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Response to: Reason for no edit feature? Posted May 22nd, 2010 in General

sew wee alll loook reetardead.

Response to: Is this the correct code? Posted May 22nd, 2010 in Game Development

Does it work? if it does, then yes it is the correct code.

Response to: Where does your mouse travel? Posted May 22nd, 2010 in General

after 24 hours.

Where does your mouse travel?

Response to: Preloader in AS3 Posted May 22nd, 2010 in Game Development

Use Google.

Response to: A new era of abusing woman's rights Posted May 22nd, 2010 in General

At 5/22/10 11:23 AM, 111122223188 wrote:
At 5/22/10 11:17 AM, Callum123456 wrote:
That is bullshit.
All babies have either XX or XY chromosomes from the second they are made, so the sex is always the same.
A lot of animals are all female until a certain point in their development, I think that the Y chromosome did evolve from the X chromosome as well, I could be wrong about that though. Humans do all start as XX or XY though, the men don't change sex as embryos.

I meant all human embryos have either XX or XY chromosomes, I just didn't read it before pressing post it.

Response to: A new era of abusing woman's rights Posted May 22nd, 2010 in General

At 5/22/10 10:57 AM, walterwagner wrote: a point i would like to bring up,

Every man is a women while inside a women as a baby, to "get" to a man we evolve into them while women stay the same primitve form

That is bullshit.
All babies have either XX or XY chromosomes from the second they are made, so the sex is always the same.

Response to: Log out issues Posted May 22nd, 2010 in General

Logging out of what?

Response to: Variables inside a function? Posted May 22nd, 2010 in Game Development

At 5/22/10 05:59 AM, Mufanza wrote:
function lulz () {
var Variable1:Number = 0;
var Variable2:Number = 0;

Variable1 = 2+2;
Variable2 = variable1;
}

like this.

Response to: sending big files Posted May 21st, 2010 in Game Development

How big?
You could use http://www.newgrounds.com/dump/ if it's under 256MB.

Response to: Flash video problem Posted May 21st, 2010 in Game Development

We need more information. It's like calling a garage and saying "My car isn't working. Why?"

Response to: Funny Poster I Found Posted May 21st, 2010 in General

Great poster I found.

Response to: Worst interactive youtube video? Posted May 21st, 2010 in General

Look at how obviously the commenters of the video are all that kids alts.

Response to: England Vs. U.s.a World Cup Match Posted May 20th, 2010 in General

I will be surprised if England don't win.

Response to: Gangsta Name Generator Posted May 20th, 2010 in General

I am not happy with this.
Your old, busted name was Callum123456. We now dub yo ass:
Old Rhino Banga

Response to: New Clients Website Posted May 19th, 2010 in Game Development

It took way to long to load, other than that I see nothing wrong with it.

Response to: Actionscript 3.0 Mouse Crosshairs Posted May 19th, 2010 in Game Development

At 5/19/10 11:13 AM, ProfessorFlash wrote:
At 5/19/10 11:02 AM, Callum123456 wrote:
At 5/19/10 10:47 AM, milchreis wrote: Why do you draw four lines?
Why don't you create a horizontal and a vertical one and move them on mouse move?
Because they need to go from the screen edge to where the mouse is, if you were just moving them they wouldn't touch the edges of the screen.
Huh? If the line is drawn from edge to edge, it will touch the edge when you are moving it. Move the horizontal line on the y axis and the vertical line on the x axis.

Though your clear() and draw again thing should work just fine. Dunno what kind of problems you are having with it.

I had misunderstood, I understand now.
anyway this is the improved code.

import flash.display.Sprite;
import flash.events.MouseEvent;

var hor:Sprite = new Sprite();
var ver:Sprite = new Sprite();
drawCrossHair()
stage.addEventListener(MouseEvent.MOUSE_MOVE,moveCrossHair)
function drawCrossHair(){
hor.graphics.lineStyle(1,0x000000,100)
ver.graphics.lineStyle(1,0x000000,100)
hor.graphics.lineTo(550,0)
ver.graphics.lineTo(0,400)
addChild(hor)
addChild(ver)
}
function moveCrossHair(e:MouseEvent){
hor.y = stage.mouseY
ver.x = stage.mouseX
}
Response to: Actionscript 3.0 Mouse Crosshairs Posted May 19th, 2010 in Game Development

At 5/19/10 10:47 AM, milchreis wrote: Why do you draw four lines?
Why don't you create a horizontal and a vertical one and move them on mouse move?

Because they need to go from the screen edge to where the mouse is, if you were just moving them they wouldn't touch the edges of the screen.

