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Author Search Results: 'chouji7'

We found 86 matches.


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Viewing 1-30 of 86 matches. 1 | 2 | 3

1.

None

Topic: how do you ask a girl out???

Posted: 06/06/09 02:34 AM

Forum: General

At 6/6/09 12:57 AM, IceFireMudDragon wrote: Ask her to a movie, but don't say "sometime", set a specific day or something.

yeah, chicks dig when guys are organized, if you tell her a time and a place, they are usually impressed, so this is a good approach.

as for actually asking her out, its pretty easy once you get along, and are friends, a good start to get in the right place, when your talking to her (preferably alone, as some others guys have said, her friends can put pressure on the situation, people act different depending who they are with, so try to get her when she is as much herself as possible) so when you talk to her, start steering the conversation towards dates, you can use any approach, ask her about her old boyfriends, what movies shes seen recently, when she had a date last, stuff about dates. by the way she talks to you about it, you can tell if she wants to go on a date or not, and when you see she does you just calmly, very casually ask her if you can go out.

it worked for me.


2.

Elated

Topic: Need Ideas !!! Credit Offered!

Posted: 04/13/09 09:34 PM

Forum: General

Does dairy queen count? = D if so:
store: Dairy Queen (original ;) )
item: Blizzard!!
description: long blonde hair combed back
frase: hows it going man?

if not...:
store: billabong
item: shorts
description and frase the same.
xD


3.

Elated

Topic: Now The Internet Has Achievements!!

Posted: 04/12/09 01:35 AM

Forum: General

this is actually really cool, although there should be more badges and easier to get then spending a month visiting a certain site so many times a day....
but its still pretty neat, alot of newgrounders are on i see.


4.

None

Topic: randomize buttons

Posted: 11/10/07 10:19 PM

Forum: Flash

no, i want a random frame out of a number of options.


5.

Questioning

Topic: randomize buttons

Posted: 10/24/07 10:41 PM

Forum: Flash

is it possible to make a button that when you click it, it takes you to one of 3 or 4 frames(random).
always different.
also im having trouble with buttons that send you between scenes, any help here is good too.


6.

None

Topic: Ng Shirt Contest Winners

Posted: 10/24/07 08:51 PM

Forum: NG News

nice shirts, i like the rocker tankmen one and the last one that was alot of stuff thrown in the best. gratz to the winners.


7.

None

Topic: flash game controls

Posted: 10/07/07 02:22 PM

Forum: Flash

At 10/7/07 10:54 AM, Moonkey wrote: MovieClips have a variable called _currentframe which you can use for this.

if (ball._currentframe == 50) {
}

omfg thank you!


8.

None

Topic: flash game controls

Posted: 10/07/07 02:12 PM

Forum: Flash

At 10/7/07 10:54 AM, Moonkey wrote: MovieClips have a variable called _currentframe which you can use for this.

if (ball._currentframe == 50) {
}

wow, thanks il try that out.


9.

None

Topic: flash game controls

Posted: 10/07/07 10:52 AM

Forum: Flash

im currently making a game, and i need to know if you can use the if else control, and have the condition wether or not a movie clip is on a certain frame. if so please put the control to be used to detect this in your response. use "ball" or something for the instance name.
thanks alot.


10.

None

Topic: shooting game

Posted: 09/02/07 10:13 AM

Forum: Flash

At 9/2/07 09:43 AM, IOUPAIN wrote: you might as well just make it like
on(press) this.dead or what ever your thing is

is there absolutely no way to get it to work?


11.

None

Topic: Hittest problem

Posted: 09/02/07 09:42 AM

Forum: Flash

ive never heard of using a gotoAndStop with a nextFrame in the handlers, but than again, im having problems with the control myself.
it should be able to work though if you put
_root.gotoAndPlay(x)

replace "X" with the number frame your next level is on.


12.

None

Topic: shooting game

Posted: 09/02/07 09:36 AM

Forum: Flash

At 9/1/07 06:34 PM, PastryMan wrote: I believe there are easier ways to do that by deleting the MC itself. It would also help lag issues. But, I do not know how to do this.

maybe there are, but im not going to redo a 9 level game. thanks, but no thanks.


13.

None

Topic: if, hitTest

Posted: 09/01/07 05:38 PM

Forum: Flash

At 9/1/07 05:27 PM, chouji7 wrote:
onClipEvent(enterframe{
if(this.hitTest(_root.blockers)){
this.gotoAndPlay(1)} else {this.gotoAndPlay(14)
}}
ok, i used this. but it seems to ignore the first part, no matter where the bunny is(behind blockers wtvr) when i click the bunny it goes to frame 14.
p.s. i changed enterFrame to mouseDown, because otherwise it was messed up.

actually, i was just playing with the code, and i realized when testing it, that now it kills the enemy even if i just shoot the blocker. wtf?


