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Author Search Results: 'Bum-Secks'

We found 213 matches.


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Viewing 1-30 of 213 matches. 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8

1.

None

Topic: Origional games?

Posted: 09/17/09 09:50 AM

Forum: Flash

the wind effects are crazy in storm, how did he do that?


2.

None

Topic: My walk cycle

Posted: 08/25/09 06:30 PM

Forum: Flash

huh, so that's what seizure skipping looks like


3.

None

Topic: Cigarette's or Hookah?

Posted: 08/22/09 06:09 AM

Forum: General

At 8/22/09 05:18 AM, dirtshake wrote: I love smoking out of a hookah once in a while. It is a calm, relaxing, and social activity that I do with my friends once in a while and it is a blast. It is one of the healthier things to smoke and not addicting if done in moderation (as all things in life should be). I usually go with my girlfriend or a couple of friends to a hookah lounge and we spend a couple hours smoking, eating, and drinking. Very chill and very relaxing.

and that's the way to do it. everyone here freaking out about tobacco is thinking of the chain smokers who do it way too much for the wrong reasons, smoking to me is a social thing that everyone should experience at least once (i recommend the hookah though)


4.

None

Topic: Need Artist for: Revert to Growth

Posted: 06/29/09 06:11 AM

Forum: Flash

what the heck is this? are you selling art?


5.

None

Topic: sword trail

Posted: 06/10/09 09:48 AM

Forum: Flash

did you mean something like this? http://spamtheweb.com/ul/upload/3808/539 07_sword.php


6.

None

Topic: Most epic sand art ever

Posted: 05/30/09 03:08 PM

Forum: Art

school assignment? are you in 2nd grade?


7.

None

Topic: How to make this more pirat-ish ?

Posted: 05/20/09 05:28 AM

Forum: Art

only a true pirate uses hair ties on his mohawk pubes!


9.

None

Topic: Anime

Posted: 04/20/09 01:14 PM

Forum: Art

some jerks at iscribble kept ruining my beautiful picture

Anime


10.

None

Topic: Draw an Expression :)

Posted: 04/15/09 08:52 PM

Forum: Art

do we have to use your template?


11.

None

Topic: Anyone Interested In Making A Game?

Posted: 04/05/09 06:13 PM

Forum: Flash

this is for a taekwondo club right? so the moves will be taekwondo?


12.

None

Topic: Hey Guys! Did you know?!

Posted: 03/27/09 01:01 PM

Forum: Art

i'm more amazed by the position of his nipples


13.

None

Topic: Someone help me with this drawing

Posted: 02/11/09 01:56 AM

Forum: Flash

just pick your light source(s) and have at it.
here's a quick cell shade example. the areas without a blue dot are shaded. if you get he hang of cell shading you can move on to gradients and some oher cool shit.
this probably isn't that accurate but w/e

Someone help me with this drawing


14.

None

Topic: nawlz interactive story telling

Posted: 02/10/09 03:36 AM

Forum: Flash

i recently came across this awesome flash site http://www.nawlz.com/
anyone see it before? it's probably my first time ever getting sucked into a comic. you don't see creative stuff like this often =(


15.

None

Topic: Flash CS3 settings

Posted: 01/30/09 05:27 PM

Forum: Flash

adobe thought it would be a bright idea to make the stage and workspace the same color and not include a preference for it. best you can do is add a background layer and color the workspace yourself


16.

None

Topic: press space gotoandplay

Posted: 01/28/09 02:14 PM

Forum: Flash

this works if you put it on a movieclip, i don't know why the code that guy gave you isn't working
onClipEvent (enterFrame) {
if (Key.isDown(Key.SPACE)){
_root.gotoAndPlay(2);
}
}


17.

None

Topic: if (key is pressed) help

Posted: 01/27/09 08:14 AM

Forum: Flash

At 1/27/09 07:58 AM, Montycarlo wrote: Sorry, here's the true code:

pressedA = false;
onEnterFrame = function(){
if(Key.isDown(65)){
if(pressedA == false){
_root.nextFrame();
pressedA = true;
}
}else{
pressedA = false;
}
}

thanks =D i thought there was something more simple i could do but this'll work for now


18.

None

Topic: if (key is pressed) help

Posted: 01/27/09 06:02 AM

Forum: Flash

At 1/27/09 05:44 AM, Montycarlo wrote: pressedA = false;
onEnterFrame = function(){
if(Key.isDown(65) && pressedA == false){
_root.nextFrame();
pressedA = true;
}else{
pressedA = false;
}
}

i'm still getting the same problem


19.

None

Topic: if (key is pressed) help

Posted: 01/27/09 05:24 AM

Forum: Flash

oh and i'm using as2


20.

None

Topic: if (key is pressed) help

Posted: 01/27/09 05:23 AM

Forum: Flash

i have a slideshow within a movieclip, and i would like the slideshow to continue to the next frame when key A is pressed and released.

onClipEvent (enterFrame) {
if(Key.isDown(65)){
play();
}
}

now when i press A, it blasts through all the frames even though i have a stop(); on each frame. isn't there a (Key.isPressed) or something similar i can do?


