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Response to: Review Request Club Posted August 23rd, 2013 in Clubs & Crews

  • Chilled Vibes
    Chilled Vibes by Blunt

    Chilled Vibes by Blunt aka Sandbox

    Score
    0 / 5.00
    Type
    Song
    Genre
    House
    Popularity
    13 Views

new track, review please :-)

Response to: Audio Advertisements! Posted August 23rd, 2013 in Audio

  • Chilled Vibes
    Chilled Vibes by Blunt

    Chilled Vibes by Blunt aka Sandbox

    Score
    0 / 5.00
    Type
    Song
    Genre
    House
    Popularity
    13 Views

heres my new track, its a chilled house song

Response to: New Character Posted December 5th, 2007 in Art

lolzorkers. ^^

Response to: New Character Posted December 2nd, 2007 in Art

xP thx

Response to: New Character Posted December 2nd, 2007 in Art

At 12/2/07 03:02 PM, Sparki29 wrote: Stupid topic...

How is this a stupid topic, you fool.

Response to: New Character Posted December 2nd, 2007 in Art

:P thanks. should be easy to animate aswell because theres only 5 sections of him ;]

New Character Posted December 2nd, 2007 in Art

Hi, i just designed this new character and i want to know your opinions on it.

By the way - it is meant to be white to contrast on the purple.

New Character

Response to: What should i do a character as... Posted May 29th, 2007 in Game Development

ill try :D


Ok, im making a sidescrolling platform game and i need an easy to animate character, anyone have any ideas as to what i should make the game about orabout what the character should be?

Thanks!


Can someone give me links for a tutorial on how to make a defence game?

Thanks

Response to: Grid Animation Collab Posted May 16th, 2007 in Game Development

if its not taken already, Ill do 9.

Response to: iFrames Help :o Posted May 13th, 2007 in Programming

haha i found it :D Just put target="home" after iframe code.

thanks mate.

Response to: iFrames Help :o Posted May 13th, 2007 in Programming

how would i do that?

iFrames Help :o Posted May 13th, 2007 in Programming

Ok, I got my website working but i want each of the navigation buttons to make the iFrame load that page without reloading the whole page. Help please..

Does anyone else hate those crappy. Posted December 1st, 2006 in General

CLOCK CREW SUCK!!! Damn i hate those crappy little flashes with microsoft sam voices and crap!!! dam!!!! they suck!!!!!!!!!! I HATE THEM I HATE THEM I HATE THEM I HATE THEM I HATE THEM I HATE THEM I CANT BELIEVE THAT CRAP PASSES JUDGEMENT!!!

Claymation? Posted December 1st, 2006 in Game Development

WHat is the best program to use for claymation? I just bought 3 packs of clay ;]

I also need to know how they lip sync and stuff ;s okie dokie thanks.

Response to: variables?? Posted November 29th, 2006 in Game Development

okie.. i did that but it only shows one snowbaqll being shot out then there arent any more.. but the counter still goes down.
;s

variables?? Posted November 29th, 2006 in Game Development

OKIE DOKIE, i got a variable cALLED snowballs in a dynamic text box.

The code i have is

snowballs = 50
score = 0

but i put in..

on(click){
snowballs-=1
}

But.. it dont work ;]

i need a code to make it so when a snowball is thrown (left click) the snowballs become 49 then 48 and so on til 0. then it stops throwing.

Any ideas?

Response to: Rate this flash Posted November 26th, 2006 in Game Development

kick ass fo' shizzle. I like your black/white style and the FBF .. Good work but id do alot more if you submit it to the portal cos it probs get like 1-2 and get blammed.

Response to: Random falling presents..? Posted November 25th, 2006 in Game Development

At 11/25/06 06:12 PM, TrueDarkness wrote: Translation:

Make my game?

AS: Main

Sorry you'll have to translate harder, i dont speak retard.

Random falling presents..? Posted November 25th, 2006 in Game Development

any1 got a code to make falling presents within 400 x 350 pixels for my game?

and a hittest for them to collide withmy santa ;]?

Response to: Sound in a two frame game.. :S Posted November 25th, 2006 in Game Development

Cheers it worked ;];]

Response to: Sound in a two frame game.. :S Posted November 25th, 2006 in Game Development

there's a stop action on the second frame but i have to have that or it would loop back to the preloader frame..
:S

Sound in a two frame game.. :S Posted November 25th, 2006 in Game Development

OKI! i have a game.. the first frame is my preloader... the second frame is my actual game.
I ahve put music on the second frame but it doesnt play?

how can i get it to play

Response to: Game scriting... Posted November 25th, 2006 in Game Development

Brilliant thankyou, u made a type with the if command u put a space like this ' i f'

;D thanks man ;];];];]

Game scriting... Posted November 25th, 2006 in Game Development

okie dokie.. i got my santa to move left and right but when i take my fingers off one of the left or right buttons it keeps walking.. help plz..

this is the code i have atm.. :

onClipEvent(load){
speed=10; stop();
}
onClipEvent (enterFrame) {
if (Key.isDown(Key.RIGHT)){_x+=speed; gotoAndStop(2);}
if (Key.isDown(Key.LEFT)){_x-=speed; gotoAndStop(3);}
}

Example here...
http://img126.imageshack.us/my.php?image=sant agamekt5.swf

Response to: Actionscript...help! Posted November 25th, 2006 in Game Development

if by the hittest code you mean this:

onClipEvent(enterFrame){
if(this.hitTest(_root.guard))
_root.life-=10
}

NOPE it still dont work ;]

Actionscript...help! Posted November 25th, 2006 in Game Development

God dammit this is gonna be a long post...

Ok my first problem is..

when i hittest my character with the guard it makes the hittest around the actual box of the guard not the pixels of the guard... i need a code to sort this out..

My character is called 'character' the enemy is called 'guard' and the red light is called visability_camera i need the code so that when my man steps into the red or touches the guard it takes the user to a different frame to show that he was caught by the guard.

Secondly.

How can i get my bullets (called 'bullet') to hittest with the guard so that he shows his dieng animation and dissappears so he can nolonger hittest with that man

Thirdly how can i do a set amount of bullets witha dynamic text box with '3' in it and when the bullet count gets to 0 it no longer shoots bullets..

Geez thanks. ;]
P.S. I suck at AS so as much detail as possible plz. ;]

Response to: Bomberman Online? Posted November 17th, 2006 in General

At 11/17/06 02:58 PM, JaY11 wrote:
At 11/17/06 02:41 PM, Blunt wrote: I could have done a google search... and i wanted multiplayer...
This what your looking for?

hah. i went on this before.. thought it was crap.. i want the proper atomic bomberman :D

nevermind thanks for your trouble tho

Response to: Bomberman Online? Posted November 17th, 2006 in General

I could have done a google search... and i wanted multiplayer...