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Author Search Results: 'Bapabooiee'

We found 372 matches.


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Viewing 1-30 of 372 matches. 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 91113

1.

None

Topic: Linux Users Club

Posted: 11/20/09 12:14 PM

Forum: Clubs & Crews

Anyone else happen to use Gentoo, Arch, or any other "meta" Linux distros out there? I'm see'en a lot'a Ubu's out there.


2.

None

Topic: Include All Dlls Into A Single Exe

Posted: 11/18/09 11:35 PM

Forum: Programming

If shared libraries could potentially be linked-in to a program, what'd be the point of static libraries?

I'd recommend just redistributing them with your app. Although, in your case, this my be inconvenient, but it's this way by design.

Though, you could always just embed the ActiveX DLLs into your app, and then find a way to internally use them (or extract them). I've seen it done, but it doesn't look too feasible.


3.

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Topic: SDK for emulating a file system

Posted: 11/18/09 10:56 PM

Forum: Programming

And with that, you have been disproven at the drop of a hat.


4.

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Topic: C++: Add to a file?

Posted: 05/29/09 08:51 PM

Forum: Programming

At 5/25/09 02:25 PM, CronoMan wrote: NTFS does not support any type of symbolic link, however, if you're interested in the .lnk file-format (windows shortcut), you can find it here

Liez and slander!

Windows does support symbolic filesystem links (they're called Junctions)... but the only problem is, there's no way to use/make them through the Windows GUI. The only way I know how to create Junctions is through a certain command-line tool you can download from Microsoft. I use it all the time =]

Zing!

Now, if I only I could contribute to the thread in some useful way...


5.

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Topic: Tricking browser detection?

Posted: 05/29/09 02:50 PM

Forum: Programming

At 5/28/09 01:56 PM, crt999 wrote:
At 5/28/09 01:51 PM, 066pop wrote: but Google do basically track where you go
Do elaborate...

I concur.

As a contributor to the Chromium project (Chrome is open source, after all. I'm working on submitting a patch or two =3), I've seen absolutely nothing in Chrome's source code that "sends your information to Google".


6.

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Topic: C++ Classes Problem

Posted: 04/22/09 05:10 PM

Forum: Programming

What the person above me said.

Why not create a default constructor (an empty one, that takes no arguments), that sets the Car object to a default state, so that you can create a car object without specifying any arguments, as you have using "Car test"?


7.

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Topic: Html Or Xhtml

Posted: 04/16/09 08:45 PM

Forum: Programming

Ah, the burning question: "HTML or XHTML?"

Basically, XHTML is just a "future proof" version of HTML -- meaning that it has to conform to the strict rules of XML.

For most people, using one or the other really doesn't make a difference at all. This "future proof" concept seems to be more of a fable, than anything.

My recommendation would be: Start with HTML -- but make sure you adopt good habits. And then tinker with XHTML on the side later-on.


8.

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Topic: Good programming language to start

Posted: 04/13/09 04:19 PM

Forum: Programming

At 4/13/09 02:36 PM, TheRyoku wrote:
If you get tired of them just try binary. Thats always fun for the brain
Why would you bump an old thread with a useless post? :S

Behavior like that is universal to all forums, really.

It's a shame posts here don't get auto-locked (or "archived") after a certain period of time or whatever (usually two months) =\

I think the worst bump I've ever seen is some dude uselessly bumping this one thread of mine after over two years D:


9.

None

Topic: Pointers are hard

Posted: 04/07/09 11:14 PM

Forum: Programming

Heh -- I still remember when I first learned about pointers. They were, by far, the most challenging concept I'd come across in C++.

Just keep at it, tinker a lot, and you'll eventually master them, and realize how easy it really was =P

I think pointers are a toughie everyone when l first learning C++.


10.

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Topic: Good programming language to start

Posted: 04/05/09 12:37 PM

Forum: Programming

Although I have trouble definitively recommending any language... I usually have to go with recommending C# -- it's the perfect median, and is always a great place for people to start, imo.

My post here is only to add weight to that recommendation.

You may also wish to check-out GameDev.net. And remember, the decision is always ultimately up to you -- never consider what any one person says as the Word of Gawd. Try to take advice from as many people as possible, and form your own conclusions. I've seen way too many peoples' choices become tainted by another's bias D:


11.

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Topic: Funny Javascript Codes

Posted: 04/04/09 06:47 PM

Forum: Programming

I think my sense of humor is broken; I'm not laughing.


12.

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Topic: My Bus Game (wpf)

Posted: 03/30/09 07:05 PM

Forum: Programming

You might wanna consider hosting your files on FileDropper.com instead.

Can't stand any file upload sites D:


13.

None

Topic: Effective programming practice?

Posted: 03/30/09 05:41 PM

Forum: Programming

At 3/30/09 12:38 AM, Tylerdx wrote: I have experiences between C# and C++. I usually program in C# to simplify the works done in application than doing in C++. Whenever there some custom controls, functionality, or anything else, I just make C++ libraries to support that. I wonder if this is appropriate for business practice.

Please excuse my grammar/spelling.

