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Author Search Results: 'cainine-k9'

We found 171 matches.


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Viewing 1-30 of 171 matches. 1 | 2 | 3 | 4 | 5 | 6

1.

None

Topic: Mini-Game Collab 2

Posted: 10/19/09 04:11 PM

Forum: Flash

Ugggg, srry MrRandomist, its been quite busy for me lately. Im still working on , but ive got a busy week ahead of me. My bro (EmDubya) WILL be doing the art, and he still hasent shown me anythign either so ya.


2.

None

Topic: Mini-Game Collab 2

Posted: 09/13/09 09:51 AM

Forum: Flash

OK, so heres the deal with me. My brother is now at university, which means I am going to need an artist. If someone is interested in making the art for my game, there was a preview of what I wanted to do on the page before this one. I would need art for a "character" moving right, left, jumping, and different stuff. If you can draw and were not able to join with someone else, I would love to work with you.


3.

None

Topic: Mini-Game Collab 2

Posted: 09/04/09 07:57 PM

Forum: Flash

Heres a demo of what Im going to do. Its going to be a ninja dodging sort game. My bro is working on his madness day submission, so thats why its just a box and lines as walls for now. Arrow keys to move. Up to jump, up in air to double jump, and go to a wll to do a wall grab.

http://spamtheweb.com/ul/upload/040909/7 1717_ninja.php


4.

None

Topic: Mini-Game Collab 2

Posted: 08/18/09 08:31 PM

Forum: Flash

At 8/18/09 08:05 PM, Logidude wrote: Okay. Here is my fla. It is not finished. If anyone, can only, and I mean only, make me be able to shoot a bullet. I will credit you in my mini-game! Please help! Here is the fla: http://spamtheweb.com/ul/upload/170809/6 9207_korea_future_mechasuit_CS3.fla. Please help me!

this tut should help(it helped me :D):
http://www.newgrounds.com/bbs/topic/3406 03


5.

None

Topic: Mini-Game Collab 2

Posted: 08/18/09 08:27 PM

Forum: Flash

Im not sure if anyone has talked about the comments on the first mini-game collab, but here is my general census of what people who played ity thouight

- There needs to be a way to exit the minigame in the case that there is a glitch, or the person gets bored of the game and does not want to finish. Having to restart the game everytime gets annoying.

- More variety of music. Will we be allowed to use our own music because there are less people in the collab this time?

-make the medals acheivable (How the heck do u get the silver or gold medals in angry faic toss in the first collab?).


6.

None

Topic: Mini-Game Collab 2

Posted: 08/18/09 08:01 PM

Forum: Flash

At 8/16/09 01:27 AM, Zuggz wrote: "Somebody call for an exterminator?"

I'll steal part 10 if that's still up for grabs as well.

lol starcraft quote?


7.

Shouting

Topic: Mini-Game Collab 2

Posted: 08/14/09 12:34 AM

Forum: Flash

Srry for the double post, but i realized i dont have a BA of 3.0 :P I hope thats ok, my bro has one and i could definetly show u more work if needed


8.

None

Topic: Mini-Game Collab 2

Posted: 08/14/09 12:31 AM

Forum: Flash

Hey randomist, me and my brother might do a game (Emdubya). Im good at coding and suck at art and hes awesome at art but hardly knows any code so it should be good.

You caught me at a bad time though, im on vacation till the 18th and wont be able to start till then. Thx for sending the pm.


9.

None

Topic: The Game & Watch Collab

Posted: 06/16/09 03:25 PM

Forum: Flash

At 6/15/09 09:06 AM, Holmfry wrote: I've only heard back from you two and one other person who sent me an almost-completed game that I was thoroughly impressed with.. so 3 that I know of. I'm planning on sending out a reminder email a week or so before the deadline.

Not sure if you included me as the "you too" but I have all my pictures and stuff I just have to code it all, which will have to wait till next week. exams :(


10.

None

Topic: The Game & Watch Collab

Posted: 06/14/09 08:23 PM

Forum: Flash

This is still happening right? I Dont wanna make mine to find out that this is dead :P


11.

None

Topic: The Game & Watch Collab

Posted: 05/12/09 03:33 PM

Forum: Flash

how old fashion do the game & watch graphics have to be? Here are the ones I think ill be using, but I dont want to get started unless you want them more like the kind in the original game.

The Game & Watch Collab


12.

None

Topic: The Game & Watch Collab

Posted: 05/10/09 05:46 PM

Forum: Flash

As well, it is in AS2 right? ANd can you supply the game and watch background thing?


13.

