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Author Search Results: 'BoMToons'

We found 1,469 matches.


<< < > >>

Viewing 811-840 of 1,469 matches. 11325 | 26 | 27 | 28 | 29 | 30 | 314049

811.

None

Topic: removeButton();

Posted: 04/13/07 12:58 AM

Forum: Flash

At 4/13/07 12:50 AM, Streetproject wrote: With quotes?

No.


812.

None

Topic: removeButton();

Posted: 04/13/07 12:48 AM

Forum: Flash

At 4/13/07 12:44 AM, Streetproject wrote: New question...

this._name.removeMovieClip();

That is my code, It wont remove my movie clip... I have...

one MC
a button with that code

I want it to delete the whole mc. I have lots of these, which is why I want to only delete the instance name of that one. I am using traces, and it notices that instance name, now I just need to delete it...

Try just:

this.removeMovieClip();

That should work if it's being called from within the button.


813.

None

Topic: Saving Scale?

Posted: 04/13/07 12:47 AM

Forum: Flash

At 4/13/07 12:29 AM, Skeik-Sprite wrote: i think all he needs is cross multiplication?]

That's what my formula does.


814.

None

Topic: combos with 1 button

Posted: 04/13/07 12:45 AM

Forum: Flash

At 4/12/07 11:27 PM, Jereminion wrote: hi im trying to do a combo attack for 3 different attacks all in 1 button.. like if i press the button repeatingly then it does the full combo

right now it does the combo if you tap or if you hold down the button

remember that im trying to do it with 1 button(or key)

Aight, check this out. There are probably better ways to do this, but this works:

//make a MC with instance name "dude" with 3 frames: the last 2 named "atk0" and "atk1" respectively (for the 2 diff types of attacks). Then paste the following code onto the first frame of the main timeline:

this.dwn=false;
this.punches=0;
this.timeout=5;

this.onEnterFrame=function()
{
if (!Key.isDown(Key.UP))
{
this.dwn=false;
}
else
{
if (!this.dwn)
{
if (this.punches==0)
{
this.timecv=0;
//trace("set int");
this.myint=setInterval(chkMulti,75,this);
}
this.punches+=1;
this.dwn=true;
}
}
}

function chkMulti(who)
{
who.timecv+=1;
if (who.punches<=1)
{
who.dude.gotoAndStop("atk0");
}
else
{
who.dude.gotoAndStop("atk1");
}
//trace(who.timecv);
if (who.timecv>=who.timeout)
{
who.timecv=0;
who.punches=0;
who.dude.gotoAndStop(1);
clearInterval(who.myint);
}
}

//
What it does is uses on enterframe to check keypresses but makes sure you let the key up before recognizing another press. Then it uses a setInterval timer to check to see how many times the key is pressed in a certain period before resetting itself to wait for the next punch to trigger it. In effect, pressing "up" once plays the "atk1" anim, but pressing "up" twice really fast transitions the "atk1" into "atk2"


815.

None

Topic: Saving Scale?

Posted: 04/13/07 12:05 AM

Forum: Flash

At 4/12/07 11:42 PM, PrettyMuchBryce wrote:
At 4/12/07 11:17 PM, Bezman wrote: C'mon man! It's just lateral thinking - not a programming issue...
I didnt say it was a programming issue. I say it was a math issue. thanks for your help though.

Are you trying to maintain an aspect ratio?

ex:

You have a photo that's 3x5 (3 in wide by 5 in tall). You know that you can enlarge it to fit a picture frame whose width is 15 in...so how tall does the frame need to be to maintain the pic's aspect ratio (do it doesn't have to be squashed or cropped)?

var dim1=3;
var dim2=5;

var newdim1=15;

var newdim2=(dim2*newdim1)/dim1;

That's the formula.


816.

None

Topic: Very Early Game Preview

Posted: 04/12/07 11:53 PM

Forum: Flash

You impress me every time you post something. You really need to finish off these ideas because you've got serious talent.

