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Author Search Results: 'chesster415'

We found 83 matches.


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Viewing 1-30 of 83 matches. 1 | 2 | 3

1.

None

Topic: Noobs come here!

Posted: 11/19/09 01:00 PM

Forum: Flash

It's been three weeks and nobody's posted. I've got over the side-effect where I have an irrational conviction that I have something important to do and no time to do it. And my monitor's still broken. So I can't make anymore parts, even if was I still under the impression that it was imperitive that I keep sending in animations, but like the previous poster I'm starting to wonder about the livelyhood of this collab. are we waiting on people to finish up or has Holonboy forgotten us. :( Surely there are enough noobs who want to be in a collab. desperately enough to send in parts at this point, and bask in the reflected glory of everyone else. (Yeah, right. Like we aren't all going to be even more despised by association with everybody else on this thread.)


2.

None

Topic: Looking for a game.

Posted: 10/29/09 04:52 PM

Forum: Where is / How to?

You mean like one of those games where you have to drop through a hole in a platform, over and over again. I've seen some like that but I can't think of any specifically right now.


3.

None

Topic: Monitor broken! I need help!

Posted: 10/29/09 04:49 PM

Forum: Where is / How to?

Yeah, I posted in the Computer Hospital thread. I'm hoping to get some help there. I've used computers at hospitals, it's annoying. They always have weird network settings, not very secure but not a lot of functionality either, some filter NG because of the mature section so you can't answer PMs at them. I assumed someone started a thread about it, but thinking about it more I can see why that kind of thing probably isn't a problem for most people.


4.

Crying

Topic: Computer Hospital: Part Two

Posted: 10/29/09 04:36 PM

Forum: Where is / How to?

My monitor isn't working, more details I have some files on there I'd like to get off, can anyone help with transfering files without seeing the screen?


5.

None

Topic: Monitor broken! I need help!

Posted: 10/29/09 04:20 PM

Forum: Where is / How to?

Thanks, I don't have a lot of time though and I was looking for any help I could get online. I didn't know about the Computer Hospital thread though I thought it was about computers at hospitals.


6.

Crying

Topic: Monitor broken! I need help!

Posted: 10/29/09 03:42 PM

Forum: Where is / How to?

My laptop monitior doesn't display my screen. It just shows me a bunch of lines and occational pixels. If anyone knows how to transfer files, and folders from a laptop without seeing the screen that would help so much. I'm using someone else computer right now. I've tried plugging a different monitor in to backup files but it shuts down the other monitor when Windows XP loads. I can manage to log into my account just by sound, but I don't know what I can do from there. Last time I got the monitor to display, it changed resolutions so all my icons got rearranged. I have a portable flash storage drive I can put some files onto to move to a different computer. Any help is greatly appreciated.


7.

Happy

Topic: Saving & Loading

Posted: 10/29/09 01:52 PM

Forum: Flash

Cool you've managed to make an example of storing local data. You should have a link to SWF2 that knows what username you typed into SWF1, without having anything typed into SWF2, to demonstrate sharing the .sol file between two swfs. I've got an example I did on picoday you can dress up Pico in one swf and his outfit changed in the shooter too. There's actually another example of this in that game but it's a secret.


8.

Happy

Topic: Is flash hard?

Posted: 10/15/09 04:41 PM

Forum: Flash

Good news you can download Flash for free to try before you buy it. It's not too hard but check out some of the tutorials here so you can get an idea of what you're getting into. There's also a link to a free trial of Flash.


9.

Sad

Topic: Help with a new game?

Posted: 10/15/09 04:28 PM

Forum: Flash

I get a lot of complaints and criticisms about my artwork. Usually from people who aren't that great at drawing either. So I made a game to prove they can't draw worth crap either called
You Can't Draw for S***. But it's got a big bug I just found, in the gallery editor. When I uploaded it to spamtheweb I noticed that when you load images it just shows up as a white rectangle or square depending on the dimensions of the picture. I worked fine on my computer, when I tested it but online it only shows up as a blank white picture. There's a glow filter around the picture so you can see it loads the size of the image, but it's just a white block. Does anyone know why it might be doing this?
The problem might be somewhere in here.

var x_mcl:MovieClipLoader = new MovieClipLoader();
x_mc = _parent.createEmptyMovieClip("x_mc", 40);
x_mcl.loadClip(_parent.imagebox.text, _parent.x_mc);
x_mcl.addListener(this);
this.onLoadInit = function(target) {
var image:BitmapData = new BitmapData(target._width, target._height);
var scale:Number = 1;
if (image.height > image.width) {
if (image.height > 250) {
scale = 250 / image.height;
}
} else {
if (image.width > 250) {
scale = 250 / image.width;
}
}
var trans:Matrix = new Matrix(scale, 0, 0, scale, 0, 0);
var imageScaled:BitmapData = new BitmapData(image.width * scale, image.height * scale, false, 0xffffff);
imageScaled.draw(target, trans);
_parent.image_mc._x = startx + (250 - (image.width * scale)) / 2;
_parent.image_mc._y = starty + (250 - (image.height * scale)) / 2;
}

10.

