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Author Search Results: 'Blaze'

We found 6,989 matches.


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Viewing 1-30 of 6,989 matches. 1 | 2 | 3 | 4 | 5 | 6 | 7120233

1.

None

Topic: Flash Freestyle Battle '09

Posted: 10/12/09 02:53 AM

Forum: Flash

At 10/10/09 04:38 PM, Hellraiser wrote: Yeah similar to what louis said, I was thinking that with all the challenges, we could put them together in 1 flash movie, and someone could program a poll. Like it will be 3 seperate challenges, 2 animators per each challenge, and after every 2 competing flash's there will be a poll that willy tally up the votes.

That sounds like a really good idea; Votes could be calculated on an external database and so every watcher could get to vote for them (: I like it.

Also, sorry for being so unreachable lately, work and uni are being a bit of a bitch at the moment. I think I have some spare time tomorrow, well, more like.. in about 16 hours (4 pm for me). So Hellraiser, If you're still up for our challenge. 1-2 hours I say.

Can any outsource choose our topic pretty please?


2.

None

Topic: Flash Freestyle Battle '09

Posted: 10/08/09 03:31 AM

Forum: Flash

At 10/7/09 11:11 PM, Digital-Terror wrote:
At 10/7/09 10:32 PM, Blaze wrote: I'm bored as hell. Got no Uni tomorrow, and no lab report whatsoever. I'm up for challenges (:

MSN or AIM... or whatever. Just post here if you want to challenge me.
I'll try my skills against you. I'm bad at getting ideas, though. Say a fight between a piece of toast and a muffin, due in the next 24 hours?

Haha, very creative.

Add me on msn (: I'll pm you my email. I think we'd be better off starting tomorrow, though :P


3.

None

Topic: Flash Freestyle Battle '09

Posted: 10/07/09 10:32 PM

Forum: Flash

I'm bored as hell. Got no Uni tomorrow, and no lab report whatsoever. I'm up for challenges (:

MSN or AIM... or whatever. Just post here if you want to challenge me.


4.

None

Topic: Flash Freestyle Battle '09

Posted: 10/06/09 01:46 AM

Forum: Flash

At 10/6/09 12:35 AM, Hellraiser wrote: Add me on AIM: ARashOnMyyAss, We'll set a topic/deadline and ill post it before we begin.

You're gonna make me restart using AIM... D: Well, fine.
Ahh, Gmail supports AIM (: I'll add you


5.

None

Topic: Flash Freestyle Battle '09

Posted: 10/05/09 11:48 PM

Forum: Flash

I've got a lab report to write right now, So i doubt I can take your challenge Hellraiser. But I sure could help up with a theme generator, if you gave me more info on that (:

Altough If you are willing to start that 30 min stuff, I sure could give it a try (: Just set up a theme.


6.

None

Topic: The Flash 'Reg' Lounge

Posted: 10/05/09 05:22 AM

Forum: Flash

At 10/5/09 04:32 AM, GustTheASGuy wrote:
At 10/5/09 04:00 AM, Blaze wrote: Bluegrass anyone?
http://www.newgrounds.com/bbs/topic/5784 34/1714

I read the whole page; I think I may have missed your point.


7.

None

Topic: Flash Freestyle Battle '09

Posted: 10/05/09 04:29 AM

Forum: Flash

Nice. I'm up for challenges.

Brings back memories too, hellraiser.


8.

None

Topic: The Flash 'Reg' Lounge

Posted: 10/05/09 04:00 AM

Forum: Flash

Bluegrass anyone?

Doubt anyone here even remembers that.

Or me, anyway.

9.

None

Topic: Bitmaps in Java

Posted: 09/16/09 08:15 PM

Forum: Programming

At 9/16/09 05:40 PM, CronoMan wrote: Well, BMP is nearing 30 years, I guess I could give it some slack

Haha, thanks for the info aswell. :)
But yes, I do find some of the info in the header to be quite useless nowadays.


10.

