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Response to: Hello Fellow Newgrounders Posted January 22nd, 2014 in Art

At 1/22/14 08:52 AM, NemisXue wrote:
At 1/21/14 08:44 PM, Chamois wrote: im in the same boat there XD ive been using newgrounds since 2005 using a very old email address that faded into internet hysteria, and ive only now thought of making a new account which i greatly regret XD
Why you regret it?

nono i regret not making a new account back in 05-06 XD

Response to: Hello Fellow Newgrounders Posted January 21st, 2014 in Art

At 1/21/14 01:40 PM, NemisXue wrote: Names Nemis Xue I am sort of new in the idea I just made an account yesterday but been on and using newgrounds for years

im in the same boat there XD ive been using newgrounds since 2005 using a very old email address that faded into internet hysteria, and ive only now thought of making a new account which i greatly regret XD

Art Sample Posted January 21st, 2014 in Art

Hey there! wanted to get some feedback on some artwork ive been doing in the past....month or two (id need to check) but hey ho! so im pretty new to digital illustration, ive been at it for about 3 months now with my first tablet, a bamboo that i hope to upgrade at some point.

so this one attatched is a piece of fan art i did, all in all...yea pretty happy with it, but theres alot of room for improvement, i know, i couldnt figure out how to put all the work up so id be really greatful to those of you with the patients to check out my page to see the rest,

Id really appreciate some constructive feedback! Cheers!

-Chamois

Art Sample

Response to: Best I Can Do Posted January 3rd, 2014 in Art

At 1/2/14 01:43 PM, MrTaps wrote: Hello fellow artists! I've recently started drawing again thanks to discovering Jazza and I want to improve my technique to the best of my abilities.

Attached is my rendition of a Warcraft troll, which I did for a friend. I also took this as a test for myself, giving it the best I could. Anyways, I am fully aware that this is far from good and I'd like some criticism so that I can improve, since although I know it needs to be worked upon, I have no idea where to start.

Thank you all and I wish you have a bright 2014!

Hey there!

First off, nice job! good to see you want to get back into the community!

so, second-to-first off...um...anyway, .. anything i say is purely subjective and purely in the interest of trying to help you improve your techniques, so there are no negative feeling coming from me :3

So the first thing i noticed in this is that your colouring technique is quite a good basic for texturing whilst colouring, try experimenting with different brushes and materials, they can really compliment your strokes and make a base for texturing, good texturing also sets a good base for some really effective shading techniques!

i get the feeling that your trying to create a "lineless" piece with this, but were perhaps unsure on how to accomplish a nice lineless effect, its making alot of the angles and proportions look....unsure of themselves, lets say.. lets take the left elbow for example, from the perspective of his forearm, its pretty accurate, perhaps a little long, but its close, however from the perspective of the upper arm, it travels quite a bit too far outwards, and begins to bend upwards, beyond even the relms of a "bony" elbow, but im not saying its because the knowlege of proportion isnt there, it strikes me as youve tried to fit it to the forearm, and in doing so neglected the scale and proportion of the elbow to the upper arm, always remember to look at something from all angles, and ask yourself how well it co-exists with the onther bodyparts and joints, but dont focus so much on one angle that the proportions become distracted or bias.

The drawing style in this is genrely pretty bunched together, which kinda makes the figure look very static, which for the nature of a warcraft troll, doesnt get across the message of his character, he's angry, he's feirce, he's....probably crazy.... but because of how his arms are so withheld to his sides, and his head down and close to his chest, he looks almost scared or at least extremely backfoot-defensive, dont be afraid to really push out those limbs especially the head! look in a mirror and do some poses with your head, if you push your head down, compressing your neck towards your chest, its quite a scared look, doesnt look very agressive, a way to solve is,A, yes do actually pose youre figure to be standing appropriate to the emotion at hand, but B - good tone and shading! if you just experiment with differents types of shading on your models joints then you can really pul off some nice anges, which originally you might not of known were there ( cheap tip too - toning your model, when done right, can actually trick peoples perspective and make them think theres more depth in the model then there actually is! X3..)

Depth is another point i wanted to bring up anyway, look at the right arm of the character, err my right.. look at the forearm, then look at the upper arm, then look at the hand, all three points of the arm look like theyre no further, or closer to the viewer, the level on depth on all three points are the same, even though you can logically tell you meant for it to look like the forearm and hand were closer than the other arm, this is another matter based on perception of the viewer, if you can accomplish good shading and tone, then you can easily create depth to the arm if you were to shade the inner side of the upper-arm and then shade the entirety of the forarm youd see that 3rd dimention being brought to life in your work! the same applies to the hair, it looks a little..and the edges of it make it seem constricted but again, proportion..

okay, Depth, Proportion, color and Measuring hmm, ah! okay, im going to take a guess and say you drew the model with all the armour and straps all together? if thats the case, next time draw the figure naked in future, line your toning poingts an muscle but leave out ALL extra bits, then when you're happy with your naked model draw out the clothing onto it, the reason for this is because as you draw armour onto a model you can actiuvely see the angles and curves, if you look at the wooden shoulder pad, its flat in comparison to the limb it would be strapped too. if you already have a model and then draw the extras you can curve and alter the shape of the object so it doesnt fight the model, it site comfortably on it, think of it like a magnet, if you draw it all at once the two objects will fight and repell each others presence, if you ease the shape into the model, it sits comfortably and looks the part too!

okay! last thing now XD the eyes! always always always such an important feature, but im sure you know that already, do active research when you draw eyes, draw from example of an actual eye, or from another artwork you really like!
These eyes arent really showing much emotion, they look quite nonchalant, emotion is always shown in the eyes, it tends to come above everything else, and when combined with a well put together facial expression? its the biggest part of a model, it makes it believable to the viewer, so look at some eyes, dont copy them exactly, just use some of the features they hold, stress lines, bagging, dilation, stuff like that...

So! i think thats all XD i hope you find some use of my rambles and can use if to help improve your techniques! good luck in the future!

-Chamois

Response to: Jontron Has Left Game Grumps... Posted June 26th, 2013 in Video Games

Im happy for jon :) hes gone to do what he loves (not that he didnt love gamegrumps) and he's happy :) also, his spot on the couch is safely filled with the respectable buttocks of Danny Sexbang, after following him for sometime now i can assure you that hes a genuinly hilarious guy who will certainly be able to hold up the level of spontanious musical numbers XD it wont be the same without jon but that doesnt mean it wont be good :) also, we get steam train out of it which is great because rubberross is also a funny guy :D