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Author Search Results: 'Blain-The-Pain'

We found 467 matches.


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Viewing 1-30 of 467 matches. 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 91216

1.

None

Topic: What happened to girl's?

Posted: 05/02/09 07:19 AM

Forum: General

My area is pretty decent girl-wise. No scene girls, and probably less than fifteen or so girls I'd consider "sluts".


2.

None

Topic: First Time Actually Animating In Fl

Posted: 05/02/09 07:17 AM

Forum: Flash

Ugh, anime.

Though I guess it's good, though the lines are way too inconsistent.


3.

None

Topic: Oh Noes! Teh Muzikz R Gon!

Posted: 04/25/09 04:00 PM

Forum: Flash

Does the sound work when you test the movie in Flash?

If not (or even if it does, just in case), is the music layer extended the whole movie?

If yes and it still doesn't work, try deleting that music on the timeline, creating a new movie clip, putting the music in the blank keyframe in the movie clip and extending the frames in that clip until the song ends. Then put that MC on your main timeline, and extend the frames of that MC as long as you want the music to play.

That's assuming you have the music on its own layer, by itself, which you should.

Good luck.


4.

None

Topic: How quickly can I learn flash?

Posted: 04/24/09 10:03 PM

Forum: Flash

It depends. If you're an artist, your learning time is cut in half. If you have experience in animation, the time is cut in half again. If you're just making a movie, you don't need to learn a lot; the interface is pretty simple and easy to learn. I used Flash 8 and I find it easier to use than Flash CS4 if you just plan on making movies. If you are going to get into games, by all means get CS3 or CS4.


5.

None

Topic: Madness Collab 09!

Posted: 04/11/09 11:13 PM

Forum: Flash

Your B.A is too low to host a collab without moderator permission (it needs to be a 3.5 or above). Also, you should give more information in your first post.


6.

None

Topic: How do people make such graphics?

Posted: 04/04/09 02:04 PM

Forum: Flash

At 4/4/09 01:53 PM, evan210 wrote:
At 4/4/09 01:52 PM, Dakaha wrote:
At 4/4/09 01:46 PM, evan210 wrote: time, effort, and skillz.
Yes.. but I wonder how and if they use extra programs, what tools they use in flash etc.
with the dino run thing, which i believe is pixelated, most likely was made in some pixel-making program.

Or the downloadable pixel tool for Flash. Either way, the best way to be able to draw good graphics is to be good at drawing, believe it or not. You can draw just about anything you've seen on this site in Flash (except for a few things you might need Photoshop for), if you practice enough.


7.

None

Topic: Who here animates with a tablet?

Posted: 03/09/09 12:03 PM

Forum: Flash

At 3/9/09 12:21 AM, Iristorm wrote: Are you saying you want a tutor who can teach you how to use a tablet? Because there's nothing to it, really. Drawing on a tablet is nearly the same as drawing on paper.

This. Just take some art classes or something, you need to work on being able to draw at all first, and then it'll be easy to translate on-paper drawings onto your tablet.


8.

None

Topic: Top entries from 03/06/2009!

Posted: 03/07/09 01:52 AM

Forum: P-bot's Postings

Cool, daily seventh.


9.

None

Topic: Attack of the collabs collaboration

Posted: 03/03/09 09:26 PM

Forum: Flash

Goddamn you people are stupid.


10.

None

Topic: Sonic's Random Adventure Beta

Posted: 03/03/09 06:04 PM

Forum: Flash

At 3/3/09 05:07 PM, PSPownsMeself wrote: Good start my friend
Need to improve the speed!

Don't bring old threads back to life.


11.

None

Topic: Walking Cycle Help

Posted: 03/02/09 01:49 PM

Forum: Flash

Looks much better. You've got the idea and technique down, now you just need to practice drawing. Those graphics might be "NG-standard", but that's not exactly a good thing.


12.

None

Topic: Need a coder, please.

Posted: 02/28/09 07:25 PM

Forum: Flash

While I agree that local multiplayer is basically worthless (at least in my experience), I still think that this is a simple, but still pretty interesting idea. As long as the graphics are polished and the engine works well, the game should do well, and if you can get it to be online multiplayer, you should be able to get a sponsor pretty easily. However, programming that would be a lot more work.

Good luck.


13.

