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Response to: Looking for Character Artists? Posted July 16th, 2013 in Collaboration

My apologies, here is the link to the game: http://carrotblog.webs.com/nevuud-alpha

Looking for Character Artists? Posted July 15th, 2013 in Collaboration

Hello everyone! I've been developing a game recently, and I've been looking for somebody to create body parts for different characters. Simple things like the head, arms, legs, hands, feet, etc. will be needed, and there will be multiple characters. Here is a link to the current version: 0.0.3.2. PM me for details. I look forward to working with someone! :D

Response to: MLP animation positions need filled Posted July 15th, 2013 in Collaboration

Trolls. To avoid them, I suggest you head over to MLPForums and create an account, then you can ask around there. They have a request thread, plus there's no haters. Good Luck!

Response to: Sprite Collab! Posted December 11th, 2012 in Collaboration

At 12/10/12 10:35 PM, TechLeSSWaYz wrote:
At 12/10/12 08:15 PM, Beocro wrote: Sweet, I just might take a swing at this! ... Though I haven't animated for quite a while. :P Are there any requirements for getting in?
1. "Do not use the same character as another animator." for example i dont want to see Ryu vs sentinel, then 3 scenes later, another ryu vs sentinel.
2. Sprites Only. Not Drawing...
3. Make it Epic. If you aren't that good, ill help you out. I teach beginners all the time.

Just those i guess lol

Cool. I think I've still got my skills. :P Okay, but how can I know if my character's already been used?

Response to: Sprite Collab! Posted December 10th, 2012 in Collaboration

Sweet, I just might take a swing at this! ... Though I haven't animated for quite a while. :P Are there any requirements for getting in?

Response to: AS2 Game Camera? Posted December 8th, 2012 in Game Development

At 12/7/12 11:55 PM, MintPaw wrote:
At 12/7/12 11:06 PM, Splyth wrote: I always liked this site:
http://active.tutsplus.com/sessions/as3-101/
Ehhhhhhggggg. . . That teaches making Flashes using a Doc class and .fla to complile rather than mxmlc.

There's just no pleasing you is there? :P Anyway, it's AS3 all the same.

Response to: AS2 Game Camera? Posted December 7th, 2012 in Game Development

At 12/7/12 11:06 PM, Splyth wrote: go ponies indeed.

Now THAT is a good question.

I always liked this site:
http://active.tutsplus.com/sessions/as3-101/

very organized. Click where you need to go and it should
help you .

Cheers

Woah thank you! This is exactly the kind of site I was looking for!:D

Response to: AS2 Game Camera? Posted December 7th, 2012 in Game Development

At 12/7/12 08:23 PM, MintPaw wrote:
At 12/7/12 08:00 PM, Splyth wrote: If you're still angry remeber the ponies
*Takes deep breath*
I will try.

First, I have to say, go ponies! Now that I got that out, I just want to say I switched to FD a few days ago, finally. I'm still learning the basics, but I can already see how much more organized it is than AS2. Any links explaining AS3 would be helpful(though I've looked through quite a few).

Response to: AS2 Game Camera? Posted December 3rd, 2012 in Game Development

This forum isn't for you to just drop by, pick up some code and expect it to fit into your game perfectly as if it were Lego. That's not how programming works and if you can't find a solution with your current knowledge or tool set then you personally put the time and effort in to learn and not get a programmer to write your game for you.

I'm getting really tired of being told off here. I'M NOT EXPECTING ANY CODE AT ALL. I just asked for a camera that doesn't screw up the stage. Most people would just say something like, "Oh yeah, I know one! Here is the link:" Instead, I get insulted by every person in this forum. And maybe the reason I didn't understand egg's code is because I don't understand AS3 at all? Do you think I want to be scolded when I'm just asking for an explanation? Thanks, but no thanks. I won't be asking for help from this forum again.

Response to: AS2 Game Camera? Posted December 2nd, 2012 in Game Development

Normally I would say thanks, but... I have no idea what any of that does.:p I could only piece together the ASCII keys. e-e

Anyway, this is almost completely unrelevant, but how would you go about adding everything to the game through code? The best I can figure is place the actual MC on the stage, write down the x and y values, delete it from the stage, and use attachMovie to bring it to the stage and set the x, y values according to what you wrote down. (How hopeless am I sounding right now?)

