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Author Search Results: 'BoMToons'

We found 1,504 matches.


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Viewing 61-90 of 1,504 matches. 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 93051

61.

Elated

Topic: The Flash 'Reg' Lounge

Posted: 08/20/08 01:43 AM

Forum: Flash

At 8/19/08 11:56 PM, Mogly wrote: What do you all reckon? We could host it after the Newgrounds London meetup next weekend when everybody is back home possibly?

Ey?

Hey, nice picture choice! :0

And yeah, I'd be down for a quickie...

if you know what I mean, and I think you do

62.

None

Topic: Working with images and text

Posted: 08/19/08 05:40 PM

Forum: Flash

At 8/19/08 04:33 PM, andy70707 wrote: Is there a way to either:
1. make a group of certain movieclips and text into a copy-and-paste-able image
or
2. make them into an image and upload them to a web server.

Also, how can I make an MC change size by the length of text. Say, I had two halves of a button, the left side, and a right side, with a really long middle bit, thats masked, so however far out the right half moves,, it looks like the whole button is getting bigger, and get it to change size to fit text typed in it (inut text, not manually) Any help would be great. I have had trouble with theese for ages now. I think for the text/button thing, it would be a BIT like a scrollbar, but im not sure on the code, I just use the component one, but it gets the length of the text, and makes it scroll down a certain %, so I just need to somehow get the length of the text HORIZONTALLY, and then make the right half of the button (_root.button.right) to move right by a certain % depending on the text, so it fits.

There is a jpeg encoder for actionscript, but only as3:

http://henryjones.us/articles/using-the-
as3-jpeg-encoder

For scaling buttons and clips uniformly, look up "9-slice-scaling," it's a setting you can check when creating a movieclip that creates 9 independent parts so the corners remain separate from the rest when the clip is scaled and the outlines don't scale. It's pretty nifty.


63.

None

Topic: Programmer needed

Posted: 08/17/08 06:43 PM

Forum: Flash

At 8/17/08 05:35 PM, MeadowHed wrote: www.nicholastbrooks.moonfruit.com

look through the "game stuff" menu

Your stuff looks pretty good, good luck finding someone to code for you.


64.

None

Topic: help w/script - fixing a pistol

Posted: 08/17/08 06:40 PM

Forum: Flash

At 8/17/08 05:59 PM, snowclouds wrote: help pls.... ( jus so u all no, i'm only a grade 8 )

=)

gun._xscale=100 is normal.

gun._xscale=-100 is reversed.

If you're in grade 8 you're probably too young for Newgrounds my friend

65.

None

Topic: The Flash 'Reg' Lounge

Posted: 08/17/08 06:37 PM

Forum: Flash

I agree that using the reg lounge as an excuse for not being more helpful in the forum is lame, but that doesn't make it any less true for me. :-P

I liked the "closed" day, I noticed myself helping out in the rest of the forum again.


66.

None

Topic: Moving various attached MC's...

Posted: 08/17/08 06:33 PM

Forum: Flash

At 8/17/08 06:24 PM, zuperxtreme wrote: I should already have this down, but it always gets me...

Here's my code:

function rotation(dx:Number, dy:Number):Number {
rot = Math.round(Math.atan2(dy, dx)*180/Math.PI);
return rot;
}
TotalBytes = _root.getBytesTotal();
var radius = 80;
var speed = 1;
var xcenter = 0;
var ycenter = 0;
var degree = 0;
var radian;
var numItems = 0;
function moveArrow(ARROW) {
degree += speed;
radian = (degree/180)*Math.PI;
ARROW._x = xcenter+Math.cos(radian)*radius;
ARROW._y = ycenter-Math.sin(radian)*radius;
ARROW._rotation = rotation(ARROW._x-circle._x, ARROW._y-circle._y);
}
function onEnterFrame() {
StreamedBytes = _root.getBytesLoaded();
_root.DownloadedBytes = Math.round(StreamedBytes/TotalBytes*100)

;

speed = _root.DownloadedBytes/5;
Downloaded = _root.DownloadedBytes;
if ((Downloaded %= 10) == 0) {
numItems++;
if (numItems<=10) {
newMovie = "item_mc_"+numItems;
trace(newMovie);
newTEST = attachMovie("item_mc", newMovie, numItems);
}
}
moveArrow(newTEST);
}

Here's the SWF: http://spamtheweb.com/ul/upload/170808/6 9871_preload_test.php

It SHOULD attach every 10% and make them move in proportion of the percentage loaded, but only one plays nice. It most likely has to do with the declared variables, but I'm not sure.