None

Topic: gotoAndPlay doesnt work.

Posted: 02/26/09 09:22 PM

Forum: Flash

I'm sure this isn't the problem, but just in case, are you sure you're using AS2? You did say you're using CS3, but you didn't specify the Actionscript version.

Good luck finding the answer.


14.

None

Topic: Darkfall Online

Posted: 02/21/09 02:47 PM

Forum: Video Games

Great, I got into beta about three days ago, but my connection is shit so I can't play. Just great. By the time I get to a place with a good connection the game will have already been released.

I guess I'll just have to wait until Mortal Online beta. Or actually buy Darkfall.


15.

None

Topic: Mouse.hide();} Help

Posted: 02/18/09 10:20 AM

Forum: Flash

At 2/18/09 09:52 AM, GustTheASGuy wrote: Add Mouse.hide to be called onMouseDown.

Thank you for the quick reply, I'm pretty sure that did it.


16.

None

Topic: Mouse.hide();} Help

Posted: 02/18/09 09:44 AM

Forum: Flash

I'm making a basic mouse avoider game, and I have my own custom cursor and all that. Everything works perfectly except when the player clicks off of the game into a different window and then click back into the game, the mouse is visible again. Is there any way to fix this?

I would post all of the code I have on my "cursor" MC but I'm pretty sure that this is a general problem with Flash and not a problem with my code. If you need to know, the code for the cursor is a modified version of Penboy's, seen here.

Don't worry, the rest of the coding in the game was done by me.


17.

None

Topic: Graphics tablet

Posted: 02/13/09 10:18 AM

Forum: Flash

If you're not loaded with cash, the Bamboo Fun from Wacom does the job pretty well. I'd suggest the medium sized Bamboo Fun, I've never tried the small one.


18.

None

Topic: animation techniques, tips, tricks?

Posted: 02/11/09 09:53 AM

Forum: Flash

At 2/11/09 09:30 AM, WheelsJM wrote: 1) About how many layers are standard for your main timeline? I heard too many slows down the animation or makes it choppy.

Really, use as many as you need. I've never heard about having too many slowing your flash down, though having too many things on the screen at the same time may.

2) For cartoons does anyone use scenes? I did once for part of my website and it kept driving the sound out of sync unless I stored the lip sync and sound in movie clips. Do people still use them?

If it helps you, do it, but I don't, personally.

3) Do people prefer to do lip sync in movie clips with the entire head or even entire body, or do you do lip sync in the main timeline?

I think the majority of people lip sync with MCs because it saves a lot of time, but if you aren't going to have your characters talking a lot and you want to make it look good when they do, you could do it frame by frame on the main timeline.

4) Does the pen tool have any benefit? Do people find it useful for characters? Backgrounds?

Some people use it for drawing smooth geometric shapes and characters/backgrounds made out of shapes, but most people don't.

5) Is everyone using those actionscript cameras? Or just moving the layers? Are there any deficits anyone knows of for actionscript cameras?

Most people who use camera effects use the VCam. It can't do anything, but it saves a lot of time and you can do some pretty cool effects with it.

6) What is the preferred frame rate? I've heard mixed things about 24fps vs 30fps. I know it can go either way, any thoughts on the benefits or the look of one vs the other?

Either way is fine. I usually animate around 24, but I dabble in 30 sometimes. 30 FPS will almost always look smoother and (sometimes) better, but it'll take a lot more work (because it'll take a lot more keyframes).

7) Is it good to add blur or other effects to movie clips? Or does it slow the animation down? Is that the way people usually blur backgrounds?

It may slow down your animation a little if you have a lot of things going on, but that's how most people do blur effects. Most people don't like it when you overdo filters, though. I really just use glow and blur, and adjust color.

8) Motion tween for movement or moving body parts, or frame by frame?

I'd suggest FBF, but if you can get away with tweening and it looks good, then go for it.

9) Animate on the main timeline or animate in symbols and put them on the main timeline?

I do a little of both myself. If I have an action that I would want to have repeated over and over again, I'd have it in an MC, but if I'm only going to have it happen once in the whole movie, I'd do it on the main timeline.

10) Is there a rule of thumb for what people should use movie clips for vs graphic symbols or is it preference?