None

Topic: Bitmaps in Java

Posted: 09/16/09 05:25 PM

Forum: Programming

At 9/16/09 05:21 PM, dELtaluca wrote: ... sorry if I'm mistaken, but i thought Java was meant to be fast? If Java honestly can't handle that, then it's a bit of a shit language :P

Oh, that was just an assumption. (: No need to be sarcastic, dELta. Hehe.

Anyway, I finally managed to do it. I ended up using a huge unidimensional array. Works nicely. I still have to hate microsoft for having bmps load bottom-top, and backwards RGB. D: But still, everythings going smooth.

Thanks guys :)


11.

None

Topic: Bitmaps in Java

Posted: 09/16/09 03:20 PM

Forum: Programming

At 9/16/09 03:01 PM, kiwi-kiwi wrote: If you are so worried about the dimensions of the array, just use a linked list. It's gonna be a whole lot easier for you to use an array though.

Hmm. I think I'm going to have to go around with that. Thanks for the link, too.

Implementation wise either make use of Integers (AFAIK ints are on 32 bits in java so it should work) that you instantiate as MAX_VALUE then use >>, << and & using the byte values as a mask, which is kinda like bragging.

I've read about it. Running a few tests with it as we speak using PixelGrabber. :D Thanks, too!

Other option is to make yourself a custom class with three properties r,g and b, make an array or linked list, set every value as you read the file and then use them.

That's pretty much what I'm aiming to do; But I need to modify the whole image itself, and I need to get a full array or linked list with all the pixels.

Thank you for your response!


12.

None

Topic: Bitmaps in Java

Posted: 09/16/09 02:33 PM

Forum: Programming

At 9/16/09 05:10 AM, CronoMan wrote: Use a one-dimensional array of bytes (rgbrgbrgbrgbrgb etc)
Talking of which : http://blogs.msdn.com/ericlippert/archiv e/2008/09/22/arrays-considered-somewhat-
harmful.aspx

But wouldnt that array turn to be just huge?
And assuming I did that, lets say, how would the array be formed? [R][G][B][R][G][B] etC?
I'm confused :S

Thanks for the link aswell, looks interesting. I'll read into it.


13.

None

Topic: Bitmaps in Java

Posted: 09/16/09 02:35 AM

Forum: Programming

I know, I know. Bitmaps and Java. Ugh.

It's a small project I have to do. Thing is, I'm very limited here. (Can't use any mystic functions, or the like). So I'm having some trouble... Heh.

I had a bit of a hard time at the beggining, trying to understand the source code the one who asked me for the project gave me. Thing is, it was useless (it was too simple and didn't give me any useful information)..

I know my question will probably sound stupid,, but here goes anyway.

All images being read will be 24 bit bitmap, and 640x480. Now... I have a question.

Theoretically speaking, a standard non-compressed image that's 640x480, should weigh 640x480x3, right? being 24 bits, having 3 bytes per pixel.

And effectively, it does. However, I'm having second thoughts on how to obtain the array of pixels from a bitmap... The array of a size 640x480x3 would be too huge for java to handle. Not to mention it would then take AGES to parse it into three arrays for R G and B.

I thought about doing it line by line, 640 pixels at a time.

Am I doing something wrong? I'm loading byte by byte into an array. Therefore, i assume every three bytes I load is a full pixel.

Please, This is a bit urgent.

Thanks in advance to any useful information you could provide. I've already researched a lot, and haven't gotten to a full answer.


14.

None

Topic: AS3 Printing

Posted: 07/12/09 10:06 PM

Forum: Flash

At 7/11/09 07:50 AM, GustTheASGuy wrote: No, you usually even need an external program to configure how to print files like PDF and DOC.

Hmmm, well thanks Gust.

Assume i'll just have to embed the document as an image and print from the movieclip.. thanks!


15.