Any ideas why the other 9 aren't moving?...

Thanks.

Every frame the function runs, newTEST is re-declared and overwrites what you defined as "newTEST" in the previouis iteration. What you should do is add all of the instances to an array and then loop through the array at the end of the onEnterFrame using a for loop and move each instance that way.


67.

None

Topic: Question about preloaders

Posted: 08/17/08 12:45 AM

Forum: Flash

At 8/16/08 09:42 PM, Spaltzer wrote: You'll never be able to test your preloader natively on your own computer. The only way to see if it works, is upload it, and view it on a computer that hasn't already loaded the .swf. This is why it's loading fast.

Sorry to say, but you're wrong. As he mentioned there are settings to simulate download speeds in the flash environment, so you can simulate a download and accurately test your preloaders without having to upload.

The more you know...


68.

None

Topic: Question about preloaders

Posted: 08/16/08 09:17 PM

Forum: Flash

At 8/16/08 08:53 PM, Quackenbush84 wrote: Nevermind. I found the problem. I just moved the dump movieclip on the third frame and then I told the first frame that if the game is fully loaded, to go to the fourth frame. Thanx a LOT for your help, you really made a difference:)

No prob, glad I could help!


69.

None

Topic: Question about preloaders

Posted: 08/16/08 08:24 PM

Forum: Flash

oh, and put a "stop()" command on the 1st frame of your dump clip.


70.

None

Topic: Question about preloaders

Posted: 08/16/08 08:23 PM

Forum: Flash

Ok, here's what you do:

1. Uncheck all the "export in 1st frame" boxes for all your movie clips
2. Make an empty keyframe on the 2nd frame of your timeline, after the preloader, but before anything else.

3. Make a "dump" movieclip on that 2nd frame.

4. Within the "dump" clip drag an instance of each Movie Clip you have exported from your library.

5. Make a 2nd key frame within your "dump" clip

6. On the 2nd key frame, make a layer for each sound you have exported in your library (each layer should have a keyframe)

7. Drag a copy of each sound item from your library onto each keyframe/layer of the 2nd frame of your dump clip.

8. Test your movie and it should show even loading.


71.

None

Topic: Best way to do spawning?

Posted: 08/16/08 08:07 PM

Forum: Flash

At 8/16/08 08:02 PM, Super-Yombario wrote: okay, I've been pondering this...

Why not do it based off of distance from the main character?


72.

None

Topic: Question about preloaders

Posted: 08/16/08 08:06 PM

Forum: Flash

At 8/16/08 08:01 PM, Quackenbush84 wrote: I already made a preloader. I even downloaded and checked up the newgrounds preloader in this site. The problem I have though is that whenever I test my game(the fla file is about 3.5 megs right now) and I do "simulate download" at a very low internet speed, all it does is have this blank screen for a long while and then it maybe just shows the bar loading up very fast and it then quickly goes to the next frame. It also does the same thing when I put in the newgrounds preloader.

Now the question is, if you test the game with the fla file, is this normal? Like would it actually be different when you make it to an swf file and then upload it to the net? I myself don't think it is normal that the load screen just shows a black screen for like over 10 seconds and then it automaticly loads up the next frame without barely showing the load bar.

Sounds like you have a ton of sounds exported for actionscript and set to "1st frame" this is a common problem with games. Let me know if this is the case and I'll tell you how to fix it.


73.

None

Topic: More Flash Api Updates...

Posted: 08/16/08 07:14 PM

Forum: Flash

At 8/16/08 07:11 PM, I-smel wrote: Is the custom events thing integrated yet?

You can set up custom events but you can't see any data about how many times they've been triggered and what not.


74.