None

Topic: The Game & Watch Collab

Posted: 05/10/09 01:12 PM

Forum: Flash

At 5/6/09 08:55 PM, Holmfry wrote: Ok, so contributors list as of now:

1) Holmfry(myself) - Menu, putting together the collab, game
2) Holmfry - another game
3) Near14 - game (zelda?)
4) Deadclever23 - game
5) 4urentertainment - game
6) rakan610 (tentative) - game
7)
8)
9)
10)

Remember to check framerate and size reqs in the original post, and email your submissions (in .fla and .swf, please!) to holmfry@holmadegames.com.

Oh yah, and if I put ads in, I'll make sure the revenue split is 10 ways even (or even between however many participants there end up being).

I'll PM the confirmed participants tomorrow to confirm that they're.. confirmed. yah.

Thanks again, everyone! Can't wait to see those Game & Watches! We still have 4 slots available if anyone else wants to send something in! I'm going to go get cracking on that menu. ;)

If you would like I can do one. However, I have a lot of school work and projects right now and the deadline is right before exams, so I might not have time. If I were going to make a ny I would do a remake of the game "judge".


14.

None

Topic: Minigame collab

Posted: 04/04/09 06:17 PM

Forum: Flash

At 4/4/09 02:06 PM, LostVoices wrote: its 4:06am here that means its tomorrow here and no longer today YAY

lets see this baby

1. Well then, you are 14 hours ahead of my time zone

2. Why are you up at 4:06 AM? XD


15.

None

Topic: Minigame collab

Posted: 04/04/09 12:56 PM

Forum: Flash

At 4/4/09 10:42 AM, MrRandomist wrote:
At 4/4/09 09:46 AM, Teenplayer84 wrote:
At 4/4/09 07:25 AM, MrRandomist wrote: WOOP I got the collabs size down to 8.175 MB
still got a heap of sound errors
Wav format for sound effects?
mp3 for bg sounds?

Use a converter?!?

I unno
yeah i know

i officially finished the collab
i hope
im tired and im about to pass out
good night and expect to see the collab on NG tommorow sometime dont know when it depends where u live
and ill put it on other sites on Monday/tuesday

good day

CHances are when you release itI'LL be sleeping :P. Hope to see it when I get up

Btw, it is 12:56 PM (afternoon) right now when posting to get an idea on the time change


16.

None

Topic: Minigame collab

Posted: 04/03/09 03:22 PM

Forum: Flash

At 4/2/09 09:23 PM, Zuggz wrote: The .fla is being sent to you now MrRandomist.
All 41 Medals have been added!

I will take this time to say :

Some of you people's games gave me the biggest headache!! :P
Having said that, I managed to pull thru and complete my medal's system,
I hope you all enjoy when the game gets submitted :)

Totally just saved this Collab's ass.

Thanks for the work you did Zuggz.

:Ya, you did just save the collab's ass :P


17.

None

Topic: Minigame collab

Posted: 04/02/09 04:14 PM

Forum: Flash

At 4/2/09 05:53 AM, MrRandomist wrote: I have been working with Zuggz, since Monday and we have made progress on the the collab finding new errors, debugging them all, and have been also working on the medals system i have seen what he has done so far and it seems like hes done some good work with the scroll bar for the medal page ect and the medal system its self!!!

Ill be PMing everyone in the collab so we can get this collab on NG in the coming week, thats right the coming week!!!!

By coming week do you mean between the 5 - 11? And are you so sure that its going to be then that you will give me your soul if it doesnt come out?


18.

None

Topic: Looking for advanced as2 help

Posted: 03/25/09 09:08 PM

Forum: Flash

At 3/25/09 04:01 PM, hamedn wrote: Hey,

Me and a few others are working on a game called Sky Battles.
We were looking for some kind of secondary programmer, in case we got stuck.
Is there anybody that can help us.

-Hamed

It depends how hard what your doing is. I can see if I can help, just send me some of the stuff your having trouble with.


19.

None

Topic: Minigame collab

Posted: 03/23/09 04:56 PM

Forum: Flash

Btw randomist, can you front page post? (yes i know, kinda random)

Ya and I do like 1945 better, but considering it was done 4 years ago with no professional recording its still really good. Did you write the lyrics for that one to?


20.

None

Topic: How Do I Fade Moiveclips?

Posted: 03/21/09 07:13 PM

Forum: Flash

At 3/21/09 07:07 PM, joeman454 wrote: as said in the tittle... How do i Fade MoiveClips?
im doing a animation and im trying to fade a movie clip. the movie clip has transparency on it so i cant find a code that woks for it >.> can any1 help? also its must be a AS2 code...

(i was told i should post here instead of my first post...^^;)

To change the fade or transparency of a movieclip in AS2, use "_alpha"

All movieclips start with an "_alpha" value of 100. If you want the move clip to be half as transparent, set the _alpha to 50. Example

movieclip._alpha = 50 OR this._alpha = 50

Hope thats what you were looking for.


21.

None

Topic: Da Tank Collab

Posted: 03/21/09 07:07 PM

Forum: Flash

It doesnt look like you have the BA to start a collab. You have no submissions either so you would have to have permission from a mod. Make sure you check rules at http://www.newgrounds.com/bbs/topic/9105 59 as well.


