The Enchanted Cave 2
Delve into a strange cave with a seemingly endless supply of treasure, strategically choos
4.36 / 5.00 33,851 ViewsGhostbusters B.I.P.
COMPLETE edition of the interactive "choose next panel" comic
4.09 / 5.00 12,195 ViewsTo anyone who is an expert at composing music. I need someone who can replace the musical track in my animation "The Heart's True Darkness". While I find the current track to fit quite nicely, I feel that it can be improved. If anyone thinks that they can compose a track that is better, please let me know. I will give you credit if I use your song.
I would definitely say Left 4 Dead. It is a great game.
At 6/13/09 06:25 PM, Snow-Fox wrote: maybe add actionscript on the frame after the preloader,
On the second frame (if you use AS 2.0 )
_root.play();
most likely will work, (just put it on the actionscript for the stage)
I'm sorry. I wasn't very clear. I posted this to help people avoid the same problem I had. This isn't really a question, it is a statement. I solved the problem I had pretty quickly after I realized it wasn't just those people's computers.
At 6/13/09 04:01 PM, M-Y wrote: What's the point of this topic?
It has none
At 6/13/09 02:04 PM, Monotony wrote: I loooove this one.
You can't link to your favorites like that.
That just makes me sad over my past dogs.
As much as I hate the people here in America...still here.
Tell your bride about that STD you got from her best friend.
Yes, yes it does. However, if a tree falls..and nobody is around..and it hits a mime..does anybody care?
I would expect most of the people who create an account, but never contribute to the site to be from "dumb" areas of the country. I would expect the few that contribute real animations to the site to be from the east coast, maybe a few from the west, and in more intelligent countries. Up to you where Texas fits in.
At 6/13/09 03:29 PM, joshy24 wrote: You could just use another preloader.
I know, and for most I do, but for the ones that I used this one on I had to go back and change it. It is just an inconvenience that came from an object that was created for convenience.
They are all good.
Charlie the Unicorn is just freaking ridiculous. Two crazed unicorns pissing off a mild mannered one.
Blockhead is funny basically for the same reason, only he is pissing off everyone.
There she is! is just great. Funny, entertaining, touching.
Hmm...I would have to go with There she is! That one is just the most well put to together and the only one with a real plot.
At 6/13/09 02:55 PM, Bassanova-001 wrote: Just throw a brick out the window. If you kill one, they both stop.
You might want to throw two just to be safe.
You can also tell if they're fucking by the way they moan.
Although this guy makes a good point, why the hell did you bother posting this? A little odd.
I like how Myspace takes ideas from Facebook and now Facebook is taking Myspace's nickname thing. Eventually they may end up being the same site. They seem to become a bit more similar every week.
Hmm...well I think your mom is right about the people. Never leave NG though...this place is great. It isn't like you are gonna meet these people face to face are you? Is there even a way to delete your account without requesting it be deleted?
Well what games do you already have? That would make it a bit easier to respond.
Why are so many people frightened by bugs? Especially cockroaches. What are they going to do to you?
I noticed a problem with the "NG API with preloader" symbol's script. If you are using this you may have noticed a problem where if you click too soon the video goes on to the next scene, but does not continue to play. I kept getting reviews that were saying, "I keep getting this looping video." Well after a getting one too many 0's from people who do not have the mental capacity to simply right click and push play, I decided I would find out just why this kept happening. I pushed play and it was fine, but I noticed that if I pushed play as soon as it was possibly an option the video would do exactly what they said and get stuck. I figured it had to be something with the play button and sure enough, it was. I noticed that the earlier animation stages of the play button have a script that would lead people who are hasty with the play button to get stuck on the first frame. All I did was erase the AS from these stages and now it works fine. You have to wait until that very short animation of the play button is finished, but it will keep those idiots from getting stuck on the first frame. Of course I could have replaced the AS there, but I would rather make those kind of people wait and extra 0.5 seconds.
At 6/13/09 02:25 PM, henke37 wrote: Flash forum, now.