21.

None

Topic: character movement help (as2)

Posted: 01/18/09 07:23 PM

Forum: Flash

oh nvm i got it, i was using "if" instead of "else if". the code works great =D


22.

None

Topic: character movement help (as2)

Posted: 01/18/09 07:20 PM

Forum: Flash

At 1/18/09 07:10 PM, Bum-Secks wrote: i almost got it working with this

and i have 4 walls, north, south, east, and west


23.

None

Topic: character movement help (as2)

Posted: 01/18/09 07:10 PM

Forum: Flash

At 1/18/09 06:32 PM, BillysProgrammer wrote: Try this

i almost got it working with this
if(this.hit.hitTest(_root.wall)) {
speed=0;
_x += -1 //pushes the char off the wall so he can move
}
else {
speed=6;
}
}

the char is running right through the walls some of the time, it's wierd


24.

None

Topic: character movement help (as2)

Posted: 01/18/09 05:55 PM

Forum: Flash

At 1/18/09 05:47 PM, BillysProgrammer wrote: You change the trace part to whatever you want to happen, but the trace function echos whatever you put inside of it into the output panel on your flash program.

that doesn't make sense to me at all XD
this is what i've been trying
onClipEvent (enterFrame) {
if (_root.player.hitTest (this)) {
_root.player.speed=0;
}
}
even if the code did work i don't think the player would be able to move anymore..


25.

None

Topic: character movement help (as2)

Posted: 01/18/09 05:41 PM

Forum: Flash

At 1/18/09 05:30 PM, BillysProgrammer wrote: if(player.hitTest(_root.wall)) {

i know how this part works

trace("I Hit The Wall");

i'm not sure what to do with this though, how does tracing work?


26.

None

Topic: character movement help (as2)

Posted: 01/18/09 05:17 PM

Forum: Flash

alright i figured out how to get his movements working, but how do i make him stop moving when he runs into a wall?


27.

None

Topic: character movement help (as2)

Posted: 01/14/09 08:30 PM

Forum: Flash

At 1/14/09 08:20 PM, Deathcon7 wrote: The whole purpose of setting up a boolean is to be able to determine exactly which state the character is in. If you tell flash do some 1 thing when a certain condition is met, and to do another when that condition plus another is met, technically both conditions are correct.
In the above, when the up key is press only, the up conditional will be true. It'll output 1. If up and right keys are being pressed, it'll only output 2 because the code can tell the difference between up and up-right. If you examine the difference in the two examples, you'll see how they differ and how the second one works and the first doesn't.

i get what you're saying, but i don't understand where i'm supposed to add in the walk speed and the character animations, i've never seen a code set up like this before


28.

None

Topic: character movement help (as2)

Posted: 01/14/09 08:05 PM

Forum: Flash

At 1/14/09 07:10 PM, Deathcon7 wrote: You've got two options: you can have movement and animation as two separate conditionals, or you could combine it all. I would suggest the former simply because it's easier to read.

So for example you'd use the following:

thanks for the reply! the code is confusing to me though, i don't see why you need the "true" in there, and i don't know how to use any of that bottom half of the code.
this is what i've managed to do myself
onClipEvent (load) {
walkSpeed = 5;
}

onClipEvent (enterFrame) {

if (Key.isDown(Key.UP)) {
_y-= walkSpeed;
this.gotoAndStop(9);
}
if (Key.isDown(key.RIGHT)) {
_x+= walkSpeed;
this.gotoAndStop(10);
}
if (Key.isDown(key.LEFT)) {
_x-= walkSpeed;
this.gotoAndStop(11);
}
if (Key.isDown(key.DOWN)) {
_y+= walkSpeed;
this.gotoAndStop(12);
}
if(Key.isDown(Key.UP) && Key.isDown(Key.RIGHT)){
this.gotoAndStop(13);
}
if(Key.isDown(Key.RIGHT) && Key.isDown(Key.DOWN)){
this.gotoAndStop(14);
}
if(Key.isDown(Key.DOWN) && Key.isDown(Key.LEFT)){
this.gotoAndStop(15);
}
if(Key.isDown(Key.UP) && Key.isDown(Key.LEFT)){
this.gotoAndStop(16);
}

}
here's what it gives you http://spamtheweb.com/ul/upload/140109/7 1676_char.php
the diagonal animations arn't working right, and i still don't know how to use the idle animations


29.

None

Topic: character movement help (as2)

Posted: 01/14/09 04:17 PM

Forum: Flash

i'm trying to make my character move in all 8 directions. inside the char is a walking animation and an idle animation for each angle, but i can't figure out a good way to program it =(

character movement help (as2)


30.

None

Topic: Looking for artist for iPhone game

Posted: 01/13/09 04:04 PM

Forum: Flash

what kind of artist do you need? flash?, photoshop? 3d?


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Viewing 1-30 of 213 matches. 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8