I would imagine: Why not? If it gets the job done, that's all that matters.

It is a typical practice to use a language like C# for its ease-of-use, and productivity. And if there's some low-level stuff you cannot accomplish with C#, then use C++ -- some people even interop the two (via C# and Managed C++).

It's sort of like the relationship between Assembly and C back in the day: Using C was miles ahead in productivity, but there were many people grudgingly holding on (only) to Assembly. Eventually, it came to pass that it was a popular mechanism to bind the two. Where C became the language of choice for a program, but Assembly was used for speed-critical tasked.

This can be compared, now, to how C# is used for its speed/productivity/ease-of-use, and C++ can be used to perform other tasks not accomplishable in C# alone. Then the two are interoped (meaning, C# code can call C++ code).

--

Hope this helps. Someone smite me if I am dead-wrong on anything ^_^


14.

None

Topic: Internet Explorer Fails

Posted: 03/29/09 02:51 PM

Forum: Programming

I think this thread requires some Theoretical Internet hugs.

Or, at least a TI-ManHug, if you don't feel comfortable bear-hugging other men.

Then again, looking each other firmly in the eyes, and telling each other it's OK is good enough, too.

*pets Mitsy*


15.

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Topic: $$Need a Programmer for serious gig

Posted: 03/29/09 12:30 AM

Forum: Programming

Oooh. I didn't know we referred to these kinds of things as "gigs".

Neat. >:3


16.

None

Topic: Internet Explorer Fails

Posted: 03/26/09 06:48 PM

Forum: Programming

At 3/26/09 06:09 PM, s0m31john wrote: Lol. Don't worry, I am quite the catgirl/Nekomimi fan. I also already have all of those sites in my bookmarks. If you're interested that character on the front page is Minori from a show called Toradora. She is crazy.

Any ideas on fixing the location of the main content box in IE?

I don't think I can bare to watch that for more than 3 seconds. And talking about anime kind makes me wanna kry (since I'm not one of those "otaku" types) =\

That's enough off-topicness from me.

Anyway. When you're developing a website, it's good practice to test it on multiple browser during development, so you don't get in to a situation where you see a bunch of things horribly wrong all the sudden later - which leaves you having to hunt-down the problem.

I'm so glad I'm not a web developer. <3


17.

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Topic: Internet Explorer Fails

Posted: 03/26/09 05:55 PM

Forum: Programming

Just a few things I'd like to say, since I am not (much of a) web developer, and hate "Browser Rendering Hell" :

- It's not a good idea to tell anyone that visits your site that "Internet Explorer is a fail browser".
- Your mascot thing on the frontpage frightens me.
- Why doesn't it have any cat ears? I don't see any aminal ears anywhere on your site =[
- Also, check these out.

Aminal earz comparisonz.


18.

None

Topic: Java not working in command prompt.

Posted: 03/26/09 05:44 PM

Forum: Programming

Looks like you've only installed the JRE (Java Runtime Environment). You also need to install the JDK (Java Development Kit -- get it from Sun's website). The JDK includes the 'javac' command-line utility.

You'll also need to make sure you have the proper paths added to your %PATH% variable. Right-click My Computer >> Properties >> Advanced >> Environment Variables.

Once there, look for the env. variable called "Path". Append the path to the 'bin' directory for your JDK to that (you should be able to figure out how to do this, using other added paths as examples). I would give you an example of where your JDK path might be, but I don't have it installed right now -- last I remember, it's in liek "C:\Program Files\Java\JDK\bin", or something very similar to that.

When using the command line:

'java' is used to run compiled (in to byte-code) Java programs.
'javac', obvious, is the Java compiler.

The usage is this ('Kitty.java' is the name of an imaginary Java source-code file):

javac Kitty.java
<compiles 'Kitty.java' in to a file called 'Kitty.class'>
java Kitty

When you want to run Java programs, you only have to use its name - you cannt put "java Kitty.class".

Hope this helpz!


19.

None

Topic: Programming language suggestions.

Posted: 03/24/09 07:07 PM

Forum: Programming

At 3/24/09 06:32 PM, m1ndm4773r wrote: thnx, okay next question is, where should I start for web design, I already know html

Here's the yummy part about Ruby: It can actually be used for creating websites.

But when you say you wanna get started in web design, could you possibly be more specific. Where do you want to go with this?

Do you want to focus on front-end stuff like HTML/CSS/Javascript etc..
Or back-end stuff like PHP, and SQL?

Or both?

--

Anyway, back to Ruby... you might wanna learn the language first, and then you would wanna check-out Ruby On Rails. Ruby On Rails is comparable to PHP, as it is a server-side scripting language (or even a platform, you could say).

Would you want any book recommendations?

Oh, and you absolutely cannot go wrong with w3schools.com. There's so much to get you started there.

Hope this helps ^_^


20.

None

Topic: Programming language suggestions.

Posted: 03/24/09 06:03 PM

Forum: Programming

My suggestion would be Ruby.

I'm a C++/Assembly programmer by heart (and such, love the low-level gritty stuff), but I decided to just "give Ruby a chance", and I think I fell in love with it.