Okay. I will move it there.
At 6/13/09 02:25 PM, henke37 wrote: Flash forum, now.
I put this here because it is about the programming aspect of this preloader
I noticed a problem with the "NG API with preloader" symbol's script. If you are using this you may have noticed a problem where if you click too soon the video goes on to the next scene, but does not continue to play. I kept getting reviews that were saying, "I keep getting this looping video." Well after a getting one too many 0's from people who do not have the mental capacity to simply right click and push play, I decided I would find out just why this kept happening. I pushed play and it was fine, but I noticed that if I pushed play as soon as it was possibly an option the video would do exactly what they said and get stuck. I figured it had to be something with the play button and sure enough, it was. I noticed that the earlier animation stages of the play button have a script that would lead people who are hasty with the play button to get stuck on the first frame. All I did was erase the AS from these stages and now it works fine. You have to wait until that very short animation of the play button is finished, but it will keep those idiots from getting stuck on the first frame. Of course I could have replaced the AS there, but I would rather make those kind of people wait and extra 0.5 seconds.
So I have now played the game and I love it! The car handling was a bit annoying at first, but I am a pro now(it just takes some getting used to). The "Hot Coffee" achievement took merely 3 dates to get. One thing I hate about GTA games though is that at one point, they get ridiculously hard hard without warning. I used to always use cheats with games, but now I do not. There was no way for me to beat this one mission without a cheat though. It was sad because it was really far into the game. Nonetheless, I would definitely recommend this game to any gamer. It has so many things that a lot of people will never see or hear. For example, unlike with previous GTA games, I have never heard the same thing on the radio twice. If you loved the previous GTA games, you will probably love this one even more.
At 5/2/08 12:23 AM, OneWhoListens wrote: What kind of scripted fire are you looking for? What exact;y are you trying to accomplish?
In general, I just need to learn different types of fire animation...Ex. I know how to do the type that would fit well in a cartoony situation, but I do not know how to get it to be fitting for one that is serious
I have done a lot of looking for a good flash technique for creating fire, but everything I have found has had some sort of problem. I can do a decent job with animating fire, but it is not exactly what I want. There was one I found that was scripted fire, but it doesn't work in newer versions of flash. So if anyone knows any kind of fire animating technique in flash it would be much appreciated. Thanks
At 5/1/08 11:23 PM, BareNakedMike wrote: The only thing I don't like so far are the breaks in the cars. They never seem to work well.
Also dating Michelle seems pointless.
I haven't gotten to see Michelle, but I did get to see those breaks and they definitely don't work well. My friend was trying to use the emergency break button to turn...I wouldn't recommend that.
I was very impressed. I know that it is on a new system, but I was not expecting such a difference between it and San Andreas. The graphics were fantastic, their mouths actually moved, and best of all...they had fingers. I didn't get much into the game play so I don't really know much about that. I did see the new physics of the vehicles, however, and they seem much lighter. All in all...I found the game very impressive and I will definitely play it. What does everyone else think of this game?
At 4/15/08 10:59 PM, DirtySyko wrote: I want people to stop seeing movies based on video games so people stop making movies based on video games.
I like story telling through video games. Video game stories usually don't translate very well onto the big screen. There's a big difference between being able to interactively unroll a story through a game, and sitting back and watching it and having no part in the story.
I see your point...usually the movies will change the storyline also. That just makes it even further from being like playing the game. Personally I do like these kid of movies because they are somewhat of a thrill to watch regardless of whether or not the story is flawed. Either way I definitely see your side of the issue.
The co-op was really fun, and the characters *only 4* have like, 15 fatalities each.
Well thank you, I will definitely have to check it out again. It was very unique for MK to do.
At 4/15/08 10:00 PM, ijustowndU wrote: I kinda liked it, but I fucking loved shaolin Monks in comparison.
Shaolin Monks huh? I played a demo which seemed pretty kool. No blood though...stupid demos. Perhaps I will check that one out again