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Author Search Results: 'Coaly'

We found 2,472 matches.


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Viewing 61-90 of 2,472 matches. 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 94683

61.

None

Topic: Flash Ads - Try them!

Posted: 06/10/08 01:06 PM

Forum: Flash

At 6/10/08 12:30 PM, El-Presidente wrote: I know this thread is dead, but does anyone else find it sad that my movie has over 58,000 Ad Impressions, yet only has made me 58 cents.

Yes.... it sounds like you aren't reading it correctly... .01 ecpi is terrible... I've made 8 cents off of like 337 impressions on a game I haven't released yet.


62.

None

Topic: Why won't this work?

Posted: 06/10/08 03:12 AM

Forum: Flash

At 6/10/08 02:22 AM, Daioh wrote: parentColor.setTransform(camColor.getTra nsform());

I looked it over for any errors you may have missed, and noticed nothing, so I copy pasted it into a new fla, and no errors were found, except that getTransform was split, I'm not sure if this is the problem or if the bbs posting just did it. If that's correct in the actual code, then the syntax error appears to be elsewhere.


63.

None

Topic: The Flash 'Reg' Lounge

Posted: 06/10/08 03:06 AM

Forum: Flash

At 6/10/08 02:55 AM, adman1993 wrote: I got really pissed off with this video.
http://www.youtube.com/watch?v=ZgQD2wJkI tU&e

MEH, all he did was point out a few obvious things in a whiney vulgar manner... it's nothing to get "really pissed off" about. Some of his 'points' are true, and have been around as long as newgrounds.


64.

None

Topic: Math question with Math.random

Posted: 06/10/08 02:59 AM

Forum: Flash

You shouldn't use the frames to do calculations like that. It would be be best to work out a system on one frame. Be more clear what you want to do, are you trying to make it run through random numbers every frame for however many seconds? I don't seen any point in doing this... it'd be good to know what your trying to accomplish or what you want to happen exactly...


65.

None

Topic: The Flash 'Reg' Lounge

Posted: 06/03/08 05:54 PM

Forum: Flash

I'll probably start saving in multiple files if or when one of my files gets corrupted, but that hasn't happened yet, flash has crashed many times though, so I've trained myself to ctrl+s compulsively just to get rid of the asterisk that appears when you haven't saved, I probably save too much, if you believe in such a thing.


66.

None

Topic: The Flash 'Reg' Lounge

Posted: 05/31/08 08:58 PM

Forum: Flash

At 5/31/08 08:51 PM, NG-Unit wrote: Thats why you weren't on MSN all day...(Well, not when I was)

Lol

Its been a slow day today I'm surprised, its a saturday, its summer, why aren't there a bunch of people posting?

It's summer, it's a Saturday, why aren't more people on their computers!

Fav Username

Boomtoons


67.

None

Topic: Flash Preloader

Posted: 05/31/08 05:45 PM

Forum: Flash

Looks like he used a mask on the colored piano and controlled the mask using actionscript to make it look like it's filling up with color. If you know how to use masks, and how to make a preloader, this should be easy.


68.

None

Topic: *** Security Sandbox Violation ***

Posted: 05/31/08 02:00 AM

Forum: Flash

Go to publish settings, click the flash tab, and switch access from local files to network files. I think that should do the trick, not sure though.


69.

None

Topic: The Flash 'Reg' Lounge

Posted: 05/30/08 03:41 PM

Forum: Flash

At 5/30/08 02:08 PM, Paranoia wrote: Also, center? Who the hell likes riding bitch? :P

I do, friendo.


70.

None

Topic: The Flash 'Reg' Lounge

Posted: 05/30/08 01:18 PM

Forum: Flash

At 5/30/08 09:32 AM, GuyWithHisComp wrote: Also,
Smokers
I don't get it.

There's a rumor going around they're addictive, I haven't seen any hard evidence though.

One thing I don't get is how campaigns push the fact that secondhand smoke is worse for you so you're killing your friends, but smokers inhale their own secondhand smoke, so it's not like it's worse for the person standing next to a smoker than it is for the smoker, eh?


71.

None

Topic: Requesting an animation critique.