Response to: AS2 Game Camera? Posted December 2nd, 2012 in Game Development

At 12/2/12 10:11 PM, Splyth wrote:
And I don't really know why I don't want to use FD, I guess I'm just not comfortable with it. Maybe one day soon...
I take umbridge with this line and I have a quote for this purpose.
âEUoeAlways do what you are afraid to do.âEU Ralph Waldo Emerson

So you don't feel comfortable. Deal with it. You're holding yourself back and hiding behind your pitiful excuses.

You have NO excuse to not be using FD. I will not bother to explain to you how much better it is because that has been
done before. The same way I won't bother explaining why as3 is clearly the superior of the two languages.

Sit down, shut up, and do it. You'll not learn otherwise.

Now as for the issue that you are having now. You are thinking yourself into a corner. You are focused on the fact that you need a camera. WRONG! that's not what you are after. What you are after is a way to make sure that the hero remains within the stage boundaries as he progresses through the level.

So here's the problem broken down.

So assuming that everything is included in a movie clip the problem you're having breaks down as follows

1. you need a way for the stage to know the location of hero.
2. have a way for the level to move along the stage.
3. have a way for the stage to know when hero has moved passed a certain point on the stage

Now focusing on breaking down these smaller problems into even smaller issues until it's something
simple that you can code. then code it.

it's really that simple

You take... umbridge?... Uh.. Well, anyway, I think that last part was the most helpful post in this topic, so thank you.

Also, to egg82, MintPaw, and everyone else in this forum who's tried to help me in the past, I realize to you I seem like some stupid wannabe game developer, and probably one of the most pathetic things you've ever seen; but thanks for still trying to help, and (sort of) putting up with me, even though most of the time I'm pretty stubborn and choose to do things the easy way and the wrong way, instead of the right way. Just wanted to get that out there.

Response to: AS2 Game Camera? Posted December 2nd, 2012 in Game Development

At 12/2/12 09:33 PM, MintPaw wrote: You should of had it like that all along, it's a general rule never to place objects onto the stage, you always put objects inside of a container. Using the Flash IDE has screwed you over yet again, more importantly I feel like the error is also involves using the function hitTest to check collision between objects, also a very bad, slow, and glitchy function.

I could take a look at your Player or GameState class, but look at that, you don't have one, and I'm not downloading an fla and going frame by frame to look for it. If you can post you game code I'll take a look at it.

The code after or before the container? Because if you want the code for after it was basically a crapload of 'I have no idea what I'm doing' and I deleted it a while ago.

Response to: AS2 Game Camera? Posted December 2nd, 2012 in Game Development

At 12/2/12 02:42 AM, MintPaw wrote:
At 12/2/12 02:38 AM, Beocro wrote: Eventually I'll get to it, but not today.
Meh, you said it three months ago and you'll probably say it again in three months, I've explained what you have to do with your "camera" the best of luck to you.

I did say "eventually" not "soon", it's right up there in quotes. And I tried what you said, and it's not working out too well for me. I'm slowly rewriting my entire code to try to fit the MovieClip container, and I really don't feel like doing it anymore, so my question still stands. Is there or is there not a reliable AS2 camera?

Response to: AS2 Game Camera? Posted December 2nd, 2012 in Game Development

At 12/2/12 02:33 AM, MintPaw wrote:
At 12/2/12 02:16 AM, Beocro wrote: What do you mean I haven't taken your advice?
"This is why we keep telling you to use an IDE such as FlashDevelop rather than the Flash IDE. The Flash IDE will teach you bad practices." -egg82

"Don't use AS2/AS1 for game programming" -MintPaw

"AS3 is cooler, use that :)" -Rustygames

"You don't even get an error on that in As2, I assume?
Good example on why As2 is so bad." -milchreis

"AS2 isn't very helpful, AS3 is much easier to code in" -Rustygames

"Use AS3, AS2 is 6-ish years old" -MintPaw

"you should be learning the right way of doing things instead of the easy way." -egg82

"learn yourself some OOP" -egg82

"Just learn AS3" -egg82

"You'd be better off coding in something like FlashDevelop anyways" -Diki

"This is one of the many things you can avoid by either using AS2 properly or learning AS3." -egg82

"like I said, use FlashDevelop to code. It's free." -egg82

"It's been said multiple times that I don't use flash to write AS3 and that you can use other ides to write AS3." -MintPaw

I hope you appreciate the time and effort I put into this, I can go on if you'd like.

