Monster Racer Rush
Select between 5 monster racers, upgrade your monster skill and win the competition!
4.23 / 5.00 3,881 ViewsBuild and Base
Build most powerful forces, unleash hordes of monster and control your soldiers!
3.93 / 5.00 4,634 ViewsYeh dude, hit me up with a PM telling me what ya need. I ain't a stranger when it comes to compiling badass splash logos, so I'd be down with doing a paid commission.
Check out the 'KNOAsArk' splash screen I made for the end of this animation:
You won't be-LIEVE the day she's had
At 5/13/14 12:35 PM, TurkeyOnAStick wrote:
I also prefer using the Curve tool than Levels. It does the same thing of adjusting the black-white histograms, but there's more control over making certain shades darker or lighter.
Finally (and I'm not sure if you do this or not), but setting the layer option to Multiply makes the white parts transparent, so that you don't have to separate the linework from the page by cut-pasting.
Oh wow, I'm playing around with the curve tool, now. I can't QUITE get it to do what I want it to do, but that all comes with practice. I should honestly explore more often than I do, in Photoshop. Especially all of the adjustment options (and filters).
And yeh! I use the multiply layer for lineart. But I use the magic wand so it'll cut out a non-antialiased version of the lines.
Apologies, This is how they're supposed to turn out
For the first time, I've figured out a method for going about making finished pieces. In a nutshell it goes like this:
• Draw image on paper (no shading, clean lines), then Take Photo
• Import image to Photoshop
• Adjustments > Levels -- bring White level down a bit, and bring the Grey slider all the way to the White slider. Leave Black as-is
• Magic-Wand outline (no anti-alias), Marquee fine details, cut-paste, Lock Transparency and brush over everything so it's just Black and White pixels
• Clean up Lineart inconsistencies
• Bucket-tool base colors. Cut and send to appropriate layer
• Color character based on defined light source
• Fuck around with internet textures and Blending Layer options til it looks neat
Here's the problem: There are some bullshit steps that I go through to make the lineart crisp and pixelly. I have a pretty strong feeling that Photoshop offers a much quicker process. Would anybody happen to know a less roundabout way to go about this? Somehow the tutorials I've found on Google seem to know less about this than I do.
Over the years I've gotten very good at putting on deadpan acts. So I love to mess with people by putting on a high level of sincerity into conversations or arguments I don't believe in!
For example: I was talking to an acquaintance of mine who was WAY into cars. So I started passionately geeking over how amazing PT Cruisers were, and how they embody the most graceful aesthetics. So much that auto companies have been desperately clamoring to surpass their beauty for over a decade. He got super worked up, because I thought he was playing off of my bullshit, not taking it seriously (he's got a particular calm, stoner voice)
But I do this kind of thing to 3 different kinds of people: Good Friends, because they know me well enough to always know when I'm bullshitting, and play along with it in a retarded sincere-fest..
Potential Friends, because I've found out that most people who quickly catch on to my game, are usually pretty awesome people (maybe because they're the kinds of people who generally pay attention to everything around them?)
People who are being Assholes, because I'll be casually holding two conversations - one that the asshole is listening to, and another that's aimed towards the people who are listening in thinking, "this guy's an asshole." They're the same conversation, but they're vastly different if you notice my choice in wording or where I choose to emphasize, monotone, and stilt my words.