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Author Search Results: 'Coaly'

We found 2,364 matches.


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Viewing 1-30 of 2,364 matches. 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 94479

1.

None

Topic: The Flash 'Reg' Lounge

Posted: 05/16/08 07:26 PM

Forum: Flash

At 5/16/08 07:20 PM, Luis wrote: Injecting community back in

You could do a shooter like raiden, and people could create the simple enemies, that would be really easy to integrate without back and forth, and then you could contact higher profile artists to do bosses, which would obviously take a little more coordination. Then the other components like level backgrounds and props like trees or clouds could be done by other people too.


2.

None

Topic: The Flash 'Reg' Lounge

Posted: 05/15/08 08:07 PM

Forum: Flash

At 5/15/08 05:20 PM, Luis wrote: End of school = Start of Masturbation topics

You already have that retarded "my genitals" collab, go prance in that, or better yet, make a part! I'm sure everyone would 5 your genitals.


3.

None

Topic: The Flash 'Reg' Lounge

Posted: 05/15/08 02:55 AM

Forum: Flash

At 5/15/08 02:48 AM, ShirtTurtle wrote: try measuring your own assholes.

Oh shirtturle, you and your wonderful words, if only you didn't live on the other side of the world.


4.

None

Topic: The Flash 'Reg' Lounge

Posted: 05/15/08 01:23 AM

Forum: Flash

See, you do learn something new everyday, I never knew glaiel made asshole comments.


5.

None

Topic: The Flash 'Reg' Lounge

Posted: 05/14/08 06:23 PM

Forum: Flash

At 5/14/08 05:51 PM, El-Presidente wrote:
At 5/14/08 05:34 PM, Coolio-Niato wrote: Man that vid shows a TON of amazing physics in that game.
Well clearly that was a snipe aimed right at me.

It was very obviously not, let's stay away from the petty bantering of late shall we. That game did have some nice physics, I liked when he crashed into the tree and the top fell off.

Also lock your doors before you masturbate.


6.

None

Topic: Can't understand IK...

Posted: 05/14/08 04:02 PM

Forum: Flash

I'm not sure what you're asking, but the basic idea is to find the angle from point A to point B, and then adjust point B's position using the angle and whatever distance you choose.


7.

None

Topic: The Flash 'Reg' Lounge

Posted: 05/14/08 03:08 AM

Forum: Flash

At 5/14/08 12:27 AM, mexifry895 wrote:
At 5/14/08 12:13 AM, SirSloth wrote: Trade your kid!
childtrader.com
Nice.
Is that legal?

Or the more completely obvious question, is it real. I'm going to go out on the limb here and say no.


8.

None

Topic: The Flash 'Reg' Lounge

Posted: 05/13/08 05:45 PM

Forum: Flash

Favorite Cartoon Character

Courage the cowardly dog. It weirds me out sometimes, I feel bad for him all the time...the fact that he doesn't talk I think adds to it a lot, and I'm always on edge because he's constantly freaking out.


9.

None

Topic: The Flash 'Reg' Lounge

Posted: 05/13/08 12:46 AM

Forum: Flash

At 5/13/08 12:41 AM, Kart-Man wrote: I've kind of always wanted to experiment with different styles.
Should I animate it for the hell of it, regardless?

That would kind of be the point of "experimenting" with different styles. Experimenting isn't really experimenting if it's only public approved experimenting.


10.

None

Topic: Just a simple question?

Posted: 05/12/08 12:35 AM

Forum: Flash

At 5/12/08 12:25 AM, littlemaster wrote: I posted late.

I already answered your question, pretty thoroughly... You need _root.gotoAndPlay(number); to change the main timeline's frame.


11.

None

Topic: Just a simple question?

Posted: 05/12/08 12:22 AM

Forum: Flash

At 5/12/08 12:06 AM, littlemaster wrote: If I want to go to another frame when a movie clip hits its last frame then do I use root. inside the movie clip in its last frame to make it know its in the main timeline or something.

_root is like the main timeline's reference... for lack of a better explanation. So in order to change the main timeline's frame then yes you need _root. So you could put _root.gotoAndPlay(frameNumberHere); (or _root.gotoAndStop();) on the last frame of the movieclip and it will change the main timeline's frame.


12.

None

Topic: The Flash 'Reg' Lounge

Posted: 05/11/08 04:03 PM

Forum: Flash

At 5/11/08 03:59 PM, patu1 wrote: Well saying that your opinion is better is pretty ignorant.

Yea I was being kind of sarcastic, who doesn't want to think their opinion is better than other people's? 90% of people think they're right 90% of the time and 100% of people aren't right 90% of the time. True stats? You decide.

But it is just a matter of opinion...for now patu, for now.


