At 9/20/09 01:15 AM, Stoicish wrote:
A little game I decided to let everyone play.
Why don't you make this a flash game and invite everyone on bbs to contribute ideas, that would be awesome.
The maths could work like this...
You have 2 diplomats with different skills (player and computer) from different countries with different goals and a treaty. Your diplomat puts effort into various properties of the treaty, the effectiveness of which depends on their skills and the other diplomat does the same. Some properties are like a tug of war, others improve the treaty's effectiveness, for instance if you put one effort point into "expenditure" your country pays only 40% of the total expenses instead of 50% (while the other country pays 60%) and if you put one effort point into "budget" total expenses are reduced by 5%, including the opponent's. If one of the goals of your country is to pay less than 3 million you can use either of these options to achieve your goal, if during the course of negotiation you find that the other diplomat is annoyed by having to pay more you have to put more effort into "budget" so that everyone is happy.
This provides a framework for various properties and skills and things, like the ones you've already mentioned...
Plausibility
Influenced by the pragmatism skill, increases the effectiveness of the treaty once it's put into practice.
Presentability
Influenced by the charisma skill, makes the other diplomat more likely to agree.
Stability
Influenced by the ideology skill, certain countries are unstable and the diplomat needs to expend effort justifying his moves, the higher his/her ideology skill the more stability points he/she can add for one point of effort.
Economy
A diplomat from a poor country cannot afford some expenses, costs must be below a certain level, diplomats with a higher economist skill can reduce expenses.
Democracy
Perhaps better named "human rights", democratic countries expect human rights to be upheld, diplomats with higher ethics skill improve human rights more.
Military
This is like presentability, a combination of a diplomat's intimidation skill and the country's military power increases the chances of the other diplomat accepting treaties not in it's favor.
Public Support
This is represented by the criteria you must fulfil for all these properties of the treaty.
Peace
Not just peace but other treaties, you start off negotiating trade agreements and as you gain skills and cred you negotiate with terrorists and things and work your way up to stopping ww3.
Maybe the last level could be negotiating with an alien race and trying to convince them not to exterminate humanity.