The Enchanted Cave 2
Delve into a strange cave with a seemingly endless supply of treasure, strategically choos
4.38 / 5.00 36,385 ViewsGhostbusters B.I.P.
COMPLETE edition of the interactive "choose next panel" comic
4.07 / 5.00 13,902 ViewsAt 1/28/15 12:33 PM, SolidElectro wrote:At 1/27/15 07:34 AM, Whirlguy wrote:shoutout to everyone who worked on CTSG projects in the pastI'm up for anything of this sort.
Ditto!
Two reasons to buy it.
Can I use my unused store credit available to purchase the supporter status?
At 12/13/13 12:53 PM, Troisnyx wrote:At 12/13/13 11:10 AM, Decky wrote:It certainly is!At 12/13/13 08:03 AM, LegolaSS wrote: Tost has been updating the link he posted about 10 days ago, Link hereOoooww it's coming together.
Does anyone else see that grey one pixel wide line between my and Tapersteve's pic? I saw it before, but I thought it was just a side-effect of copying his pic from the thread.
Those fucking female drivers always not being nearly as deadly as male drivers! When will they learn!?!?!
It was their fault for being in front of his car. The should've known better.
Cool stuff. Is there only black and white available in it? And a drawing tool?
I'm giving packets of these to my dad because he likes to burn stuff.
and they're cheap
She seems so happy to shoot me.
Here's my part finished. I hope it blends in smoothly.
Holy hell, it's 4AM, it's the independence day, i'm drunk, i need to sleep, but I have to draw this
At 12/4/13 10:40 PM, Catoblepas wrote: Here's mine with both edges. Will be completed by friday :) I hope didn't cause no troble
That previous one had a bug on the edge.
Here's mine with both edges. Will be completed by friday :) I hope didn't cause no troble
At 12/1/13 08:15 AM, TurkeyOnAStick wrote:
I haven't had word about progress from @Catoblepas, @Kembry, @Schweetz or @ZombieMonkey ... but from past experience with most of these guys, I'm confident they'll deliver.
If I tag you guys in this post, give a little nudge to say that you're alive and that you have something that will be ready.
My pic'll be ready today. I have suffered from diarrhea and anal leakage these past weeks, which has slowed my work down. :)
The game wasn't that bad. Actually I think he handled it quite tactfully, much better than many other artists could. It was stylish, the mood was haunting(as it should when it's about such a serious matter) and the message is pretty strong if you play it through.
I want to join the colab
At 10/29/13 02:03 PM, tatsumaru7 wrote: Im not white, so I guess I'm going to put on a mask or something?
If that's really you in your profile pic, you're one handsome mofucka who can be anyone he wants!
You can almost guess the twist ending just by looking at this trailer. The original was better at this.
At 10/23/13 05:37 AM, Cyberdevil wrote: Icon: 5/10
Profile: 5/10
Cute and happy! Minus points applied for bad karma ^.
Icon 8/10
Profile: 4/10
Plus points for the Doom guy in god mode. Also blending it in the star thing behind it. Profile pic is some censored stuff? On a cool font, but there's nothing else really going on in there. Everything blends nicely to the bg, tho. I'd say insert more colour.
At 4/27/13 11:33 AM, golfinho wrote: i lost?! >:C Shit !!!
i cant finish my part?!
No, because of faggotryness
I hate myself and want to die. My entry is slightly on the unfinished side of things because I am a fuck. Well anyways.
http://www.newgrounds.com/dump/item/2bc877160388b4b8995e59f1 31d34b66
fug
At 4/23/13 08:51 PM, MintPaw wrote: I'm just going to write this off the top of my head as I'm at work right now and don't really have a way to test it.
Give the buttons the names spoPlus_btn and spuMinus_btn while giving the textbox the name spo_txt. All of the following text goes on the frame, not any object.
var spo:Number = 0;
spoPlus.onRelease = addSpo;
spoPlus.onRelease = subtractSpo;
function addSpo():Void
{
if (spo < 0 && spo > .5) spo += .1
else if (spo < .5 && spo > 2) spo += .2
else if (spo < 2) spo += 1;
finalizeSpo();
}
function subtractSpo():Void
{
if (spo < 0 && spo > .5) spo -= .1
else if (spo < .5 && spo > 2) spo -= .2
else if (spo < 2) spo -= 1;
finalizeSpo();
}
function finalizeSpo():Void
{
if (spo > 100) spo = 100;
if (spo < 0) spo = 0;
spo_txt.text = String(spo) + "%";
}
This method isn't really meant to be copy/pasted 3 times to make it work for all the buttons, I'd really find a programmer to do this for you as it looks like you have a pretty complex game there and are going to run into a tonne of problems very quickly.
A continent of thank yous for you. :) This really helps in an overwhelming hurry and stress. This thing that I'm supposed to do here is to show is how this one demo menu is supposed to be working. If this works ( thanks to you ) someone else will do the rest. Like someone else did it all this far. I mean you. Thank you.
Can someone help a complete actionscript noobfaget? I'm supposed to code this plus button to increase the value of the dynamic text. And the minus button to decreased it.
The variable of the text is spo
The frame with the text has the following code: spo = spo.text;
The plus button currently has this code:
on(release){
function() {
spo.text = spo + "250";}
}
The 250 is just for test. spo is supposed to be limited to values 0 - 100.
Also, with one button press, the value has to increase by 0.1 while it's between 0 - 0.5, by 0.2 while it's between 0.5 - 2 and by 1 while between 2 - 100
I'd appreciate any help.
Thanks.
:3
At 4/18/13 05:47 PM, golfinho wrote: oh no! i yet not started!
i need to do some stupid university lesson.
I'll kiss you if you finish yours!