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Author Search Results: 'Brandon-Blaylock'

We found 594 matches.


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Viewing 1-30 of 594 matches. 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 91420

1.

None

Topic: get username?

Posted: 06/28/09 04:38 AM

Forum: Flash

At 6/25/09 02:24 AM, Montycarlo wrote: this will not work unless you have the direct URL to it and embed it somewhere else with the correct extension.

So can someone tell me how to do this


2.

None

Topic: Feedback On This Please?

Posted: 06/26/09 04:00 AM

Forum: Flash

At 6/26/09 03:58 AM, Brandon-Blaylock wrote: thats pretty nice. great work. i don't really see anything to improve on.

actually maybe the picture above the table needs an image in it.. but i'm sure you meant to leave that blank for now


3.

None

Topic: Feedback On This Please?

Posted: 06/26/09 03:58 AM

Forum: Flash

thats pretty nice. great work. i don't really see anything to improve on.


4.

None

Topic: get username?

Posted: 06/25/09 04:09 AM

Forum: Flash

oh thanks.. i didnt know that. i thought it took all your scores even the ones in the obituaries.. so good.


5.

None

Topic: George Carlin

Posted: 06/25/09 03:00 AM

Forum: General

At 6/25/09 02:57 AM, Brandon-Blaylock wrote: i liked him best on PBS as the conductor man he was so tiny and cute.

forgot link


6.

None

Topic: George Carlin

Posted: 06/25/09 02:57 AM

Forum: General

i liked him best on PBS as the conductor man he was so tiny and cute.

but seriously he was awesome..


7.

None

Topic: get username?

Posted: 06/25/09 02:32 AM

Forum: Flash

At 6/25/09 02:24 AM, Montycarlo wrote: /facepalm

unless you have the direct URL to it and embed it somewhere else with the correct extension.

also .. how do you get the direct URL?


8.

None

Topic: get username?

Posted: 06/25/09 02:29 AM

Forum: Flash

no i dont think it opperates the same, but i dont know how flash script works either. i was hoping for some sort of catch all so if i upload the game to deviant art as well then it would work. or if i make a greeting card and e-mail it to everyone i know then they would see their name on the card. oh well.

thanks anyways


9.

None

Topic: get username?

Posted: 06/25/09 01:34 AM

Forum: Flash

actually i dont want to spam the portal with a test, i assume that the ng stands for newgrounds so if i change that to da wil it work on deviant art? cause the test will get blammed and i dont want to put any negitive marks on whatever Batting average i can eventually have


10.

None

Topic: get username?

Posted: 06/25/09 01:28 AM

Forum: Flash

thanks


11.

None

Topic: get username?

Posted: 06/25/09 01:19 AM

Forum: Flash

just so i am clear.. i want this so when i submit my flash and the veiwer hits play a text box appears with their User name in it. so that the surrounding text says something like

Welcome Agent "Username" Please select task. and a menu with differnt dificulties appear. then later they can change that name to a code name for the character

will this do that and is it AS2 cause thats what i'm messing with right now. I do want to learn AS3 soon but i have already began working on this game


12.

None

Topic: get username?

Posted: 06/25/09 01:03 AM

Forum: Flash

where do i put that code, is it AS2 or 3

I assume i still need an on clip event type thing or on enter frame maybe..


13.

None

Topic: get username?

Posted: 06/25/09 12:55 AM

Forum: Flash

i searched the net and even tried to created my own code, but its not working.. how do you set it up so that the flash can get the user name of the person veiwing it.


14.

None

Topic: Do you use a tablet for animation?

Posted: 06/25/09 12:48 AM

Forum: Flash

i use a mouse... but thats probably why i suck at my arts and animation... *shrugs*


15.

None

Topic: Penis Humans with Human Penises

Posted: 06/24/09 11:54 PM

Forum: Art

i was kinda hopeing for a Dickneck joke but oh well


16.

None

Topic: photoshop no face guy.

Posted: 06/24/09 06:13 AM

Forum: General

i just wanna see angry face show up on it


17.

None

Topic: World's Greatest Riddle...

Posted: 06/24/09 06:11 AM

Forum: General

At 6/24/09 05:50 AM, RubberTrucky wrote: Depends on the size of the doghouse and the size of the pancakes.

But if I have to answer, I would say 1.

d+o+g+h+o+u+s+e=8
p+a+n+c+a+k+e+s=8

realistcly i think you win.


18.

None

Topic: DD gone too far

Posted: 06/24/09 04:58 AM

Forum: General

At 6/24/09 04:56 AM, Crbbz wrote:
At 6/24/09 04:54 AM, LepyThedinosuar wrote: Craps.
I don't even want to know what Pokemon Funnies does.

"Pokemon Funnies" Don't. Do. It.
um it does nothing, it's a completely different flash, which I actually worked on

horse shit its the same lame ass shit you always do


19.