22.

None

Topic: >>>Read this! Flash Glitch<<<

Posted: 03/20/09 03:36 PM

Forum: Flash

This has never happened to me... what flash are use using, and does your computer have all the requirements for it to work?


23.

None

Topic: Minigame collab

Posted: 03/20/09 09:19 AM

Forum: Flash

At 3/20/09 04:48 AM, zooominsh wrote: Everything gone be alright.

We just need to wait.

lol XD


24.

None

Topic: Mal's gift to you: Review answers

Posted: 03/19/09 12:16 PM

Forum: Where is / How to?

I have a question about whistling stolen work. This situation happened a while ago, when someone tryed to pretend they were SambakZa and they were releasing the NEW There she is!. However, it was just a pile of crap/spam. Should it be whistled as stolen because the person is stealing the idea for the next episode or not because the actual flash file is not There she is!?


25.

None

Topic: Smoother AI movement

Posted: 03/18/09 10:26 PM

Forum: Flash

At 3/18/09 10:19 PM, Frankmank wrote:
At 3/18/09 10:17 PM, cainine-k9 wrote:
I would suggest changing d so that it equals one, and stick with integers in both the player's x and y co-ordinates and the Ai's x and y co-ordinates. Hope this helps
The 1.2 is only there to see if it'd work, it was originally 1, changing it doesn't make a difference.

Make sure that the Ai's x and y are both integers, that the player's x and y are both integers, and make sure that in your player's code, when the right/ left/up/down arrow key is down that the x and y is going up and down by an integer number.


26.

None

Topic: Relativity inside MC

Posted: 03/18/09 10:24 PM

Forum: Flash

At 3/18/09 09:36 PM, nay-size-00 wrote: How do you make the x and y axis relative to the _root inside of a movie clip.

Problem is, I have something inside of a movie clip that I want to follow the player, but the player is on the _root....

You can get this by subtracting the x and y of the player from the movie clip:

relativex = movieclip._x - player._x (Remember to add the _roots as well)
relativey = movieclip._y - player._y

Lets say that the movieclip's x on the stage is 10 and the player's x postition is 8 if we sub those numbers into the code...
relativex = movieclip._x - player._x
relativex = (10) - (8)
relativex = 2

Which makes sence, because 10 is 2 more than eight. This will also work with negatives. If I havent explained this enough, just send me a PM with us file so I can take a look at what ur talking about


27.

None

Topic: Smoother AI movement

Posted: 03/18/09 10:17 PM

Forum: Flash

At 3/18/09 09:56 PM, Frankmank wrote: http://spamtheweb.com/ul/upload/180309/8 2217_officefight.php
SPACEBAR TO ATTACK
Right now when I enemy AI spots the player he goes after him, but it's REALLY jumpy as you can see.

Here's the code for it:

onClipEvent(enterFrame){
d = 1.2;
if (_root.attack == true) {
this.legs.play();
if(this._x<_root.player._x){
this._x+=d;
this.gotoAndStop(2);
}else if(this._x>_root.player._x){
this._x-=d;
this.gotoAndStop(3);
}
if(this._y<_root.player._y){
this._y+=d;
}else if(this._y>_root.player._y){
this._y-=d;
}
}
}

Wondering how I could make it smoother? thanks.

Ur problem is that when you move the enemy, you move it by a weird number. Here, ill give you an example:

_root.player._x = 10
this._x = 9

With ur code, the enemy's x will increase by 1.2, leaving this:

_root.player._x = 10
this._x = 10.2

Now, the enemy's x will go down by 1.2, going back to _root.player._x = 10 and this._x = 9
This will repeat itself over and over again, producing the "jumping" you see.

I would suggest changing d so that it equals one, and stick with integers in both the player's x and y co-ordinates and the Ai's x and y co-ordinates. Hope this helps


28.

None

Topic: Minigame collab

Posted: 03/18/09 07:23 PM

Forum: Flash

At 3/18/09 05:21 AM, MrRandomist wrote:
This is the first of 10 games im releasing this year

I take it your releasing them all on newgrounds then right?


29.

None

Topic: Team Fortress 2 Crew

Posted: 03/11/09 04:16 PM

Forum: Clubs & Crews

Anyone got a guess at what updates gonna be next?


30.

None

Topic: Minigame collab

Posted: 03/11/09 03:54 PM

Forum: Flash

At 3/11/09 08:32 AM, zooominsh wrote: Understand and he could help right ?

Not really what he/I meant. In order to submit a submission over 10 MB on to newgrounds you need a mod/Tom to let you (which he should because its not just a stupid stick animation or some other spammish thing)


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Viewing 1-30 of 171 matches. 1 | 2 | 3 | 4 | 5 | 6