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Author Search Results: 'ChillyCheese'

We found 1,638 matches.


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Viewing 121-150 of 1,638 matches. 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 93255

121.

None

Topic: Best time to submit?

Posted: 11/28/08 01:29 AM

Forum: Flash

At 11/28/08 01:19 AM, Beast-0 wrote: Sundays have the least competition from what I've seen, so that would be the best time to submit if you're going for an award.

Yeah, I am going for an award, but only cause my brother said he'll give me a buck if I manage to get one.

Also thanks for all the feedback people.


122.

None

Topic: Best time to submit?

Posted: 11/28/08 01:06 AM

Forum: Flash

At 11/28/08 12:46 AM, Kart-Man wrote: ...Or, you could just make such a good animation that it will snag an award regardless of the time of day. :P

I have a good animation, it's just kinda hard to compete against Mario and Link animations though, if you know what I mean.


123.

None

Topic: Best time to submit?

Posted: 11/28/08 12:42 AM

Forum: Flash

At 11/28/08 12:40 AM, Magical-Zorse wrote: Do it at night, where it's less likely that a better flash is going to come along.

But wont better flashes just pop up later in the day?


124.

Winking

Topic: Best time to submit?

Posted: 11/28/08 12:21 AM

Forum: Flash

Whens the best time to submit, by that I mean, at what time are the most people active?


125.

None

Topic: Animated Preloader - Not Working!

Posted: 11/27/08 03:23 PM

Forum: Flash

At 11/27/08 03:11 PM, korded wrote:
At 11/27/08 02:56 PM, ChillyCheese wrote: Could someone tell me what is wrong with this mess of code that I dont understand?
Well, you have two chunks of preloader code in there, one on the main timeline and one inside the loading bar mc. I think both should work, but pick one or the other. What's the problem anyway?

Okay so I removed the one on the main timeline and its still not working....But this is all I'm getting


126.

None

Topic: Animated Preloader - Not Working!

Posted: 11/27/08 02:56 PM

Forum: Flash

Could someone tell me what is wrong with this mess of code that I dont understand?


127.

None

Topic: Animated Preloader - Not Working!

Posted: 11/27/08 01:08 PM

Forum: Flash

At 11/27/08 12:51 PM, muffinman9 wrote: I think he wants to make his own preloader, if you need help THIS may help you

I'm having the same problem, and that tutorial isnt helping...


128.

None

Topic: The Pre-portal Review Crew

Posted: 11/27/08 12:29 PM

Forum: Clubs & Crews

At 11/27/08 11:47 AM, Ismael92 wrote: There's no problem with it being short, it's OK. Yeah, making long things can be boring sometimes, I understand what you say :)

Now it's better, and I'd say it's ready to be submitted :D

Also, something else I like are those details. Like the note, which apparently at the end just says "happy birthday", and there is something more but it's too small to read it, but you can do it if you zoom in.

D

Thanks.

Do you think I could at least scrape a blue score or is that asking for too much?


129.

None

Topic: Wacom 7: Decade

Posted: 11/27/08 10:17 AM

Forum: NG News

Congrats Decade.


130.

None

Topic: The Pre-portal Review Crew

Posted: 11/27/08 10:15 AM

Forum: Clubs & Crews

At 11/27/08 07:55 AM, ChillyCheese wrote:
is gonna pop u

That should say pop "up"

Anyways fixed some stuffff.

Hurrrr


131.

None

Topic: The Pre-portal Review Crew

Posted: 11/27/08 07:55 AM

Forum: Clubs & Crews

At 11/27/08 07:27 AM, Ismael92 wrote: That was nice! The animation and graphics were very good, I found it interesting, but I think it would be better if it was longer. I'm not saying it's bad, it's just short. The audio was good too, I liked the music.

The only thing that was wrong is his expression/face when he stands up and goes to the cube, try to fix that ;) Also, in case you didn't know, the "credits" button doesn't work.

Cheers!

Thanks, it took me a while to find some suiting music.

Ironic you say it's short (which it is) because that is the longest thing I have made that I finished. But yeah, the reason it's so short is because I get bored really quickly.

The credits button is just un-complete, I'm just gonna have it be a roll-over thing and my name and the guy who made the music's name is gonna pop u, so that should only take a minute.

Also would you say this is a better expression?

The Pre-portal Review Crew


132.

None

Topic: Weekly Animator Flash-off. What now

Posted: 11/26/08 07:21 PM

Forum: Flash

Kick ass, I always love these. It's also good timing since I just completed my animation I was working on.


133.

None

Topic: The Pre-portal Review Crew

Posted: 11/26/08 05:26 PM

Forum: Clubs & Crews

Here is the finished version, Could I please get some feedback, Thanks.

Rubik's cube


134.

None

Topic: Advice on animating a chainsaw

Posted: 11/26/08 01:45 PM

Forum: Flash

Well the teeth on a chainsaw are just little things moving back and forth, so your best bet is to just create a movieclip on the chainsaw of the teeth moving back and forth.