None

Topic: I need help

Posted: 08/16/08 07:12 PM

Forum: Flash

At 8/16/08 07:10 PM, SecretGamer15 wrote: I being on this site for awhile,never made any flash yet.I need a flash maker thats is 50MB and under,because I have dial up,if you do know flashes that are around 50MB or under please tell me.You guys give me any advice when making flashes also.

There's nothing out there that I know of that makes flash and is under 50MB.


75.

None

Topic: As3.0 -vs- As2.0

Posted: 08/16/08 07:10 PM

Forum: Flash

At 8/16/08 07:01 PM, Bredd wrote: I am currently using 2.0 and I am kinda, intimadated by 3.0 so I haven't even touched it.

Can someone tell me the differences? The pros and cons, cons and pros, etc. Thanks much in advanced. :D

At the most fundamental level you have to "strict type" all your variables meaning you have to tell flash whether a variable is an integer, a boolean, an array etc etc.

Also, almost everything is triggered through objects, classes, and event listeners.

For a really technical breakdown, look here:

http://livedocs.adobe.com/flex/2/langref /migration.html


76.

None

Topic: savefile.flush()

Posted: 08/16/08 07:06 PM

Forum: Flash

When you're using flash "cookies" or .SOL files, it stores a data file on the person viewing the flash's computer. WHenever you run .flush on your savefile object it saves new data into that person's file so next time they come back to the same flash you can read that stored .sol file on their computer and "remember" their settings or where they were in the game etc.

As mentioned above, you usually don't HAVE to use .flush because flash does it automatically whenever you alter the data, but it's better to be safe and sure by using .flush.


77.

None

Topic: More Flash Api Updates...

Posted: 08/16/08 07:04 PM

Forum: Flash

Def an improvement to be able to see your cut of the deals, but it needs to show the percentage so you can make sure it's accurate and also we need to be able to run reports on our custom events and links.


78.

None

Topic: level problems (as2)

Posted: 08/16/08 07:01 PM

Forum: Flash

At 8/16/08 06:40 PM, PigMaker wrote: Everything is currently working on the first frame and I want to be able to change it in the next frames,
I have my code setup like this in my first frame:

var creep12go:Boolean = false;

enemies = [];
if(creep12go == true){
setInterval(creep12, 1000);
}

function creep12(){
evilguy = attachMovie("creep12", "creep12"+_root.getNextHighestDepth(), _root.getNextHighestDepth(), {_x:start_enemy_x, _y:start_enemy_y});
enemies.push(evilguy._name);
evilguy.onEnterFrame = function() {
};
}

That is all fine and dandy but in the next frame I want to be able to tell it that I DO NOT WANT the enemies to come or DO WANT the enemies to come.

I have tried

_root.creep12go = false;
creep12go = false;
and even
var creep12go:Boolean = false

Nothing seems to change the variable in the previous frame to tell it that it is false.
Anyone have a working method?

You need to loop through the instances of the guys you're attaching and tell them what to do, once they're attached and running their own onenterframe they're independent of anything else you want to do.


79.

None

Topic: The Flash 'Reg' Lounge

Posted: 08/15/08 07:25 PM

Forum: Flash

Shut Down the Reg Lounge

I love this place, but the comment about the flash forum being more helpful back in the day got me thinking. I used to make tons of posts helping people, but now all I do is come check this lounge and spam it up with the rest of you then crawl back into my damp cave.

Maybe it would be more beneficial to the flash forum as a whole if this dump were shut down.

Just throwing that out there : (

80.

None

Topic: The Flash 'Reg' Lounge

Posted: 08/14/08 10:30 PM

Forum: Flash

At 8/14/08 08:42 PM, TheCriminalDuder wrote: The mullet gets cut tomorrow. Take a moment today to give thanks and respect to it's 5 and a half year run.
Good day gentlemen.

Moment of silence....


81.

None

Topic: The Flash 'Reg' Lounge

Posted: 08/13/08 09:46 AM

Forum: Flash

At 8/13/08 09:26 AM, Deathcon7 wrote: Price Tags

So, I met someone in the hospital the other day (i've been in the hospital for the past couple weeks) while I was staying with a relative and we talked about some potential work. Long story short she wants me to work on a "doll maker" program that'll create greeting cards.