13.

None

Topic: The Flash 'Reg' Lounge

Posted: 05/11/08 03:40 PM

Forum: Flash

At 5/11/08 03:29 PM, patu1 wrote: no he won't
well. He will be a bad joker is acting is more evil then crazy and is faca ain' built
joker wise other then that a great actor..

I'm assuming you're randomly replying to my comment that heath ledger looks like an awesome joker. You're completely wrong... he will be awesome, strangely, I think my opinion is better than yours, we don't have much to go on though...previews, but when the movie comes out this will come up again. Also, he was a great actor, was, haha, morbid...


14.

None

Topic: Platformer shooter help!

Posted: 05/11/08 03:27 PM

Forum: Flash

Basically you just need to adjust the angle based on what angle is appearing, show us what is happening to it and we might be able to help you out. Also, for limiting it, it's as easy as checking if the angle is within the range, and only updating the movieclip rotation when it is.


15.

None

Topic: How To Flip Enemy To Face Player

Posted: 05/11/08 03:48 AM

Forum: Flash

The usual way this is done is by changing the _xscale of the enemy. If your enemy is originally facing to the right, when he's facing to the right his _xscale is 100, and when he's facing to the left his _xscale would be -100, assuming you didn't scale him at all. So you could use an if statement to test if the player is on the left or right of the enemy, and then change the _xscale of the enemy accordingly.

if(enemy._x < player._x){
enemy._xscale = 100;
}else{
enemy._xscale = -100;
}

for example...


16.

None

Topic: ideas on what to add?

Posted: 05/11/08 03:30 AM

Forum: Flash

At 5/11/08 03:17 AM, TrillingBird wrote: and the point of it is to tell me what u think should be added to the a.i. to make it smarter
get it?
i asked that in the very first question

Let's go back to what I said...

At 5/11/08 03:10 AM, Coaly wrote: You're asking what can be added to a fighting game?

Ok, so that's not entirely true, you're asking what can be added to an a.i. script for the enemy that you're fighting in your "engine" not game. But my point still completely remains, it's blatantly obvious unless you've never played a fighting game before what "a.i.'s" should be like, how enemies should react and attack.

So you're asking us to point out the complete obvious? In fact you even stated some things you think the enemy should do. So are you asking about code specifically? Like how to use variables and if statements to make the enemy do certain attacks and blocks based on those variables?

ai code is made by thinking of how you want the enemy to act given different cases and variables, and then implementing it with conditions and variables...

Also, if you're going to constantly bump a topic no one is responding to, maybe restate the question or try to make it more clear what you're looking for or add onto what you've already said, your bumps now are bs and don't help.


17.

None

Topic: ideas on what to add?

Posted: 05/11/08 03:10 AM

Forum: Flash

At 5/11/08 01:44 AM, TrillingBird wrote: in the past 5 hours not one response

You're asking what can be added to a fighting game? I think you can figure that out yourself, especially since your game is such a bare basics of a fighting game. It's pointless to ask people what you could add, because there is so much that could be added. Really, I don't know what you expect to accomplish with this thread, and then you constantly bump while it's on the first page and mention it in other threads... and in my opinion, this is one of those things that you don't actually put a lot into, since you're just learning how to code with actionscript.


18.

None

Topic: Sponsorship question

Posted: 05/11/08 02:55 AM

Forum: Flash

www.flashgamesponsorship.com

This site has a lot of information you can reference from. You could ask experienced developers to give you an idea of the sponsorship price they think you should receive, which I guess you're doing here...or you could send the game out to multiple sponsors asking for quotes and possible offers, then compare them and you'd get a pretty good idea of what it's worth.


19.

None

Topic: The Flash 'Reg' Lounge

Posted: 05/11/08 12:56 AM

Forum: Flash

Also, I just watched iron man, it was awesome, and that parody irod bad actually just sucked a lot of ass... it was more like an annoying summary spoken retardedly into a bad mic, accompanied with lame sauce graphics, and bad semi-jokes, but I think I'm late on pointing that out. Also dark knight looks really awesome, dead heath ledger does an awesome joker, can't wait.


20.

None

Topic: The Flash 'Reg' Lounge

Posted: 05/11/08 12:51 AM

Forum: Flash

At 5/10/08 08:38 PM, El-Presidente wrote:
At 5/10/08 08:34 PM, Masterswordman wrote: Page 1111 of this thread. Only the greatest thing ever.
It's the idea that it's the first time four digits have all been the same. AMAZING! But seriously, I say we get a free non-ban and just post the number 1.

or 1111 since I think there is a min 3 symbols required? or something... or we could do cats++ lmao...


21.