Crappy example of what I mean:

just pretend it looks like a chainsaw.

Advice on animating a chainsaw


135.

None

Topic: Need Really Good Animator

Posted: 11/26/08 09:18 AM

Forum: Flash

At 11/26/08 12:10 AM, TheDarkDealer wrote:
At 11/25/08 11:41 PM, joeberto wrote: Hmm, im not shure what you want to do with the last scene.
Could you clarify?
There is a violin playing in the background, so I would like a violin in centerscreen, simply floating there with the bow moving across it in time to the music.
Sorry to be an annoying noob. I just can't get flash down very well.

That sounds like it could be done really easy with just a couple tweens... why do you need a "Really good animator"?


136.

None

Topic: Top entries from 11/25/2008!

Posted: 11/26/08 07:47 AM

Forum: P-bot's Postings

At 11/26/08 07:28 AM, Cereal wrote: Ah Damn, I was expecting my Dragonball AWESOME to get a weekly award, but instead you give me turd! WTF does my AWESOME flash have that the others don't?

I havent watched it, but that comment alone made me laugh.


137.

None

Topic: Hey Tom Gimme A Tablet I'm Creative

Posted: 11/25/08 01:21 PM

Forum: General

Mr.coo


138.

None

Topic: Wacom 5: Falconer02

Posted: 11/25/08 12:44 PM

Forum: NG News

I remember loving camel spider when it first came out, Congrats.


139.

None

Topic: The Pre-portal Review Crew

Posted: 11/25/08 12:34 PM

Forum: Clubs & Crews

I really just wanna finish this up, so I can make a christmas animation....

I'd like some Critique though. Blah


140.

None

Topic: Wacom 3: W-P-S

Posted: 11/23/08 12:45 PM

Forum: NG News

Definetley well deserved


141.

None

Topic: Wacom 2: Master-Samus

Posted: 11/22/08 11:36 AM

Forum: NG News

Congrats man!


142.

None

Topic: Wacom 1: LazyMuffin

Posted: 11/22/08 10:52 AM

Forum: NG News

Congratulations man!


143.

None

Topic: NBC10, Free Wacoms

Posted: 11/18/08 07:32 PM

Forum: NG News

At 11/18/08 07:27 PM, cHunter wrote: I just finished up my PM to Tom. Just dropping by to wish everyone else good luck!

Yahhhh, good luck.


144.

None

Topic: Gow 2 piss off

Posted: 11/11/08 07:48 PM

Forum: Video Games

At 11/11/08 06:41 PM, Grubby wrote: it cuts down on annoying number of people without mics.

That's an oxymoron


145.

None

Topic: Buy it, rent it, ignor it?

Posted: 11/10/08 06:30 PM

Forum: Video Games

At 11/10/08 05:59 PM, scetch00 wrote: OP and 1st post are stupid.

So much for opinions.


146.

None

Topic: The Conduit. Wii

Posted: 11/09/08 08:07 PM

Forum: Video Games

At 11/9/08 07:41 PM, Samen wrote: And plus, you can never really trust videos put out by the development team. They may have sent the guy through a certain path on an especially polished level so the games short falls don't appear as evident.

There's already been a playable demo at E3, so I doubt thats the case.


147.

None

Topic: The Conduit. Wii

Posted: 11/09/08 06:44 PM

Forum: Video Games

At 11/9/08 06:23 PM, Samen wrote: Now, the graphics look like the best I've seen on a WIi, but I'm worried that this will come at a sacrifice : of AI and playability.

I was worried about the same thing, In one of those videos the guys just stand around while you shoot them, I hope the AI gets better...


148.

None

Topic: The Conduit. Wii

Posted: 11/09/08 06:23 PM

Forum: Video Games

At 11/9/08 05:52 PM, antonyscorner wrote: Sega's been trying harder lately, with Sonic Unleashed, MadWorld, and now this! I can't wait

SEGA's not making the game, they just happen to be the ones publishing it. High Voltage Software deserves the credit.


149.

None

Topic: The Conduit. Wii

Posted: 11/09/08 05:43 PM

Forum: Video Games

Maybe so, but there are plenty of games that get hyped, WAY before they are released.

But yeah I agree with you, you'd think there'd be many more good FPS's out there for the Wii, but All I've got is MP3


150.

None

Topic: The Conduit. Wii

Posted: 11/09/08 05:21 PM

Forum: Video Games

Definitely overlooked Wii title. Or at least it seems overlooked here, Cause I havent heard it mentioned

For those of you that dont know, It is a Wii FPS, it has online, and the best graphics for the Wii that you'll probably ever see. Right now its still in pre-alpha.

Here are some videos:

1
2
tech

highlightHeres the profile for it on IGN

It's also been recently announced that SEGA will be publishing it.

The Conduit. Wii


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Viewing 121-150 of 1,638 matches. 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 93255