http://www.eurogamer.net/articles/lego-u niverse-hands-on
Quick-building will be familiar to anyone who's played a Traveller's Tales LEGO game: simply run up to a pile of bobbling bricks and assemble them into their pre-determined model.
LEGO Universe doesn't believe in a class system, and all abilities are linked to accessories. So if you want to be a tank, you equip armour; if you want to train animals you equip a whip, and so on.
The world is a series of seemingly infinite floating islands, with each covering a different LEGO theme: pirates, castles, space, city and so on.
Interestingly, the game's levelling system is less WOW and more Zelda. There are no RPG levels as such, and progress is instead marked by your health and items.
If it all gets too much, you can always retreat to your own patch of land and build to your heart's content.
So newgrounds whatcha think?
"If it all gets too much, you can always retreat to your own patch of land and build to your heart's content. "
and
"less WOW and more Zelda"