None

Topic: DD gone too far

Posted: 06/23/09 04:08 AM

Forum: General

At 6/23/09 04:02 AM, gregaaron89 wrote:
At 6/23/09 03:59 AM, Brandon-Blaylock wrote: it already passed and even if it didnt i dont see how anyone could have voted on it.. they done their shit and somehow passed it and the re submitted with the malicious printer code.. i'd link to it but i dont want to f-k up your shit... its the met n fuck hienti bitch submission ( WARNING : veiw at own risk if you dont believe me.
OH SHIT I just blew my whistle on the other submission that's in the portal right now... the Psyduck Tribute... thought that was the one you meant... obviously didn't want to play it though because of what you said... well thanks for the negative whistle points dude >:C

Dude you better be jokeing at being mad at me. besides you wouldnt get negitive whistle points cause i blew my whislte on that one as well, Spam is Spam no matter how spoiled it is. so you done good anyways.


20.

None

Topic: DD gone too far

Posted: 06/23/09 03:59 AM

Forum: General

it already passed and even if it didnt i dont see how anyone could have voted on it.. they done their shit and somehow passed it and the re submitted with the malicious printer code.. i'd link to it but i dont want to f-k up your shit... its the met n fuck hienti bitch submission ( WARNING : veiw at own risk if you dont believe me.


21.

None

Topic: DD gone too far

Posted: 06/23/09 03:53 AM

Forum: General

Crebb from the Dick Division has posted a submission that maliciously causes your printer to start up, and you can't cancel it or back out of the page or anything. It begins as soon as you enter the viewing area before the flash is even loaded it seems. I unplugged my printer and had to control alt delete so i could end task. but i assume it would have printed some god awfull pic of psyduck.


22.

None

Topic: Need As2 Game Help?

Posted: 06/11/09 03:12 AM

Forum: Flash

stats this should work you may have to toy with it a bit for your idea..


23.

None

Topic: Need As2 Game Help?

Posted: 06/11/09 02:42 AM

Forum: Flash

go here this might help with the basics.. and of course you can make it better animated and add extra buttons for different weapons and what not


24.

None

Topic: In need of an Animator

Posted: 06/11/09 02:31 AM

Forum: Flash

I have been trying and trying to create a movie and a game.. the movie was to be a preveiw/ trailer of the game.. and the game was to be either a platformer RPG or just an RPG. mainly leading towards the first. however due to my lack of artist animation skills and total lack of coding skills, i have decided to go the third route.. comics. I have a story,.. an idea in my head of how i want the story to go. I can offer no monetary encouragement except from whatever we can get in ads i will give you 75% of ad income and you can of course advertise your own website and what not.. I only wish to have my story told and have it grow. for the main characters i do want final say on thier looks.


25.

None

Topic: Trying to add a seprate run frame

Posted: 06/03/09 11:51 PM

Forum: Flash

please i would like some more help.. and if what Regenwurm suggested is correct then maybe hel[p me figure out what i'm doing wrong thank you


26.

None

Topic: Trying to add a seprate run frame

Posted: 06/03/09 02:11 AM

Forum: Flash

bump.. still seeking remedy for this prob.. thanks.


27.

None

Topic: Illuminati

Posted: 06/02/09 08:21 PM

Forum: Flash

I am but like i said.. I am new at flash.. so will be pretty much learning on the go..

but thats how i really learn anyways... so it works for me..

Is that alright with you?


28.

None

Topic: Trying to add a seprate run frame

Posted: 06/02/09 04:18 PM

Forum: Flash

At 6/2/09 05:34 AM, regenwurm wrote: I would however recommend to just use less else statements and replace them with if's, the program might have to mage few more tests, but the code will be much clearer and easyer for you to look through.
Make someting like:
if ( Key.isDown(Key.LEFT) && !(Key.isDown(Key.RIGHT) && (Key.isDown(Key.SHIFT){...}
if ( Key.isDown(Key.LEFT) && !(Key.isDown(Key.RIGHT) && !(Key.isDown(Key.SHIFT){...}
if ( Key.isDown(Key. RIGHT) && !(Key.isDown(Key. LEFT) && (Key.isDown(Key.SHIFT){...}
if ( Key.isDown(Key. RIGHT) && !(Key.isDown(Key. LEFT) && !(Key.isDown(Key.SHIFT){...}
if ( !(Key.isDown(Key. LEFT) && !(Key.isDown(Key.RIGHT){...}

This way it's much easyer for you to see what happens when each key combitation is pressed.

i not sure i understand.. I tried doing it without the elses and it didnt make much of a difference that i noticed.. maybe i am doing it wrong.. when do i use "!" like whats the diff between
if (Key.isDown(Key.LEFT) && (Key.isDown(Key.SHIFT))
and
if (Key.isDown(Key.LEFT) && !Key.isDown(Key.SHIFT))

also that last part of that post confused me a lot... I'm sorry for being such a Newb.. but i really like doing this Flash script and it irritates me that i dont understand it.. i do appreciate all the help i'm gettine from these forums. I hope one day i can make it up to you ALL.. but in the meantime.. bare with me. so more help please


29.