It's like a dress up but the configuration for the different dolls needs to be saved. Those dolls will then be put onto a greeting card which will then be e-mailed to her so that she can print them out and ship them to the customer.

What I was thinking was I could use XML to store all the data, then parse it out with php into a jpg, but I'm not sure that's possible anymore. I know php can generate images but I'm not sure how it works.

Also, I need to pull the art assets off of a server, they won't be stored in the flash file. Although I was thinking of just making the flash file and modifying it whenever new pieces were made (I'm looking for minimal maintenance).

With everything said and done, now I'm beginning to wonder whether $1,000 is a reasonable price, or am I cutting myself short?

Way too little IMO for an application so complicated. Anything that involves integration of more than one application, ie: flash + php + xml/database = around $3K

Also, here is a link to a way to encode .jpg files using bitmap data in flash 9 (AS3):
http://henryjones.us/articles/using-the-
as3-jpeg-encoder


82.

None

Topic: Happy Birthday Bezman

Posted: 08/13/08 09:42 AM

Forum: Flash

Happy happy birthday Bezman dear,
Happy days will come to you all year!

If I had a wish, well it would be,
A happy happy birthday to you from me!


83.

None

Topic: The Flash 'Reg' Lounge

Posted: 08/11/08 11:54 AM

Forum: Flash

At 8/11/08 11:15 AM, adman1993 wrote:
At 8/11/08 10:33 AM, Wolfears2 wrote: Hey, I was wondering if anyone wants to go head-to-head on guitar hero 3, xbox live? I'm playing that game loads now that I'm on expert.
Hmm i would but my GH guitar got sat on and snapped at a party, now i only have my rock band one..
I could play using a controller though? :/

I tried using a rockband controller on the new GH Aerosmith and it said "unauthorized controller" I thought it was really lame and cheap that the competing companies would do that.


84.

None

Topic: The Flash 'Reg' Lounge

Posted: 08/08/08 05:07 PM

Forum: Flash

I would go insane if I didn't have my desktop organized. Everything in it's place and all that.

The Flash 'Reg' Lounge


85.

None

Topic: The Flash 'Reg' Lounge

Posted: 08/06/08 08:34 PM

Forum: Flash

I won't have anything new to show for a couple weeks at a time with my current work ethic.

I heard 98% of canadians live on U.S. border...truth?


86.

Questioning

Topic: The Flash 'Reg' Lounge

Posted: 08/06/08 01:55 AM

Forum: Flash

Here's my productivity thing so I can post again.

I'm sad that I won't be going to PAX this year...going house hunting in NY instead.

How do you like this image?

The Flash 'Reg' Lounge


87.

None

Topic: The Flash 'Reg' Lounge

Posted: 08/02/08 02:38 AM

Forum: Flash

At 8/2/08 02:34 AM, KrinkIes wrote:
At 8/2/08 01:05 AM, Glaiel-Gamer wrote: I have arrived in seattle and moved into my apartment on the border of redmond and bellevue now. This place is cool.
Congratulations.

ALT


88.

Elated

Topic: The Flash 'Reg' Lounge

Posted: 07/29/08 01:30 PM

Forum: Flash

Hey guys, a friend of mine is in a youtube scholarship contest and needs votes and views to get into the finals. I'd appreciate your help if you all could take a gander and drop a vote if you feel he's deserving. He's an incredible guy and very deserving of this scholarship IMO.

More info on my userpage.

Thanks all!


89.

Angry

Topic: The Flash 'Reg' Lounge

Posted: 07/29/08 03:01 AM

Forum: Flash

Geez, you guys need your own thread or something... having 70 percent of the posts on the last 5 pages from the same 2 or 3 people is getting a bit tedious.


90.

Elated

Topic: The Flash 'Reg' Lounge

Posted: 07/28/08 08:55 PM

Forum: Flash

Did you all hear that Castle Crashers has an official release date now?!

August 27th 2008

Boo yah!

http://devblog.thebehemoth.com


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