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Response to: Getting Screwed Over Again- Collab! Posted December 11th, 2009 in Game Development

At 12/11/09 12:27 PM, ForNoReason wrote:
At 12/11/09 11:22 AM, Blounty wrote: PCHOOM!
lol, nice, but please remember to post any art submissions here

http://www.newgrounds.com/bbs/topic/1125 086

will do, sorry bout that :P

Response to: Getting Screwed Over Again- Collab! Posted December 11th, 2009 in Game Development

PCHOOM!

Getting Screwed Over Again- Collab!

Response to: Sound Clips_L4D Posted December 11th, 2009 in Game Development

get a voice actor here

Voice acting help thread Posted December 11th, 2009 in Where is / How to?

Is there a thread for, voice acting help, tips and tricks and other things related to voice acting?

Or a group of some kind?

not people looking for voice acting or advertising there voice acting

thanks :D

Response to: Winter Wacom 7 Posted December 10th, 2009 in NG News

Changing the auras would give a new feature to newgrounds, change it and if people dont like it you can always change it back.

Its better to have tried it and have it fail, than to not have tried it at all.

Response to: Fave Art Posted December 5th, 2009 in Where is / How to?

Thanks, I was looking to the left where all the info was

Response to: "White death screen" Posted December 5th, 2009 in Where is / How to?

I get this thing that covers 3 quarters of the screen with white, If i let it load for just a bit longer before clicking play, it works fine though

Fave Art Posted December 5th, 2009 in Where is / How to?

How do I favourite something out of the art portal? I cannot find it.

Response to: BizarroJoe: Whore for a day. Again. Posted December 5th, 2009 in Art

Hey I love it, Can I use it as my DP if I say you made it? :D

Response to: BizarroJoe: Whore for a day. Again. Posted December 5th, 2009 in Art

Draw solid snake looking out of a hole in a box

Response to: BizarroJoe: Whore for a day. Again. Posted December 5th, 2009 in Art

Can you draw 'Kenstar and Yusuke' from Girlchan in Paradise please

Response to: who wants to make some games!? Posted December 3rd, 2009 in Game Development

hehe greedy guy

Response to: It's Rhyme Time Posted December 3rd, 2009 in General

FAT

Flixel games? Posted December 3rd, 2009 in Where is / How to?

Do flixesl games have to be 8-bit can they not be vector art?

Response to: Can Flashs Getb Any Better Posted December 3rd, 2009 in Game Development

People are getting more and more practice with flash every time they use it, Obviously flash animations and games are going to get better and better.

Response to: how do you get the one medal... Posted December 3rd, 2009 in Where is / How to?

There is an invisible button in the shop, at the shop sign in the middle of the words.

typed from memory cant remember properly
Post your cartoon Posted December 3rd, 2009 in General

Post your version of the 'Finish the cartoon' ad.

you know you want to!

Post your cartoon

Response to: Free Flash Stuff Posted December 2nd, 2009 in Game Development

At 12/2/09 04:27 PM, Argentin wrote: Some are lazy, some just don't have the skills to make it by themselves (such as programmers)

Good point, but this is when they should collaborate with artists, Artists need programmers too

Response to: Give me your ideas Posted December 2nd, 2009 in Game Development

At 12/2/09 07:09 AM, hdxmike wrote:
I won't argue with you.
The fuck ? i was complementing you , i genuinley like the idea and the illustration aint bad.

i try to be nice...

When he said that he wouldn't argue with you, he was taking the complement.

Response to: I was wondering about walls. Posted December 2nd, 2009 in General

He said OVER 9000?

Response to: Actionscripter Posted December 2nd, 2009 in Game Development

At 12/2/09 03:55 PM, Niallmcfc wrote: If there is anyone that wants to help her page is here: 3-C-C-3-N-7-R-1-C

Is this an alt you are trying to publicize, while trying to make people think it's not you?

Response to: Free Flash Stuff Posted December 2nd, 2009 in Game Development

Don't people like making there own stuff?

Response to: why didn't my sticker # go up? Posted December 2nd, 2009 in Where is / How to?

That feature does not work anymore.

The stuff you buy is shown here instead

Response to: free left 4 dead Posted July 27th, 2009 in General

Waste of a thread mate

Response to: Rage's gift to you: Abusive reviews Posted January 17th, 2009 in Where is / How to?

i think this needs the whistle blown on it

Response to: Button Actionscript Posted January 16th, 2009 in Game Development

will thsi work if i want the buttons to go to different places?

