The Enchanted Cave 2
Delve into a strange cave with a seemingly endless supply of treasure, strategically choos
4.36 / 5.00 33,851 ViewsGhostbusters B.I.P.
COMPLETE edition of the interactive "choose next panel" comic
4.09 / 5.00 12,195 ViewsIt is using a site lock, nothing can disable the abilty to download it. Although sitelocking is incredibly easy to hack, it's probably the easiest option.
http://www.emanueleferonato.com/2008/03/
10/how-to-sitelock-a-flash-movie/
Of course it will, .as classes are compiled into the .swf, or am I misunderstanding your question?
The requirements and rules have to be a joke, right?
At 11/8/10 07:06 AM, Lintire wrote: I... err... what?!?
I don't even know what to make of this.
The exact same people came up when I searched for my username.
I don't think there is anything specifically for voice acting, however we do have an Audio Forum
You should use AS3 if you can it is much faster and has more features.
"The param allowFullScreen must be set to true in the applet html.
<param name="allowFullScreen" value="true" />"
I don't think Newgrounds dump has that set to true.
At 11/2/10 10:51 AM, starBlinky wrote: var myStringFromTheInputBox:String = var_input
Should be:
var myStringFromTheInputBox:String = var_input.text
We are in the period where you have have to treat minorities better, otherwise it's "racist". Things will probably even out soon and race truly won't matter
Oddly I'm in the opposite position, I can't think of any ideas but I am easily capable of making games.
At 10/28/10 07:42 PM, HDXmike wrote:
pirates are extinct, software pirates should be too.
one day...
Somali pirates?
I don't think there is a lot they can do, it can cost alot of money to protect software, it will just be cracked within days anyway. Until they have a way of making it impossible to crack, it would just be a waste of money/time/effort.
It was mostly guns, but this was there as well, I'm not sure why I found it funny.
At 10/17/10 10:34 AM, SALTYFLASH wrote: it dosent work :( i replace
if(_root.ammo1 >0){
&&
if (Key.isDown(68)) {
with
if(_root.ammo >0 && Key.isDown(65){
//do stuff
}
cant you please put it into my code?
Well I made a small mistake I thought you would pick up on it.
should be:
if(_root.ammo >0 && Key.isDown(65)){
//do stuff
At 10/17/10 10:01 AM, PHL-Himself wrote:At 10/17/10 09:54 AM, Callum123456 wrote: Where are btn1,btn2 etc defined?I don't know what you mean with defined?
it's my first time using flash so I'm pretty much a noob at it
The errors are basically saying that btn1,btn2 etc don't exist.
You could define it like this, it will throw an error otherwise.
var btn1:Movieclip = new Movieclip();
addChild(btn)
btn1.addEventListener(MouseEvent.CLICK, btnHandler)
Where are btn1,btn2 etc defined?
At 10/17/10 09:34 AM, SALTYFLASH wrote: i would like to learn, thats why im checking out flash's help now
and i saw that && is the logically and so cant i just do something like:
onClipEvent (enterFrame) {
if (Key.isDown(Key.UP)) {
_root.char._y -= 5;
}
}
onClipEvent (enterFrame) {
if(_root.ammo1 >0){
&&
if (Key.isDown(Key.DOWN)) {
_root.char._y += 5;
}
}
onClipEvent (enterFrame) {
if(_root.ammo1 >0){
&&
if (Key.isDown(68)) {
_root.char.gotoAndStop(2);
}
}
onClipEvent (enterFrame) {
if (Key.isDown(65)) {
_root.char.gotoAndStop(3);
}
}
HA HA lol. You use it like this.
if(_root.ammo >0 && Key.isDown(65){
//do stuff
}
At 10/16/10 07:43 PM, Tetros wrote: We don't need a redesign.
Tough, we're having one soon.
I can't think of anything funny.
Callum123456789101112
At 10/16/10 05:32 PM, Carr77 wrote:Basically it thinks "Store" is a class, and can't find "shop or "backbtn"Yeah its a MC called Store. Maybe Store´s properties is wrong or somethin.
Are you sure that there is a Movieclip called Store? Sounds like it is a class, perhaps it needs to extend MovieClip.
It is hard to tell, perhaps I could see your .fla ? You could upload it here
At 10/16/10 02:49 PM, Carr77 wrote:At 10/16/10 02:45 PM, Callum123456 wrote:It ses:At 10/16/10 02:42 PM, Carr77 wrote:Were there any compiler errors? I only typed it off the top of my head so there could be a few mistakes.At 10/16/10 02:14 PM, Callum123456 wrote:Something like this then.Didnt work for some strange reson :(
1119: Access of possibly undefined property backbtn through a reference with static type Class.
1061: Call to a possibly undefined method removeChild through a reference with static type Class.
1120: Access of undefined property shop.
1119: Access of possibly undefined property shop through a reference with static type Class.
Basically it thinks "Store" is a class, and can't find "shop or "backbtn"
Are you sure that there is a Movieclip called Store? Sounds like it is a class, perhaps it needs to extend MovieClip.
At 10/16/10 02:42 PM, Carr77 wrote:At 10/16/10 02:14 PM, Callum123456 wrote:Something like this then.Didnt work for some strange reson :(
Were there any compiler errors? I only typed it off the top of my head so there could be a few mistakes.
At 10/16/10 02:26 PM, Carr77 wrote:At 10/16/10 02:14 PM, Callum123456 wrote: Are you using AS2 or AS3?SORRY! AS3! :D
Hehe
Hello. I have an MC named Store. It has a child called shop. In the shop its a MC called backbtn.
How do i do so when i press backbtn the whole shop gets removed?
Something like this then.
Store.shop.backbtn.addEventListener(MouseEvent.MOUSE_DOWN,removeShop)
function removeShop(e:MouseEvent){
Store.removeChild(shop)
}
Are you using AS2 or AS3?
This should trace the keycode.
var keyListener:Object = new Object();
keyListener.onKeyDown = function() {
trace(Key.getCode());
};
Key.addListener(keyListener);
Use keycodes. Then have a variable holding the keycode which you can change. Then just check if the keycode in your variable is pressed.
http://people.uncw.edu/tompkinsj/112/fla shactionscript/keycodes.htm
At 10/16/10 10:00 AM, BanglaBoy96 wrote: That's what I SAID!
Geez
No you said that he has to buy sex, he said he was a prostitute.
At 10/16/10 09:54 AM, BanglaBoy96 wrote:oh shit, thats my prostitute nameI see, you pay for sex cos you can't get lucky without money
A prostitute is the one that has sex for money.