Ruby, to put it simply, is just fun.

I won't bother to try and do it justice; you can try-out an online, interactive ruby tutorial-like thing here.

Just give it a chance, and you'll like it =]


21.

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Topic: Java: how do I make a blank Image?

Posted: 03/24/09 05:59 PM

Forum: Programming

Yay. Figuring things out for yourself is always the best way ^_^

I've been in this situation a lot too, in the past. Where I'd ask a question, and then I would figure out the answer to my question.

I think I probably still do that.

G'luk with your endeavors, good sir <3


22.

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Topic: Mmorpg Sos

Posted: 03/24/09 11:45 AM

Forum: Programming

When you make this game, how much are you gonna sell it for?

I want to buy it.


23.

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Topic: starting of in C++

Posted: 03/20/09 07:17 PM

Forum: Programming

Quarreling is bad. Let us stop it, now >:3

I just wonder what the OP has to say. He hasn't replied yet =[


24.

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Topic: starting of in C++

Posted: 03/20/09 03:21 PM

Forum: Programming

Sorry for a second reply, but... the OP also said that he was just beginning with C++, too. When learning a difficult language like C++ (at least, when you first start it seems hard. But really, it's not =]), you can't get ahead of yourself.

Everyone should start with making basic console applications - though, I guess "number games" are retarded and boring. But it's a good way of demonstrating your knowledge/experience with basic input/output in C++.

Otherwise, he could just start using DirectX, OpenGL, or Allegro?


25.

None

Topic: starting of in C++

Posted: 03/20/09 03:17 PM

Forum: Programming

At 3/20/09 02:45 PM, polym wrote:
At 3/20/09 01:47 PM, Bapabooiee wrote:
Um not only is that unaccomplishing and basic to program, but he says he has experience in both AS and C# meaning that he probably already has experience with GUI. he didn't say that he just started programming and went with C++.

Of course. I am capable of reading, you know.

But I say this because C++, compared to C# and AS, is a whole different ballgame (I couldn't come up with anything a little less lame than "ballgame"? =[). Regardless, you still have to start somewhere. Even if you have experience with other languages, you still need to start somewhere.

When I started C++, I already had experience with a few different programming language, and I didn't start-out making with anything too advanced - it was out of my league at the time.

Like I said. If you can at least do a simple (albeit, retarded) number game... thing like that, then you should easily be able to move-on to bigger, better things in the future =]


26.

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Topic: $$$AS coder wanted$$$

Posted: 03/20/09 01:49 PM

Forum: Programming

I just have to beg the question: How do we know you're for real? I see tonnes of people similar to the OP, who want to make a game, but often have absolutely no idea what they're doing: "I HAS STORYLYNE AND GRAFFIKS. I NEED CODER FOR MY GAME. ??? MONIES".

I'm not making any assumptions here, but... again, how do we know you're for real? (and don't say you have a storyline and art.

Just curious.


27.

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Topic: starting of in C++

Posted: 03/20/09 01:47 PM

Forum: Programming

That question is a little too generalized, but...

My advice would be to just do a simple console-based program. Maybe a simple number game of some sort. But make sure it's something you know, or are confident, you can accomplish. Don't try to do anything too complicated from the get-go -- work your way up.

Let's do something incredibly generic: Make a number game, where the rules are this:

- The user has to guess a randomly generated number.
- The number can range anywhere from 1 to 100.
- If the user guesses the wrong number, tell him/her that the number is too high, or too low.
- If the user guesses correctly, give him katgurlz.

Thar. Thar's yer projekt thar nao =P

Once you know you can do something like that, work your way up, slowly doing more complex things as you gain more experience (and eventually, you can do GUI-based stuff =D).

Rawr.


28.

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Topic: Mmorpg Sos

Posted: 03/17/09 12:05 AM

Forum: Programming

Ru5tyNZ: I've technically been here for 4+ years, but I rarely ever post--I've just passed the 300 post mark recently >_>

Anyway, I see people like this from a variety of places - not just Newgrounds.

The main problem here is that these type of people don't put any thought in to these kinds of things - and don't even think about how it would be possible to accomplish such a feat. They basically think it goes like this:

1. Create storyline.
2. Create random textures.
3. Create random models.
4. ???
5. Game.

Step 4 magically does itself (but sometimes step for can be replaced with "Go to forum, and ask programmers to help").

--

Short answer: People need to get real.


29.

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Topic: Torrents seeding for a certain time

Posted: 03/16/09 11:29 PM

Forum: Programming

You could just try using uTorrent with WINE on Ubuntu (I do it, and it works flawlessly). It has a really robust scheduling feature.

Options >> Preferences >> Scheduler.


30.

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Topic: Picking Your First Language

Posted: 03/16/09 11:25 PM

Forum: Programming

Just a random thought not directed to anyone particular here: When you're picking your first programming language--or just need advice in general--never take the recommendations of one as Word of God.

Every person on this Earth is biased in one way, or another; don't let anyone taint your own choices. It's best to take advice from many people/sources, and form decisions on your own.

/advice


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Viewing 1-30 of 372 matches. 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 91113