315 Forum Posts by "BlindPilots"
I posted two topics within five minutes ago and they have either not registered or have disappeared to somewhere. I think someone really needs to fix this glitch.
lol @ u idiots who think water can't put out the fire
an average hose on a water hydrant pumps out 635 psi of water per second, that's roughly 283270 cubic centimeters per second. Multipy that force times the distance of 100 stories to get the work done, and divide that by the total amount of time taken (under recent studies it took about 3 seconds), and you get a total water Power of 3.345 x 10^8 watts.
god you fucking morons don't know anything about math
I need my code refined, not my concept.
At 9/21/06 08:42 PM, Scotttheskaterr wrote:At 9/21/06 08:40 PM, BlindPilots wrote: I'm using the standard Newgrounds preloader and I'm trying to make the Play button appear after 25% of the flash has loaded. Here is the code I have:Why make it appear when its 25% loaded and not fully loaded?
Because I want my flash to be that way. Can you please help me with my code.
I'm using the standard Newgrounds preloader and I'm trying to make the Play button appear after 25% of the flash has loaded. Here is the code I have:
_root.stop();
PercentLoaded = _root.getBytesLoaded() / _root.getBytesTotal() * 100;
QuartLoad = PercentLoaded / 4;
if (PercentLoaded < QuartLoad) {
setProperty(bar, _xscale, PercentLoaded);
} else {
gotoAndStop("loaded");
}
For some reason it doesn't work. As soon as the preloader pops up, the button appears. It doesn't wait for 25% of the flash to load before popping up with the Play button. Help please.
I've tried everyone's advice and the ball still doesn't move.
The input boxes are defined, and then on the next frame my movieclip appears with the code on it.
I have the following code on a movieclip (a little ball):
onClipEvent (load) {
horizVel = _root.horInput;
velocity = _root.velInput;
gravity = _root.grInput;
friction = _root.frInput;
startHeight = _root.heightInput;
ground = 350;
}
onClipEvent (enterFrame) {
if (_y<ground) {
velocity += gravity;
} else if (velocity>gravity*4) {
_y = ground;
velocity *= -friction;
} else {
velocity = 0;
_y = ground;
}
_y += velocity;
}
The ball is supposed to accelerate toward the ground when numbers are entered into the input boxes, but whenever I test my flash, the ball doesn't move. If I change the variables at the start of the code from _root.stuff to actual numbers, then it works fine; so I know it's not the acceleration code.
All my input box variables are named correctly, since I made a debugging MC that just pasted the numbers into a dynamic text box, and that worked fine.
Any help would be appreciated.
This movie is terrible. It's just a white background with the words "Star Syndicate, vote 5". I can't believe it wasn't flagged for the horrible audio too. It nearly blew out my speaker system.
If this is another case of Star Syndicate mass voting, then it isn't funny and you dicks need to cut it out.
Adobe offers a free 30-day trial for most of their products, including Flash.
Unfortunately, any talk of obtaining Flash for "free" falls under the piracy statement in the rules, therefore I cannot help you.
I'm trying to make a flash time sensitive, (e.g. It's depended upon real world events). After a specific date, I want the end of my flash to display sometihng different than it does before that date.
I tried the following code:
var my_date = new Date.getTime();
But even that won't work. It spits out the following error message: "The property being referenced does not have the static attribute."
If I can get that to work, I'll try to continue making my code. I've read about ".getTime" and it returns the milliseconds since 1970, so I assume it'll be a huge number. I'll find out the milliseconds of the event I want the flash to be affected by and I'll write up an if statement like " if (my_date > event) { gotoAndStop (2871); } " or something.
I would appreciate any help given.
At 8/8/06 07:32 PM, CaptinChu wrote: Are you trying to make a flash web browser or something?
No, but that's a cool idea.
The distance of an object can be found by the equation
d=1/2gt²
where d=distance, g=gravity (9.8 mps²), and t=time. That's a good equation to know for physics.
I'm wondering how this is done. I want to make my flash so that when the user pushes a button, a website pops up in part of the screen.
The problem is, that whenever I use getURL, the flash either puts the new webpage in a new window, or replaces the current URL with the one in the getURL, meaning that flash stops responding to commands.
I want a way to make a webpage load within flash so that I can then load another webpage in its place. (e.g. I load a banner sized webpage of google, then when the user pushes a button the same place turns into a banner sized webpage of yahoo.
I will certainly appreciate any help given.
I would really like to know how to make this command work. Nothing about this command seems to work for me.
How do I make outside javascript run whenever I start a page.