I almost always use MCs, because in my opinion they're easier to work with, and you can do some cool things with them. It's mostly preference though.

Skipped the rest, somebody else will answer them. I'm feeling lazy. Hopefully I helped you, and hopefully I'm not like the third person to answer (I was the first when I started five minutes ago!)


19.

None

Topic: Anyone?

Posted: 02/08/09 02:38 PM

Forum: Flash

At 2/8/09 01:31 PM, SoulBlast wrote: What is most used in animations, tweening or fbf, what do you prefer, why?

I only use fbf, because I dont know the how to use the other style.

Most professional animators (if not all) use mostly FBF. However, there are times you can get away with tweening for time-saving purposes; for example, if you had a rocket ship flying up, you don't have to draw it each frame; you can draw the ship, have smoke coming from under it, maybe show wind rushing by the ship, and tween the ship quickly to the top.

Keep practicing FBF though, it'll get you much further than tweening will.


20.

None

Topic: flash picture help

Posted: 02/06/09 06:02 PM

Forum: Flash

Do what everyone else has said, or, if you have Photoshop, export the picture as a PNG and change it into a .gif of .jpg in Photoshop; Photoshop is great about not taking away quality while changing filetypes. This is useful for NG user icons.


21.

None

Topic: Sponsorship Worthy?

Posted: 01/25/09 02:02 PM

Forum: Flash

Interesting game; I like how you give the player a lot of options for customizing their character (stat-wise, at least). The game is far too easy when you're an archer with all the speed perks, though. I just ran in circles shooting at the middle (where all of the enemies congregated) until I had about 4000 points and got bored.

Having said that, the game might be too hard for melee classes, I only played one round with a melee class though so I could be wrong.

You could probably get it sponsored.


22.

None

Topic: Hiding the site you're using.

Posted: 12/28/08 09:19 PM

Forum: General

I always have some Word document open in the background so if I ever need to I can just Apple + H and it won't look suspicious.


23.

None

Topic: I hope it's not to late to join in

Posted: 12/27/08 09:59 PM

Forum: Flash

At 12/27/08 05:22 PM, Mainakoshi wrote: I missed week one but here is an entry for week 2 http://spamtheweb.com/ul/upload/3908/624 04_week2.php

That's a great animation, but I'm pretty sure you're too late; the original thread is locked (I think).


24.

None

Topic: The Universe Collab

Posted: 12/18/08 11:52 AM

Forum: Flash

At 12/17/08 01:51 PM, MonoFlauta wrote: do you like it?

It could use a good amount of work. It's too sketchy (e.g, too much white space, too many random lines going every which way) and there isn't much animation except in the first scene. Having said that, the character in the first scene looks pretty good. You just need to clean it up a lot.

As long as this is a rough, rough draft, you're on the right track.


25.

None

Topic: Self Portrait painting

Posted: 12/08/08 07:24 AM

Forum: Art

At 12/8/08 03:38 AM, willobeen wrote: Okay then, "Drawing of Me". :P

Well, you should still probably have a nose.

But ignoring even that, it's alright. Not too much detail, but it looks nice.


26.

None

Topic: Mechwarrior Conceptart

Posted: 12/08/08 07:22 AM

Forum: Art

I'm going to have to agree with TOAS, this is pretty awesome. Well done.


27.

None

Topic: My teacher is a pedophile.

Posted: 12/07/08 10:42 PM

Forum: General

I had a pedophile at my middle school, but the school I'm going to now is (so far) pedo-free.


28.

None

Topic: 3 or more words you haven't...

Posted: 12/07/08 10:32 PM

Forum: General

At 12/7/08 10:27 PM, MEPHILIS1337 wrote: ...heard in the same sentence. What are they?

Good, thread, Mephilis1337. Except when it's "This is not a good thread, Mephilis1337."


29.

None

Topic: God is sexist!

Posted: 12/07/08 10:30 PM

Forum: General

Nobody cares about your stupid chat log with a bot, which is even less interesting than a stupid chat log with a person.


30.

None

Topic: Men Foaming At Mouth. She's Legal!

Posted: 12/07/08 10:26 PM

Forum: General

At 12/7/08 09:53 PM, GiantDouche wrote: Foxy? Who the fuck says foxy?

Only totally hip people like him.


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Viewing 1-30 of 467 matches. 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 91216