None

Topic: Trying to add a seprate run frame

Posted: 06/02/09 05:53 AM

Forum: Flash

this is the link to the game.. play around and you will see some of the problems i have... like when you hit down (you crouch like i want you to) but then while crouched you hit over left or right he slides left and right and doesnt go to the proper frame.. and when you hit shift to run.. you speed up but dont go to the proper frame... and when you release shift you still have the run speed not walk speed.. and here is my script so you know where i screwed up.. but please explain to me my mistake instead of just correcting it.

onClipEvent (load) {
var grav:Number = 0;
var walk:Number = 5;
var run:Number = 8;
var jumpHeight:Number = 10;
var slow:Number = .7;
var slowspd:Number = speed/1.5;
var speed:Number = walk;
var scale:Number = _xscale;
var ex:Number = 7;
this.gotoAndStop(2);
}
onClipEvent (enterFrame) {
grav++;
_y += grav;
while (_root.ground.hitTest(_x, _y, true)) {
_y--;
grav = 0;
}
if (_root.water.hitTest(_x, _y, true)) {
if (grav>0) {
grav *= slow;
}
speed = slowspd;
} else {
speed = walk;
}
if (Key.isDown(Key.RIGHT)) {
_x += speed;
_xscale = scale;
if (_root.ground.hitTest(_x, _y+3, true)) {
this.gotoAndStop(1);
} else {
this.gotoAndStop(5);
}
} else if (Key.isDown(Key.LEFT)) {
_x -= speed;
_xscale = -scale;
if (_root.ground.hitTest(_x, _y+3, true)) {
this.gotoAndStop(1);
} else {
this.gotoAndStop(5);
}
}else{
if (_root.ground.hitTest(_x, _y+3, true)) {
this.gotoAndStop(3);
}
}
if (Key.isDown(Key.SHIFT)) {
walk = run;
}else{
walk = speed;
}
if (Key.isDown(Key.SHIFT) && !Key.isDown(Key.LEFT)) {
this.gotoAndStop (6);
}
if (Key.isDown(Key.SHIFT) && !Key.isDown(Key.RIGHT)) {
this.gotoAndStop (6);
}
if (Key.isDown(Key.DOWN)) {
if (_root.ground.hitTest(_x, _y+3, true)) {
this.gotoAndStop(8);
}else{
this.gotoAndStop (5)
}}
if (Key.isDown(Key.UP) && _root.ground.hitTest(_x, _y+3, true)) {
grav = -jumpHeight;
_y -= 4;
this.gotoAndStop(2);
}
if (_root.ground.hitTest(_x+(_width/2)+ex, _y-(_height/2), true) || _root.ground.hitTest(_x+(_width/2)+ex, _y-(_height/6), true) || _root.ground.hitTest(_x+(_width/2)+ex, _y-_height, true)) {
_x -= speed;
}
if (_root.ground.hitTest(_x-(_width/2)-ex, _y-(_height/2), true) || _root.ground.hitTest(_x-(_width/2)-ex, _y-(_height/6), true) || _root.ground.hitTest(_x-(_width/2)-ex, _y-_height, true)) {
_x += speed;
}
if (_root.ground.hitTest(_x, _y-_height-15, true)) {
grav = 1;
}
}


30.

None

Topic: Trying to add a seprate run frame

Posted: 06/02/09 05:07 AM

Forum: Flash

walking code is as follows:

if (Key.isDown(Key.RIGHT)) {
_x += speed;
_xscale = scale;
if (_root.ground.hitTest(_x, _y+3, true)) {
this.gotoAndStop(1);
} else {
this.gotoAndStop(5);
}
} else if (Key.isDown(Key.LEFT)) {
_x -= speed;
_xscale = -scale;
if (_root.ground.hitTest(_x, _y+3, true)) {
this.gotoAndStop(1);
} else {
this.gotoAndStop(5);

frame 1 is walking frame and frame 5 is when he is in the air and that arrow key is hit he appears to be flying that direction
I belive the error is in my next code:

}
}else{
if (_root.ground.hitTest(_x, _y+3, true)) {
this.gotoAndStop(3);
}

this tells the game that when you release the button it goes back to default (standing) unless you are in the air in which case you either are in the jumping frame are if you hit an arrow key you are in the jump forward frame...

i try and get it to go to the run frame with regenwurm's code but now it'll go party there and stop in mid stride and not play the running MC i even tried gotoAndPlay (6) and even broke the MC into seprate frames with a stop(); code on the last one.. and no luck.


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Viewing 1-30 of 594 matches. 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 91420