14.

None

Topic: if, hitTest

Posted: 09/01/07 05:27 PM

Forum: Flash

onClipEvent(enterframe{
if(this.hitTest(_root.blockers)){
this.gotoAndPlay(1)} else {this.gotoAndPlay(14)
}}

ok, i used this. but it seems to ignore the first part, no matter where the bunny is(behind blockers wtvr) when i click the bunny it goes to frame 14.
p.s. i changed enterFrame to mouseDown, because otherwise it was messed up.


15.

None

Topic: shooting game

Posted: 09/01/07 04:39 PM

Forum: Flash

im making a shooting game, you have probably seen some of my other posts with inquiries about what to do for different things.
this is the very last thing. thank god! so if this goes well, this will be my last inquiry post about this game. my enemies are movie clips, and they move on internel timeline, and jump to the dead frame when clicked on. what happens though(and this is the problem) is when they go behind a rock or something. i can still click, and kill them through the rock. i do not want this to happen. ive tried using lots of variations of hitTest. but none have worked. heres what im using at the moment, please tell me whats wrong, and how to fix it.

onClipEvent (mouseDown) {
if (this.hitTest(_root._xmouse, _root._ymouse, true)) {
if (this.hitTest(tree)) {
gotoAndPlay(1);
} else {
gotoAndPlay(14);
}
}
}

i rlly appreciate any suggestions, or if you could tell me what to change. on frame 14, the enemy dies.


16.

None

Topic: if, hitTest

Posted: 09/01/07 12:20 PM

Forum: Flash

At 9/1/07 12:03 PM, gankro wrote: you can't say you know a decent amount of action script if you are unaware of clipEvents

i do i just miss understood what it said, i have a different problem now. everything else works fine, just that my hitTest control isnt functioning right


17.

None

Topic: if, hitTest

Posted: 09/01/07 11:35 AM

Forum: Flash

At 9/1/07 09:48 AM, souled wrote: Suggestion: Learn AS before making a game.

dude...
i know a decent amount of actionscript, i have done everything else in my game myself, its just this problem i have never seen before.
and never dealt with, so i do not know what to do.


18.

None

Topic: if, hitTest

Posted: 09/01/07 09:44 AM

Forum: Flash

ok everyone. thanks for the help, ive put it in a clipevent handler now.
but it isnt working. = (
so if you have any suggestions as to what to put for the code so that you cant click(shoot) through rocks or trees, and still hit the bunny.
please mention anything that might help.
thanks.


19.

None

Topic: if, hitTest

Posted: 09/01/07 12:40 AM

Forum: Flash

At 8/31/07 11:27 PM, Snubby wrote: onClipEvent (enterFrame)
{
if (hitTest (_root.blockers))
{
_root.gotoAndPlay (1);
}
else
{
_root.gotoAndPlay (14);
}
}

i need to apply it, so that it activates when you click on the bunny.


20.

None

Topic: if, hitTest

Posted: 08/31/07 11:14 PM

Forum: Flash

please help, anybody who can.


21.

None

Topic: if, hitTest

Posted: 08/30/07 09:20 PM

Forum: Flash

At 8/30/07 09:09 PM, Kirk-Cocaine wrote:
At 8/30/07 08:54 PM, chouji7 wrote: please tell me what im doing wrong.
The error message tells you what you're doing wrong:

Statement must appear within on/onClipEvent handler

onClipEvent(enterFrame){
//Your code here
}

OMFG i cant believe it was so close, thank you.
i thought something was wrong in the line.
thank you so much!


22.

None

Topic: Back from PAX!

Posted: 08/30/07 09:17 PM

Forum: NG News

To Answer Your Question Tom, Before I Really Got Into Newgrounds, I Would Just Check The Frontpage, And If I Did Not See Anything Of Interest(Awesome Games, Funny Videos, Etc). I Would Move On To Other Sites.
But Now I Hardly Ever Look At Other Sites, Newgrounds Is Like My Home, Whenever Im Not Doing Anything, I Get On Newgrounds.


23.