For instance, I want my homepage to be www.google.com with this code included:
javascript:x=0;e=document.body;e.style.pos
ition="absolute";function rt(){e.style.top=100-(50*Math.cos(x*Math.P
I/180))+"px"; e.style.left=100+(50*Math.sin(x*Math.PI/18
0))+"px";x+=5};setInterval("rt()",50);void
(0);
Whenever you copy and paste javascript code into the URL it will execute, so there must be some way of changing my homepage to include this feature.
I've tried www.google.com&javascript:x=0;e=...etc.
www.google.com?javascript:x=...
And those don't work, so I'm wondering how this is done. I appreciate any help given.
Has anyone ever used the fscommand "exec" command before? If so, how did you do it?
At 7/28/06 02:13 PM, combatfilms wrote:At 7/28/06 01:51 PM, 90hitpoints wrote:Flash's native isn't even hand-drawn, so I don't know where you are coming from on that.
Let me break it down, your hand touches the mouse which controls what is made on the monitor. Hand. Drawn. As opposed to sitting on your ass with a video camera.
And movie footage IS animation...that's what animation IS, by definition.
Webster smells bullshit. Aside from the definition that just means "to give live" or "to move around", animation deals with animated cartoons. I can look up the word "cartoon" for you if you want to debate that issue too.
So I just don't understand what you are trying to say. I DO understand that most people feel that this is not an acceptable form for the portal, though, which I disagree with completely, but do understand.
Flashes that make it to the potal are prized on aesthetic and musical qualities of course, but more than that, they are prized on the amount of effort that went into the creation of the flash. Newgrounds prefers cartoon animation over camera phone footage. Target your crappy video films at people who actually want to see them (e.g. Myspace kiddies and ebaum trolls).
At 7/28/06 01:48 PM, TechnoTrepidity wrote: I believe you code was correct the first time, but try putting the file in C: not C:\fscommand.
I have the file in the C: drive. Here's a picture:
At 7/28/06 01:42 PM, combatfilms wrote:At 7/28/06 01:22 PM, _Nick_ wrote:It's really not the same, this is still a form of animation. Whereas audio, there is a specific place for. Regardless, we didn't expect this to happen, that is all, and we wanted to know if there was something wrong with the video itself. I don't think a movie should be blammed based on the medium.At 7/28/06 01:08 PM, combatfilms wrote:
No matter how many times we explain it to you, you just don't get it. Newgrounds is a website that showcases hand drawn flash creations. The Newgrounds community prefers hard work and frame-by-frame animation over some camera phone footage of a kid getting hit in the nuts. If we were looking for that sort of entertainment we would go to ebaumsworld.
In case you're still not following, consider this analagous scenario:
You tell a black joke at the NAACP and wonder why it wasn't well recieved when the same joke went over so well at yesterday's Klan meeting.
It doesn't matter if you're some huge company and have billions to blow on production, users at Newgrounds will consider the work that went into the video, and they will realize that movie footage doesn't even qualify as "animation".
Can someone please help, I've exausted all the options I can think of to make this thing work.
At 7/27/06 12:09 PM, -dELta- wrote: first of all, check that "exec" is a valid command, and id think youd have to give the full file path
new code:
fscommand ("exec", "C:\fscommand\flashtest.bat")
It still doesn't work.
At 7/27/06 11:47 AM, authorblues wrote:At 7/27/06 10:45 AM, BlindPilots wrote: fscommand ("exec", "flashtest.bat");i rarely use fscommand, but i would think that with syntax like that, you would need flashtest.bat in the same folder as the swf. try that, and see if its useful. otherwise, id recheck my syntax.
I tried that and it didn't work. Sorry.
The audio portal is just so great, and no other site has one like this. I was just wondering how this amazing feat was pulled off.
I've been trying to get the fscommand to work and it simply won't. Here's the code I've thrown on a keyframe:
fscommand ("exec", "flashtest.bat")
My flash is named "test1.swf" and it's in a folder in my C: drive. In the same folder as "test1.swf", I have a folder named "fscommand". Within the "fscommand" folder I have a file named "flashtest.bat". Everything is set out exactly how Macromedia wants it, but still nothing happens. Could someone please help?
AMD X2 64 4200 processor
ASRock motherboard
ATI Radeon X1800XT video card
550 Watt Antec power supply
2 gigs of RAM
own'd
Camping is for lamers. Just buy an AK-47/M-4 and complete the objective on the map. AWP campers are the bottom of the barrel.
Both of those processors seriously suck. Go with a conroe for real gaming.