Happy

Topic: Saving & Loading

Posted: 10/15/09 03:18 PM

Forum: Flash

Sure, if they're in the same domain. Just use the second parameter in SharedObject.getLocal()

/*
The "/" parameter means that the shared object is stored in the directory for the root domain as opposed to the directory for the swf. Any swf in the same directory can access it with the same code.
It's a bit of a security risk though, make sure to name the SharedObject something obscure and unique.
*/
playerdata = SharedObject.getLocal("My_game_stats", "/");

11.

Elated

Topic: Review Request Club

Posted: 09/26/09 07:24 PM

Forum: Clubs & Crews

You guys are AWESOME! I'd heard of this thread but I didn't know where it was until I found a link in somebody's sig. The reviews I've gotten have been helpful, detailed and insightful. I've been checking back and responding to all the reviews, thanks so much you've help me find some bugs and improve my animation. I've got some art that I'd like some feedback on and I just put up a new flash game. It'd be cool if I could get some reviews on these too.

http://www.newgrounds.com/art/view/chess ter415/goomba-s-last-moments

http://www.newgrounds.com/art/view/chess ter415/pancake

You guys are the coolest. Thanks.


12.

None

Topic: Noobs come here!

Posted: 09/25/09 01:44 PM

Forum: Flash

At 9/12/09 07:12 PM, Holonboy wrote: All you have to do is make a crappy flash movie. It can be as long or short as you want.

Can we do one over 4 minutes? How about only one frame? Both at once? I've got one like that, but it's too big for spamtheweb, can I give you a different link?

Please add your name on the top right cornor of the flash in Arial font on it's own frame. Size 15 please.

You mean username? Or can we use a different handle? Not our real names I hope? Do you mean on it's own layer?


13.

None

Topic: Noobs come here!

Posted: 09/24/09 03:14 PM

Forum: Flash

Geez. guy get over your "I don't think you deserve that score." crap. Deal with it or start blamming all the crappy flash you find with a vengence, until only your own view point proliferates the portal. Can we use ActionScript? I've got some cheesy animations, I could put up. But, I don't have my laptop with me right now. :(


14.

None

Topic: Voice Acting problem

Posted: 09/19/09 07:00 PM

Forum: Where is / How to?

Audacity has a "Pop and click remover" effect you can use. Try findsounds.com for sound effects.


15.

None

Topic: How do you motivate animators?

Posted: 09/19/09 06:51 PM

Forum: Where is / How to?

If they don't reply in a few days send them a e-mail if you know it and drop them one last pm to see if they are still doing it. If they say they are working on something then you should be able to trust there word and then pm them 4-5 days before the due date to make sure they are almost done or done with it. Don't ask to often, just a fendly how are you and then get into the project. If you can't understand there grammer then i would just tell them they need to make more sence or just drop them. Really the best way to replace someone is to ask another flash artist you would like to work with :::not to hard::: or maby make a post in the flash forums and make a thread like this to spark some interest.

I made a thread to get people to join my collab. I even made a BBS sig image for the collab. I haven't been asking too often. I expected that they were hard at work, finishing their pieces. But then only one guy was finished by the deadline. So I sent out some PM's and everyone had forgotten about me or gave up without telling me. I've had to extend the deadline a couple times already. Should I just look for other people on the portal and send them PMs asking them to do part of the collab?


16.

None

Topic: How do you motivate animators?

Posted: 09/17/09 09:20 PM

Forum: Where is / How to?

Okay, I've already sent out PMs, so I should just assume the ones that don't reply are out too. What about the ones that say they're working on something, how frequently is too frequently to ask how they're doing? What about the ones where I can't understand their grammer, and they don't clarify? Do I assume they dropped out too? Is it unethical to replace them? How's the best way of going about replacing people who drop out of a collab., if it's not unethical? I'm trying to keep this together, I don't want to screw up my first collab.


17.

Questioning

Topic: How do you motivate animators?

Posted: 09/17/09 07:20 PM

Forum: Where is / How to?

I'm organizing a collab. for the first time and I need input on how to get animators motivated. A bunch of animators said they'd help, but only one send in a part before the deadline. The rest haven't sent anything at all. I've tried sending them PMs. Some of them dropped out, some claim to be working on it (I think), some don't respond. Do I just hunt them down and leave bloody handprints on their bathroom mirrors while they're in the shower? Will I have to write something on the mirror too? Or, is there another way to encourage them to get their parts done? How do other people finish collabs? Any help is greatly appreciated.


18.

None

Topic: Hiring Anyone for ideas

Posted: 09/17/09 06:32 PM

Forum: Flash

At 9/17/09 04:43 PM, Mephiles2045 wrote: um...is that a compliment or an insult. im not sure.

Using the "Reply and Quote" button makes it more obvious who you're talking to. Before you start off you might check out some tutorials. You might get some ideas and learn a few tricks, as well. Or you could do an animation of a random stick fight to a song out of the audio portal, whatever.


19.