Response to: Button Actionscript Posted January 16th, 2009 in Game Development

can anyone help?

Button Actionscript Posted January 16th, 2009 in Game Development

i have two buttons on my flash and if u click each 1 it will take you to a different part but i cant put two button codes on the same frame how would i make it so i could here is my code that i am using for one of the buttons and this seems to work fine until i add it again for my other button plz help

Good.addEventListener(MouseEvent.CLICK, buttonClick);
function buttonClick(event:MouseEvent):void{
       gotoAndStop(3);
Good and Evil Posted January 15th, 2009 in Game Development

so i have this and there are 2 button 1 for good and one for evil but i cant put actionscript on the buttons so when you click it it will go to the frame i choose is there anyway i can do this in actionscript 3

http://spamtheweb.com/ul/upload/150109/7 4245_Madness_Grim_Trailer.php

Response to: Help me plz Posted January 15th, 2009 in Game Development

how come i can not find anything like what any of you have said here is the code:

import flash.events.Event;
import flash.events.MouseEvent;
import flash.net.navigateToURL;
import flash.net.URLRequest;
import flash.system.Capabilities;

const AUTO_PLAY:Boolean = false;
const FRAME_RATE_ADJUST:Boolean = true;
const LOADER_FRAME_RATE:Number = 30;

var loadingComplete:Boolean;
var movieFrameRate:Number;
var initialized:Boolean = false;

function init():void
{
	if(initialized)
		return;

	movieFrameRate = 0;
	if(FRAME_RATE_ADJUST && stage)
	{
		movieFrameRate = stage.frameRate;
		stage.frameRate = LOADER_FRAME_RATE;
	}
	
	initialized = true;
	
	stop();
	if(root && root is MovieClip)
		MovieClip(root).stop();
		
	loadingComplete = false;
	
	ngButton.addEventListener(MouseEvent.CLICK, ngButtonClickHandler, false, 0, true);
	addEventListener(Event.ENTER_FRAME, enterFrameHandler, false, 0, true);
	if( meetsVersion([9,0,28,0]) )
		addEventListener(Event.REMOVED_FROM_STAGE, cleanup, false, 0, true);
	
	enterFrameHandler();
}

function meetsVersion(version:Array):Boolean
{
	var playerVersion:Array = String(Capabilities.version.split(" ")[1]).split(",");

	for(var i:uint=0; i<version.length; i++)
	{
		if(uint(playerVersion[i]) > version[i])
			return true;
		if(uint(playerVersion[i]) < version[i])
			return false;
	}
	
	return true;
}

function enterFrameHandler(e:Event = null):void
{	
	if(!movieFrameRate && FRAME_RATE_ADJUST && stage)
	{
		movieFrameRate = stage.frameRate;
		stage.frameRate = LOADER_FRAME_RATE;
	}
	
	if (!loadingComplete)
	{
		var loaded:Number = 0;
		if(loaderInfo)
			loaded = loaderInfo.bytesLoaded / loaderInfo.bytesTotal;
		
		if(bar)
			bar.scaleX = loaded;
		
		if(loaded == 1)
		{		
			loadingComplete = true;
		
			if(AUTO_PLAY)
				startMovie();
			else
			{
				gotoAndPlay("loaded");
				hank.gotoAndPlay("ready");
			}
		}
	}
}

function ngButtonClickHandler(e:Event):void
{
	navigateToURL(new URLRequest("http://www.newgrounds.com/collection/madness"), "_blank");
}

function cleanup(e:Event = null)
{
	if(initialized)
	{
		ngButton.removeEventListener(MouseEvent.CLICK, ngButtonClickHandler);
		removeEventListener(Event.ENTER_FRAME, enterFrameHandler);
		if( meetsVersion([9,0,28,0]) )
			removeEventListener(Event.REMOVED_FROM_STAGE, cleanup);
		if(movieFrameRate)
		{
			stage.frameRate = movieFrameRate;
			movieFrameRate = 0;
		}
	}
	
	initialized = false;
}

function startMovie():void
{
	cleanup();
	
	if(root && root is MovieClip)
		MovieClip(root).play();
	
	// for advanced use, you can listen for this event using code
	dispatchEvent(new Event(Event.COMPLETE));
}


init();