None

Topic: The Flash 'Reg' Lounge

Posted: 05/10/08 03:09 PM

Forum: Flash

At 5/10/08 02:53 PM, Kanadian-Keith wrote:
At 5/10/08 01:51 PM, Glaiel-Gamer wrote: I can't wait till I'm able to spontaneously plan vacations.
don't we all

Nice job using the wrong verb.


22.

None

Topic: health bar problem

Posted: 05/10/08 02:40 PM

Forum: Flash

if(_root.player.hitTest(_root.enemy)){
_root.player.hpbar.nextFrame()
}

if that isn't working and the bar is in the player, than you have not named them correctly, or are not giving us enough information, both of us asked where the code is.

Also, don't fucking double post saying the same thing within two minutes. You are doing something wrong and you haven't given us enough information to be able to know what it is.


23.

None

Topic: health bar problem

Posted: 05/10/08 01:14 PM

Forum: Flash

At 5/10/08 01:06 PM, BloodSucker150 wrote: if(_root.player.hitTest(_root.enemy)){
_root.hpbar.nextFrame()
}

Well there are a few things that you could be doing wrong. Make sure that the enemy has the instance name enemy and that the player has the instance name player, and that the health bar has the instance name hpbar. Also tell us where your code is, and make sure that the three movieclips are on the main timeline. And make sure your health bar has more than one frame to go to, it could happen...


24.

None

Topic: Platformer Glitch...

Posted: 05/10/08 01:07 PM

Forum: Flash

At 5/10/08 06:13 AM, Hoeloe wrote: The problem is a weird glitch in flash, put the camera on the lowest layer, since I assume you are using a v-cam. Sometimes that glitch happens if the cam is above the player, so put the cam on the lowest layer to fix it.

False. How would the vcam affect one movieclip to move up and down and not affect anything else on the screen, that's sillier than removing the while loop.


25.

None

Topic: if(dynamic text startswith)

Posted: 05/10/08 01:04 PM

Forum: Flash

At 5/10/08 01:02 PM, prut97 wrote: your instance could be _root? is that right?

False, your instance is the string you're trying to test.


26.

None

Topic: The Flash 'Reg' Lounge

Posted: 05/10/08 05:22 AM

Forum: Flash

At 5/10/08 05:20 AM, patu1 wrote:
At 5/10/08 04:43 AM, MarkyLyne wrote: I love you luis....
Isn't that like the 10th time you posted this ?

patu is jealous.


27.

None

Topic: ladder as help plz.

Posted: 05/10/08 03:31 AM

Forum: Flash

At 5/10/08 03:23 AM, Thomas wrote: i have no idea how ud make a ladder in flash with AS wise, id love some hlp plz& thx.

Do you mean...high score ladder? Using armorbot.com is a free easy way...

or more likely a ladder for a character to climb?

For this it's just a matter of hittesting if the character is in the area of the ladder, so when they hit up, instead of jumping you make them go up on the ladder. Then I would have a boolean for jumping and climbing, and if he's climbing make him only go up and down, and do certain checks for getting off the ladder, like if he's no longer touching it, or is touching the ground, or the player hits a certain key.


28.

None

Topic: Platformer Glitch...

Posted: 05/10/08 03:20 AM

Forum: Flash

At 5/10/08 03:10 AM, BloodSucker150 wrote: you didn't make this code!
you just copy all from here:
http://www.newgrounds.com/portal/view/42 6598
!@!!!!!!!
At 5/10/08 12:58 AM, TomsPulp wrote: Heres my code, I got it from a tutorial here on NG.

No shit Sherlock, you have enough time to read the code and figure out where it's from but not enough time to read the first paragraph of the first post?


29.

None

Topic: Platformer Glitch...

Posted: 05/10/08 02:33 AM

Forum: Flash

Actually, all of you are wrong.

The problem is at the beginning of the enterframe you add one to grav and then move the character's _y position. You need to write it to only add to the gravity if he is not on the ground.

I think you could squeeze this in here, because this is testing if just below the character is on the ground. Also, put the grav++; after the _y += grav;

if (_root.ground.hitTest(_x, _y+3, true)) {
this.gotoAndStop(1);
grav = 0;
} else {
this.gotoAndStop(2);
}

I think that will work, definitely don't remove that while loop, what that does is if the character is moving 20px a frame, and goes 10px underground, it moves the character up to be on the ground.


30.

None

Topic: Hey Hey Hey I Need Help!!!

Posted: 05/09/08 12:44 AM

Forum: Flash

The command stop(); still stop the movie on the current frame, also make sure you use gotoAndStop() if you want the movie to stop on that frame. Also don't make a tutorial if you can't answer such a simple question yourself, there are a lot of tutorials out there already.


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