Monster Racer Rush
Select between 5 monster racers, upgrade your monster skill and win the competition!
4.18 / 5.00 3,534 ViewsBuild and Base
Build most powerful forces, unleash hordes of monster and control your soldiers!
3.80 / 5.00 4,200 Viewso. is been a while. i guess i need to reread them
At 10/27/09 07:33 PM, big-jonny-13 wrote: this guy might help you
what?
????
i need someone who can do some decent sketches.... just some stuff that doesn't really have to go into hight detail. if ur interested, lemme know, and ill tell you what i need.
weeeeellll ok then....................................
........................................
.... damn. so much for the game then.
3d fps.
oh, and all ideas or contributions are welcomed...
ok, honestly, we don't know how much it will pay until we can get the game sold, i need someone who is willing to program, in their spare time until the job is done. maybe then, if the game picks up speed and we get it out, we will pay.
well, basically, this game is going to be a first person shooter, as most (good) games are. we're not really sure how much this game is going to pay, it depends on how it turns out, how functional it turns out, and i hope you might still be willing to help if it ends up with there little or maybe no pay. so far, this is just a concept, but i/we are taking it seriosly and we are thinking about producing this game. the game is going to be in an apocolypse style, although not zombies, im sorry, its been a while since ive read the rules.
well, basically, this game is going to be a first person shooter, as most (good) games are. we're not really sure how much this game is going to pay, it depends on how it turns out, how functional it turns out, and i hope many of you asking these questions might still be willing to help if it ends up with there little or maybe no pay. so far, this is just a concept, but i/we are taking it seriosly and we are thinking about producing this game. f.i.y., my mistake, this is also in the programming section.
any body wanna help. could sure use some programmers. going to make an actual game. if your interested, let me know by message. this topic will also most likely be pasted in the programming section.
any body wanna help. could sure use some programmers. going to make an actual game. if your interested, let me know. this topic will also most likely be pasted in the video games section.
any body wanna help. could sure use some programmers. going to make an actual game. if your interested, let me know. this topic will also most likely be pasted in the video games section.
also when i try to use v-cam in action script 1 and 2 it sez "1084: Syntax error: expecting rightparen before nsform." actionscript 3 i think sez the same thing.
At 9/28/09 10:23 AM, Yambanshee wrote: give us details:
What AS version are you using?
Where are you placing this code?
Why aren't you using your own learnt code?
i use as3, placing it in the separate layers and i don't have any custom codes, basically what i learned comes from the tutorials. even though i kind've know how to use it, its the same thing as in the tutorial, it just doesn't work.
ok, heres one of the codes:
onClipEvent (load) {
var grav:Number = 0;
// gravity
var speed:Number = 10;
// how fast you walk
var jumpHeight:Number = 15;
// how high you jump
var slow:Number = .7;
// sets water falling speed
var slowspd:Number = speed/1.5;
// sets water walking speed
var setspeed:Number = speed;
var scale:Number = _xscale;
var ex:Number = 5;
// makes hitTests better, change for a closer hitTest (warning, more buggy if smalle, less real if further)
this.gotoAndStop(2);
}
onClipEvent (enterFrame) {
grav++;
_y += grav;
while (_root.ground.hitTest(_x, _y, true)) {
_y--;
grav = 0;
}
if (_root.water.hitTest(_x, _y, true)) {
if (grav>0) {
grav *= slow;
}
speed = slowspd;
} else {
speed = setspeed;
}
if (Key.isDown(68)) {
_x += speed;
_xscale = scale;
if (_root.ground.hitTest(_x, _y+3, true)) {
this.gotoAndStop(1);
} else {
this.gotoAndStop(2);
}
} else if (Key.isDown(65)) {
_x -= speed;
_xscale = -scale;
if (_root.ground.hitTest(_x, _y+3, true)) {
this.gotoAndStop(1);
} else {
this.gotoAndStop(2);
}
} else {
if (_root.ground.hitTest(_x, _y+3, true) && !Key.isDown(79) && !Key.isDown(73)) {
this.gotoAndStop(3);
}
}
if (Key.isDown(79) && !Key.isDown(87) && !Key.isDown(65) && !Key.isDown(68) && !Key.isDown(73)) {
this.gotoAndStop(5);
}
if (Key.isDown(73) && !Key.isDown(87) && !Key.isDown(65) && !Key.isDown(68) && !Key.isDown(79)) {
this.gotoAndStop(4);
}
if (Key.isDown(87) && _root.ground.hitTest(_x, _y+3, true)) {
grav = -jumpHeight;
_y -= 4;
this.gotoAndStop(2);
}
if (_root.ground.hitTest(_x+(_width/2)+ex, _y-(_height/2), true) || _root.ground.hitTest(_x+(_width/2)+ex, _y-(_height/6), true) || _root.ground.hitTest(_x+(_width/2)+ex, _y-_height, true)) {
_x -= speed;
}
if (_root.ground.hitTest(_x-(_width/2)-ex, _y-(_height/2), true) || _root.ground.hitTest(_x-(_width/2)-ex, _y-(_height/6), true) || _root.ground.hitTest(_x-(_width/2)-ex, _y-_height, true)) {
_x += speed;
}
if (_root.ground.hitTest(_x, _y-_height-15, true)) {
grav = 1;
}
}
and the other:
parentColor.setTransform(camColor.getTra nsform());
function camControl() {
parentColor.setTransform(camColor.getTra nsform());
var scaleX = sX/this._width;
var scaleY = sY/this._height;
_parent._x = cX-(this._x*scaleX);
_parent._y = cY-(this._y*scaleY);
_parent._xscale = 100*scaleX;
_parent._yscale = 100*scaleY;
}
function resetStage() {
var resetTrans = {ra:100, rb:0, ga:100, gb:0, ba:100, bb:0, aa:100, ab:0};
parentColor.setTransform(resetTrans);
_parent._xscale = 100;
_parent._yscale = 100;
_parent._x = 0;
_parent._y = 0;
}
// make frame invisible
this._visible = false;
// Capture stage parameters
var oldMode = Stage.scaleMode;
Stage.scaleMode = "exactFit";
var cX = Stage.width/2;
var cY = Stage.height/2;
var sX = Stage.width;
var sY = Stage.height;
Stage.scaleMode = oldMode;
// create color instances for color
// transforms (if any).
var camColor = new Color(this);
var parentColor = new Color(_parent);
// Make the stage move so that the
// v-cam is centered on the
// viewport every frame
this.onEnterFrame = camControl;
// Make an explicit call to the camControl
// function to make sure it also runs on the
// first frame.
camControl();
// If the v-cam is ever removed (unloaded)
// the stage, return the stage to the default
// settings.
this.onUnload = resetStage;
and i won't say peoplez again.
all the action script i try to use, like v-cam and pre-made platformer scripts don't work. any help?
the song is f*************N awsome man!!!