It's like you're trying to make me feel bad about myself... ;A; But yeah, I do understand I should probably be using FD and AS3, but like I said in the previous post, I'm just not comfortable with that yet. Eventually I'll get to it, but not today.

Response to: AS2 Game Camera? Posted December 2nd, 2012 in Game Development

At 12/2/12 02:26 AM, egg82 wrote:
At 12/2/12 02:23 AM, 64base wrote: XD That's like saying: "This counselor helped me only murder instead of rape" but I see what you mean, since you're working on AS2! lol
I have never heard programming compared to murder and rape before.
And here I thought I saw it all O.o

anyway, why are you resisting working with FlashDevelop?

XD Shaddap 64base. And I don't really know why I don't want to use FD, I guess I'm just not comfortable with it. Maybe one day soon...

Response to: AS2 Game Camera? Posted December 2nd, 2012 in Game Development

At 12/2/12 02:14 AM, MintPaw wrote: Also, I now recognize your name and see that you've been around asking for crappy AS2 advice forever. We've tried to help you, but if you're not going to take our advice don't bother posting.

What do you mean I haven't taken your advice? This forum is what convinced me to actually organize my code and put it in the Timeline instead of MovieClips.

Response to: AS2 Game Camera? Posted December 2nd, 2012 in Game Development

At 12/2/12 02:11 AM, MintPaw wrote: 1. Don't use AS2/AS1 for game programming, they're just for making small interactions in animation and Flash Ads and shouldn't be used for anything more complex then a few button otherwise you'll very quickly see performance and organization fall.

2. You don't want to make a camera really, put all of your objects inside of one big MovieClip and move the container around so that the player stays within the stage.

1. I would switch to AS3 if my computer could handle Adobe Flash, but it can only handle Macromedia. And I'd really not like to switch to FD.

2. Glad you read the last part of my post. :P

AS2 Game Camera? Posted December 2nd, 2012 in Game Development

I've asked a question relating to VCam before, and it got no response(probably because it was a typeful of crap), so I've decided to take a different approach. Does anybody know of an AS2 camera made specifically for programming? I've tried three different cameras, and they all somehow screw up the x and y values of my game depending on where it's placed.

My main example of this is that when I place my camera on the stage above my player, when the game first starts, everything is fine and dandy, but when he dies and gets teleported to startPos._x and startPos._y, he teleports about 70 pixels below the start position, and when I place the camera below the player, the opposite happens. It also depends on where the player dies.(if he dies far enough down, it will glitch, but upwards will work fine.

Of course, I would code my own camera, but I'd have no idea what I was doing. Also, I'd appreciate it if nobody suggested to just move everything BUT the player around, because I'm completely finished coding everything and that would cause a lot of rewriting. So I'm only using that as a last, LAST resort. Thanks for taking the time to read this, hopefully somebody can help me.

Response to: Such Thing As Global Hittest? (as2) Posted November 11th, 2012 in Game Development

i < hitBoxArray.length - whatever's in this loop will run while the variable i is less than hitBoxArray's length
i++ - every time the loop runs, i is incremented by 1. This only happens after whatever the loop was doing has been run, though.

Ohhhhhhhhh..... I get it now! :D Thanks a lot man!

Response to: Such Thing As Global Hittest? (as2) Posted November 11th, 2012 in Game Development

At 11/11/12 12:53 AM, egg82 wrote:
At 11/11/12 12:48 AM, Beocro wrote: If you look riiiiight above the essay you typed up, I was trying.
I had hoped you learned more after you read my post.

if(en.hitTest(hitBoxArray))

look at that line and tell me what's wrong with it.

Other than it being hitTest? Uhh.. I honestly don't know. Please don't hurt me.

