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Response to: Why do people still use AS2? Posted October 1st, 2010 in Game Development

At 10/1/10 02:22 PM, Prometheus13 wrote: because its easier to learn and the advanced features of AS3 is for "advanced" programmers

It's actually much easier to learn as3 as it makes much more sense, also nothing about as3 is particularly advanced.

Response to: I hate when my boobs are itchy Posted October 1st, 2010 in General

Oh hai Chrissie Chau
http://media.aplus.by/index.php?newsid=1 73137

Response to: I hate when my boobs are itchy Posted October 1st, 2010 in General

It could be cancer, I will need pictures to be sure though.

Response to: On timer = 0 goto And Stop Fame 20 Posted October 1st, 2010 in Game Development

Are you using AS2 or AS3?

Response to: Problems when I apply Mochiads!!! Posted October 1st, 2010 in Game Development

Keep it to one thread please, Have you tried contacting the mochi support team?

Response to: Hiding an object help Posted September 30th, 2010 in Game Development

movieclip.visible = false

Response to: Edward engine Posted September 30th, 2010 in Game Development

At 9/30/10 04:27 PM, tremble wrote: I'm an artist/animator. I'm not trying to learn to program like a champ. I want to make a demo so I can show off my animation. Then collab with a programmer on a real game.

You don't need to create a working game to show off your animation. If you are looking for a programmer just show a .swf full of purely of the animations.

Response to: Bullet stops in mid-air! Please hel Posted September 30th, 2010 in Game Development

I don't know if this was a typing error, but your code should use == not = otherwise both conditions are set to true and will cancel each other out.

function checkDirection() {
 if (_root.Facing==1) {
this._x += xvel;
} else if (_root.Facing==2) {
this._x -= xvel;
}
}
Response to: The 10 Kb Game Challenge [as3] Posted September 29th, 2010 in Game Development

At 9/29/10 10:28 AM, glavca wrote:
At 9/29/10 10:22 AM, ThomSip wrote: How the hell do you make a game without library symbols?

how do you communicatie with the objects....
+ totaly agree??!
(damn dubble post stuff, now I have to wait a minute :S)

By Creating a movieclip dynamically then using the drawing api.
AS3|AS2

Response to: Spraying Fabreeze on Yourself Posted September 28th, 2010 in General

One of my friends used to stink so I would spray him with fabreeze before allowing him to enter my house.

Response to: AS3: High speed collision detection Posted September 28th, 2010 in Game Development

At 9/28/10 03:02 PM, glavca wrote: so where we put the code? lol?!

You read the code and adapt it for your own projects.

Response to: Need programmer, fairly easy stuff Posted September 28th, 2010 in Game Development

At 9/28/10 02:48 PM, GreenAlienAnimations wrote:
At 9/28/10 07:18 AM, annanas wrote: Allright guys, if you could provide some examples of your coding work that would be great. Spots are still open though, I'l take the best I can find.
meh
I know more, but that's just movement.

I'm pretty sure he meant a working .swf rather than randomly posting code.

Response to: How Many Of You Dicks Work? Posted September 28th, 2010 in General

I just got a full time job, this allows me to stereotype all a websites users as unemployed.

Response to: Can't Find The Glitch Posted September 28th, 2010 in Game Development

At 9/28/10 01:10 PM, Glarryg wrote: For some reason, I can't dump it onto NG right now, but I've got it on MediaFire:

http://www.mediafire.com/file/kc7mtbtiib g4sc5/Practice3a.fla

I checked the layers, and none of them are hidden, but thanks for the suggestion.

Glarryg

If you mean the "animation by" text box you can just delete it in the library and it won't show up.

Response to: Most boring sports? Posted September 28th, 2010 in General

I've always found Cricket extremely boring.

Response to: The 10 Kb Game Challenge [as3] Posted September 28th, 2010 in Game Development

At 9/28/10 10:23 AM, FantasyJam wrote:
At 9/28/10 10:18 AM, Callum123456 wrote:
At 9/28/10 10:15 AM, glavca wrote: lol are u guys mad? An empty swf is minimum 40 Kb lol how am I supose to make a 10Kb game?
An empty .swf is 0.5 KB. It's actually quite easy, and there have been three examples already in this thread.
It actually depends on what you use to make the swf. Flash 5 can generate a 0.2kb swf, while Flash 6 (MX) can only go as low as 0.4kb, and Flash 8, I think that's 0.5kb, but I'm not sure. Flash CS3 can create a swf that's only 0.4kb, but it depends on the publish settings. I'm not sure what size a blank swf is from FlashDevelop, either, but they all differ slightly.

0.5 was off the top of my head. The point I was trying to make is that it's not even close to 40KB. Besides the only version you mentioned that's relevant is CS3 considering this is in as3.

Response to: The 10 Kb Game Challenge [as3] Posted September 28th, 2010 in Game Development

At 9/28/10 10:15 AM, glavca wrote: lol are u guys mad? An empty swf is minimum 40 Kb lol how am I supose to make a 10Kb game?

An empty .swf is 0.5 KB. It's actually quite easy, and there have been three examples already in this thread.

Response to: Birthday time. Posted September 27th, 2010 in General

http://www.newgrounds.com/bbs/topic/1200 969

Response to: Could somebody explain these lines? Posted September 27th, 2010 in Game Development

Sorry I presumed you were using as3. Here is an as2 version of the link http://docs.brajeshwar.com/as2/flash/dis play/BitmapData.html

Response to: Could somebody explain these lines? Posted September 27th, 2010 in Game Development

With an understanding ofBitmapData you should be able to understand the code yourself.

Response to: Healthpackmovinga crossthescreenhel Posted September 26th, 2010 in Game Development

Are you using as2 or as3.

Response to: Keyboard Input AS3 Posted September 26th, 2010 in Game Development

if(event.keyCode = 23)
{
//bla
}

That doesn't work.

That wouldn't work because you need to use == not =.

Response to: The 10 Kb Game Challenge [as3] Posted September 26th, 2010 in Game Development

http://www.newgrounds.com/dump/item/f35b 174762d444d6ee1812ceb2ab0503
Here is my entry from the old thread with a few modifications to make it run at 60fps.

Response to: What does this mean? Posted September 26th, 2010 in General

While customer response doesn't equal yes Me pester customer.

Response to: Passwords Urk Me Posted September 26th, 2010 in Game Development

When is it ever set to anything other than "Action Box"? I will need to see the rest of the code as I don't think the problem is with the bit you gave.

Response to: dont suppose any 1 could help Posted September 26th, 2010 in Where is / How to?

You will need flash. If you have any more questions about it you can ask in the flash forum.

Response to: YouTube Problem Posted September 26th, 2010 in General

One computer I had, would do it for every single video, but it works with every other computer I have used. So I'm guessing it's a problem your side not with youtube.

Response to: can I put in mochiads leaderboard.. Posted September 26th, 2010 in Where is / How to?

Yes, you can use the mochiads leaderboard without using there ads.

Response to: 10 KB game contest Posted September 26th, 2010 in Game Development

It was easier than I expected, here is my (crap) entry it is only 2.1KB and runs at 30fps.
http://www.newgrounds.com/dump/item/f35b 174762d444d6ee1812ceb2ab0503

Response to: 10 KB game contest Posted September 26th, 2010 in Game Development

This seems really impractical to me, the games would look terrible. Have you made anything that small?