Posted: 05/30/08 12:05 AM

Forum: Flash

it looks like a bunch of parts are rotoscoped? The animation isn't bad, but like you said it's sloppy, or choppy. You should try using the brush tool more, I'm not sure but it looked like you were using the line tool a lot, of course, ultimately smoothness is the result of hard work and drawing ability. A tablet can help a lot if you don't already have one.


72.

None

Topic: The Flash 'Reg' Lounge

Posted: 05/28/08 06:30 PM

Forum: Flash

At 5/28/08 06:28 PM, NG-Unit wrote: I know, I provide all the booze for my parties

Which is as easy as doing nothing, if you catch my drift.


73.

None

Topic: The Flash 'Reg' Lounge

Posted: 05/28/08 11:40 AM

Forum: Flash

At 5/28/08 11:24 AM, ChillyCheese wrote:
At 5/28/08 11:16 AM, BritishMoose wrote:
At 5/28/08 09:51 AM, GuyWithHisComp wrote: A Familiar Name
Can you spot it?
Hah. Where'd you find that? :D

Aladdin and the king of thieves, THANKS INTERNET.


74.

None

Topic: The Flash 'Reg' Lounge

Posted: 05/27/08 01:21 PM

Forum: Flash

At 5/27/08 01:12 PM, BoMToons wrote: Congratz to duder for getting front paged for a GAME!

Not congrats to you for depositing every day in italy so that you'd be ahead of me in points.

And yea congrats duder, I'm sure you wont get this message because you'll pass out when you realize you're on frontpage.


75.

Goofy

Topic: Flash Forum Game Collab

Posted: 05/27/08 01:19 PM

Forum: Flash

At 5/27/08 01:10 PM, GustTheASGuy wrote: Why don't you begin with something more conventional.

Gust you fascist, this is supposed to be a melting pot of graphics, not a factory of bland gray, dull brown, and tan shirts. If you get what I mean.


76.

None

Topic: Sound class controlling all sounds

Posted: 05/27/08 12:59 PM

Forum: Flash

I believe it has something to do with the target, which is what you pass the sound constructor. If you change the volume of a sound, all the sounds on the same target as that sound change volume.

sound1 = new Sound(_root);
sound2 = new Sound(_root);
sound1.setVolume(0);

They both will be at 0. What I do, and this may be just a lame workaround, I put different movieclips on stage and name them for different sounds, and use those as the targets.

sound1 = new Sound(sound1mc);
sound2 = new Sound(sound2mc);

I'm not entirely sure why just doing stop would stop all sounds, are you changing the volume elsewhere?


77.

None

Topic: Flash Forum Game Collab

Posted: 05/27/08 11:50 AM

Forum: Flash

At 5/26/08 09:19 PM, Luis wrote: Heres the 3 player sprites, im open to criticism so if anyone has feedback, by all means feel free.
Preview Here

Suggestion, draw another angle for when you're moving left or right, I think a lot of games do this, so it looks like you're banking, it can just be slightly different to look like it's tilted. I think it would look good.


78.

None

Topic: Layer weirdness

Posted: 05/26/08 08:14 PM

Forum: Flash

It pisses me off when people like you ask questions and then don't fucking listen to the answer. The code which I'm assuming you didn't write is dynamically changing the ball's depth to be above anything you make in flash, you'll need to change the border's depth to be above the balls depth, you can do this using the movieclip method swapDepths();

border.swapDepths(desiredDepth);

You can get the depth of the ball with ball.getDepth(); and then you can set the border one above the ball by putting those together and doing border.swapDepths(ball.getDepth()+1);


79.

None

Topic: Layer weirdness

Posted: 05/26/08 03:21 PM

Forum: Flash

At 5/26/08 03:01 PM, outlet123456 wrote: Yes, you ball is in the ball layer and the border is in the border layer. Why is this happening?

If what you're saying is true, then you're not saying it right or there is no problem. If you use actionscript to change the depths of a movieclip, that movieclip will be on top of any clips that you placed manually and didn't alter the depths of.

All the clips in a swf have a depth, if they're put there manually the depth is below 0, if you create them with script or alter the depth they will have a depth greater than 0, and be above anything else placed manually despite the layer the clips are on.

Give more information or stop asking, because you're not telling us enough to help you. Maybe show the flash file to someone so they can help better.