What ever happened to that lemmings API thing you were gonna put together that I gave you grafix for?


817.

None

Topic: Pico Day 2007

Posted: 04/10/07 02:13 PM

Forum: Flash

Imagine this at about 1/10th the size :D

Fleedle-backs maxpreciated.

Pico Day 2007


818.

None

Topic: April Fools

Posted: 04/02/07 12:43 PM

Forum: NG News

Yay, the evil Soviet goes down in history.


819.

None

Topic: [Talk] Cereal Boxes

Posted: 03/30/07 01:50 PM

Forum: Art

At 3/30/07 01:36 PM, Dasneviano wrote: And before people start accusing me of tracing... Yeah, I traced Frodo, Gollum and the Fellowship. If Utah decides to disqualify my entry, It's fine. I just thought it was a pretty decent idea.
Cheers!

Awww....man....


820.

None

Topic: [Talk] Cereal Boxes

Posted: 03/30/07 12:52 PM

Forum: Art

At 3/30/07 12:47 PM, Dasneviano wrote: My favorite so far is probably "Box of cereal...O's". It's a shame the art isn't as good as it deserves.

Your Frod-Os one is funny...even if it is "O"-themed, it's the best "O"-themed one so far.


821.

None

Topic: [Official] Cereal Boxes

Posted: 03/30/07 01:05 AM

Forum: Art

This one's for you Pox and Neg.

[Official] Cereal Boxes


822.

None

Topic: Sketchbook Tour 2007

Posted: 03/05/07 01:28 PM

Forum: Flash

I would like to get in on this plz.


823.

None

Topic: Pico Day 2007

Posted: 02/26/07 06:54 PM

Forum: Flash

Here is a picture of my Pico.

Pico Day 2007


824.

None

Topic: Stuck On Action script. (Surprise!)

Posted: 02/26/07 06:40 PM

Forum: Flash

At 2/26/07 06:22 PM, DaSexCPikle wrote: PLZ! THX!

You're probably telling the clip to gotoAndPlay over and over on every frame, thus as soon as the MC is about to go to frame 2 of your animation, it gets told to go back to frame 1.

Try one of the following:

1) Nest an "if" statement in the key isDown code to check to see if the animation has completed before it goes to and Plays. Then, on the last frame of the anim put a "this._parent.animcomplete=true" bit.

ie:

if (Key.isDown(key.BLAH))
{
if (mydude.animcomplete)
{
mydude.gotoAndPlay(4);
mydude.animcomplete=false;
}
}

2. Nest the desired animation in its own movieclip that can be placed on the targeted frame. So frame 4 would have 1 movieclip and within that MC is the nested animation you want.

Hope my diagnosis of the problem is not off-base.

:)


825.

None

Topic: Pico Day 2007

Posted: 02/26/07 12:05 PM

Forum: Flash

At 2/26/07 10:34 AM, Luis wrote: For the love of Allah can we please stop discussing the prize... this thread isnt about the contest aspect of it.. its about the Flash production. You've ooh and ahhed about the prizes but seriously lets move on and just get back to swapping feedback and techniques.

-L

I'm in it for the money.


826.

None

Topic: Pico Day 2007

Posted: 02/23/07 01:19 PM

Forum: Flash

At 2/23/07 11:53 AM, Glaiel-Gamer wrote: everyone's showing these excellent pictures of their picos.

Well here's a screenshot of my game so far.

The graphics completely own all of your puny graphics right now.

Top-down shooter eh?


827.

None

Topic: Pico Day 2007

Posted: 02/23/07 11:50 AM

Forum: Flash

I plan on doing something, I've been working on an engine for a while on an off...I'm just not sure I'll have time to finish it....but that's never stopped me from entering before!

:(


828.

None

Topic: Art contest winners kawaii X3 cocks

Posted: 02/17/07 12:04 AM

Forum: NG News

Stamper eats rancid baby placentas.


829.