Response to: Actionscript 3.0 Mouse Crosshairs Posted May 19th, 2010 in Game Development

Is http://www.newgrounds.com/dump/item/d459 2198263033c935684b982abab89d that what you want?

import flash.display.Sprite;
addEventListener(Event.ENTER_FRAME,drawCrossHairs)
var lineOne:Sprite = new Sprite();
var lineTwo:Sprite = new Sprite();
var lineThree:Sprite = new Sprite();
var lineFour:Sprite = new Sprite();

function drawCrossHairs(e:Event):void {
	lineOne.graphics.clear()
	lineTwo.graphics.clear()
	lineThree.graphics.clear()
	lineFour.graphics.clear()
	lineOne.graphics.lineStyle(1, 0x000000);
	lineTwo.graphics.lineStyle(1, 0x000000);
	lineThree.graphics.lineStyle(1, 0x000000);
	lineFour.graphics.lineStyle(1, 0x000000);	
	lineOne.graphics.moveTo(mouseX, 0);
	lineOne.graphics.lineTo(mouseX, mouseY);
	lineTwo.graphics.moveTo(0, mouseY);
	lineTwo.graphics.lineTo(mouseX, mouseY);
	lineThree.graphics.moveTo(mouseX, 400);
	lineThree.graphics.lineTo(mouseX, mouseY);
	lineFour.graphics.moveTo(550, mouseY);
	lineFour.graphics.lineTo(mouseX, mouseY);
			
	addChild(lineOne);
	addChild(lineTwo);
	addChild(lineThree);
	addChild(lineFour);
}
Response to: Are Forum Games Allowed On Ng? Posted May 19th, 2010 in General

No.

Nope
still no
Response to: Help On Gun Shots Posted May 18th, 2010 in Game Development

At 5/18/10 06:57 PM, xXmilitaryXx wrote: the part thats really got me is the rotation of the gun towards the mouse so i cant get it to shoot in that direction.

This is basic trigonometry. Google it.
:if you could please post a code for me to use for my game thx
Nobody is going to write code for you. You have to do it yourself.

Response to: AS3: Exit frame event Posted May 18th, 2010 in Game Development

At 5/18/10 06:40 PM, SmartNoob wrote:
At 5/18/10 06:38 PM, Callum123456 wrote: The only point I can see, is so that you can be sure it is executed after the code in the enter frame event.
Funny thing is... you can do that just by putting the code at then end of the enterFrame code. I really don't see much point in an exitFrame event.

I was thinking if someone had a framerate of 1fps it would make a difference, but it doesn't really have much point, you're right.

Response to: AS3: Exit frame event Posted May 18th, 2010 in Game Development

The only point I can see, is so that you can be sure it is executed after the code in the enter frame event.

Response to: phone call... Posted May 18th, 2010 in General

This is completely retarded.

Response to: New Guy Here, Questions Posted May 17th, 2010 in Game Development

At 5/17/10 01:43 PM, JC1playa wrote: So I am wanting to get into flash, i am taking computer programming over the next two years and feel that this will help me break into a career.
My laptop has 4.00GB and a 64 bit operating system, is this good enough to download flash onto my computer

You know the answer to this question, you just wanted to brag about your computer.

i am wanting to work primarily with action script, idk if that makes a difference or not.
Whats the price of this program? I have seen 300$ and i have seen 150$?

Depends on which version you will need at least CS3 for actionscript 3

How long does it take to become a sufficient user in action script?

In exactly 1 year and 2 months and 1 week and 3 days at 01:21PM.

Thanks for any and all help!!

No problem.

Response to: NG voting bots? Posted May 17th, 2010 in Game Development

At 5/17/10 12:12 PM, Fro wrote: I feel that if the admins made it so you had to watch it before you could vote then submissions would pile up and the people who really cheated the system would get caught very easily.

The problem with this is it would be abused very easily. Somebody could easily make a submission
that never reached the last frame, and it could never be voted on.

Response to: NG voting bots? Posted May 17th, 2010 in Game Development

That is 4 years out of date. That apparently stopped working after the redesign.

Response to: NG voting bots? Posted May 17th, 2010 in Game Development

At 5/17/10 09:42 AM, Niallith wrote: Few seconds after I submitted I had already more than 50 votes.
I searched on Google and found that some players use NG voting bots to get daily experience, nice voting system NG...

Link? I couldn't see anything about this.

Response to: My friend just made £13k Posted May 17th, 2010 in General

Well you're an asshole, why are you sad that your friend is successful.

Response to: Artist Seeking Writer Posted May 17th, 2010 in Game Development

You will probably have more luck in the writing forum. Most people in this forum are either actionscripters or animators.