The Enchanted Cave 2
Delve into a strange cave with a seemingly endless supply of treasure, strategically choos
4.38 / 5.00 36,385 ViewsGhostbusters B.I.P.
COMPLETE edition of the interactive "choose next panel" comic
4.07 / 5.00 13,902 ViewsAt 1/9/11 09:27 PM, M-Vero wrote: The idea of how you did this seems pretty interesting to me. I like what's going on with the legs, they are defined and you can tell what's going on
however that can't be said with the waist up, it's a clusterfuck
I can't tell whats arm, torso, wing, or gun with out really looking at it, that's a no no.
The wings are a little boring cause they seem to be the same piece copied over and over.
It is a bit over-complex in places.. but it's really an image for closer inspection, not just a quick glance. Trust me, if you view the full-sized image it gets a bit easier to tell things apart. That said, I haven't really defined the different limbs from each other all that well.. the lighting and shading are way off because most of the parts haven't been adjusted from the original image.
..and yeah, I know the wings are the same piece over and over. It's not that easy to find wing-like pieces of equipment.. but if you have any suggestions for parts I'd like to hear them, I can always use new resources for my next picture!
At 1/10/11 12:17 AM, ornery wrote: Its nice and all, but some things are seriously bothering me.
For starters, its way too buys. The foreground gets lost in the background and vice-versa. and not in a good way. Its a visual clusterfuck in some parts. This could be fixed by also fixing the next problem.
There is no air in the piece, no depth. And, no i don't mean there is no air because its in space. You have brights on your foreground pieces that are equally bright as bits of the background. Whenever this happens all the depth and atmosphere gets sucked out of the piece. The brightest spots in the piece should be reserved for the brightest spots on the foreground object (unless its backlit). With more adjusting to the focus and value of the foreground and background both the issue of overly busy visual headache and suffocating contrast would be fixed. Or would at least be one step closer to being fixed.
I admit it is a busy image, but that was kind of the point of it, I was trying to create a more complex image than my previous attempts.
As for the contrast and lighting.. I didn't really attempt to adjust any of it, the image just took way too long to create and I lost interest in finishing off the finer details.. it does need a bit more work though.
This is only my fourth ever attempt at photo-manipulation art, and it's by no means perfect. I'm slowly getting better at it though..
At 1/9/11 07:14 PM, Ne7ers wrote: Wow i see lots of potential and skill in this way of working, reminds me of some of Andrew Jones' artwork.
Thanks =) Who's Andrew Jones though? I've tried searching for his work and I can't find anything.. if you have any links I'd be very interested in taking a look!
At 1/9/11 04:06 PM, Havegum wrote: Well, it looks okay I suppose, on distance a bit odd though. When I saw the full thing, I saw why I thought it was looking so strange. The lightning is off many place, as well as the colour balance and image quality. For example, the floor was slightly blurry and had some grain in it and had a yellow-esque tone, while the robot feet were bluer and had less grain and blur. The shading was off on the feet too.
And the number pad thing at the back right was too sharp considering the backround.
But yeah, I'm just being picky, otherwise great job!
Hehe yeah, I mostly focused on cutting the pieces out and making them fit together.. by the time it came to doing colour adjustments and lighting, I was just so burned out on the piece that I couldn't be bothered.
As for the image quality.. yeah that bothers me a lot too.. I wish I had a better quality version of the background, but it's not as easy as you'd think to find high quality images of the interior of a Tokamak nuclear reactor xD
I could have gone with some other setting, but this one just seemed so right to me..
You're right about the number pad too, it is a bit out of place, but when I saw it I just had to include it somehow. I really need to stop doing that.. and the fact that other people notice it as well means I really have to try harder to resist putting everything and the kitchen sink into my pictures. It's very hard to stick to only high quality stock when a great many intriguing shapes are found only in medium quality pics..
I never noticed the blue-ness of the feet.. thanks for pointing that out.
I really want to correct the lighting and colours at some point.. although I'm not sure what the overall colour it should be. Any suggestions?
Thanks for the honest feedback, it's much appreciated!
At 1/9/11 03:33 PM, Kakashi1930 wrote: And what program did you make this in?
Doh, sorry.. I completely forgot to include any information about this piece when I posted.
It's made in Photoshop CS4, using roughly 30-40 different photos composited together.
I used quite a variety of stuff, from industrial machinery to battleship weapons to power tools to scientific electronic equipment.. all sorts!
The piece is actually about 4500 x 5000 pixels in size, so there's quite a lot of detail that that can't be seen in a version this size.
Hi all.. my first time posting on this board.. just wanted a bit of feedback on some of my work.
It's on the Art Portal but I haven't been scouted yet. I'm not asking to be scouted, I just want some feedback on my work.. which is kind of hard when nobody can see it!
I have some work up on deviantArt but nobody seems to want to critique over there.. so yeah, all constructive criticism (or praise! Praise is good too.. ;P ) is welcome.
The pictures much bigger than the one I uploaded on here.. you can view a bigger one here
At 5/30/02 08:19 AM, TomFulp wrote: It was recently brought to my attention that JNCO jeans is showcasing a new character who is very reminiscent of PICO. I would have to agree.
http://www.jnco.com/flamehead/
What does everyone think? Is it my turn to initiate the lawsuit? :)
Personally I'd say that, as hypocritical as it may seem, you deserve to get your own back. Just don't risk NG while doing it, that's all!