None

Topic: V-Day, Stickers, Wacom's

Posted: 02/16/07 11:38 AM

Forum: NG News

Heh, thanks for the publicity on my wacom art...though I'm sure it's not worthy of much praise. :P


830.

None

Topic: [talk] Tentacle Monsters...

Posted: 02/13/07 10:45 PM

Forum: Art

I like Bug's...A lot...

good composition and executed very well...not to mention an original idea.


831.

None

Topic: [official] Tentacle Monsters...

Posted: 02/13/07 10:40 PM

Forum: Art

I waited until my Wacom arrived from the NG crew to make this...Thanks for the wicked nice tool guys! This is literally the first thing I've made with it...still learning obviously.

SEINFELD JOKE

[official] Tentacle Monsters...


832.

None

Topic: Return of Bytesize!

Posted: 01/27/07 02:20 AM

Forum: NG News

At 1/27/07 02:19 AM, Afro-Ninja wrote:
At 1/27/07 02:16 AM, BoMToons wrote: No chance for mini-games to make it into the lineup?
the only problem with that is that the style of the old bytesize was to keep cycling new toons- so in the case that a game came up you'd have to have like a 'skip game' button or something : /

Or just "game over" and move to the next game or toon.


833.

None

Topic: Return of Bytesize!

Posted: 01/27/07 02:16 AM

Forum: NG News

No chance for mini-games to make it into the lineup?


834.

None

Topic: Return of Bytesize!

Posted: 01/27/07 01:59 AM

Forum: NG News

Sounds like fun.

Those sample movies were pretty funny....reminded me of telling jokes at scout camp.


835.

None

Topic: Plugs

Posted: 01/24/07 06:37 PM

Forum: NG News

That game was really fun. Really fun.


836.

None

Topic: The Official Ng Bbs Calender Thread

Posted: 01/19/07 08:49 PM

Forum: Flash

At 1/19/07 01:16 AM, Bezman wrote:
At 1/12/07 03:58 PM, BoMToons wrote:
BomToons: You got my 90-something flags, right?
Yes....just ruminating on the best way to integrate them....especially on the search page where looking though such a huge list could be tedious.
I'm getting frustrated at the flags not being used.

Sorry, been busy with other stuff...that's the bane of community projects....no promises on when they'll be up I've got a lot to do this upcoming week.


837.

None

Topic: Its my birthday and...

Posted: 01/19/07 12:23 PM

Forum: Flash

!SIUL YADHTRIB YPPAH

So, anyone know where I can get a copy of flash without having to pay for it?


838.

None

Topic: Slamdance Update

Posted: 01/18/07 09:19 PM

Forum: NG News

Sorry to hear it. We'll find a way to meet up anyway...it is our destiny.


839.

None

Topic: The Official Ng Bbs Calender Thread

Posted: 01/17/07 09:15 PM

Forum: Flash

At 1/17/07 07:00 PM, Luis wrote: More brainstorming. I dont think we need that header up there. Its so deep into the calendar that if you dont know its newgrounds by now you should be taken off of life support. Maybe just borrow motifs like that cityscape.. maybe make it seasonal looking.. anyway like i said this is how i brainstorm.. i simply am posting it here because i felt lonely.

Those are really nice mockups, but I think bezman is right that we don't want to let people submit personalized pics for their events...I was thinking more some sort of sub-header that would ALWAYS show on the event details page...maybe a set of sub-headers that rotate randomly just saying "You're now looking at an event's details." Just so that one page, the "viewdetails.php" page isn't so boring.


840.

None

Topic: The Official Ng Bbs Calender Thread

Posted: 01/17/07 01:35 PM

Forum: Flash

At 1/16/07 04:46 PM, Masterswordman wrote:
At 1/16/07 11:43 AM, BoMToons wrote: Yes, "Someone" can. :)
Wait, whats the design outline? And the logo thing has to be sort of generally themed, right?

I was just instructing you to design an outline too (in addition to the header art)...something that can contain the info.


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Viewing 811-840 of 1,469 matches. 11325 | 26 | 27 | 28 | 29 | 30 | 314049