my old blackberry had a flash and so did every phone after it. I mean why did it take so long for copy/paste, MMS, flash (camera), removable battery, etc. to get added to the iPhone?

Also Apple disappoints with their pricing model. Their RAM is listed around 3x the standard asking price for RAM. Have you ever specced out a full Mac Pro. Sooo over priced and their monitors blow. I have a 22inch apple monitor at work and I really miss my 22inch Dell when I'm using it.

Response to: is it worth buying cs5 Posted May 7th, 2010 in Game Development

At 5/7/10 01:52 PM, thedevilsgarage wrote: Well, I guess they had an earlier release date than I though.

And if you have tried it out , why dont you give us your views of what you think the new build is rocking out on ?

I've played around with it. The deco tool is neat but it makes your file size huge. 6 buildings with lightning is 850kb. The iPhone development will be the best feature. It seems to run a bit faster also. The new code hinting is neat, but it stopped working for me. I need to figure out what is wrong.

Response to: File Size Problem Posted May 6th, 2010 in Game Development

At 5/6/10 10:18 AM, Raptorsend wrote: Well its the .Swf file. It was 646kb before I added music to it. Music size is too big I think because its a .wav file. It was an MP3 file but it didnt work so I converted it.

Wav's tend not to be compressed. Get some free open source music editing software and cut it down to just the length you are going to use or try to find a spot where it'll loop well. Always use Mp3 and always lower the bitrate.

Response to: Map Editor Posted May 6th, 2010 in Game Development

At 5/6/10 09:43 AM, jackkyboy wrote: How far can array numbers go?
i.e.

level [1] = [1, 0, 99, 3, 200, 1, 8]

Array's can contain 4,294,967,295 spaces.

Response to: Adobe CS5 Posted May 5th, 2010 in Game Development

Just noticed that the file size is 850kb. Damn... every frame of the fire is a non reused group of objects. Shitty.

Response to: Adobe CS5 Posted May 5th, 2010 in Game Development

More cookie cutter stuff.

http://www.swfcabin.com/open/1273105804 (about 3 minutes of work using only the deco tool nothing else).

Lots of new deco brush settings. The neat part is you can change some of the movie clips out so it can still be your art.

Response to: Adobe CS5 Posted May 5th, 2010 in Game Development

At 5/5/10 12:51 PM, HDXmike wrote:
At 5/5/10 12:11 PM, Cojones893 wrote: Just downloaded my copy of CS5. Installing it right now. Download was 1.65 gigs...
Mine was 800mb , you must be on a mac or something

Yea I should've mentioned that. So far nothing seems to different. The deco tool and bone tool have been updated. Also the text field has been updated again.

Response to: another fancy pants question Posted May 5th, 2010 in Game Development

Draw only the visible portion of the map into a bitmap and check against that.

Response to: Adobe CS5 Posted May 5th, 2010 in Game Development

Just downloaded my copy of CS5. Installing it right now. Download was 1.65 gigs...

Response to: Adobe CS5 Posted May 3rd, 2010 in Game Development

I should be picking up my copy today or tomorrow.

Response to: CS5 Posted April 20th, 2010 in Game Development

Flash always stays ahead of the HTML curve, that is the point of it. It has to do things HTML/javascript/CSS can't do. HTML5 may be able to do what Flash Player 7 can do, but good luck doing what flash player 10 or soon to be 11 can do.

Rats! remake WIP Posted April 14th, 2010 in Game Development

There is an old windows game called Rats! that for some strange reason I always liked. It has since died off, an iphone version exists but I don't think it's very good. So I started to remake it in flash. Thoughts?

Try to kill all the rats!

Rats!

Response to: Weird delay in enterFrame function Posted March 23rd, 2010 in Game Development

Both functions are probably running at the same time. Make sure you delete the enterFrame once you are done.

Response to: Is It Just Me, Or Is As 3 Too Hard? Posted February 11th, 2010 in Game Development

There are loads of tutorials out there. Learn to program instead of using a tutorial to teach you an exact crappy game to copy. AS3 is a significant improvement on AS2 both in convention and speed. It gets you better suited to 'real' programming languages. Although it isn't perfect it's still a lot better than AS2. Stick with it and read up on it.

Response to: as3 scope issue Posted February 5th, 2010 in Game Development

Do not declare a function inside a for loop.

Response to: Energy of conservation is false Posted January 28th, 2010 in General

Your argument can be summed up by this XKCD comic.

Do not try to use logic that you do not understand to argue a point you do not get.