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Response to: urgent! help with upload Posted February 17th, 2007 in Game Development

Make sure you only pressed submit once.

Response to: need to blur Posted February 17th, 2007 in Game Development

Yeah if you have flash 8 just use filters. If not you need photoshop or aany other image editing program.

Response to: Free hosting for websiteless people Posted February 17th, 2007 in Game Development

how much monthly bandwidth do you give?

Response to: Lightning Effect Posted February 16th, 2007 in Game Development

Draw a zig-zag or lightening shape with with a thin, white brush tool. Convert it to a MC then add a blue or yellow glow filter.

Response to: ideas for wepons Posted February 16th, 2007 in Game Development

A fish for fish slappin'

Response to: What's the worst thing you puked up Posted February 15th, 2007 in General

A shitload of noodles

Response to: What different languages you learn? Posted February 15th, 2007 in General

My first language is English but I know some French, Spanish and Latin.

Response to: other animating programs? Posted February 15th, 2007 in Game Development

At 2/15/07 01:35 PM, RyanPridgeon wrote:
At 2/15/07 12:47 PM, MikeToole wrote: Flash is just a tool. You can learn animation in Windows Movie Maker and MS Paint if you wanted to. That'd be a real pain in the ass though.
It's funny because your name is "Toole".

That's not very funny.

Response to: Help Stick Videos Posted February 15th, 2007 in Game Development

At 2/15/07 01:31 PM, VictoryGin wrote:
Except the quality ones like Xiao Xiao and the Castle series. But there aren't a lot of those out there, so... Yeah.
I wouldn't say the Castle series is sticks, because sticks are usually small and all they do is fight. The Castle series uses real characters and good scenes. I don't like Xiao Xiao, myself.

Castle is stick. It's the good kind of cinematic sticks, not the noob kind.

Response to: somebody help with my actionscript! Posted February 15th, 2007 in Game Development

onClipEvent(enterFrame){
if (_root.yay.hitTest(this._x, this._y, true)) {
this.nextFrame();
xspeed = 0;
yspeed = 0;
_x = 50;
_y = 50;
}
}

Response to: Cursor question Posted February 15th, 2007 in Game Development

Put this in the crosshair MC:

onClipEvent(load) {
Mouse.hide();
}
onClipEvent(enterFrame) {
this._x = _root._xmouse;
this._y = _root._ymouse;
}
onClipEvent(mouseDown) {
this.gotoAndPlay("whatever frame");
}

Hope that helps.

Response to: Help Stick Videos Posted February 15th, 2007 in Game Development

At 2/15/07 08:54 AM, LTmatt wrote: who the hell would make a tut for stick movies?

it's too fucking easy

Good stick movies are hard to make

Response to: New game screenshot Posted February 15th, 2007 in Game Development

Looks interesting, good luck.

Response to: close-up Posted February 15th, 2007 in Game Development

You should use the vcam

Response to: Voice Changer? Posted February 15th, 2007 in Game Development

Audacity

Response to: i got a problem Posted February 14th, 2007 in Game Development

www.findsounds.com

Response to: Pong Game: your thoughts Posted February 14th, 2007 in Game Development

At 2/14/07 09:20 AM, johnfn wrote:
At 2/14/07 09:03 AM, RyanPridgeon wrote: Dude, how can you forget Denvish's name?
He only has 9 posts :P

The funny part about this thread is he's not linking to his C drive. He's linking to the letter c.

lol

Yeah I come on newgrounds loads but I never post on the forums.

Response to: Pong Game: your thoughts Posted February 14th, 2007 in Game Development

www.denvish.net/ul not devinish sorry

Response to: Pong Game: your thoughts Posted February 14th, 2007 in Game Development

You need to upload the file to one of these:
www.devinish.net/ul
http://www.swfup.com

Response to: invisible bar to a visible bar Posted February 14th, 2007 in Game Development

onClipEvent(load){
this._alpha=0;
}
on(rollOver){
this._alpha=100;
}
on(rollOut){
this._alpha=0;
}

I tested it. That should work.

Response to: really quick help Posted February 14th, 2007 in Game Development

I think games should be anything between 24 and 40 fps.

Response to: new game Posted February 14th, 2007 in Game Development

Good engine. Needs better graphics, but still good.

Response to: invisible bar to a visible bar Posted February 14th, 2007 in Game Development

ooops I meant:

onClipEvent(mouseOver){
this._visible=true;}else{this._visible=false;
}

Response to: invisible bar to a visible bar Posted February 14th, 2007 in Game Development

Put this code in the bar movieclip's actions:

onClipEvent(mouseOver){
this}else{this._visible=false;
}

That should work but I haven't checked it.

Response to: -Game Voice Acting- Posted February 14th, 2007 in Game Development

Thats pretty good icarus. I'm looking forward to the game.