At 5/11/08 03:17 AM, TrillingBird wrote:
and the point of it is to tell me what u think should be added to the a.i. to make it smarter
get it?
i asked that in the very first question
Let's go back to what I said...
At 5/11/08 03:10 AM, Coaly wrote:
You're asking what can be added to a fighting game?
Ok, so that's not entirely true, you're asking what can be added to an a.i. script for the enemy that you're fighting in your "engine" not game. But my point still completely remains, it's blatantly obvious unless you've never played a fighting game before what "a.i.'s" should be like, how enemies should react and attack.
So you're asking us to point out the complete obvious? In fact you even stated some things you think the enemy should do. So are you asking about code specifically? Like how to use variables and if statements to make the enemy do certain attacks and blocks based on those variables?
ai code is made by thinking of how you want the enemy to act given different cases and variables, and then implementing it with conditions and variables...
Also, if you're going to constantly bump a topic no one is responding to, maybe restate the question or try to make it more clear what you're looking for or add onto what you've already said, your bumps now are bs and don't help.