None

Topic: AS3 Printing

Posted: 07/10/09 03:39 PM

Forum: Flash

Hello old friends ;)

I'm well aware of how to use AS3's printjob. But I want to avoid going through a lot of trouble and simply trying to print an external document. My question is,

Is it possible to print an external document from flash? Without having to embed it into the flash itself.

Thank you in advance. ;D


16.

None

Topic: The Flash 'Reg' Lounge

Posted: 06/01/09 08:25 PM

Forum: Flash

At 6/1/09 08:23 PM, Duchednier wrote: I know him biblically

One would say...


17.

None

Topic: The Flash 'Reg' Lounge

Posted: 06/01/09 08:01 PM

Forum: Flash

At 6/1/09 07:56 PM, Toast wrote: Why hello there Mr Veras, nice to see you here.

Hello there, Toastie.


What have you been up to?

Nothing much... Just studying and part time jobs. Programming and the like. :)

How about you guys?


18.

None

Topic: The Flash 'Reg' Lounge

Posted: 06/01/09 07:52 PM

Forum: Flash

At 6/1/09 07:51 PM, KaynSlamdyke wrote: We missed you Darkfire.

How cute; You even remember my old full username. <3
Missed ya guys too.


19.

None

Topic: The Flash 'Reg' Lounge

Posted: 06/01/09 07:40 PM

Forum: Flash

*pops in*

Why hello there. My friends.

If there's still someone familiar around.

How's stuff? :D


20.

None

Topic: fscommand exec, bat files, ppsx

Posted: 03/30/09 07:23 PM

Forum: Flash

At 3/30/09 07:20 PM, Shinki wrote: Hope this helps.

Jesus Christ.

Thank you sir, helped a lot.


21.

None

Topic: fscommand exec, bat files, ppsx

Posted: 03/30/09 07:13 PM

Forum: Flash

Hello,

I need to open a ppsx file from within flash projector. I made a Batch file to open the document and worked perfectly, however, when ran within flash (AS3)'s fscommand("exec");, it throws an error.

It happens to fast so I can't read it perfectly, but it says something along the lines of it not being able to load the direction because its not UNC, and therefore redirects me to windows root files inside batch.

I know this is more of a general programming question than a flash itself...

Still, I've seen many people open diverse file types from flash itself using fscommand and batfiles, everything is inside a fscommand folder in the same directory as the projector file itself

Any ideas?

Thanks!


22.

None

Topic: It's a Boy!

Posted: 03/30/09 04:38 AM

Forum: NG News

Congrats Tom!

Hope he'll be Tom Jr. ;)


23.

None

Topic: Ioerrorevent Handling As3

Posted: 03/30/09 04:30 AM

Forum: Flash

Problem solved, used a Loader and then set the scrollPane's source to the loader's content.

Not the most efficient way I know, but at least I'm not loading the content twice.

Thanks. :)


24.

None

Topic: Ioerrorevent Handling As3

Posted: 03/30/09 04:17 AM

Forum: Flash

At 3/30/09 04:14 AM, mike wrote: I just made a blank SWF and pasted that code in. I had to changeer:Error to er:IOErrorEvent, but then it worked and I saw the "ERROR!" in the trace window. (I'm using Flash CS4, if that makes any difference!)

Actually I just made a whole new file, with the exact same code and won't handle the error, changed er:IOErrorEvent aswell, and no luck.

I doubt it's a fix done in CS4... I'm using CS3.

Thanks!


25.

None

Topic: Ioerrorevent Handling As3

Posted: 03/30/09 04:11 AM

Forum: Flash

At 3/30/09 04:06 AM, mike wrote: According to the docs, the ScrollPane itself should trigger the IO error event, so the code you posted should work. I just made a quick test with a ScrollPane, and the event handler seemed to catch everything okay. Are you sure you are adding the listener to every scroll pane you have?

I only have one scrollPane, and this is the exact code:

function ioerror(er:Error)
{
	trace("ERROR!");
	/*var asdf:Array=new Array();
	asdf=r.split(".",2);
	trace(asdf[0]);*/
}
plano_holder.addEventListener(IOErrorEvent.IO_ERROR,ioerror);

var req:URLRequest=new URLRequest(r);
plano_holder.load(req);

tried the loaderInfo property too, but no luck . D:


26.