80.

None

Topic: how to move up the ranks?

Posted: 05/26/08 01:14 AM

Forum: Flash

Doing it for voting power is pretty pointless... unless you want to do it everyday for two years in order to get 7 votes worth of power. And then having the voting power is worthless anyway if you don't watch or play the submission before you vote. Just watch things and vote...


81.

None

Topic: The Flash 'Reg' Lounge

Posted: 05/26/08 12:33 AM

Forum: Flash

At 5/25/08 11:54 PM, Luis wrote: what a waste of a 10,000th post!!1

You should be modded.


82.

None

Topic: The Flash 'Reg' Lounge

Posted: 05/24/08 09:11 PM

Forum: Flash

At 5/24/08 07:46 PM, El-Presidente wrote: I also want to try to see if I submit it to AddictingGames, and if they accept it, I want to see how much it makes off of Flash Ads. It was mostly for testing purposes.

Addictinggames doesn't allow in game ads, you could disable it for them and try to tell them that they wont show up though I guess.


83.

None

Topic: The Flash 'Reg' Lounge

Posted: 05/24/08 07:14 PM

Forum: Flash

At 5/24/08 04:22 PM, El-Presidente wrote:
At 5/24/08 01:37 PM, Coaly wrote: Eventually general morality will be so terrible that no one will be able to ignore it and then society will spontaneously become ultra moral, making everyone everywhere happy and kind.
Pure-bred optimism...

Cynicism, I assure you, don't be fooled by the fab aura.

Endless Pirate Battle

tbh, not enough work on the graphics, the coding wasn't bad, but I didn't understand why it was lagging, I feel like something isn't being removed when it should be. Things like having different powerup shots, faster movement, explosions....explosions, and explosions would add to the game a lot.


84.

None

Topic: The Flash 'Reg' Lounge

Posted: 05/24/08 01:37 PM

Forum: Flash

At 5/24/08 11:51 AM, Paranoia wrote: The moral decline of society
Sucks, right?

Eventually general morality will be so terrible that no one will be able to ignore it and then society will spontaneously become ultra moral, making everyone everywhere happy and kind.


85.

None

Topic: stopping shooting from the butt

Posted: 05/24/08 03:50 AM

Forum: Flash

Well you'd have to check the angle the mouse is making before attaching the clip, and only attack if it's within the right range, or if you want you could just make it so that the bullet always fires at the angle of the arm, not of the mouse, so if you restricted the arm you'd be restricting the bullet's firing angle range.


86.

None

Topic: Flash Forum Game Collab

Posted: 05/24/08 02:35 AM

Forum: Flash

At 5/24/08 01:44 AM, DougyTheFreshmaker wrote: Spent more time on the 'back end' today than anything (so hooray if you're an AS guy.. but I'm betting you're not), but here's the current build.

Just playing around with it I got a lot of them to orbit around my ship, so they would never hit me, dunno if this is something we want to happen or even something that would be noticeable in game, but... fyi I guess.


87.

None

Topic: Nintendo 64 > everything

Posted: 05/23/08 12:42 AM

Forum: Video Games

At 5/22/08 07:49 PM, EvilEgg wrote: what about the dreamcast.... HAHAHAHAHAHA

Yea...the argument of which consoles of the generations are best is generally pretty difficult to win, unless it's anything versus dreamcast.


88.

None

Topic: mochibot track problem w/ mult vers

Posted: 05/22/08 10:35 AM

Forum: Flash

I did get an answer for this on mochi, only the first url will be logged for each host, so if you have 2 versions on one site, only the first one that was put up will register.


89.

None

Topic: Flash hosting site

Posted: 05/21/08 11:51 PM

Forum: Flash

At 5/21/08 11:46 PM, nikorasu1 wrote: do i set the sync to stream?

oops that's what I meant, you want stream instead of start


90.

None

Topic: Flash hosting site

Posted: 05/21/08 11:40 PM

Forum: Flash

At 5/21/08 11:06 PM, nikorasu1 wrote: why does the video run fine on flash and then run slowly on the site? It ruins the lip sync!

Because running it on your computer in flash is easier than running it through a website through a browser. Set your sound to sync instead of play.


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Viewing 61-90 of 2,472 matches. 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 94683