Response to: Such Thing As Global Hittest? (as2) Posted November 11th, 2012 in Game Development

At 11/11/12 12:46 AM, egg82 wrote:
At 11/11/12 12:43 AM, Beocro wrote: Yes, I understood the majority of it, surprisingly. :D
what are you still confused about?
Do you at least get enough of a concept of arrays to understand how to theoretically implement what you asked in this thread?

If you look riiiiight above the essay you typed up, I was trying.

Response to: Such Thing As Global Hittest? (as2) Posted November 11th, 2012 in Game Development

At 11/11/12 12:41 AM, egg82 wrote:
At 11/11/12 12:37 AM, Beocro wrote: I read all of it. :P
but did you understand all of it?
I didn't write all of that to be read, I wrote it to be understood.

If I wanted to write something to enjoy, I would not have picked "on Flash's Array class"

Yes, I understood the majority of it, surprisingly. :D

Response to: Such Thing As Global Hittest? (as2) Posted November 11th, 2012 in Game Development

O.O I didn't ask for an essay, but thanks, I read all of it. :P

Response to: Such Thing As Global Hittest? (as2) Posted November 11th, 2012 in Game Development

Okay, I think I've got something here. Well... ish.

I have in my main timeline:

onEnterFrame = function() {
if(en.hitTest(hitBoxArray))
	{
		
		trace(Math.random());
	}
}

And in my player's attacking movie clip:

_root.hitBoxArray[0]=(hitBox);

But it only traces once, no matter how many collisions there are. What did I do?

Response to: Such Thing As Global Hittest? (as2) Posted November 10th, 2012 in Game Development

Sorry for being an ass earlier, I know you're just trying to help. I'm just getting kind of mad at myself, because I feel like I should be able to do this, but I can't. :/ Anyway, like I said, I basically have no array experience whatsoever, and I have no idea what any of that code does. I don't really understand the tutorials I've found on Google, or I wouldn't be asking this.

Response to: Such Thing As Global Hittest? (as2) Posted November 10th, 2012 in Game Development

At 11/10/12 10:45 PM, egg82 wrote:
At 11/10/12 10:43 PM, Beocro wrote: Congratulation, you just answered nothing. For once(Just once!) would you just answer the question that is posted, instead of your apparent default 'That's a bad idea.' or 'Why use AS2? AS3 is so much more capable.'.
no, there is no such thing as a "global hitTest"

I have to admit, that made me laugh. :P But I was referring as to how to add the movie clip to an array.

Response to: Such Thing As Global Hittest? (as2) Posted November 10th, 2012 in Game Development

that's a bad idea. Always do code-related things (such as adding DisplayObjects to the stage) with code.
This is why we keep telling you to use an IDE such as FlashDevelop rather than the Flash IDE. The Flash IDE will teach you bad practices.

Congratulation, you just answered nothing. For once(Just once!) would you just answer the question that is posted, instead of your apparent default 'That's a bad idea.' or 'Why use AS2? AS3 is so much more capable.'. I'm still learning, so I'll code how I want until I get things down. And why post about vectors and dictionaries when they have nothing to do with the topic?

I'll probably switch to AS3 when I get a more capable computer than I have now, because I'm not getting FlashDevelop when I could be using the same program I've used for the last three years, and it's the only program I've gotten serious about programming with.

Please just for once, skip the lecture and answer the question.

Response to: Such Thing As Global Hittest? (as2) Posted November 10th, 2012 in Game Development

So... How would I add objects that already exist on the stage -not added by code- to an array? Sorry if that sounds really noobish, I'm not very familiar with arrays and how they work. :/

Response to: Such Thing As Global Hittest? (as2) Posted November 10th, 2012 in Game Development

That's why you shouldn't do the hittesting in individual Objects.
Instead store them in an array and iterate over them .

Care to explain in more detail?


I'm making a fighting game in AS2, and it's going very well. I've added lots of attacks and combos, but I have one problem. I have a box floating in the middle of the stage that acts as my test enemy.

I have a hit box set up in specific places my character's attacks, but I can't hitTest for every single hit box in the player movie clip, and then the attack movie clips inside that. Does anyone know how I could hitTest for all hitboxes without typing out a hitTest inside every attack movie clip? Sorry if this was a bad explanation. :|