None

Topic: Ioerrorevent Handling As3

Posted: 03/30/09 03:52 AM

Forum: Flash

At 3/30/09 03:49 AM, mike wrote: Exception handling in AS3 kind of sucks. :) You're right, asynchronous events like IOErrors won't get handled by try/catch blocks. I think the problem with your event listener is that you need to add it to holder.contentLoaderInfo (which is the object that throws the event), not loader itself.

My object is a scrollPane, not a Loader itself D: Therefore it doesn't have that object.

Altough If all else fails, i'll just load it with a Loader and then transfer the content to the scrollPane :(

Thanks!


27.

None

Topic: Ioerrorevent Handling As3

Posted: 03/30/09 03:09 AM

Forum: Flash

Greetings,

So I have a scrollPane component, and I'm constantly loading a big number of files to it, so I need to check wheter this file exists or not, obviously if the file is not found, flash throws a IOErrorEvent exception, which I've tried to handle via catch method to no good. This is what I've been doing;

var req:URLRequest = new URLRequest(r);
try
{
holder.load(r);
}
catch(error:IOErrorEvent)
{
trace("lolerror");
}

And it doesn't catch it (also tried looking for error:Error type of exceptions). As far as I know, try and catch are only for synchronous errors, and IOErrorEvent seemed to be asynchronous, so I tried a different approach:

var req:URLRequest = new URLRequest(r);
function ioerror(err:IOErrorEvent)
{
trace("lolerror");
}
holder.addEventListener(IOErrorEvent.IO_ERROR,ioerror);
holder.load(r);

But still with no success. Perhaps it's not the component itself to what I have to add the listener? I've tried adding it to the "content" property, but as I thought it was useless.

Please keep in mind this is a scrollPane component, AS3.

Thanks in advance.


28.

None

Topic: Loading external swf files

Posted: 03/12/09 09:52 PM

Forum: Flash

At 3/12/09 09:38 PM, Johnny wrote: You do need flash player to open up and play the .exe

Also, when converting to an .exe, you'll get an increased file size.

I know about the increased filesize...

Then Flash player 6 would be the best bet, right?

thanks.


29.

None

Topic: Loading external swf files

Posted: 03/12/09 09:06 PM

Forum: Flash

Either that, or...

Does anybody know if exporting a file as a .exe from flash makes it visible on ANY computer? I need this app to be runn-able on any PC. And since windows XP comes pre-equipped with flash player 6, that's what I'm aiming for. Unless .exe files can be executed without any player.


30.

Muted

Topic: Loading external swf files

Posted: 03/12/09 08:28 PM

Forum: Flash

Hello guys,

I'm having a bit of trouble. I have around ... 150 pdf files that I need to put into flash. I know you can import pdf files, but I need them to have the normal pdf options, you know, zoom, change pages, scrollbars, etc. I could easily make those options and adjust them, but then I'd have to go through the trouble of importing every single pdf to the library, and make up for huge filesize.

I found this page; www.pdfmenot.com that will convert any .pdf to a .swf with nice options. I downloaded the resulting swf, and I can't import it into flash. I'm assuming it's done in flash CS3 since I decompiled it and flash 8 won't run it, so I decided to open externally each of the .swf files.

The problem is, The scrollbars do NOT appear if I load the movie in a movieclip. They only appear if I load the movie into a level or into the_root, like, I could go:

loadMovie(" pdf.swf",1);

and It will load correctly. However, I will someday need this to unload. So whenever I unload the level 1, it goes away. However, if I want to reload, the scrollbars are missing. It happens after the first load, any file loaded into ANY level's scrollbars will go away.

Can anybody propose a solution to this? Or perhaps a way to not unload the movie, just hide it.

Thanks in Advance.


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