Angry

Topic: if, hitTest

Posted: 08/30/07 08:54 PM

Forum: Flash

im trying to make a game, and i need to use an if control, and than a hitTest, the actionscript looks like this:

if (hitTest(this)) {
if (hitTest(blockers)) {
gotoAndPlay(1);
} else {
gotoAndPlay(14);
}
}

what happens with this, when i test it out, is:
it says
Statement must appear within on/onClipEvent handler
if (hitTest(this)) {
please tell me what im doing wrong.
it doesnt say anything else is wrong, just that.
thanks.


24.

None

Topic: if, else

Posted: 08/25/07 09:22 PM

Forum: Flash

At 8/25/07 03:14 PM, Forgetthename wrote: if (_global.score >= 300) {
_root.gotoAndStop(3);
} else {
_root.gotoAndPlay(95);
}

Here it just checks the score var. It should work if the score is 300 or higher. If it doesn't I really don't know.

score var?
will that work if its just dynamic text?


25.

None

Topic: if, else

Posted: 08/25/07 06:39 PM

Forum: Flash

At 8/25/07 03:17 PM, souled wrote:
At 8/25/07 02:21 PM, chouji7 wrote:
At 8/25/07 02:16 PM, Forgetthename wrote: Hmmm, could'n you just type this then:

if (global.score_txt >= 300) {
_root.gotoAndStop(3);
} else {
_root.gotoAndPlay(95);
}
i tried this when i was playing around with different combinations, its the same, since it is ">=" it goes automatically to frame 3.
How about trying:

if (_global.score_txt >= 300) {
_root.gotoAndStop(3);
} else if (_global.score_txt < 300) {
_root.gotoAndPlay(95);
}

wow, i got my hopes up with this one too. but once again, its taking me to frame 3 no matter how many points i have. so i tried changing ">=" to "==" and than it just ignored the control completely, it didnt do anything when it entered the frame on the timeline.


26.

None

Topic: if, else

Posted: 08/25/07 03:08 PM

Forum: Flash

please help, its really needed.


27.

None

Topic: if, else

Posted: 08/25/07 02:31 PM

Forum: Flash

At 8/25/07 01:57 PM, Forgetthename wrote: Try to make it like this:

if (_global.score=_global.score_txt.text==3 00) {
_root.gotoAndStop(3);
} else {
_root.gotoAndPlay(95);
}

ugh, i got my hopes up with this one. but disappointingly it gave me the same result, if i had "==" frame 95,
if i had "=" or ">=" it would go frame 3.
thanks though.


28.

None

Topic: if, else

Posted: 08/25/07 02:21 PM

Forum: Flash

At 8/25/07 02:16 PM, Forgetthename wrote: Hmmm, could'n you just type this then:

if (global.score_txt >= 300) {
_root.gotoAndStop(3);
} else {
_root.gotoAndPlay(95);
}

i tried this when i was playing around with different combinations, its the same, since it is ">=" it goes automatically to frame 3.


29.

None

Topic: if, else

Posted: 08/25/07 02:13 PM

Forum: Flash

At 8/25/07 02:06 PM, souled wrote: I'm confused. Does this happen after you've been in the level for example 30 seconds and if you have 300 points by then you go to frame 3, and if you don't you go to frame 93 or whatever it was? Or is it when you reach 300 points you go to the next level because then you can't get game over and the else shouldn't be there.

no, the movie clip, that has the control on its last frame, is the amo, so when you run out of bullets, it sees if you have enough points or not
its operated by a screen that covers everything, so when you click, it activates:

on (release) {_root.amo.nextFrame();

}

which makes a bullet disappear. and amo's timeline reaches the last frame(0 bullets, and where the if else control is) it sees if you pass or not. atleast, thats how it should be. but it doesnt work, hence me inquiring about this.


30.

None

Topic: if, else

Posted: 08/25/07 01:55 PM

Forum: Flash

ok, so im making a game.
but the if else control i have that defines if you pass the level(if you have enough points) or not, doesnt work.

what i have is a dynamic text, the instance name is "score_txt" and it keeps the points, it works just fine.
than i have a movie clip. and on the internal timeline of the movie clip, on the last frame, i have the if else control. it looks like this.

if (_global.score=_global.score_txt==300) {
_root.gotoAndStop(3);
} else {
_root.gotoAndPlay(95);
}

now it should work just fine, if you have 300 points you go to frame 3(next level) and if you dont you go to frame 95(game over screen)
but when i didnt work i played around with it, and i discovered, it wasnt even looking at the condition, and if i had "==" or "===" it would automatically go to frame 95 when the frame of the internal timeline was entered, and when i had "=" or ">=" it would just take me to frame 3.
what is wrong with this control? please help me, tell me what to fix, or whatever it needs.


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Viewing 1-30 of 86 matches. 1 | 2 | 3