None

Topic: Review Request Club

Posted: 09/17/09 05:00 PM

Forum: Clubs & Crews

I noticed some posts saying you needed more flash review requests

This is my newest flash game. It passed judgment without any reviews. :(
It'd be cool if somebody could review this. I'll respond to any reviews, but it might take me a while. I don't get internet at home, ( or even cell phone service,) I live way out in the woods.

This is my highest scoring flash. It's an animation of Lemon Demon's Samuel and Rosella. I'd kinda like a few more reviews on this too, if it's not too much trouble. I'll respond to any reviews on here too. But, it might not be too promptly.

Thanks in advance.


20.

None

Topic: Throw test

Posted: 09/17/09 04:24 PM

Forum: Flash

Alright. The arm just kinda throws straight out but whatever is getting thrown doesn't drop at all. The arm should move in more of a swinging motion. And maybe the object could have some up and down movement. Also I'm not fond of the stick body.


21.

Angry

Topic: Optimists Would Say It's Half Full

Posted: 09/17/09 04:21 PM

Forum: General

There's a time for optimism and there's a time for pessimism. This is not it.


22.

None

Topic: Pirate Voice Acting Contest!

Posted: 09/02/09 04:18 PM

Forum: NG News

I did another one. I like to go a bit overboard with this kind of thing. (Pirate Pun)


23.

Expressionless

Topic: Delete all spritesheet backgrounds

Posted: 08/29/09 04:34 PM

Forum: Flash

You know when you double-post like that you claim you suck giant cocks.
(According to your sig.)

Just an observation :-|

24.

None

Topic: Arrow key menu navigation

Posted: 08/29/09 03:38 PM

Forum: Flash

You have several options here.

Option 1: Make a menu that moves forward or backward one frame where each frame indicates what option is selected, when you press the select button.

Option 2: Make a variable that increases or decreases by one when you change the option with an indicator (probably a movieclip) of what option is selected, when you press the select button.

Option 3: Make a moveable movieclip that indicates which option you want, when you press the select button. Then when the select button is pressed check the position of the movieclip to determine what to do.

All require a little bit of basic actionscript knowledge, but none of them are overly complex.


25.

None

Topic: Show mc after frame(label)

Posted: 08/29/09 02:36 PM

Forum: Flash

On your secret button.

onClipEvent(load){
if(!_global.unlocked){
_visible = false;
}
}

On your secret frame.

_global.unlocked = true;

It's pretty simple.


27.

None

Topic: is it good?

Posted: 08/27/09 06:00 PM

Forum: Flash

It looks really nice but the effectiveness of the movement is really dependent on your goals. So what's the idea of the game? Platformer, fighting or what?


28.

None

Topic: Pirate Voice Acting Contest!

Posted: 08/27/09 04:17 PM

Forum: NG News

At 8/26/09 01:11 AM, demonmasteransem wrote: I think they mean Pirate Pirate not Internette pirate. A real life media/audio pirate can be anyones voice.

Internet pirates are misunderstood. I wrote a shanty for internet pirates, and I thought it would be appropriate to mention it here, since I posted it on the audio portal today and just found out about this contest.

It's a little too long for the contest, but if anyone wants to use this I could make a trimmed down version for you. Just PM me if you're interested.


29.

None

Topic: Multiple Keypress Issues...

Posted: 08/23/09 06:55 PM

Forum: Flash

At 8/8/09 11:49 PM, Anamethatworks wrote: what I think he means is that the onKeyDown event makes it do something only once when you press it. which when you want to press rapidly like you do is causing some problems (never notices its released). checking inside a loop of some kind like an onEnterFrame or an interval will make stuff happen each frame/interval.
but that would probably cause it to glitch a bit when you press it (as you're probably not able to press something for 1/25 of a second), though that could be solved with a simple boolean.

Yeah, but there is a boolean. Two in fact
left = false
right = true
that should just about cover it I think. He could just change the code to

cheatStopper = new Object()
cheatStopper.onEnterFrame = function () {
if (Key.isDown(Key.LEFT) and Key.isDown(Key.RIGHT)) {
trace("Both")
}
else{
if(Key.isDown(Key.LEFT) and left){
Numb ++
left = false
right = true
}
if(Key.isDown(Key.RIGHT) and right){
Numb ++
left = true
right = false
}
}
}
Key.addListener(cheatStopper)

That should work fine the code was okay. It just needs to check every frame you don't have to hit it exactly as the frame changes. You just have to have it held down whilst changing frames if you press and release faster than the FPS you need to cut back on the coffee.


30.

None

Topic: Any Advice?

Posted: 08/23/09 06:45 PM

Forum: Flash

At 8/19/09 04:39 AM, Yannickl88 wrote:
At 8/18/09 11:16 PM, chesster415 wrote: 7. Don't commit yourself to something until you can blame its inevitable failure on someone else.
o I got to remember that one, it it the answer to all game programming failures

Not just game programming, almost any aspect of life can be improved with those seven simple steps.


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Viewing 1-30 of 83 matches. 1 | 2 | 3